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Create a way to support non-GLSL shaders. #117

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azul3d-bot opened this issue Mar 6, 2016 · 1 comment
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Create a way to support non-GLSL shaders. #117

azul3d-bot opened this issue Mar 6, 2016 · 1 comment

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@azul3d-bot
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Issue by slimsag
Tuesday Dec 09, 2014 at 18:28 GMT
Originally opened as azul3d-legacy/gfx#63


Other graphics API's will not support GLSL shaders, so we should create a way for the Shader type to contain different types of shaders. A separate struct would do the job.

For example Shader.GLSL != nil implies a GLSL shader, where (future) Shader.HLSL != nil may imply a HLSL shader, etc.

@slimsag
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slimsag commented Mar 6, 2016

Fixed/merged as part of #1

@slimsag slimsag closed this as completed Mar 6, 2016
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