Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Scene "main" renamed to "World" but never changed in TitleMenu #18

Open
Stinosko opened this issue Apr 14, 2021 · 0 comments
Open

Scene "main" renamed to "World" but never changed in TitleMenu #18

Stinosko opened this issue Apr 14, 2021 · 0 comments

Comments

@Stinosko
Copy link

Stinosko commented Apr 14, 2021

Like the title in episode 22 you changed the name of the main scene back to World but never changed in inside the TitleMenu.cs code, line 53:

public void StartGame() {

        VoxelData.seed = Mathf.Abs(seedField.text.GetHashCode()) / VoxelData.WorldSizeInChunks;
        SceneManager.LoadScene("main", LoadSceneMode.Single);

    }

Should be:

public void StartGame() {

        VoxelData.seed = Mathf.Abs(seedField.text.GetHashCode()) / VoxelData.WorldSizeInChunks;
        SceneManager.LoadScene("World", LoadSceneMode.Single);

    }
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant