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Majority of the methods defined on gl2.Renderer are simply implementing the gfx.Renderer interface. It's hard to tell from the docs which ones are not part of gfx.Renderer -- a better solution would be to make gl2.Renderer a interface:
type Renderer interface {
gfx.Renderer
// Other OpenGL 2 specific renderer things.
}
The text was updated successfully, but these errors were encountered:
Issue by slimsag
Wednesday Nov 26, 2014 at 01:25 GMT
Originally opened as azul3d-legacy/gfx#52
If you look at the docs for the
gfx/gl2
package: https://godoc.org/azul3d.org/gfx/gl2.v2Majority of the methods defined on
gl2.Renderer
are simply implementing thegfx.Renderer
interface. It's hard to tell from the docs which ones are not part ofgfx.Renderer
-- a better solution would be to makegl2.Renderer
a interface:The text was updated successfully, but these errors were encountered: