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Crash when saving initial contents of 3D texture, mips aren't accounted for #24

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baldurk opened this issue Mar 12, 2014 · 0 comments
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@baldurk
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baldurk commented Mar 12, 2014

This will almost certainly cause a crash when the initial contents of any 3D texture are saved out to disk, as low mips are massively over-run on read because the top mip's dimensions are used.

Fixed in v0.19.

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