diff --git a/addons/escoria-core/game/core-scripts/esc_item.gd b/addons/escoria-core/game/core-scripts/esc_item.gd index 2c6e9e72a..302297d7d 100644 --- a/addons/escoria-core/game/core-scripts/esc_item.gd +++ b/addons/escoria-core/game/core-scripts/esc_item.gd @@ -269,7 +269,7 @@ func _ready(): # #### Parameters # # - event: Triggered event -func _input(event: InputEvent) -> void: +func _unhandled_input(event: InputEvent) -> void: if not escoria.current_state == escoria.GAME_STATE.DEFAULT: return if event is InputEventMouseButton and event.is_pressed(): diff --git a/addons/escoria-core/game/inputs_manager.gd b/addons/escoria-core/game/inputs_manager.gd index ff1d9d30b..1e4a7ef32 100644 --- a/addons/escoria-core/game/inputs_manager.gd +++ b/addons/escoria-core/game/inputs_manager.gd @@ -84,7 +84,7 @@ func register_background(background: ESCBackground): "mouse_wheel_up", self, "_on_mousewheel_action", - [-1] + [1] ) background.connect( "mouse_wheel_down",