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The DeviceInfo structure has many OpenGL and GLSL fields that will not be used for other non-OpenGL graphics API's.
It makes sense to split these into two separate structures GLInfo and GLSLInfo and then have:
type DeviceInfo struct {
// GL is a pointer to information about the OpenGL implementation, if the
// device is a OpenGL device. Otherwise it is nil.
GL *GLInfo
// GLSL is a pointer to information about the GLSL implementation, if the
// device is a OpenGL device. Otherwise it is nil.
GLSL *GLSLInfo
The text was updated successfully, but these errors were encountered:
Issue by slimsag
Tuesday Dec 09, 2014 at 18:09 GMT
Originally opened as azul3d-legacy/gfx#62
The
DeviceInfo
structure has many OpenGL and GLSL fields that will not be used for other non-OpenGL graphics API's.It makes sense to split these into two separate structures
GLInfo
andGLSLInfo
and then have:The text was updated successfully, but these errors were encountered: