Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Use 24bpp/RGB by default instead of 32bpp/RGBA #101

Closed
azul3d-bot opened this issue Mar 6, 2016 · 1 comment
Closed

Use 24bpp/RGB by default instead of 32bpp/RGBA #101

azul3d-bot opened this issue Mar 6, 2016 · 1 comment

Comments

@azul3d-bot
Copy link

Issue by slimsag
Saturday Nov 08, 2014 at 16:23 GMT
Originally opened as azul3d-legacy/gfx#41


It looks like the window package currently uses 32/bpp RGBA by default.

Most users won't expect an alpha buffer by default, we should request 24/bpp RGB instead by default.

@slimsag
Copy link
Member

slimsag commented Mar 6, 2016

Fixed/merged as part of #1

@slimsag slimsag closed this as completed Mar 6, 2016
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants