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M+ leaver runs need better handling #168
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Yeah, but that should trigger to set a timeout as well as log inactivity. Could really be baked into the existing callback attached to the A zone change itself isn't a problem alone. |
Not sure I'm with you here. |
Thinking about this a bit more, maybe it's actually OK. If user has SCL, it will stop recording when they exist the config type, so any ZONE_CHANGE out of a dungeon will hit this. Maybe SCL should be the one true method for logging. An afk inside a dungeon will stop if there is no logs, but I suspect there will be periodic combat logs for even afk players. Passive buffs applied etc? I'm not sure you actually need to be in combat to write a combat log, but that sounds counter-intuitive. |
Maybe we can be more aggressive and ensure the player is doing something in those logs. |
We could apply the
I'd be a mistake to lock yourself in on that; I don't think it's an issue, but most people don't want too many add-ons already and if they have either R.IO or MRT, I'm not sure you'll convince them to install SCL, but who knows :D |
Yeah definitely - but what if there are mobs that are fighting and also populating it - that's why I think we need to be specific to player combat actions. |
I don't think they trigger log events if you're not in combat with them, but I'm not entirely sure and I don't know how to test it. Maybe Junkyard for Mythic+ as it has random mobs spinning around and such. |
And it shows the wow classic icon I added as a fall back too I guess. Good stuff regardless, I was perhaps more worried about this than I needed to be 😊 |
#210 sort of addresses it a bit by moving some logic so the player is always saved, as long as we've seen the appropriate |
Stale issue so closing. I think this is working fine. |
Two fixes in mind:
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