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After profiling some code I found a bottleneck in the gfx/gl2 renderer. Primarily it appears that findUniformLocation was not correctly caching the uniform locations as it was intended to originally.
After the fix, a somewhat significant performance gain is had (~15% gain in the azul3d_stencil example).
The text was updated successfully, but these errors were encountered:
Wednesday Dec 03, 2014 at 08:14 GMT
Originally opened as azul3d-legacy/gfx#58
After profiling some code I found a bottleneck in the
gfx/gl2
renderer. Primarily it appears thatfindUniformLocation
was not correctly caching the uniform locations as it was intended to originally.After the fix, a somewhat significant performance gain is had (~15% gain in the
azul3d_stencil
example).The text was updated successfully, but these errors were encountered: