Skip to content

Latest commit

 

History

History
106 lines (80 loc) · 3.23 KB

README.md

File metadata and controls

106 lines (80 loc) · 3.23 KB

ObjectDeliverer

UE Marketplace

https://www.unrealengine.com/marketplace/ja/slug/objectdeliverer

Description

ObjectDeliverer is a data transmission / reception library for Unreal Engine (C ++, Blueprint).

It has the following features.

  • Communication protocol, data division rule, serialization method can be switched by part replacement.
  • Available for both C ++ and Blueprint

Relationship between branch and UE Engine version

The master branch is buildable with UE5 5.0 or later; UE4 requires some modifications to build.

Communication protocol

The following protocols can be used with built-in. You can also add your own protocol.

  • TCP/IP Server(Connectable to multiple clients)
  • TCP/IP Client
  • UDP(Sender)
  • UDP(Receiver)
  • Shared Memory(Windows Only)
  • LogFile Writer
  • LogFile Reader

Data division rule

The following rules are available for built-in split rules of transmitted and received data.

  • FixedSize
    Example) In the case of fixed 1024 bytes fixedlength

  • Header(BodySize) + Body
    Example) When the size area is 4 bytes
    sizeandbody

  • Split by terminal symbol
    Example) When 0x00 is the end terminate

Serialization method

  • Byte Array
  • UTF-8 string
  • Object(Json)

Installation

  • Please clone this repository
  • Please copy the Plugins directory to the project folder
  • Please activate ObjectDeliverer from Plugins after launching editor

Quick Start

  1. Create an ObjectDelivererManager
  2. Create a DeliveryBox(If you wish to send and receive data other than binary)
  3. Set the send / receive protocol and PacketRule, then start the ObjectDelivererManager

gallery 1

void UMyClass::Start()
{
    auto deliverer = UObjectDelivererManager::CreateObjectDelivererManager();

    // bind connected event
    deliverer->Connected.AddDynamic(this, &UMyClass::OnConnect);
    // bind disconnected event
    deliverer->Disconnected.AddDynamic(this, &UMyClass::OnDisConnect);
    // bind receive event
    deliverer->ReceiveData.AddDynamic(this, &UMyClass::OnReceive);

    // start deliverer
    // + protocol : TCP/IP Server
    // + Data division rule : Header(BodySize) + Body
    // + Serialization method : Byte Array
    deliverer->Start(UProtocolFactory::CreateProtocolTcpIpServer(9099),
                     UPacketRuleFactory::CreatePacketRuleSizeBody());
}

void UMyClass::OnConnect(UObjectDelivererProtocol* ClientSocket)
{
    // send data
    TArray<uint8> buffer;
    deliverer->Send(buffer);
}

void UMyClass::OnDisConnect(UObjectDelivererProtocol* ClientSocket)
{
    // closed
    UE_LOG(LogTemp, Log, TEXT("closed"));
}

void UMyClass::OnReceive(UObjectDelivererProtocol* ClientSocket, const TArray<uint8>& Buffer)
{
    // received data buffer
}

How to use each function

Look at the Wiki https://github.com/ayumax/ObjectDeliverer/wiki