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Layout symbol block dimensions are disproportionate #411

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SisyphusIsntHappy opened this issue Mar 6, 2024 · 4 comments
Open

Layout symbol block dimensions are disproportionate #411

SisyphusIsntHappy opened this issue Mar 6, 2024 · 4 comments

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@SisyphusIsntHappy
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Here is my screenshot,

2024-03-06-215213_1920x1080_scrot

Here, I am using the following modified symbols

T = tiling
F = floating
M = monocle

Issue here is that the layout symbol block has unnecessary padding to its right. Is there any way to make it such that dwm dynamically adjust the free space?

Regards

@bakkeby
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bakkeby commented Mar 6, 2024

It does dynamically adjust the space according to the text it is going to display.

What does your config look like?

@SisyphusIsntHappy
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/* See LICENSE file for copyright and license details. */

/* appearance */
static const unsigned int borderpx       = 2;   /* border pixel of windows */
/* This allows the bar border size to be explicitly set separately from borderpx.
 * If left as 0 then it will default to the borderpx value of the monitor and will
 * automatically update with setborderpx. */
static const unsigned int barborderpx    = 2;  /* border pixel of bar */
static const unsigned int snap           = 5;  /* snap pixel */
static const unsigned int gappih         = 5;  /* horiz inner gap between windows */
static const unsigned int gappiv         = 5;  /* vert inner gap between windows */
static const unsigned int gappoh         = 5;  /* horiz outer gap between windows and screen edge */
static const unsigned int gappov         = 5;  /* vert outer gap between windows and screen edge */
static const int smartgaps_fact          = 1;   /* gap factor when there is only one client; 0 = no gaps, 3 = 3x outer gaps */
static const char autostartblocksh[]     = "autostart_blocking.sh";
static const char autostartsh[]          = "autostart.sh";
static const char dwmdir[]               = "dwm";
static const char localshare[]           = ".local/share";
static const int showbar                 = 1;   /* 0 means no bar */
static const int topbar                  = 1;   /* 0 means bottom bar */
static const int vertpad                 = 5;  /* vertical padding of bar */
static const int sidepad                 = 5;  /* horizontal padding of bar */
static int floatposgrid_x                = 5;  /* float grid columns */
static int floatposgrid_y                = 5;  /* float grid rows */
/* Status is to be shown on: -1 (all monitors), 0 (a specific monitor by index), 'A' (active monitor) */
static const int statusmon               = 'A';
static const int horizpadbar             = 2;   /* horizontal padding for statusbar */
static const int vertpadbar              = 5;   /* vertical padding for statusbar */
static const unsigned int systrayspacing = 2;   /* systray spacing */
static const int showsystray             = 1;   /* 0 means no systray */
static const unsigned int ulinepad = 5;         /* horizontal padding between the underline and tag */
static const unsigned int ulinestroke  = 2;     /* thickness / height of the underline */
static const unsigned int ulinevoffset = 0;     /* how far above the bottom of the bar the line should appear */
static const int ulineall = 0;                  /* 1 to show underline on all tags, 0 for just the active ones */



/* Indicators: see patch/bar_indicators.h for options */
static int tagindicatortype              = INDICATOR_TOP_LEFT_SQUARE;
static int tiledindicatortype            = INDICATOR_NONE;
static int floatindicatortype            = INDICATOR_TOP_LEFT_SQUARE;
static const int quit_empty_window_count = 0;   /* only allow dwm to quit if no (<= count) windows are open */
static const char *fonts[]               = { "cascadia code:size=10" };
static const char dmenufont[]            = "monospace:size=10";

static char c000000[]                    = "#000000"; // placeholder value

static char normfgcolor[]                = "#bbbbbb";
static char normbgcolor[]                = "#222222";
static char normbordercolor[]            = "#444444";
static char normfloatcolor[]             = "#db8fd9";

static char selfgcolor[]                 = "#eeeeee";
static char selbgcolor[]                 = "#005577";
static char selbordercolor[]             = "#005577";
static char selfloatcolor[]              = "#005577";

static char titlenormfgcolor[]           = "#bbbbbb";
static char titlenormbgcolor[]           = "#222222";
static char titlenormbordercolor[]       = "#444444";
static char titlenormfloatcolor[]        = "#db8fd9";

static char titleselfgcolor[]            = "#eeeeee";
static char titleselbgcolor[]            = "#005577";
static char titleselbordercolor[]        = "#005577";
static char titleselfloatcolor[]         = "#005577";

static char tagsnormfgcolor[]            = "#bbbbbb";
static char tagsnormbgcolor[]            = "#222222";
static char tagsnormbordercolor[]        = "#444444";
static char tagsnormfloatcolor[]         = "#db8fd9";

static char tagsselfgcolor[]             = "#eeeeee";
static char tagsselbgcolor[]             = "#005577";
static char tagsselbordercolor[]         = "#005577";
static char tagsselfloatcolor[]          = "#005577";

static char hidnormfgcolor[]             = "#005577";
static char hidselfgcolor[]              = "#227799";
static char hidnormbgcolor[]             = "#222222";
static char hidselbgcolor[]              = "#222222";

static char urgfgcolor[]                 = "#bbbbbb";
static char urgbgcolor[]                 = "#222222";
static char urgbordercolor[]             = "#ff0000";
static char urgfloatcolor[]              = "#db8fd9";



static const unsigned int baralpha = 0xd0;
static const unsigned int borderalpha = OPAQUE;
static const unsigned int alphas[][3] = {
	/*                       fg      bg        border     */
	[SchemeNorm]         = { OPAQUE, baralpha, borderalpha },
	[SchemeSel]          = { OPAQUE, baralpha, borderalpha },
	[SchemeTitleNorm]    = { OPAQUE, baralpha, borderalpha },
	[SchemeTitleSel]     = { OPAQUE, baralpha, borderalpha },
	[SchemeTagsNorm]     = { OPAQUE, baralpha, borderalpha },
	[SchemeTagsSel]      = { OPAQUE, baralpha, borderalpha },
	[SchemeHidNorm]      = { OPAQUE, baralpha, borderalpha },
	[SchemeHidSel]       = { OPAQUE, baralpha, borderalpha },
	[SchemeUrg]          = { OPAQUE, baralpha, borderalpha },
};

static char *colors[][ColCount] = {
	/*                       fg                bg                border                float */
	[SchemeNorm]         = { normfgcolor,      normbgcolor,      normbordercolor,      normfloatcolor },
	[SchemeSel]          = { selfgcolor,       selbgcolor,       selbordercolor,       selfloatcolor },
	[SchemeTitleNorm]    = { titlenormfgcolor, titlenormbgcolor, titlenormbordercolor, titlenormfloatcolor },
	[SchemeTitleSel]     = { titleselfgcolor,  titleselbgcolor,  titleselbordercolor,  titleselfloatcolor },
	[SchemeTagsNorm]     = { tagsnormfgcolor,  tagsnormbgcolor,  tagsnormbordercolor,  tagsnormfloatcolor },
	[SchemeTagsSel]      = { tagsselfgcolor,   tagsselbgcolor,   tagsselbordercolor,   tagsselfloatcolor },
	[SchemeHidNorm]      = { hidnormfgcolor,   hidnormbgcolor,   c000000,              c000000 },
	[SchemeHidSel]       = { hidselfgcolor,    hidselbgcolor,    c000000,              c000000 },
	[SchemeUrg]          = { urgfgcolor,       urgbgcolor,       urgbordercolor,       urgfloatcolor },
};





/* Tags
 * In a traditional dwm the number of tags in use can be changed simply by changing the number
 * of strings in the tags array. This build does things a bit different which has some added
 * benefits. If you need to change the number of tags here then change the NUMTAGS macro in dwm.c.
 *
 * Examples:
 *
 *  1) static char *tagicons[][NUMTAGS*2] = {
 *         [DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F", "G", "H", "I" },
 *     }
 *
 *  2) static char *tagicons[][1] = {
 *         [DEFAULT_TAGS] = { "•" },
 *     }
 *
 * The first example would result in the tags on the first monitor to be 1 through 9, while the
 * tags for the second monitor would be named A through I. A third monitor would start again at
 * 1 through 9 while the tags on a fourth monitor would also be named A through I. Note the tags
 * count of NUMTAGS*2 in the array initialiser which defines how many tag text / icon exists in
 * the array. This can be changed to *3 to add separate icons for a third monitor.
 *
 * For the second example each tag would be represented as a bullet point. Both cases work the
 * same from a technical standpoint - the icon index is derived from the tag index and the monitor
 * index. If the icon index is is greater than the number of tag icons then it will wrap around
 * until it an icon matches. Similarly if there are two tag icons then it would alternate between
 * them. This works seamlessly with alternative tags and alttagsdecoration patches.
 */
static char *tagicons[][NUMTAGS] =
{
	[DEFAULT_TAGS]        = { "1", "2", "3", "4", "5", "6", "7", "8", "9" },
	[ALTERNATIVE_TAGS]    = { "A", "B", "C", "D", "E", "F", "G", "H", "I" },
	[ALT_TAGS_DECORATION] = { "<1>", "<2>", "<3>", "<4>", "<5>", "<6>", "<7>", "<8>", "<9>" },
};


/* There are two options when it comes to per-client rules:
 *  - a typical struct table or
 *  - using the RULE macro
 *
 * A traditional struct table looks like this:
 *    // class      instance  title  wintype  tags mask  isfloating  monitor
 *    { "Gimp",     NULL,     NULL,  NULL,    1 << 4,    0,          -1 },
 *    { "Firefox",  NULL,     NULL,  NULL,    1 << 7,    0,          -1 },
 *
 * The RULE macro has the default values set for each field allowing you to only
 * specify the values that are relevant for your rule, e.g.
 *
 *    RULE(.class = "Gimp", .tags = 1 << 4)
 *    RULE(.class = "Firefox", .tags = 1 << 7)
 *
 * Refer to the Rule struct definition for the list of available fields depending on
 * the patches you enable.
 */
static const Rule rules[] = {
	/* xprop(1):
	 *	WM_CLASS(STRING) = instance, class
	 *	WM_NAME(STRING) = title
	 *	WM_WINDOW_ROLE(STRING) = role
	 *	_NET_WM_WINDOW_TYPE(ATOM) = wintype
	 */
	RULE(.wintype = WTYPE "DIALOG", .isfloating = 1)
	RULE(.wintype = WTYPE "UTILITY", .isfloating = 1)
	RULE(.wintype = WTYPE "TOOLBAR", .isfloating = 1)
	RULE(.wintype = WTYPE "SPLASH", .isfloating = 1)
	RULE(.class = "Gimp", .tags = 1 << 4)
	RULE(.class = "Firefox", .tags = 1 << 7)
};



/* Bar rules allow you to configure what is shown where on the bar, as well as
 * introducing your own bar modules.
 *
 *    monitor:
 *      -1  show on all monitors
 *       0  show on monitor 0
 *      'A' show on active monitor (i.e. focused / selected) (or just -1 for active?)
 *    bar - bar index, 0 is default, 1 is extrabar
 *    alignment - how the module is aligned compared to other modules
 *    widthfunc, drawfunc, clickfunc - providing bar module width, draw and click functions
 *    name - does nothing, intended for visual clue and for logging / debugging
 */
static const BarRule barrules[] = {
	/* monitor   bar    alignment         widthfunc                 drawfunc                clickfunc                hoverfunc                name */
	{ -1,        0,     BAR_ALIGN_LEFT,   width_tags,               draw_tags,              click_tags,              hover_tags,              "tags" },
	{  0,        0,     BAR_ALIGN_RIGHT,  width_systray,            draw_systray,           click_systray,           NULL,                    "systray" },
	{ -1,        0,     BAR_ALIGN_LEFT,   width_ltsymbol,           draw_ltsymbol,          click_ltsymbol,          NULL,                    "layout" },
	{ statusmon, 0,     BAR_ALIGN_RIGHT,  width_status,             draw_status,            click_status,            NULL,                    "status" },
	{ -1,        0,     BAR_ALIGN_NONE,   width_wintitle,           draw_wintitle,          click_wintitle,          NULL,                    "wintitle" },
};

/* layout(s) */
static const float mfact     = 0.55; /* factor of master area size [0.05..0.95] */
static const int nmaster     = 1;    /* number of clients in master area */
static const int resizehints = 0;    /* 1 means respect size hints in tiled resizals */
static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */
static const int decorhints  = 1;    /* 1 means respect decoration hints */



static const Layout layouts[] = {
	/* symbol     arrange function */
	{ "T",      tile },    /* first entry is default */
	{ "F",      NULL },    /* no layout function means floating behavior */
	{ "M",      monocle },
};


/* key definitions */
#define MODKEY Mod1Mask
#define TAGKEYS(KEY,TAG) \
	{ MODKEY,                       KEY,      view,           {.ui = 1 << TAG} }, \
	{ MODKEY|ControlMask,           KEY,      toggleview,     {.ui = 1 << TAG} }, \
	{ MODKEY|ShiftMask,             KEY,      tag,            {.ui = 1 << TAG} }, \
	{ MODKEY|ControlMask|ShiftMask, KEY,      toggletag,      {.ui = 1 << TAG} },



/* helper for spawning shell commands in the pre dwm-5.0 fashion */
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }

/* commands */
static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */
static const char *dmenucmd[] = {
	"dmenu_run",
	"-m", dmenumon,
	"-fn", dmenufont,
	"-nb", normbgcolor,
	"-nf", normfgcolor,
	"-sb", selbgcolor,
	"-sf", selfgcolor,
	NULL
};
static const char *termcmd[]  = { "alacritty", NULL };
static const char *roficmd[]  = { "rofi", "-show", "drun", "-show-icons", NULL };


static const Key keys[] = {
	/* modifier                     key            function                argument */
	{ MODKEY,                       XK_p,          spawn,                  {.v = roficmd } },
	{ MODKEY|ShiftMask,             XK_Return,     spawn,                  {.v = termcmd } },
	{ MODKEY,                       XK_b,          togglebar,              {0} },
	{ MODKEY,                       XK_j,          focusstack,             {.i = +1 } },
	{ MODKEY,                       XK_k,          focusstack,             {.i = -1 } },
	{ MODKEY,                       XK_i,          incnmaster,             {.i = +1 } },
	{ MODKEY,                       XK_d,          incnmaster,             {.i = -1 } },
	{ MODKEY,                       XK_h,          setmfact,               {.f = -0.05} },
	{ MODKEY,                       XK_l,          setmfact,               {.f = +0.05} },
	{ MODKEY,                       XK_Return,     zoom,                   {0} },
	{ MODKEY|Mod4Mask,              XK_u,          incrgaps,               {.i = +1 } },
	{ MODKEY|Mod4Mask|ShiftMask,    XK_u,          incrgaps,               {.i = -1 } },
	{ MODKEY|Mod4Mask,              XK_i,          incrigaps,              {.i = +1 } },
	{ MODKEY|Mod4Mask|ShiftMask,    XK_i,          incrigaps,              {.i = -1 } },
	{ MODKEY|Mod4Mask,              XK_o,          incrogaps,              {.i = +1 } },
	{ MODKEY|Mod4Mask|ShiftMask,    XK_o,          incrogaps,              {.i = -1 } },
	{ MODKEY|Mod4Mask,              XK_6,          incrihgaps,             {.i = +1 } },
	{ MODKEY|Mod4Mask|ShiftMask,    XK_6,          incrihgaps,             {.i = -1 } },
	{ MODKEY|Mod4Mask,              XK_7,          incrivgaps,             {.i = +1 } },
	{ MODKEY|Mod4Mask|ShiftMask,    XK_7,          incrivgaps,             {.i = -1 } },
	{ MODKEY|Mod4Mask,              XK_8,          incrohgaps,             {.i = +1 } },
	{ MODKEY|Mod4Mask|ShiftMask,    XK_8,          incrohgaps,             {.i = -1 } },
	{ MODKEY|Mod4Mask,              XK_9,          incrovgaps,             {.i = +1 } },
	{ MODKEY|Mod4Mask|ShiftMask,    XK_9,          incrovgaps,             {.i = -1 } },
	{ MODKEY|Mod4Mask,              XK_0,          togglegaps,             {0} },
	{ MODKEY|Mod4Mask|ShiftMask,    XK_0,          defaultgaps,            {0} },
	{ MODKEY,                       XK_Tab,        view,                   {0} },
	{ MODKEY|ShiftMask,             XK_c,          killclient,             {0} },
	{ MODKEY|ShiftMask,             XK_q,          quit,                   {0} },
	{ MODKEY|ShiftMask,             XK_F5,         xrdb,                   {.v = NULL } },
	{ MODKEY,                       XK_t,          setlayout,              {.v = &layouts[0]} },
	{ MODKEY,                       XK_f,          setlayout,              {.v = &layouts[1]} },
	{ MODKEY,                       XK_m,          setlayout,              {.v = &layouts[2]} },
	{ MODKEY,                       XK_space,      setlayout,              {0} },
	{ MODKEY|ShiftMask,             XK_space,      togglefloating,         {0} },
	{ MODKEY|ShiftMask,             XK_f,          fullscreen,             {0} },
	{ MODKEY,                       XK_0,          view,                   {.ui = ~0 } },
	{ MODKEY|ShiftMask,             XK_0,          tag,                    {.ui = ~0 } },
	{ MODKEY,                       XK_comma,      focusmon,               {.i = -1 } },
	{ MODKEY,                       XK_period,     focusmon,               {.i = +1 } },
	{ MODKEY|ShiftMask,             XK_comma,      tagmon,                 {.i = -1 } },
	{ MODKEY|ShiftMask,             XK_period,     tagmon,                 {.i = +1 } },
	/* Note that due to key limitations the below example kybindings are defined with a Mod3Mask,
	 * which is not always readily available. Refer to the patch wiki for more details. */
	/* Client position is limited to monitor window area */
	{ Mod3Mask,                     XK_u,            floatpos,               {.v = "-26x -26y" } }, // ↖
	{ Mod3Mask,                     XK_i,            floatpos,               {.v = "  0x -26y" } }, // ↑
	{ Mod3Mask,                     XK_o,            floatpos,               {.v = " 26x -26y" } }, // ↗
	{ Mod3Mask,                     XK_j,            floatpos,               {.v = "-26x   0y" } }, // ←
	{ Mod3Mask,                     XK_l,            floatpos,               {.v = " 26x   0y" } }, // →
	{ Mod3Mask,                     XK_m,            floatpos,               {.v = "-26x  26y" } }, // ↙
	{ Mod3Mask,                     XK_comma,        floatpos,               {.v = "  0x  26y" } }, // ↓
	{ Mod3Mask,                     XK_period,       floatpos,               {.v = " 26x  26y" } }, // ↘
	/* Absolute positioning (allows moving windows between monitors) */
	{ Mod3Mask|ControlMask,         XK_u,            floatpos,               {.v = "-26a -26a" } }, // ↖
	{ Mod3Mask|ControlMask,         XK_i,            floatpos,               {.v = "  0a -26a" } }, // ↑
	{ Mod3Mask|ControlMask,         XK_o,            floatpos,               {.v = " 26a -26a" } }, // ↗
	{ Mod3Mask|ControlMask,         XK_j,            floatpos,               {.v = "-26a   0a" } }, // ←
	{ Mod3Mask|ControlMask,         XK_l,            floatpos,               {.v = " 26a   0a" } }, // →
	{ Mod3Mask|ControlMask,         XK_m,            floatpos,               {.v = "-26a  26a" } }, // ↙
	{ Mod3Mask|ControlMask,         XK_comma,        floatpos,               {.v = "  0a  26a" } }, // ↓
	{ Mod3Mask|ControlMask,         XK_period,       floatpos,               {.v = " 26a  26a" } }, // ↘
	/* Resize client, client center position is fixed which means that client expands in all directions */
	{ Mod3Mask|ShiftMask,           XK_u,            floatpos,               {.v = "-26w -26h" } }, // ↖
	{ Mod3Mask|ShiftMask,           XK_i,            floatpos,               {.v = "  0w -26h" } }, // ↑
	{ Mod3Mask|ShiftMask,           XK_o,            floatpos,               {.v = " 26w -26h" } }, // ↗
	{ Mod3Mask|ShiftMask,           XK_j,            floatpos,               {.v = "-26w   0h" } }, // ←
	{ Mod3Mask|ShiftMask,           XK_k,            floatpos,               {.v = "800W 800H" } }, // ·
	{ Mod3Mask|ShiftMask,           XK_l,            floatpos,               {.v = " 26w   0h" } }, // →
	{ Mod3Mask|ShiftMask,           XK_m,            floatpos,               {.v = "-26w  26h" } }, // ↙
	{ Mod3Mask|ShiftMask,           XK_comma,        floatpos,               {.v = "  0w  26h" } }, // ↓
	{ Mod3Mask|ShiftMask,           XK_period,       floatpos,               {.v = " 26w  26h" } }, // ↘
	/* Client is positioned in a floating grid, movement is relative to client's current position */
	{ Mod3Mask|Mod1Mask,            XK_u,            floatpos,               {.v = "-1p -1p" } }, // ↖
	{ Mod3Mask|Mod1Mask,            XK_i,            floatpos,               {.v = " 0p -1p" } }, // ↑
	{ Mod3Mask|Mod1Mask,            XK_o,            floatpos,               {.v = " 1p -1p" } }, // ↗
	{ Mod3Mask|Mod1Mask,            XK_j,            floatpos,               {.v = "-1p  0p" } }, // ←
	{ Mod3Mask|Mod1Mask,            XK_k,            floatpos,               {.v = " 0p  0p" } }, // ·
	{ Mod3Mask|Mod1Mask,            XK_l,            floatpos,               {.v = " 1p  0p" } }, // →
	{ Mod3Mask|Mod1Mask,            XK_m,            floatpos,               {.v = "-1p  1p" } }, // ↙
	{ Mod3Mask|Mod1Mask,            XK_comma,        floatpos,               {.v = " 0p  1p" } }, // ↓
	{ Mod3Mask|Mod1Mask,            XK_period,       floatpos,               {.v = " 1p  1p" } }, // ↘
	TAGKEYS(                        XK_1,                                  0)
	TAGKEYS(                        XK_2,                                  1)
	TAGKEYS(                        XK_3,                                  2)
	TAGKEYS(                        XK_4,                                  3)
	TAGKEYS(                        XK_5,                                  4)
	TAGKEYS(                        XK_6,                                  5)
	TAGKEYS(                        XK_7,                                  6)
	TAGKEYS(                        XK_8,                                  7)
	TAGKEYS(                        XK_9,                                  8)
};


/* button definitions */
/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
static const Button buttons[] = {
	/* click                event mask           button          function        argument */
	{ ClkLtSymbol,          0,                   Button1,        setlayout,      {0} },
	{ ClkLtSymbol,          0,                   Button3,        setlayout,      {.v = &layouts[2]} },
	{ ClkWinTitle,          0,                   Button2,        zoom,           {0} },
	{ ClkStatusText,        0,                   Button2,        spawn,          {.v = termcmd } },
	{ ClkClientWin,         MODKEY,              Button1,        movemouse,      {0} },
	{ ClkClientWin,         MODKEY,              Button2,        togglefloating, {0} },
	{ ClkClientWin,         MODKEY,              Button3,        resizemouse,    {0} },
	{ ClkTagBar,            0,                   Button1,        view,           {0} },
	{ ClkTagBar,            0,                   Button3,        toggleview,     {0} },
	{ ClkTagBar,            MODKEY,              Button1,        tag,            {0} },
	{ ClkTagBar,            MODKEY,              Button3,        toggletag,      {0} },
};


@Abhra00
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Abhra00 commented Aug 17, 2024

I think the extra space is coming from the horizpadbar variable

@bakkeby
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bakkeby commented Aug 21, 2024

I tried with your config and the only way I can reproduce that gap is if the layout symbol contains extra spaces like this:

 static const Layout layouts[] = {
 	/* symbol     arrange function */
-	{ "T",      tile },    /* first entry is default */
+	{ "T  ",    tile },    /* first entry is default */
 	{ "F",      NULL },    /* no layout function means floating behavior */
 	{ "M",      monocle },
 };

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