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Like the title in episode 22 you changed the name of the main scene back to World but never changed in inside the TitleMenu.cs code, line 53:
public void StartGame() { VoxelData.seed = Mathf.Abs(seedField.text.GetHashCode()) / VoxelData.WorldSizeInChunks; SceneManager.LoadScene("main", LoadSceneMode.Single); }
Should be:
public void StartGame() { VoxelData.seed = Mathf.Abs(seedField.text.GetHashCode()) / VoxelData.WorldSizeInChunks; SceneManager.LoadScene("World", LoadSceneMode.Single); }
The text was updated successfully, but these errors were encountered:
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Like the title in episode 22 you changed the name of the main scene back to World but never changed in inside the TitleMenu.cs code, line 53:
Should be:
The text was updated successfully, but these errors were encountered: