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Issue by jteeuwen Tuesday Jan 13, 2015 at 12:04 GMT Originally opened as azul3d-legacy/gfx#90
Transform.SeQuatis missing a nil check before the pointer dereference and can panic as a result:
Transform.SeQuat
https://github.com/azul3d/gfx/blob/v2-dev/transform.go#L231:
func (t *Transform) SetQuat(q lmath.Quat) { t.access.Lock() if (*t.quat) != q { t.built = nil t.quat = &q } t.access.Unlock() }
The text was updated successfully, but these errors were encountered:
Comment by slimsag Wednesday Jan 14, 2015 at 07:12 GMT
Thank you for the detailed issue report.
I've fixed the issue at hand and added a test to ensure this method works.
Sorry, something went wrong.
Fixed/merged as part of #1
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Tuesday Jan 13, 2015 at 12:04 GMT
Originally opened as azul3d-legacy/gfx#90
Transform.SeQuat
is missing a nil check before the pointer dereference and can panic as a result:https://github.com/azul3d/gfx/blob/v2-dev/transform.go#L231:
The text was updated successfully, but these errors were encountered: