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It would be a little unreasonable to expect a game engine to have that kind of functionality, since it's not something that would typically be required in a game. With a bit of research, it shouldn't be difficult to add the code in your own project to support that kind of functionality. To get you started, here's an implementation that I personally use for Win32 projects:
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Is clipboard supported? I need to copy a string to clipboard but there is no crossplatform API for this in axmol found
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