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Copy pathmorrowind.cpp
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morrowind.cpp
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#include "Keyboard.h"
#include "Mouse.h"
const int aButton = 2;
const int bButton = 3;
const int xLed = 5;
bool _led = false;
bool nado = false;
const unsigned long nextStep = 1000;
unsigned long nextMillis = 0;
unsigned long currentMillis = 0;
unsigned long _next = 0;
int stage=0;
void setup() { // initialize the buttons' inputs:
pinMode(aButton, INPUT);
pinMode(bButton, INPUT);
pinMode(xLed, OUTPUT);
pinMode(LED_BUILTIN, OUTPUT);
Serial.begin(9600);
// initialize mouse control:
Mouse.begin();
Keyboard.begin();
}
void loop() {
currentMillis = millis();
if (currentMillis > _next)
{
digitalWrite(LED_BUILTIN, _led ? HIGH : LOW);
_led = ! _led;
_next = currentMillis + nextStep;
}
if (currentMillis > nextMillis && nado){
++stage;
switch (stage){
case 1:
Keyboard.write('k');
nextMillis=currentMillis + nextStep * 4;
break;
case 2:
Keyboard.write('k');
nextMillis=currentMillis + nextStep * 4;
break;
case 3:
Keyboard.write('k');
nextMillis=currentMillis + nextStep * 4;
break;
case 4:
Keyboard.write('k');
nextMillis=currentMillis + nextStep * 4;
break;
case 5:
Keyboard.write('k');
nextMillis=currentMillis + nextStep * 4;
break;
case 6:
Keyboard.write('k');
nextMillis=currentMillis + nextStep * 4;
break;
case 7:
Keyboard.write('k');
nextMillis=currentMillis + nextStep * 4;
break;
case 8:
Keyboard.write('e');
nextMillis=currentMillis + nextStep / 2;
break;
case 9:
Mouse.click(MOUSE_LEFT);
nextMillis=currentMillis + nextStep * 4;
stage=0;
break;
default:
stage=0;
nextMillis=currentMillis + nextStep;
break;
}
}
if (digitalRead(aButton) == HIGH) {
digitalWrite(xLed, HIGH);
nado = true;
stage=0;
}
if (digitalRead(bButton) == HIGH) {
digitalWrite(xLed, LOW);
nado = false ;
stage=0;
}
// Keyboard.write('k');
}