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When using the latest version from Github with UE 4.26.1 the game runs fine on localhost, but crashes on remote (see below).
I am using Header size + body TCP IP server.
When it happens my ODByteSpan 's Buffer look fine but the Length is negative...
The text was updated successfully, but these errors were encountered:
When using the latest version from Github with UE 4.26.1 the game runs fine on localhost, but crashes on remote (see below).
I am using Header size + body TCP IP server.
When it happens my ODByteSpan 's Buffer look fine but the Length is negative...
The text was updated successfully, but these errors were encountered: