From f9b12c4ecc1b7e347fb36723ad24349a7c41cd42 Mon Sep 17 00:00:00 2001
From: awstools
THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnsupportedRegionException} (client fault) *The requested operation is not supported in the Region specified.
diff --git a/clients/client-gamelift/src/commands/ClaimGameServerCommand.ts b/clients/client-gamelift/src/commands/ClaimGameServerCommand.ts index 7ee84fe1a186..e02dc50ddf83 100644 --- a/clients/client-gamelift/src/commands/ClaimGameServerCommand.ts +++ b/clients/client-gamelift/src/commands/ClaimGameServerCommand.ts @@ -128,7 +128,7 @@ export interface ClaimGameServerCommandOutput extends ClaimGameServerOutput, __M * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link OutOfCapacityException} (client fault) *The specified game server group has no available game servers to fulfill a diff --git a/clients/client-gamelift/src/commands/CreateFleetCommand.ts b/clients/client-gamelift/src/commands/CreateFleetCommand.ts index 46f9166c7188..bc703e0a994b 100644 --- a/clients/client-gamelift/src/commands/CreateFleetCommand.ts +++ b/clients/client-gamelift/src/commands/CreateFleetCommand.ts @@ -355,7 +355,7 @@ export interface CreateFleetCommandOutput extends CreateFleetOutput, __MetadataB * Resolve the issue before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link NotReadyException} (client fault) *The operation failed because Amazon GameLift has not yet finished validating this compute. We diff --git a/clients/client-gamelift/src/commands/CreateFleetLocationsCommand.ts b/clients/client-gamelift/src/commands/CreateFleetLocationsCommand.ts index 81a8516283bd..34a8abaa45f2 100644 --- a/clients/client-gamelift/src/commands/CreateFleetLocationsCommand.ts +++ b/clients/client-gamelift/src/commands/CreateFleetLocationsCommand.ts @@ -53,8 +53,11 @@ export interface CreateFleetLocationsCommandOutput extends CreateFleetLocationsO * fleets *
*- * Multi-location fleets + * Update fleet locations *
+ *+ * + * Amazon GameLift service locations for managed hosting.
* @example * Use a bare-bones client and the command you need to make an API call. * ```javascript @@ -114,7 +117,7 @@ export interface CreateFleetLocationsCommandOutput extends CreateFleetLocationsO * Resolve the issue before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link NotReadyException} (client fault) *The operation failed because Amazon GameLift has not yet finished validating this compute. We diff --git a/clients/client-gamelift/src/commands/CreateGameSessionCommand.ts b/clients/client-gamelift/src/commands/CreateGameSessionCommand.ts index 700ccbe2ac18..bcfa4041daae 100644 --- a/clients/client-gamelift/src/commands/CreateGameSessionCommand.ts +++ b/clients/client-gamelift/src/commands/CreateGameSessionCommand.ts @@ -171,7 +171,7 @@ export interface CreateGameSessionCommandOutput extends CreateGameSessionOutput, * Resolve the issue before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TerminalRoutingStrategyException} (client fault) *The service is unable to resolve the routing for a particular alias because it has a diff --git a/clients/client-gamelift/src/commands/CreateGameSessionQueueCommand.ts b/clients/client-gamelift/src/commands/CreateGameSessionQueueCommand.ts index fd4c83f14fe1..b6be5ad569f2 100644 --- a/clients/client-gamelift/src/commands/CreateGameSessionQueueCommand.ts +++ b/clients/client-gamelift/src/commands/CreateGameSessionQueueCommand.ts @@ -173,7 +173,7 @@ export interface CreateGameSessionQueueCommandOutput extends CreateGameSessionQu * Resolve the issue before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TaggingFailedException} (client fault) *The requested tagging operation did not succeed. This may be due to invalid tag format diff --git a/clients/client-gamelift/src/commands/CreateMatchmakingConfigurationCommand.ts b/clients/client-gamelift/src/commands/CreateMatchmakingConfigurationCommand.ts index 33d234948e86..f598adfb36f1 100644 --- a/clients/client-gamelift/src/commands/CreateMatchmakingConfigurationCommand.ts +++ b/clients/client-gamelift/src/commands/CreateMatchmakingConfigurationCommand.ts @@ -146,7 +146,7 @@ export interface CreateMatchmakingConfigurationCommandOutput * Resolve the issue before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TaggingFailedException} (client fault) *The requested tagging operation did not succeed. This may be due to invalid tag format diff --git a/clients/client-gamelift/src/commands/CreatePlayerSessionCommand.ts b/clients/client-gamelift/src/commands/CreatePlayerSessionCommand.ts index 6e2055b02a9e..d7176d55e677 100644 --- a/clients/client-gamelift/src/commands/CreatePlayerSessionCommand.ts +++ b/clients/client-gamelift/src/commands/CreatePlayerSessionCommand.ts @@ -107,7 +107,7 @@ export interface CreatePlayerSessionCommandOutput extends CreatePlayerSessionOut * values before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TerminalRoutingStrategyException} (client fault) *The service is unable to resolve the routing for a particular alias because it has a diff --git a/clients/client-gamelift/src/commands/CreatePlayerSessionsCommand.ts b/clients/client-gamelift/src/commands/CreatePlayerSessionsCommand.ts index e8b9a74b8be7..85be00432f41 100644 --- a/clients/client-gamelift/src/commands/CreatePlayerSessionsCommand.ts +++ b/clients/client-gamelift/src/commands/CreatePlayerSessionsCommand.ts @@ -114,7 +114,7 @@ export interface CreatePlayerSessionsCommandOutput extends CreatePlayerSessionsO * values before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TerminalRoutingStrategyException} (client fault) *The service is unable to resolve the routing for a particular alias because it has a diff --git a/clients/client-gamelift/src/commands/CreateVpcPeeringAuthorizationCommand.ts b/clients/client-gamelift/src/commands/CreateVpcPeeringAuthorizationCommand.ts index 015496af895c..564c37f0b6ce 100644 --- a/clients/client-gamelift/src/commands/CreateVpcPeeringAuthorizationCommand.ts +++ b/clients/client-gamelift/src/commands/CreateVpcPeeringAuthorizationCommand.ts @@ -99,7 +99,7 @@ export interface CreateVpcPeeringAuthorizationCommandOutput * values before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/CreateVpcPeeringConnectionCommand.ts b/clients/client-gamelift/src/commands/CreateVpcPeeringConnectionCommand.ts index 9e55f944c8f1..57cad45b061c 100644 --- a/clients/client-gamelift/src/commands/CreateVpcPeeringConnectionCommand.ts +++ b/clients/client-gamelift/src/commands/CreateVpcPeeringConnectionCommand.ts @@ -84,7 +84,7 @@ export interface CreateVpcPeeringConnectionCommandOutput extends CreateVpcPeerin * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DeleteAliasCommand.ts b/clients/client-gamelift/src/commands/DeleteAliasCommand.ts index d9174c431aad..caeb0113ee04 100644 --- a/clients/client-gamelift/src/commands/DeleteAliasCommand.ts +++ b/clients/client-gamelift/src/commands/DeleteAliasCommand.ts @@ -67,7 +67,7 @@ export interface DeleteAliasCommandOutput extends __MetadataBearer {} * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TaggingFailedException} (client fault) *The requested tagging operation did not succeed. This may be due to invalid tag format diff --git a/clients/client-gamelift/src/commands/DeleteBuildCommand.ts b/clients/client-gamelift/src/commands/DeleteBuildCommand.ts index 1970091cfbbe..6ce2fdfabf19 100644 --- a/clients/client-gamelift/src/commands/DeleteBuildCommand.ts +++ b/clients/client-gamelift/src/commands/DeleteBuildCommand.ts @@ -72,7 +72,7 @@ export interface DeleteBuildCommandOutput extends __MetadataBearer {} * values before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TaggingFailedException} (client fault) *The requested tagging operation did not succeed. This may be due to invalid tag format diff --git a/clients/client-gamelift/src/commands/DeleteContainerGroupDefinitionCommand.ts b/clients/client-gamelift/src/commands/DeleteContainerGroupDefinitionCommand.ts index 8730ee146963..fa5f41e7a1fa 100644 --- a/clients/client-gamelift/src/commands/DeleteContainerGroupDefinitionCommand.ts +++ b/clients/client-gamelift/src/commands/DeleteContainerGroupDefinitionCommand.ts @@ -77,7 +77,7 @@ export interface DeleteContainerGroupDefinitionCommandOutput extends __MetadataB * values before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TaggingFailedException} (client fault) *The requested tagging operation did not succeed. This may be due to invalid tag format diff --git a/clients/client-gamelift/src/commands/DeleteFleetCommand.ts b/clients/client-gamelift/src/commands/DeleteFleetCommand.ts index 02c7e1ea9b8b..ca7d70460157 100644 --- a/clients/client-gamelift/src/commands/DeleteFleetCommand.ts +++ b/clients/client-gamelift/src/commands/DeleteFleetCommand.ts @@ -81,7 +81,7 @@ export interface DeleteFleetCommandOutput extends __MetadataBearer {} * values before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TaggingFailedException} (client fault) *The requested tagging operation did not succeed. This may be due to invalid tag format diff --git a/clients/client-gamelift/src/commands/DeleteFleetLocationsCommand.ts b/clients/client-gamelift/src/commands/DeleteFleetLocationsCommand.ts index 687abe1094ad..5d086f54c4e0 100644 --- a/clients/client-gamelift/src/commands/DeleteFleetLocationsCommand.ts +++ b/clients/client-gamelift/src/commands/DeleteFleetLocationsCommand.ts @@ -84,7 +84,7 @@ export interface DeleteFleetLocationsCommandOutput extends DeleteFleetLocationsO * values before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DeleteGameServerGroupCommand.ts b/clients/client-gamelift/src/commands/DeleteGameServerGroupCommand.ts index 34a5f08a6747..26d8bde42056 100644 --- a/clients/client-gamelift/src/commands/DeleteGameServerGroupCommand.ts +++ b/clients/client-gamelift/src/commands/DeleteGameServerGroupCommand.ts @@ -116,7 +116,7 @@ export interface DeleteGameServerGroupCommandOutput extends DeleteGameServerGrou * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DeleteGameSessionQueueCommand.ts b/clients/client-gamelift/src/commands/DeleteGameSessionQueueCommand.ts index 8faf7d2b85bb..65eb79c9bf93 100644 --- a/clients/client-gamelift/src/commands/DeleteGameSessionQueueCommand.ts +++ b/clients/client-gamelift/src/commands/DeleteGameSessionQueueCommand.ts @@ -60,7 +60,7 @@ export interface DeleteGameSessionQueueCommandOutput extends DeleteGameSessionQu * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TaggingFailedException} (client fault) *The requested tagging operation did not succeed. This may be due to invalid tag format diff --git a/clients/client-gamelift/src/commands/DeleteLocationCommand.ts b/clients/client-gamelift/src/commands/DeleteLocationCommand.ts index b11721b96ec5..e95da4ab81f6 100644 --- a/clients/client-gamelift/src/commands/DeleteLocationCommand.ts +++ b/clients/client-gamelift/src/commands/DeleteLocationCommand.ts @@ -61,7 +61,7 @@ export interface DeleteLocationCommandOutput extends DeleteLocationOutput, __Met * values before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DeleteMatchmakingConfigurationCommand.ts b/clients/client-gamelift/src/commands/DeleteMatchmakingConfigurationCommand.ts index 9d3dd3c97bdb..88f7d0f5de94 100644 --- a/clients/client-gamelift/src/commands/DeleteMatchmakingConfigurationCommand.ts +++ b/clients/client-gamelift/src/commands/DeleteMatchmakingConfigurationCommand.ts @@ -66,7 +66,7 @@ export interface DeleteMatchmakingConfigurationCommandOutput * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TaggingFailedException} (client fault) *The requested tagging operation did not succeed. This may be due to invalid tag format diff --git a/clients/client-gamelift/src/commands/DeleteMatchmakingRuleSetCommand.ts b/clients/client-gamelift/src/commands/DeleteMatchmakingRuleSetCommand.ts index 7ab5f8694ae0..95143a6f4b94 100644 --- a/clients/client-gamelift/src/commands/DeleteMatchmakingRuleSetCommand.ts +++ b/clients/client-gamelift/src/commands/DeleteMatchmakingRuleSetCommand.ts @@ -72,7 +72,7 @@ export interface DeleteMatchmakingRuleSetCommandOutput extends DeleteMatchmaking * values before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TaggingFailedException} (client fault) *The requested tagging operation did not succeed. This may be due to invalid tag format diff --git a/clients/client-gamelift/src/commands/DeleteScalingPolicyCommand.ts b/clients/client-gamelift/src/commands/DeleteScalingPolicyCommand.ts index 58f025aac50a..16c9d7955a44 100644 --- a/clients/client-gamelift/src/commands/DeleteScalingPolicyCommand.ts +++ b/clients/client-gamelift/src/commands/DeleteScalingPolicyCommand.ts @@ -64,7 +64,7 @@ export interface DeleteScalingPolicyCommandOutput extends __MetadataBearer {} * values before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DeleteScriptCommand.ts b/clients/client-gamelift/src/commands/DeleteScriptCommand.ts index ff1c2df5a54d..86c7bf831a4a 100644 --- a/clients/client-gamelift/src/commands/DeleteScriptCommand.ts +++ b/clients/client-gamelift/src/commands/DeleteScriptCommand.ts @@ -77,7 +77,7 @@ export interface DeleteScriptCommandOutput extends __MetadataBearer {} * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TaggingFailedException} (client fault) *The requested tagging operation did not succeed. This may be due to invalid tag format diff --git a/clients/client-gamelift/src/commands/DeleteVpcPeeringAuthorizationCommand.ts b/clients/client-gamelift/src/commands/DeleteVpcPeeringAuthorizationCommand.ts index 511554754c02..880450a6e187 100644 --- a/clients/client-gamelift/src/commands/DeleteVpcPeeringAuthorizationCommand.ts +++ b/clients/client-gamelift/src/commands/DeleteVpcPeeringAuthorizationCommand.ts @@ -72,7 +72,7 @@ export interface DeleteVpcPeeringAuthorizationCommandOutput * values before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DeleteVpcPeeringConnectionCommand.ts b/clients/client-gamelift/src/commands/DeleteVpcPeeringConnectionCommand.ts index 100b796835ba..aad576e92dad 100644 --- a/clients/client-gamelift/src/commands/DeleteVpcPeeringConnectionCommand.ts +++ b/clients/client-gamelift/src/commands/DeleteVpcPeeringConnectionCommand.ts @@ -70,7 +70,7 @@ export interface DeleteVpcPeeringConnectionCommandOutput extends DeleteVpcPeerin * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DeregisterComputeCommand.ts b/clients/client-gamelift/src/commands/DeregisterComputeCommand.ts index d78681fdb894..c4791245e2fd 100644 --- a/clients/client-gamelift/src/commands/DeregisterComputeCommand.ts +++ b/clients/client-gamelift/src/commands/DeregisterComputeCommand.ts @@ -69,7 +69,7 @@ export interface DeregisterComputeCommandOutput extends DeregisterComputeOutput, * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DeregisterGameServerCommand.ts b/clients/client-gamelift/src/commands/DeregisterGameServerCommand.ts index 4383075bf669..cd1a8bb03035 100644 --- a/clients/client-gamelift/src/commands/DeregisterGameServerCommand.ts +++ b/clients/client-gamelift/src/commands/DeregisterGameServerCommand.ts @@ -75,7 +75,7 @@ export interface DeregisterGameServerCommandOutput extends __MetadataBearer {} * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeAliasCommand.ts b/clients/client-gamelift/src/commands/DescribeAliasCommand.ts index b5fbca8c7c60..ef5b6d6c2db5 100644 --- a/clients/client-gamelift/src/commands/DescribeAliasCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeAliasCommand.ts @@ -82,7 +82,7 @@ export interface DescribeAliasCommandOutput extends DescribeAliasOutput, __Metad * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeBuildCommand.ts b/clients/client-gamelift/src/commands/DescribeBuildCommand.ts index 7cc4e8172243..83c18d861cb2 100644 --- a/clients/client-gamelift/src/commands/DescribeBuildCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeBuildCommand.ts @@ -82,7 +82,7 @@ export interface DescribeBuildCommandOutput extends DescribeBuildOutput, __Metad * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeComputeCommand.ts b/clients/client-gamelift/src/commands/DescribeComputeCommand.ts index 5c941b9ff565..c82c8a20e55e 100644 --- a/clients/client-gamelift/src/commands/DescribeComputeCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeComputeCommand.ts @@ -113,7 +113,7 @@ export interface DescribeComputeCommandOutput extends DescribeComputeOutput, __M * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeContainerGroupDefinitionCommand.ts b/clients/client-gamelift/src/commands/DescribeContainerGroupDefinitionCommand.ts index 6b21bef9037b..0f134a0fff05 100644 --- a/clients/client-gamelift/src/commands/DescribeContainerGroupDefinitionCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeContainerGroupDefinitionCommand.ts @@ -146,7 +146,7 @@ export interface DescribeContainerGroupDefinitionCommandOutput * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeFleetAttributesCommand.ts b/clients/client-gamelift/src/commands/DescribeFleetAttributesCommand.ts index 9dfeabfab5ae..e464665a3652 100644 --- a/clients/client-gamelift/src/commands/DescribeFleetAttributesCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeFleetAttributesCommand.ts @@ -157,7 +157,7 @@ export interface DescribeFleetAttributesCommandOutput extends DescribeFleetAttri * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeFleetCapacityCommand.ts b/clients/client-gamelift/src/commands/DescribeFleetCapacityCommand.ts index a3e6d7aeef24..1d61f4b91d06 100644 --- a/clients/client-gamelift/src/commands/DescribeFleetCapacityCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeFleetCapacityCommand.ts @@ -127,7 +127,7 @@ export interface DescribeFleetCapacityCommandOutput extends DescribeFleetCapacit * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeFleetEventsCommand.ts b/clients/client-gamelift/src/commands/DescribeFleetEventsCommand.ts index d4bd60b43c7c..e0fe95b21945 100644 --- a/clients/client-gamelift/src/commands/DescribeFleetEventsCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeFleetEventsCommand.ts @@ -63,7 +63,7 @@ export interface DescribeFleetEventsCommandOutput extends DescribeFleetEventsOut * // { // Event * // EventId: "STRING_VALUE", * // ResourceId: "STRING_VALUE", - * // EventCode: "GENERIC_EVENT" || "FLEET_CREATED" || "FLEET_DELETED" || "FLEET_SCALING_EVENT" || "FLEET_STATE_DOWNLOADING" || "FLEET_STATE_VALIDATING" || "FLEET_STATE_BUILDING" || "FLEET_STATE_ACTIVATING" || "FLEET_STATE_ACTIVE" || "FLEET_STATE_ERROR" || "FLEET_INITIALIZATION_FAILED" || "FLEET_BINARY_DOWNLOAD_FAILED" || "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND" || "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE" || "FLEET_VALIDATION_TIMED_OUT" || "FLEET_ACTIVATION_FAILED" || "FLEET_ACTIVATION_FAILED_NO_INSTANCES" || "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED" || "SERVER_PROCESS_INVALID_PATH" || "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT" || "SERVER_PROCESS_PROCESS_READY_TIMEOUT" || "SERVER_PROCESS_CRASHED" || "SERVER_PROCESS_TERMINATED_UNHEALTHY" || "SERVER_PROCESS_FORCE_TERMINATED" || "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT" || "GAME_SESSION_ACTIVATION_TIMEOUT" || "FLEET_CREATION_EXTRACTING_BUILD" || "FLEET_CREATION_RUNNING_INSTALLER" || "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG" || "FLEET_VPC_PEERING_SUCCEEDED" || "FLEET_VPC_PEERING_FAILED" || "FLEET_VPC_PEERING_DELETED" || "INSTANCE_INTERRUPTED" || "INSTANCE_RECYCLED", + * // EventCode: "GENERIC_EVENT" || "FLEET_CREATED" || "FLEET_DELETED" || "FLEET_SCALING_EVENT" || "FLEET_STATE_DOWNLOADING" || "FLEET_STATE_VALIDATING" || "FLEET_STATE_BUILDING" || "FLEET_STATE_ACTIVATING" || "FLEET_STATE_ACTIVE" || "FLEET_STATE_ERROR" || "FLEET_INITIALIZATION_FAILED" || "FLEET_BINARY_DOWNLOAD_FAILED" || "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND" || "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE" || "FLEET_VALIDATION_TIMED_OUT" || "FLEET_ACTIVATION_FAILED" || "FLEET_ACTIVATION_FAILED_NO_INSTANCES" || "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED" || "SERVER_PROCESS_INVALID_PATH" || "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT" || "SERVER_PROCESS_PROCESS_READY_TIMEOUT" || "SERVER_PROCESS_CRASHED" || "SERVER_PROCESS_TERMINATED_UNHEALTHY" || "SERVER_PROCESS_FORCE_TERMINATED" || "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT" || "GAME_SESSION_ACTIVATION_TIMEOUT" || "FLEET_CREATION_EXTRACTING_BUILD" || "FLEET_CREATION_RUNNING_INSTALLER" || "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG" || "FLEET_VPC_PEERING_SUCCEEDED" || "FLEET_VPC_PEERING_FAILED" || "FLEET_VPC_PEERING_DELETED" || "INSTANCE_INTERRUPTED" || "INSTANCE_RECYCLED" || "FLEET_CREATION_COMPLETED_INSTALLER" || "FLEET_CREATION_FAILED_INSTALLER", * // Message: "STRING_VALUE", * // EventTime: new Date("TIMESTAMP"), * // PreSignedLogUrl: "STRING_VALUE", @@ -90,7 +90,7 @@ export interface DescribeFleetEventsCommandOutput extends DescribeFleetEventsOut * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeFleetLocationAttributesCommand.ts b/clients/client-gamelift/src/commands/DescribeFleetLocationAttributesCommand.ts index 20c740f0d60e..bccbb91fe5c7 100644 --- a/clients/client-gamelift/src/commands/DescribeFleetLocationAttributesCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeFleetLocationAttributesCommand.ts @@ -59,6 +59,9 @@ export interface DescribeFleetLocationAttributesCommandOutput * Setting * up Amazon GameLift fleets * + *+ * + * Amazon GameLift service locations for managed hosting
* @example * Use a bare-bones client and the command you need to make an API call. * ```javascript @@ -110,7 +113,7 @@ export interface DescribeFleetLocationAttributesCommandOutput * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeFleetLocationCapacityCommand.ts b/clients/client-gamelift/src/commands/DescribeFleetLocationCapacityCommand.ts index bb1d96974c38..870abbe82c82 100644 --- a/clients/client-gamelift/src/commands/DescribeFleetLocationCapacityCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeFleetLocationCapacityCommand.ts @@ -51,6 +51,8 @@ export interface DescribeFleetLocationCapacityCommandOutput * fleets * *+ * Amazon GameLift service locations for managed hosting
+ ** GameLift metrics for fleets *
* @example @@ -106,7 +108,7 @@ export interface DescribeFleetLocationCapacityCommandOutput * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeFleetLocationUtilizationCommand.ts b/clients/client-gamelift/src/commands/DescribeFleetLocationUtilizationCommand.ts index 1fae39aacfe7..5d0d2c3c8b41 100644 --- a/clients/client-gamelift/src/commands/DescribeFleetLocationUtilizationCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeFleetLocationUtilizationCommand.ts @@ -49,6 +49,8 @@ export interface DescribeFleetLocationUtilizationCommandOutput * fleets * *+ * Amazon GameLift service locations for managed hosting
+ ** GameLift metrics for fleets *
* @example @@ -92,7 +94,7 @@ export interface DescribeFleetLocationUtilizationCommandOutput * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeFleetPortSettingsCommand.ts b/clients/client-gamelift/src/commands/DescribeFleetPortSettingsCommand.ts index 90f3fa618a65..1e36b87e1c9f 100644 --- a/clients/client-gamelift/src/commands/DescribeFleetPortSettingsCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeFleetPortSettingsCommand.ts @@ -103,7 +103,7 @@ export interface DescribeFleetPortSettingsCommandOutput extends DescribeFleetPor * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeFleetUtilizationCommand.ts b/clients/client-gamelift/src/commands/DescribeFleetUtilizationCommand.ts index d0d2592ec3d8..4d3dfedc1bdd 100644 --- a/clients/client-gamelift/src/commands/DescribeFleetUtilizationCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeFleetUtilizationCommand.ts @@ -111,7 +111,7 @@ export interface DescribeFleetUtilizationCommandOutput extends DescribeFleetUtil * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeGameServerCommand.ts b/clients/client-gamelift/src/commands/DescribeGameServerCommand.ts index 1fac6cb4261d..941a5aa4418f 100644 --- a/clients/client-gamelift/src/commands/DescribeGameServerCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeGameServerCommand.ts @@ -88,7 +88,7 @@ export interface DescribeGameServerCommandOutput extends DescribeGameServerOutpu * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeGameServerGroupCommand.ts b/clients/client-gamelift/src/commands/DescribeGameServerGroupCommand.ts index 38a1083d08cf..1e3d9c53af4a 100644 --- a/clients/client-gamelift/src/commands/DescribeGameServerGroupCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeGameServerGroupCommand.ts @@ -97,7 +97,7 @@ export interface DescribeGameServerGroupCommandOutput extends DescribeGameServer * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeGameServerInstancesCommand.ts b/clients/client-gamelift/src/commands/DescribeGameServerInstancesCommand.ts index be8116caec1f..2b7aff56cfce 100644 --- a/clients/client-gamelift/src/commands/DescribeGameServerInstancesCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeGameServerInstancesCommand.ts @@ -96,7 +96,7 @@ export interface DescribeGameServerInstancesCommandOutput extends DescribeGameSe * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeGameSessionDetailsCommand.ts b/clients/client-gamelift/src/commands/DescribeGameSessionDetailsCommand.ts index 0f09c8f8e4fb..e990cc7083b5 100644 --- a/clients/client-gamelift/src/commands/DescribeGameSessionDetailsCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeGameSessionDetailsCommand.ts @@ -136,7 +136,7 @@ export interface DescribeGameSessionDetailsCommandOutput extends DescribeGameSes * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TerminalRoutingStrategyException} (client fault) *The service is unable to resolve the routing for a particular alias because it has a diff --git a/clients/client-gamelift/src/commands/DescribeGameSessionPlacementCommand.ts b/clients/client-gamelift/src/commands/DescribeGameSessionPlacementCommand.ts index cb8679d2dd48..61d38645c25b 100644 --- a/clients/client-gamelift/src/commands/DescribeGameSessionPlacementCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeGameSessionPlacementCommand.ts @@ -112,7 +112,7 @@ export interface DescribeGameSessionPlacementCommandOutput * values before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeGameSessionQueuesCommand.ts b/clients/client-gamelift/src/commands/DescribeGameSessionQueuesCommand.ts index ba5062d076d4..7ecb3b176b4f 100644 --- a/clients/client-gamelift/src/commands/DescribeGameSessionQueuesCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeGameSessionQueuesCommand.ts @@ -108,7 +108,7 @@ export interface DescribeGameSessionQueuesCommandOutput extends DescribeGameSess * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeGameSessionsCommand.ts b/clients/client-gamelift/src/commands/DescribeGameSessionsCommand.ts index 6bc389971cf2..2478925a59b8 100644 --- a/clients/client-gamelift/src/commands/DescribeGameSessionsCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeGameSessionsCommand.ts @@ -140,7 +140,7 @@ export interface DescribeGameSessionsCommandOutput extends DescribeGameSessionsO * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TerminalRoutingStrategyException} (client fault) *The service is unable to resolve the routing for a particular alias because it has a diff --git a/clients/client-gamelift/src/commands/DescribeInstancesCommand.ts b/clients/client-gamelift/src/commands/DescribeInstancesCommand.ts index 281562ae5f8f..990191dd3437 100644 --- a/clients/client-gamelift/src/commands/DescribeInstancesCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeInstancesCommand.ts @@ -123,7 +123,7 @@ export interface DescribeInstancesCommandOutput extends DescribeInstancesOutput, * values before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeMatchmakingRuleSetsCommand.ts b/clients/client-gamelift/src/commands/DescribeMatchmakingRuleSetsCommand.ts index bc91cf258140..0eb361cd90ff 100644 --- a/clients/client-gamelift/src/commands/DescribeMatchmakingRuleSetsCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeMatchmakingRuleSetsCommand.ts @@ -87,7 +87,7 @@ export interface DescribeMatchmakingRuleSetsCommandOutput extends DescribeMatchm * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnsupportedRegionException} (client fault) *The requested operation is not supported in the Region specified.
diff --git a/clients/client-gamelift/src/commands/DescribePlayerSessionsCommand.ts b/clients/client-gamelift/src/commands/DescribePlayerSessionsCommand.ts index 49b358e0217b..6ae41fe8cd6a 100644 --- a/clients/client-gamelift/src/commands/DescribePlayerSessionsCommand.ts +++ b/clients/client-gamelift/src/commands/DescribePlayerSessionsCommand.ts @@ -114,7 +114,7 @@ export interface DescribePlayerSessionsCommandOutput extends DescribePlayerSessi * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeRuntimeConfigurationCommand.ts b/clients/client-gamelift/src/commands/DescribeRuntimeConfigurationCommand.ts index cd2b87aa0f97..e4dec7dfbd79 100644 --- a/clients/client-gamelift/src/commands/DescribeRuntimeConfigurationCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeRuntimeConfigurationCommand.ts @@ -96,7 +96,7 @@ export interface DescribeRuntimeConfigurationCommandOutput * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeScalingPoliciesCommand.ts b/clients/client-gamelift/src/commands/DescribeScalingPoliciesCommand.ts index d0f25aa7b9a8..8ac3da297917 100644 --- a/clients/client-gamelift/src/commands/DescribeScalingPoliciesCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeScalingPoliciesCommand.ts @@ -91,7 +91,7 @@ export interface DescribeScalingPoliciesCommandOutput extends DescribeScalingPol * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeScriptCommand.ts b/clients/client-gamelift/src/commands/DescribeScriptCommand.ts index 5fae1557f307..24b3ab33f171 100644 --- a/clients/client-gamelift/src/commands/DescribeScriptCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeScriptCommand.ts @@ -88,7 +88,7 @@ export interface DescribeScriptCommandOutput extends DescribeScriptOutput, __Met * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/DescribeVpcPeeringConnectionsCommand.ts b/clients/client-gamelift/src/commands/DescribeVpcPeeringConnectionsCommand.ts index d090afc24a4f..f2c6e81bac65 100644 --- a/clients/client-gamelift/src/commands/DescribeVpcPeeringConnectionsCommand.ts +++ b/clients/client-gamelift/src/commands/DescribeVpcPeeringConnectionsCommand.ts @@ -91,7 +91,7 @@ export interface DescribeVpcPeeringConnectionsCommandOutput * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/GetComputeAccessCommand.ts b/clients/client-gamelift/src/commands/GetComputeAccessCommand.ts index e37d44bcca46..ab12c4439b2c 100644 --- a/clients/client-gamelift/src/commands/GetComputeAccessCommand.ts +++ b/clients/client-gamelift/src/commands/GetComputeAccessCommand.ts @@ -69,12 +69,6 @@ export interface GetComputeAccessCommandOutput extends GetComputeAccessOutput, _ * issues * * - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/GetComputeAuthTokenCommand.ts b/clients/client-gamelift/src/commands/GetComputeAuthTokenCommand.ts index 5ac51656a1ae..7e2ea2aa4dbf 100644 --- a/clients/client-gamelift/src/commands/GetComputeAuthTokenCommand.ts +++ b/clients/client-gamelift/src/commands/GetComputeAuthTokenCommand.ts @@ -108,7 +108,7 @@ export interface GetComputeAuthTokenCommandOutput extends GetComputeAuthTokenOut * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/GetGameSessionLogUrlCommand.ts b/clients/client-gamelift/src/commands/GetGameSessionLogUrlCommand.ts index e125f7f14794..27b5d2bac0a1 100644 --- a/clients/client-gamelift/src/commands/GetGameSessionLogUrlCommand.ts +++ b/clients/client-gamelift/src/commands/GetGameSessionLogUrlCommand.ts @@ -71,7 +71,7 @@ export interface GetGameSessionLogUrlCommandOutput extends GetGameSessionLogUrlO * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/GetInstanceAccessCommand.ts b/clients/client-gamelift/src/commands/GetInstanceAccessCommand.ts index d289f686ca34..d19ada4aacbb 100644 --- a/clients/client-gamelift/src/commands/GetInstanceAccessCommand.ts +++ b/clients/client-gamelift/src/commands/GetInstanceAccessCommand.ts @@ -111,7 +111,7 @@ export interface GetInstanceAccessCommandOutput extends GetInstanceAccessOutput, * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/ListFleetsCommand.ts b/clients/client-gamelift/src/commands/ListFleetsCommand.ts index 78024365fc21..4bce43c6f1dc 100644 --- a/clients/client-gamelift/src/commands/ListFleetsCommand.ts +++ b/clients/client-gamelift/src/commands/ListFleetsCommand.ts @@ -100,7 +100,7 @@ export interface ListFleetsCommandOutput extends ListFleetsOutput, __MetadataBea * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/ListTagsForResourceCommand.ts b/clients/client-gamelift/src/commands/ListTagsForResourceCommand.ts index e0108df08ed1..c316aebe9887 100644 --- a/clients/client-gamelift/src/commands/ListTagsForResourceCommand.ts +++ b/clients/client-gamelift/src/commands/ListTagsForResourceCommand.ts @@ -86,7 +86,7 @@ export interface ListTagsForResourceCommandOutput extends ListTagsForResourceRes * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TaggingFailedException} (client fault) *The requested tagging operation did not succeed. This may be due to invalid tag format diff --git a/clients/client-gamelift/src/commands/PutScalingPolicyCommand.ts b/clients/client-gamelift/src/commands/PutScalingPolicyCommand.ts index 54260a0a0d45..a4e5f37ae5ba 100644 --- a/clients/client-gamelift/src/commands/PutScalingPolicyCommand.ts +++ b/clients/client-gamelift/src/commands/PutScalingPolicyCommand.ts @@ -129,7 +129,7 @@ export interface PutScalingPolicyCommandOutput extends PutScalingPolicyOutput, _ * values before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/RequestUploadCredentialsCommand.ts b/clients/client-gamelift/src/commands/RequestUploadCredentialsCommand.ts index 51a175b5b7a0..98cc6199ea64 100644 --- a/clients/client-gamelift/src/commands/RequestUploadCredentialsCommand.ts +++ b/clients/client-gamelift/src/commands/RequestUploadCredentialsCommand.ts @@ -89,7 +89,7 @@ export interface RequestUploadCredentialsCommandOutput extends RequestUploadCred * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/ResolveAliasCommand.ts b/clients/client-gamelift/src/commands/ResolveAliasCommand.ts index ae1faf00715b..27312c6f827e 100644 --- a/clients/client-gamelift/src/commands/ResolveAliasCommand.ts +++ b/clients/client-gamelift/src/commands/ResolveAliasCommand.ts @@ -72,7 +72,7 @@ export interface ResolveAliasCommandOutput extends ResolveAliasOutput, __Metadat * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TerminalRoutingStrategyException} (client fault) *The service is unable to resolve the routing for a particular alias because it has a diff --git a/clients/client-gamelift/src/commands/ResumeGameServerGroupCommand.ts b/clients/client-gamelift/src/commands/ResumeGameServerGroupCommand.ts index 8030a4bb4394..c2cc00502192 100644 --- a/clients/client-gamelift/src/commands/ResumeGameServerGroupCommand.ts +++ b/clients/client-gamelift/src/commands/ResumeGameServerGroupCommand.ts @@ -104,7 +104,7 @@ export interface ResumeGameServerGroupCommandOutput extends ResumeGameServerGrou * values before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/SearchGameSessionsCommand.ts b/clients/client-gamelift/src/commands/SearchGameSessionsCommand.ts index 6f47e42d0636..aaae569c8236 100644 --- a/clients/client-gamelift/src/commands/SearchGameSessionsCommand.ts +++ b/clients/client-gamelift/src/commands/SearchGameSessionsCommand.ts @@ -180,7 +180,7 @@ export interface SearchGameSessionsCommandOutput extends SearchGameSessionsOutpu * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TerminalRoutingStrategyException} (client fault) *The service is unable to resolve the routing for a particular alias because it has a diff --git a/clients/client-gamelift/src/commands/StartFleetActionsCommand.ts b/clients/client-gamelift/src/commands/StartFleetActionsCommand.ts index 3d7b2a209674..43ea8aec8247 100644 --- a/clients/client-gamelift/src/commands/StartFleetActionsCommand.ts +++ b/clients/client-gamelift/src/commands/StartFleetActionsCommand.ts @@ -89,7 +89,7 @@ export interface StartFleetActionsCommandOutput extends StartFleetActionsOutput, * values before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/StartGameSessionPlacementCommand.ts b/clients/client-gamelift/src/commands/StartGameSessionPlacementCommand.ts index 0ff3293bda8a..d281c05b2ec8 100644 --- a/clients/client-gamelift/src/commands/StartGameSessionPlacementCommand.ts +++ b/clients/client-gamelift/src/commands/StartGameSessionPlacementCommand.ts @@ -163,7 +163,7 @@ export interface StartGameSessionPlacementCommandOutput extends StartGameSession * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/StartMatchBackfillCommand.ts b/clients/client-gamelift/src/commands/StartMatchBackfillCommand.ts index fd3d2cc6a46d..6eecfb5d37b5 100644 --- a/clients/client-gamelift/src/commands/StartMatchBackfillCommand.ts +++ b/clients/client-gamelift/src/commands/StartMatchBackfillCommand.ts @@ -169,7 +169,7 @@ export interface StartMatchBackfillCommandOutput extends StartMatchBackfillOutpu * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnsupportedRegionException} (client fault) *The requested operation is not supported in the Region specified.
diff --git a/clients/client-gamelift/src/commands/StartMatchmakingCommand.ts b/clients/client-gamelift/src/commands/StartMatchmakingCommand.ts index 0ae945eceb4c..d074a13b7455 100644 --- a/clients/client-gamelift/src/commands/StartMatchmakingCommand.ts +++ b/clients/client-gamelift/src/commands/StartMatchmakingCommand.ts @@ -160,7 +160,7 @@ export interface StartMatchmakingCommandOutput extends StartMatchmakingOutput, _ * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnsupportedRegionException} (client fault) *The requested operation is not supported in the Region specified.
diff --git a/clients/client-gamelift/src/commands/StopFleetActionsCommand.ts b/clients/client-gamelift/src/commands/StopFleetActionsCommand.ts index a5f1ac3571dd..556a1825c2c6 100644 --- a/clients/client-gamelift/src/commands/StopFleetActionsCommand.ts +++ b/clients/client-gamelift/src/commands/StopFleetActionsCommand.ts @@ -93,7 +93,7 @@ export interface StopFleetActionsCommandOutput extends StopFleetActionsOutput, _ * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/StopGameSessionPlacementCommand.ts b/clients/client-gamelift/src/commands/StopGameSessionPlacementCommand.ts index e00a712da3cd..887244de1e90 100644 --- a/clients/client-gamelift/src/commands/StopGameSessionPlacementCommand.ts +++ b/clients/client-gamelift/src/commands/StopGameSessionPlacementCommand.ts @@ -102,7 +102,7 @@ export interface StopGameSessionPlacementCommandOutput extends StopGameSessionPl * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/StopMatchmakingCommand.ts b/clients/client-gamelift/src/commands/StopMatchmakingCommand.ts index c724ed16adcc..751858d376e7 100644 --- a/clients/client-gamelift/src/commands/StopMatchmakingCommand.ts +++ b/clients/client-gamelift/src/commands/StopMatchmakingCommand.ts @@ -77,7 +77,7 @@ export interface StopMatchmakingCommandOutput extends StopMatchmakingOutput, __M * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnsupportedRegionException} (client fault) *The requested operation is not supported in the Region specified.
diff --git a/clients/client-gamelift/src/commands/SuspendGameServerGroupCommand.ts b/clients/client-gamelift/src/commands/SuspendGameServerGroupCommand.ts index 911dd842e855..4957b4af85b9 100644 --- a/clients/client-gamelift/src/commands/SuspendGameServerGroupCommand.ts +++ b/clients/client-gamelift/src/commands/SuspendGameServerGroupCommand.ts @@ -113,7 +113,7 @@ export interface SuspendGameServerGroupCommandOutput extends SuspendGameServerGr * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/TagResourceCommand.ts b/clients/client-gamelift/src/commands/TagResourceCommand.ts index 7d2a585e7b35..35278f09c44c 100644 --- a/clients/client-gamelift/src/commands/TagResourceCommand.ts +++ b/clients/client-gamelift/src/commands/TagResourceCommand.ts @@ -88,7 +88,7 @@ export interface TagResourceCommandOutput extends TagResourceResponse, __Metadat * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TaggingFailedException} (client fault) *The requested tagging operation did not succeed. This may be due to invalid tag format diff --git a/clients/client-gamelift/src/commands/UntagResourceCommand.ts b/clients/client-gamelift/src/commands/UntagResourceCommand.ts index efb5ec0bcdee..ccc604d7c80e 100644 --- a/clients/client-gamelift/src/commands/UntagResourceCommand.ts +++ b/clients/client-gamelift/src/commands/UntagResourceCommand.ts @@ -84,7 +84,7 @@ export interface UntagResourceCommandOutput extends UntagResourceResponse, __Met * values before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link TaggingFailedException} (client fault) *The requested tagging operation did not succeed. This may be due to invalid tag format diff --git a/clients/client-gamelift/src/commands/UpdateAliasCommand.ts b/clients/client-gamelift/src/commands/UpdateAliasCommand.ts index 991a579cd026..2d34f3c68add 100644 --- a/clients/client-gamelift/src/commands/UpdateAliasCommand.ts +++ b/clients/client-gamelift/src/commands/UpdateAliasCommand.ts @@ -88,7 +88,7 @@ export interface UpdateAliasCommandOutput extends UpdateAliasOutput, __MetadataB * values before retrying.
* * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/UpdateBuildCommand.ts b/clients/client-gamelift/src/commands/UpdateBuildCommand.ts index 553a17a90f00..165b14fbf89f 100644 --- a/clients/client-gamelift/src/commands/UpdateBuildCommand.ts +++ b/clients/client-gamelift/src/commands/UpdateBuildCommand.ts @@ -85,7 +85,7 @@ export interface UpdateBuildCommandOutput extends UpdateBuildOutput, __MetadataB * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/UpdateFleetAttributesCommand.ts b/clients/client-gamelift/src/commands/UpdateFleetAttributesCommand.ts index f7bcaf921075..c6083b4f5deb 100644 --- a/clients/client-gamelift/src/commands/UpdateFleetAttributesCommand.ts +++ b/clients/client-gamelift/src/commands/UpdateFleetAttributesCommand.ts @@ -100,7 +100,7 @@ export interface UpdateFleetAttributesCommandOutput extends UpdateFleetAttribute * Resolve the issue before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/UpdateFleetCapacityCommand.ts b/clients/client-gamelift/src/commands/UpdateFleetCapacityCommand.ts index 2d5c5ade5167..7da5a9387a2a 100644 --- a/clients/client-gamelift/src/commands/UpdateFleetCapacityCommand.ts +++ b/clients/client-gamelift/src/commands/UpdateFleetCapacityCommand.ts @@ -123,7 +123,7 @@ export interface UpdateFleetCapacityCommandOutput extends UpdateFleetCapacityOut * Resolve the issue before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/UpdateFleetPortSettingsCommand.ts b/clients/client-gamelift/src/commands/UpdateFleetPortSettingsCommand.ts index d536bde8c64a..cc11beed42bc 100644 --- a/clients/client-gamelift/src/commands/UpdateFleetPortSettingsCommand.ts +++ b/clients/client-gamelift/src/commands/UpdateFleetPortSettingsCommand.ts @@ -116,7 +116,7 @@ export interface UpdateFleetPortSettingsCommandOutput extends UpdateFleetPortSet * Resolve the issue before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/UpdateGameServerCommand.ts b/clients/client-gamelift/src/commands/UpdateGameServerCommand.ts index 7d27f9851bfe..cad519b47293 100644 --- a/clients/client-gamelift/src/commands/UpdateGameServerCommand.ts +++ b/clients/client-gamelift/src/commands/UpdateGameServerCommand.ts @@ -113,7 +113,7 @@ export interface UpdateGameServerCommandOutput extends UpdateGameServerOutput, _ * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/UpdateGameServerGroupCommand.ts b/clients/client-gamelift/src/commands/UpdateGameServerGroupCommand.ts index 2ff35e507092..e7adfb20ed8e 100644 --- a/clients/client-gamelift/src/commands/UpdateGameServerGroupCommand.ts +++ b/clients/client-gamelift/src/commands/UpdateGameServerGroupCommand.ts @@ -107,7 +107,7 @@ export interface UpdateGameServerGroupCommandOutput extends UpdateGameServerGrou * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/UpdateGameSessionCommand.ts b/clients/client-gamelift/src/commands/UpdateGameSessionCommand.ts index 312964aa2e36..b8e56fe2f4bf 100644 --- a/clients/client-gamelift/src/commands/UpdateGameSessionCommand.ts +++ b/clients/client-gamelift/src/commands/UpdateGameSessionCommand.ts @@ -117,7 +117,7 @@ export interface UpdateGameSessionCommandOutput extends UpdateGameSessionOutput, * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/UpdateGameSessionQueueCommand.ts b/clients/client-gamelift/src/commands/UpdateGameSessionQueueCommand.ts index f018bf128aa4..3da1830a8bde 100644 --- a/clients/client-gamelift/src/commands/UpdateGameSessionQueueCommand.ts +++ b/clients/client-gamelift/src/commands/UpdateGameSessionQueueCommand.ts @@ -128,7 +128,7 @@ export interface UpdateGameSessionQueueCommandOutput extends UpdateGameSessionQu * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/UpdateMatchmakingConfigurationCommand.ts b/clients/client-gamelift/src/commands/UpdateMatchmakingConfigurationCommand.ts index 2194bf9d8b19..547a20718b63 100644 --- a/clients/client-gamelift/src/commands/UpdateMatchmakingConfigurationCommand.ts +++ b/clients/client-gamelift/src/commands/UpdateMatchmakingConfigurationCommand.ts @@ -120,7 +120,7 @@ export interface UpdateMatchmakingConfigurationCommandOutput * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnsupportedRegionException} (client fault) *The requested operation is not supported in the Region specified.
diff --git a/clients/client-gamelift/src/commands/UpdateRuntimeConfigurationCommand.ts b/clients/client-gamelift/src/commands/UpdateRuntimeConfigurationCommand.ts index 4d6f392bbb2f..de3bb09044f9 100644 --- a/clients/client-gamelift/src/commands/UpdateRuntimeConfigurationCommand.ts +++ b/clients/client-gamelift/src/commands/UpdateRuntimeConfigurationCommand.ts @@ -112,7 +112,7 @@ export interface UpdateRuntimeConfigurationCommandOutput extends UpdateRuntimeCo * Resolve the issue before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/commands/UpdateScriptCommand.ts b/clients/client-gamelift/src/commands/UpdateScriptCommand.ts index 77d4ed142df4..69a7f6bb2b8f 100644 --- a/clients/client-gamelift/src/commands/UpdateScriptCommand.ts +++ b/clients/client-gamelift/src/commands/UpdateScriptCommand.ts @@ -104,7 +104,7 @@ export interface UpdateScriptCommandOutput extends UpdateScriptOutput, __Metadat * values before retrying. * * @throws {@link NotFoundException} (client fault) - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* * @throws {@link UnauthorizedException} (client fault) *The client failed authentication. Clients should not retry such requests.
diff --git a/clients/client-gamelift/src/models/models_0.ts b/clients/client-gamelift/src/models/models_0.ts index b1c0112bcae3..a450e0aff7f6 100644 --- a/clients/client-gamelift/src/models/models_0.ts +++ b/clients/client-gamelift/src/models/models_0.ts @@ -94,7 +94,7 @@ export class InvalidRequestException extends __BaseException { } /** - *THe requested resources was not found. The resource was either not created yet or deleted.
+ *The requested resources was not found. The resource was either not created yet or deleted.
* @public */ export class NotFoundException extends __BaseException { @@ -472,6 +472,16 @@ export interface Build { /** *Operating system that the game server binaries are built to run on. This value * determines the type of fleet resources that you can use for this build.
+ *Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in + * the Amazon Linux 2 FAQs. + * For game servers + * that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the + * game server build to server SDK 5.x, and then deploy to AL2023 instances. See + * + * Migrate to Amazon GameLift server SDK version 5. + *
+ *The type of operating system on the compute resource.
+ *Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in + * the Amazon Linux 2 FAQs. + * For game servers + * that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the + * game server build to server SDK 5.x, and then deploy to AL2023 instances. See + * + * Migrate to Amazon GameLift server SDK version 5. + *
+ *The platform required for all containers in the container group definition.
+ *Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in + * the Amazon Linux 2 FAQs. + * For game servers + * that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the + * game server build to server SDK 5.x, and then deploy to AL2023 instances. See + * + * Migrate to Amazon GameLift server SDK version 5. + *
+ *If no desired value is set, Amazon GameLift places the calculated maximum.
* *If a desired number is set to a value higher than the calculated maximum, Amazon GameLift - * places the calculated maximum.
+ *If a desired number is set to a value higher than the calculated maximum, fleet + * creation fails..
*If a desired number is set to a value lower than the calculated maximum, Amazon GameLift @@ -2376,10 +2406,14 @@ export interface CreateBuildInput { * valid operating system in this request. There is no default value. You can't change a * build's operating system later.
*If you have active fleets using the Windows Server 2012 operating system, you can continue to - * create new builds using this OS until October 10, 2023, when Microsoft ends its - * support. All others must use Windows Server 2016 when creating new Windows-based - * builds.
+ *Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in + * the Amazon Linux 2 FAQs. + * For game servers + * that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the + * game server build to server SDK 5.x, and then deploy to AL2023 instances. See + * + * Migrate to Amazon GameLift server SDK version 5. + *
*The platform that is used by containers in the container group definition. All containers in * a group must run on the same operating system.
+ *Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in + * the Amazon Linux 2 FAQs. + * For game servers + * that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the + * game server build to server SDK 5.x, and then deploy to AL2023 instances. See + * + * Migrate to Amazon GameLift server SDK version 5. + *
+ *An Amazon Web Services Region code, such as us-west-2
.
An Amazon Web Services Region code, such as us-west-2
. For a list of supported Regions
+ * and Local Zones, see Amazon GameLift service
+ * locations for managed hosting.
A set of remote locations to deploy additional instances to and manage as part of the
- * fleet. This parameter can only be used when creating fleets in Amazon Web Services Regions that
- * support multiple locations. You can add any Amazon GameLift-supported Amazon Web Services Region as a remote
- * location, in the form of an Amazon Web Services Region code, such as us-west-2
or Local
- * Zone code. To create a fleet with instances in the home Region only, don't set this
- * parameter.
When using this parameter, Amazon GameLift requires you to include your home location in the - * request.
+ *A set of remote locations to deploy additional instances to and manage as a
+ * multi-location fleet. Use this parameter when creating a fleet in Amazon Web Services Regions that
+ * support multiple locations. You can add any Amazon Web Services Region or Local Zone that's supported
+ * by Amazon GameLift. Provide a list of one or more Amazon Web Services Region codes, such as
+ * us-west-2
, or Local Zone names. When using this parameter, Amazon GameLift
+ * requires you to include your home location in the request. For a list of supported
+ * Regions and Local Zones, see
+ *
+ * Amazon GameLift service locations for managed hosting.
Current status of the fleet. Possible fleet statuses include the following:
*NEW -- A new fleet has been defined and desired - * instances is set to 1.
+ *NEW -- A new fleet resource has been defined and Amazon GameLift has started creating the fleet. + * Desired instances is set to 1.
+ *DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift is download the game server build, + * running install scripts, and then validating the build files. When complete, + * Amazon GameLift launches a fleet instance.
*DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- - * Amazon GameLift is setting up the new fleet, creating new instances with the game build - * or Realtime script and starting server processes.
+ *ACTIVATING -- Amazon GameLift is launching a game server process and testing its + * connectivity with the Amazon GameLift service.
*ACTIVE -- Hosts can now accept game sessions.
+ *ACTIVE -- The fleet is now ready to host game sessions.
*ERROR -- An error occurred when downloading, @@ -3179,9 +3230,8 @@ export interface FleetAttributes { /** *
* This parameter is no longer used. Server launch paths - * are now defined using the fleet's - * RuntimeConfiguration - * . Requests that use this parameter continue to be valid.
+ * are now defined using the fleet's RuntimeConfiguration. Requests that use this parameter continue to be + * valid. * @public */ ServerLaunchPath?: string; @@ -3189,8 +3239,8 @@ export interface FleetAttributes { /** ** This parameter is no longer used. Server launch - * parameters are now defined using the fleet's runtime configuration - * . Requests that use this parameter continue to be valid.
+ * parameters are now defined using the fleet's runtime configuration. Requests that use + * this parameter continue to be valid. * @public */ ServerLaunchParameters?: string; @@ -3230,6 +3280,16 @@ export interface FleetAttributes { * determined by the OS of the build or script that is deployed on this fleet. * This attribute is used with * fleets whereComputeType
is "EC2" or "Container".
+ * Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in + * the Amazon Linux 2 FAQs. + * For game servers + * that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the + * game server build to server SDK 5.x, and then deploy to AL2023 instances. See + * + * Migrate to Amazon GameLift server SDK version 5. + *
+ *A list of labels to assign to the new matchmaking configuration resource. Tags are - * developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource - * management, access management and cost allocation. For more information, see Tagging Amazon Web Services - * Resources in the Amazon Web Services General Rareference.
+ *A list of labels to assign to the new resource. Tags are developer-defined key-value + * pairs. Tagging Amazon Web Services resources are useful for resource management, access management, + * and cost allocation. For more information, see Tagging Amazon Web Services Resources in the + * Amazon Web Services General Rareference.
* @public */ Tags?: Tag[]; } /** - *Properties of a custom location for use in an Amazon GameLift Anywhere fleet. This data type is returned in response to a call to https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateLocation.html.
+ *Properties of a custom location for use in an Amazon GameLift Anywhere fleet. This data type is returned in response to a call to CreateLocation.
* @public */ export interface LocationModel { @@ -6560,7 +6620,9 @@ export const EventCode = { FLEET_ACTIVATION_FAILED_NO_INSTANCES: "FLEET_ACTIVATION_FAILED_NO_INSTANCES", FLEET_BINARY_DOWNLOAD_FAILED: "FLEET_BINARY_DOWNLOAD_FAILED", FLEET_CREATED: "FLEET_CREATED", + FLEET_CREATION_COMPLETED_INSTALLER: "FLEET_CREATION_COMPLETED_INSTALLER", FLEET_CREATION_EXTRACTING_BUILD: "FLEET_CREATION_EXTRACTING_BUILD", + FLEET_CREATION_FAILED_INSTALLER: "FLEET_CREATION_FAILED_INSTALLER", FLEET_CREATION_RUNNING_INSTALLER: "FLEET_CREATION_RUNNING_INSTALLER", FLEET_CREATION_VALIDATING_RUNTIME_CONFIG: "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG", FLEET_DELETED: "FLEET_DELETED", @@ -6628,24 +6690,23 @@ export interface Event { *FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW
to
- * DOWNLOADING
. The compressed build has started downloading to a
- * fleet instance for installation.
DOWNLOADING
. Amazon GameLift is downloading the compressed build and
+ * running install scripts.
* FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING
- * to VALIDATING
. Amazon GameLift has successfully downloaded the build and is
- * now validating the build files.
VALIDATING
. Amazon GameLift has successfully installed build and is now
+ * validating the build files.
* FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING
to
* BUILDING
. Amazon GameLift has successfully verified the build files and
- * is now running the installation scripts.
FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING
to
- * ACTIVATING
. Amazon GameLift is trying to launch an instance and test
- * the connectivity between the build and the Amazon GameLift Service via the Server
- * SDK.
ACTIVATING
. Amazon GameLift is launching a game server process on the
+ * fleet instance and is testing its connectivity with the Amazon GameLift service.
* FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING
@@ -6667,21 +6728,31 @@ export interface Event {
*
FLEET_CREATION_EXTRACTING_BUILD -- The game server build was successfully - * downloaded to an instance, and the build files are now being extracted from the - * uploaded build and saved to an instance. Failure at this stage prevents a fleet - * from moving to ACTIVE status. Logs for this stage display a list of the files - * that are extracted and saved on the instance. Access the logs by using the URL - * in PreSignedLogUrl.
+ * downloaded to an instance, and Amazon GameLiftis now extracting the build files from the + * uploaded build. Failure at this stage prevents a fleet from moving to ACTIVE + * status. Logs for this stage display a list of the files that are extracted and + * saved on the instance. Access the logs by using the URL in + * PreSignedLogUrl. *FLEET_CREATION_RUNNING_INSTALLER -- The game server build files were - * successfully extracted, and the GameLift is now running the build's install - * script (if one is included). Failure in this stage prevents a fleet from moving - * to ACTIVE status. Logs for this stage list the installation steps and whether or + * successfully extracted, and Amazon GameLift is now running the build's install script + * (if one is included). Failure in this stage prevents a fleet from moving to + * ACTIVE status. Logs for this stage list the installation steps and whether or * not the install completed successfully. Access the logs by using the URL in * PreSignedLogUrl.
*FLEET_CREATION_COMPLETED_INSTALLER -- The game server build files were + * successfully installed and validation of the installation will begin + * soon.
+ *FLEET_CREATION_FAILED_INSTALLER -- The installed failed while attempting to + * install the build files. This event indicates that the failure occurred before + * Amazon GameLift could start validation.
+ *FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, * and the GameLift is now verifying that the game server launch paths, which are * specified in the fleet's runtime configuration, exist. If any listed launch path @@ -7939,6 +8010,16 @@ export interface Instance { /** *
Operating system that is running on this EC2 instance.
+ *Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in + * the Amazon Linux 2 FAQs. + * For game servers + * that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the + * game server build to server SDK 5.x, and then deploy to AL2023 instances. See + * + * Migrate to Amazon GameLift server SDK version 5. + *
+ *The IP address of the compute resource. Amazon GameLift requires either a DNS name or IP - * address.
+ * address. When registering an Anywhere fleet, an IP address is required. * @public */ IpAddress?: string; /** - *The name of a custom location to associate with the compute resource being registered.
+ *The name of a custom location to associate with the compute resource being registered. + * This parameter is required when registering a compute for an Anywhere fleet.
* @public */ Location?: string; diff --git a/codegen/sdk-codegen/aws-models/gamelift.json b/codegen/sdk-codegen/aws-models/gamelift.json index 33ca8a1711cd..a18c41de0c78 100644 --- a/codegen/sdk-codegen/aws-models/gamelift.json +++ b/codegen/sdk-codegen/aws-models/gamelift.json @@ -374,7 +374,7 @@ "OperatingSystem": { "target": "com.amazonaws.gamelift#OperatingSystem", "traits": { - "smithy.api#documentation": "Operating system that the game server binaries are built to run on. This value\n determines the type of fleet resources that you can use for this build.
" + "smithy.api#documentation": "Operating system that the game server binaries are built to run on. This value\n determines the type of fleet resources that you can use for this build.
\nAmazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in \n the Amazon Linux 2 FAQs. \n For game servers\n that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the\n game server build to server SDK 5.x, and then deploy to AL2023 instances. See\n \n Migrate to Amazon GameLift server SDK version 5.\n
\nThe type of operating system on the compute resource.
" + "smithy.api#documentation": "The type of operating system on the compute resource.
\nAmazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in \n the Amazon Linux 2 FAQs. \n For game servers\n that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the\n game server build to server SDK 5.x, and then deploy to AL2023 instances. See\n \n Migrate to Amazon GameLift server SDK version 5.\n
\nThe platform required for all containers in the container group definition.
" + "smithy.api#documentation": "The platform required for all containers in the container group definition.
\nAmazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in \n the Amazon Linux 2 FAQs. \n For game servers\n that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the\n game server build to server SDK 5.x, and then deploy to AL2023 instances. See\n \n Migrate to Amazon GameLift server SDK version 5.\n
\n\n This data type is used with the Amazon GameLift containers feature, which is currently in public preview.\n
\nDetermines how many replica container groups that Amazon GameLift deploys to each instance in a\n container fleet.
\nAmazon GameLift calculates the maximum possible replica groups per instance based on the instance\n 's CPU and memory resources. When deploying a fleet, Amazon GameLift places replica container groups\n on each fleet instance based on the following:
\nIf no desired value is set, Amazon GameLift places the calculated maximum.
\nIf a desired number is set to a value higher than the calculated maximum, Amazon GameLift\n places the calculated maximum.
\nIf a desired number is set to a value lower than the calculated maximum, Amazon GameLift\n places the desired number.
\n\n Part of:\n ContainerGroupsConfiguration, ContainerGroupsAttributes\n
\n\n Returned by:\n DescribeFleetAttributes, CreateFleet\n
" + "smithy.api#documentation": "\n This data type is used with the Amazon GameLift containers feature, which is currently in public preview.\n
\nDetermines how many replica container groups that Amazon GameLift deploys to each instance in a\n container fleet.
\nAmazon GameLift calculates the maximum possible replica groups per instance based on the instance\n 's CPU and memory resources. When deploying a fleet, Amazon GameLift places replica container groups\n on each fleet instance based on the following:
\nIf no desired value is set, Amazon GameLift places the calculated maximum.
\nIf a desired number is set to a value higher than the calculated maximum, fleet\n creation fails..
\nIf a desired number is set to a value lower than the calculated maximum, Amazon GameLift\n places the desired number.
\n\n Part of:\n ContainerGroupsConfiguration, ContainerGroupsAttributes\n
\n\n Returned by:\n DescribeFleetAttributes, CreateFleet\n
" } }, "com.amazonaws.gamelift#ContainerHealthCheck": { @@ -1788,7 +1788,7 @@ "OperatingSystem": { "target": "com.amazonaws.gamelift#OperatingSystem", "traits": { - "smithy.api#documentation": "The operating system that your game server binaries run on. This value determines the\n type of fleet resources that you use for this build. If your game build contains\n multiple executables, they all must run on the same operating system. You must specify a\n valid operating system in this request. There is no default value. You can't change a\n build's operating system later.
\nIf you have active fleets using the Windows Server 2012 operating system, you can continue to\n create new builds using this OS until October 10, 2023, when Microsoft ends its\n support. All others must use Windows Server 2016 when creating new Windows-based\n builds.
\nThe operating system that your game server binaries run on. This value determines the\n type of fleet resources that you use for this build. If your game build contains\n multiple executables, they all must run on the same operating system. You must specify a\n valid operating system in this request. There is no default value. You can't change a\n build's operating system later.
\nAmazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in \n the Amazon Linux 2 FAQs. \n For game servers\n that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the\n game server build to server SDK 5.x, and then deploy to AL2023 instances. See\n \n Migrate to Amazon GameLift server SDK version 5.\n
\nThe platform that is used by containers in the container group definition. All containers in\n a group must run on the same operating system.
", + "smithy.api#documentation": "The platform that is used by containers in the container group definition. All containers in\n a group must run on the same operating system.
\nAmazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in \n the Amazon Linux 2 FAQs. \n For game servers\n that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the\n game server build to server SDK 5.x, and then deploy to AL2023 instances. See\n \n Migrate to Amazon GameLift server SDK version 5.\n
\nA set of remote locations to deploy additional instances to and manage as part of the\n fleet. This parameter can only be used when creating fleets in Amazon Web Services Regions that\n support multiple locations. You can add any Amazon GameLift-supported Amazon Web Services Region as a remote\n location, in the form of an Amazon Web Services Region code, such as us-west-2
or Local\n Zone code. To create a fleet with instances in the home Region only, don't set this\n parameter.
When using this parameter, Amazon GameLift requires you to include your home location in the\n request.
" + "smithy.api#documentation": "A set of remote locations to deploy additional instances to and manage as a\n multi-location fleet. Use this parameter when creating a fleet in Amazon Web Services Regions that\n support multiple locations. You can add any Amazon Web Services Region or Local Zone that's supported\n by Amazon GameLift. Provide a list of one or more Amazon Web Services Region codes, such as\n us-west-2
, or Local Zone names. When using this parameter, Amazon GameLift\n requires you to include your home location in the request. For a list of supported\n Regions and Local Zones, see \n \n Amazon GameLift service locations for managed hosting.
\n This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.\n
\nAdds remote locations to an EC2 or container fleet and begins populating the new\n locations with instances. The new instances conform to the fleet's instance type,\n auto-scaling, and other configuration settings.
\nYou can't add remote locations to a fleet that resides in an Amazon Web Services Region that\n doesn't support multiple locations. Fleets created prior to March 2021 can't support\n multiple locations.
\nTo add fleet locations, specify the fleet to be updated and provide a list of one or\n more locations.
\nIf successful, this operation returns the list of added locations with their status\n set to NEW
. Amazon GameLift initiates the process of starting an instance in each\n added location. You can track the status of each new location by monitoring location\n creation events using DescribeFleetEvents.
\n Learn more\n
\n\n Setting up\n fleets\n
\n " + "smithy.api#documentation": "\n This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.\n
\nAdds remote locations to an EC2 or container fleet and begins populating the new\n locations with instances. The new instances conform to the fleet's instance type,\n auto-scaling, and other configuration settings.
\nYou can't add remote locations to a fleet that resides in an Amazon Web Services Region that\n doesn't support multiple locations. Fleets created prior to March 2021 can't support\n multiple locations.
\nTo add fleet locations, specify the fleet to be updated and provide a list of one or\n more locations.
\nIf successful, this operation returns the list of added locations with their status\n set to NEW
. Amazon GameLift initiates the process of starting an instance in each\n added location. You can track the status of each new location by monitoring location\n creation events using DescribeFleetEvents.
\n Learn more\n
\n\n Setting up\n fleets\n
\n \n\n \n Amazon GameLift service locations for managed hosting.
" } }, "com.amazonaws.gamelift#CreateFleetLocationsInput": { @@ -2665,7 +2665,7 @@ "Tags": { "target": "com.amazonaws.gamelift#TagList", "traits": { - "smithy.api#documentation": "A list of labels to assign to the new matchmaking configuration resource. Tags are\n developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource\n management, access management and cost allocation. For more information, see Tagging Amazon Web Services\n Resources in the Amazon Web Services General Rareference.
" + "smithy.api#documentation": "A list of labels to assign to the new resource. Tags are developer-defined key-value\n pairs. Tagging Amazon Web Services resources are useful for resource management, access management,\n and cost allocation. For more information, see Tagging Amazon Web Services Resources in the\n Amazon Web Services General Rareference.
" } } }, @@ -4728,7 +4728,7 @@ } ], "traits": { - "smithy.api#documentation": "Retrieves information on a fleet's remote locations, including life-cycle status and\n any suspended fleet activity.
\nThis operation can be used in the following ways:
\nTo get data for specific locations, provide a fleet identifier and a list of\n locations. Location data is returned in the order that it is requested.
\nTo get data for all locations, provide a fleet identifier only. Location data\n is returned in no particular order.
\nWhen requesting attributes for multiple locations, use the pagination parameters to\n retrieve results as a set of sequential pages.
\nIf successful, a LocationAttributes
object is returned for each requested\n location. If the fleet does not have a requested location, no information is returned.\n This operation does not return the home Region. To get information on a fleet's home\n Region, call DescribeFleetAttributes
.
\n Learn more\n
\n\n Setting\n up Amazon GameLift fleets\n
", + "smithy.api#documentation": "Retrieves information on a fleet's remote locations, including life-cycle status and\n any suspended fleet activity.
\nThis operation can be used in the following ways:
\nTo get data for specific locations, provide a fleet identifier and a list of\n locations. Location data is returned in the order that it is requested.
\nTo get data for all locations, provide a fleet identifier only. Location data\n is returned in no particular order.
\nWhen requesting attributes for multiple locations, use the pagination parameters to\n retrieve results as a set of sequential pages.
\nIf successful, a LocationAttributes
object is returned for each requested\n location. If the fleet does not have a requested location, no information is returned.\n This operation does not return the home Region. To get information on a fleet's home\n Region, call DescribeFleetAttributes
.
\n Learn more\n
\n\n Setting\n up Amazon GameLift fleets\n
\n\n \n Amazon GameLift service locations for managed hosting
", "smithy.api#paginated": { "inputToken": "NextToken", "outputToken": "NextToken", @@ -4828,7 +4828,7 @@ } ], "traits": { - "smithy.api#documentation": "Retrieves the resource capacity settings for a fleet location. The data returned\n includes the current capacity (number of EC2 instances) and some scaling settings for\n the requested fleet location. For a container fleet, this operation also returns counts\n for replica container groups.
\nUse this operation to retrieve capacity information for a fleet's remote location or\n home Region (you can also retrieve home Region capacity by calling\n DescribeFleetCapacity
).
To retrieve capacity data, identify a fleet and location.
\nIf successful, a FleetCapacity
object is returned for the requested fleet\n location.
\n Learn more\n
\n\n Setting up Amazon GameLift\n fleets\n
\n\n GameLift metrics for fleets\n
" + "smithy.api#documentation": "Retrieves the resource capacity settings for a fleet location. The data returned\n includes the current capacity (number of EC2 instances) and some scaling settings for\n the requested fleet location. For a container fleet, this operation also returns counts\n for replica container groups.
\nUse this operation to retrieve capacity information for a fleet's remote location or\n home Region (you can also retrieve home Region capacity by calling\n DescribeFleetCapacity
).
To retrieve capacity data, identify a fleet and location.
\nIf successful, a FleetCapacity
object is returned for the requested fleet\n location.
\n Learn more\n
\n\n Setting up Amazon GameLift\n fleets\n
\n\n Amazon GameLift service locations for managed hosting
\n\n GameLift metrics for fleets\n
" } }, "com.amazonaws.gamelift#DescribeFleetLocationCapacityInput": { @@ -4895,7 +4895,7 @@ } ], "traits": { - "smithy.api#documentation": "Retrieves current usage data for a fleet location. Utilization data provides a\n snapshot of current game hosting activity at the requested location. Use this operation\n to retrieve utilization information for a fleet's remote location or home Region (you\n can also retrieve home Region utilization by calling\n DescribeFleetUtilization
).
To retrieve utilization data, identify a fleet and location.
\nIf successful, a FleetUtilization
object is returned for the requested\n fleet location.
\n Learn more\n
\n\n Setting up Amazon GameLift\n fleets\n
\n\n GameLift metrics for fleets\n
" + "smithy.api#documentation": "Retrieves current usage data for a fleet location. Utilization data provides a\n snapshot of current game hosting activity at the requested location. Use this operation\n to retrieve utilization information for a fleet's remote location or home Region (you\n can also retrieve home Region utilization by calling\n DescribeFleetUtilization
).
To retrieve utilization data, identify a fleet and location.
\nIf successful, a FleetUtilization
object is returned for the requested\n fleet location.
\n Learn more\n
\n\n Setting up Amazon GameLift\n fleets\n
\n\n Amazon GameLift service locations for managed hosting
\n\n GameLift metrics for fleets\n
" } }, "com.amazonaws.gamelift#DescribeFleetLocationUtilizationInput": { @@ -7575,7 +7575,7 @@ "EventCode": { "target": "com.amazonaws.gamelift#EventCode", "traits": { - "smithy.api#documentation": "The type of event being logged.
\n\n Fleet state transition events:\n
\nFLEET_CREATED -- A fleet resource was successfully created with a status of\n NEW
. Event messaging includes the fleet ID.
FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW
to\n DOWNLOADING
. The compressed build has started downloading to a\n fleet instance for installation.
FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING
\n to VALIDATING
. Amazon GameLift has successfully downloaded the build and is\n now validating the build files.
FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING
to\n BUILDING
. Amazon GameLift has successfully verified the build files and\n is now running the installation scripts.
FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING
to\n ACTIVATING
. Amazon GameLift is trying to launch an instance and test\n the connectivity between the build and the Amazon GameLift Service via the Server\n SDK.
FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING
\n to ACTIVE
. The fleet is now ready to host game sessions.
FLEET_STATE_ERROR -- The Fleet's status changed to ERROR
.\n Describe the fleet event message for more details.
\n Fleet creation events (ordered by fleet creation\n activity):\n
\nFLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet\n instance.
\nFLEET_CREATION_EXTRACTING_BUILD -- The game server build was successfully\n downloaded to an instance, and the build files are now being extracted from the\n uploaded build and saved to an instance. Failure at this stage prevents a fleet\n from moving to ACTIVE status. Logs for this stage display a list of the files\n that are extracted and saved on the instance. Access the logs by using the URL\n in PreSignedLogUrl.
\nFLEET_CREATION_RUNNING_INSTALLER -- The game server build files were\n successfully extracted, and the GameLift is now running the build's install\n script (if one is included). Failure in this stage prevents a fleet from moving\n to ACTIVE status. Logs for this stage list the installation steps and whether or\n not the install completed successfully. Access the logs by using the URL in\n PreSignedLogUrl.
\nFLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful,\n and the GameLift is now verifying that the game server launch paths, which are\n specified in the fleet's runtime configuration, exist. If any listed launch path\n exists, Amazon GameLift tries to launch a game server process and waits for the process\n to report ready. Failures in this stage prevent a fleet from moving to\n ACTIVE
status. Logs for this stage list the launch paths in the\n runtime configuration and indicate whether each is found. Access the logs by\n using the URL in PreSignedLogUrl.
FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the runtime\n configuration failed because the executable specified in a launch path does not\n exist on the instance.
\nFLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the runtime\n configuration failed because the executable specified in a launch path failed to\n run on the fleet instance.
\nFLEET_VALIDATION_TIMED_OUT -- Validation of the fleet at the end of creation\n timed out. Try fleet creation again.
\nFLEET_ACTIVATION_FAILED -- The fleet failed to successfully complete one of\n the steps in the fleet activation process. This event code indicates that the\n game build was successfully downloaded to a fleet instance, built, and\n validated, but was not able to start a server process. For more information, see\n Debug Fleet Creation Issues.
\nFLEET_ACTIVATION_FAILED_NO_INSTANCES -- Fleet creation was not able to obtain\n any instances based on the input fleet attributes. Try again at a different time\n or choose a different combination of fleet attributes such as fleet type,\n instance type, etc.
\nFLEET_INITIALIZATION_FAILED -- A generic exception occurred during fleet\n creation. Describe the fleet event message for more details.
\n\n VPC peering events:\n
\nFLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established\n between the VPC for an Amazon GameLift fleet and a VPC in your Amazon Web Services account.
\nFLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed.\n Event details and status information provide additional detail. A common reason\n for peering failure is that the two VPCs have overlapping CIDR blocks of IPv4\n addresses. To resolve this, change the CIDR block for the VPC in your Amazon Web Services\n account. For more information on VPC peering failures, see https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html\n
\nFLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully\n deleted.
\n\n Spot instance events:\n
\nINSTANCE_INTERRUPTED -- A spot instance was interrupted by EC2 with a\n two-minute notification.
\nINSTANCE_RECYCLED -- A spot instance was determined to have a high risk \n of interruption and is scheduled to be recycled once it has no active \n game sessions.
\n\n Server process events:\n
\nSERVER_PROCESS_INVALID_PATH -- The game server executable or script could not\n be found based on the Fleet runtime configuration. Check that the launch path is\n correct based on the operating system of the Fleet.
\nSERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT -- The server process did not call\n InitSDK()
within the time expected (5 minutes). Check your game\n session log to see why InitSDK()
was not called in time.
SERVER_PROCESS_PROCESS_READY_TIMEOUT -- The server process did not call\n ProcessReady()
within the time expected (5 minutes) after\n calling InitSDK()
. Check your game session log to see why\n ProcessReady()
was not called in time.
SERVER_PROCESS_CRASHED -- The server process exited without calling\n ProcessEnding()
. Check your game session log to see why\n ProcessEnding()
was not called.
SERVER_PROCESS_TERMINATED_UNHEALTHY -- The server process did not report a\n valid health check for too long and was therefore terminated by GameLift. Check\n your game session log to see if the thread became stuck processing a synchronous\n task for too long.
\nSERVER_PROCESS_FORCE_TERMINATED -- The server process did not exit cleanly\n within the time expected after OnProcessTerminate()
was sent. Check\n your game session log to see why termination took longer than expected.
SERVER_PROCESS_PROCESS_EXIT_TIMEOUT -- The server process did not exit cleanly\n within the time expected (30 seconds) after calling\n ProcessEnding()
. Check your game session log to see why termination\n took longer than expected.
\n Game session events:\n
\nGAME_SESSION_ACTIVATION_TIMEOUT -- GameSession failed to activate within the\n expected time. Check your game session log to see why\n ActivateGameSession()
took longer to complete than\n expected.
\n Other fleet events:\n
\nFLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings\n (desired instances, minimum/maximum scaling limits). Event messaging includes\n the new capacity settings.
\nFLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made to the\n fleet's game session protection policy setting. Event messaging includes both\n the old and new policy setting.
\nFLEET_DELETED -- A request to delete a fleet was initiated.
\nGENERIC_EVENT -- An unspecified event has occurred.
\nThe type of event being logged.
\n\n Fleet state transition events:\n
\nFLEET_CREATED -- A fleet resource was successfully created with a status of\n NEW
. Event messaging includes the fleet ID.
FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW
to\n DOWNLOADING
. Amazon GameLift is downloading the compressed build and\n running install scripts.
FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING
\n to VALIDATING
. Amazon GameLift has successfully installed build and is now\n validating the build files.
FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING
to\n BUILDING
. Amazon GameLift has successfully verified the build files and\n is now launching a fleet instance.
FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING
to\n ACTIVATING
. Amazon GameLift is launching a game server process on the\n fleet instance and is testing its connectivity with the Amazon GameLift service.
FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING
\n to ACTIVE
. The fleet is now ready to host game sessions.
FLEET_STATE_ERROR -- The Fleet's status changed to ERROR
.\n Describe the fleet event message for more details.
\n Fleet creation events (ordered by fleet creation\n activity):\n
\nFLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet\n instance.
\nFLEET_CREATION_EXTRACTING_BUILD -- The game server build was successfully\n downloaded to an instance, and Amazon GameLiftis now extracting the build files from the\n uploaded build. Failure at this stage prevents a fleet from moving to ACTIVE\n status. Logs for this stage display a list of the files that are extracted and\n saved on the instance. Access the logs by using the URL in\n PreSignedLogUrl.
\nFLEET_CREATION_RUNNING_INSTALLER -- The game server build files were\n successfully extracted, and Amazon GameLift is now running the build's install script\n (if one is included). Failure in this stage prevents a fleet from moving to\n ACTIVE status. Logs for this stage list the installation steps and whether or\n not the install completed successfully. Access the logs by using the URL in\n PreSignedLogUrl.
\nFLEET_CREATION_COMPLETED_INSTALLER -- The game server build files were\n successfully installed and validation of the installation will begin\n soon.
\nFLEET_CREATION_FAILED_INSTALLER -- The installed failed while attempting to\n install the build files. This event indicates that the failure occurred before\n Amazon GameLift could start validation.
\nFLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful,\n and the GameLift is now verifying that the game server launch paths, which are\n specified in the fleet's runtime configuration, exist. If any listed launch path\n exists, Amazon GameLift tries to launch a game server process and waits for the process\n to report ready. Failures in this stage prevent a fleet from moving to\n ACTIVE
status. Logs for this stage list the launch paths in the\n runtime configuration and indicate whether each is found. Access the logs by\n using the URL in PreSignedLogUrl.
FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the runtime\n configuration failed because the executable specified in a launch path does not\n exist on the instance.
\nFLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the runtime\n configuration failed because the executable specified in a launch path failed to\n run on the fleet instance.
\nFLEET_VALIDATION_TIMED_OUT -- Validation of the fleet at the end of creation\n timed out. Try fleet creation again.
\nFLEET_ACTIVATION_FAILED -- The fleet failed to successfully complete one of\n the steps in the fleet activation process. This event code indicates that the\n game build was successfully downloaded to a fleet instance, built, and\n validated, but was not able to start a server process. For more information, see\n Debug Fleet Creation Issues.
\nFLEET_ACTIVATION_FAILED_NO_INSTANCES -- Fleet creation was not able to obtain\n any instances based on the input fleet attributes. Try again at a different time\n or choose a different combination of fleet attributes such as fleet type,\n instance type, etc.
\nFLEET_INITIALIZATION_FAILED -- A generic exception occurred during fleet\n creation. Describe the fleet event message for more details.
\n\n VPC peering events:\n
\nFLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established\n between the VPC for an Amazon GameLift fleet and a VPC in your Amazon Web Services account.
\nFLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed.\n Event details and status information provide additional detail. A common reason\n for peering failure is that the two VPCs have overlapping CIDR blocks of IPv4\n addresses. To resolve this, change the CIDR block for the VPC in your Amazon Web Services\n account. For more information on VPC peering failures, see https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html\n
\nFLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully\n deleted.
\n\n Spot instance events:\n
\nINSTANCE_INTERRUPTED -- A spot instance was interrupted by EC2 with a\n two-minute notification.
\nINSTANCE_RECYCLED -- A spot instance was determined to have a high risk \n of interruption and is scheduled to be recycled once it has no active \n game sessions.
\n\n Server process events:\n
\nSERVER_PROCESS_INVALID_PATH -- The game server executable or script could not\n be found based on the Fleet runtime configuration. Check that the launch path is\n correct based on the operating system of the Fleet.
\nSERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT -- The server process did not call\n InitSDK()
within the time expected (5 minutes). Check your game\n session log to see why InitSDK()
was not called in time.
SERVER_PROCESS_PROCESS_READY_TIMEOUT -- The server process did not call\n ProcessReady()
within the time expected (5 minutes) after\n calling InitSDK()
. Check your game session log to see why\n ProcessReady()
was not called in time.
SERVER_PROCESS_CRASHED -- The server process exited without calling\n ProcessEnding()
. Check your game session log to see why\n ProcessEnding()
was not called.
SERVER_PROCESS_TERMINATED_UNHEALTHY -- The server process did not report a\n valid health check for too long and was therefore terminated by GameLift. Check\n your game session log to see if the thread became stuck processing a synchronous\n task for too long.
\nSERVER_PROCESS_FORCE_TERMINATED -- The server process did not exit cleanly\n within the time expected after OnProcessTerminate()
was sent. Check\n your game session log to see why termination took longer than expected.
SERVER_PROCESS_PROCESS_EXIT_TIMEOUT -- The server process did not exit cleanly\n within the time expected (30 seconds) after calling\n ProcessEnding()
. Check your game session log to see why termination\n took longer than expected.
\n Game session events:\n
\nGAME_SESSION_ACTIVATION_TIMEOUT -- GameSession failed to activate within the\n expected time. Check your game session log to see why\n ActivateGameSession()
took longer to complete than\n expected.
\n Other fleet events:\n
\nFLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings\n (desired instances, minimum/maximum scaling limits). Event messaging includes\n the new capacity settings.
\nFLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made to the\n fleet's game session protection policy setting. Event messaging includes both\n the old and new policy setting.
\nFLEET_DELETED -- A request to delete a fleet was initiated.
\nGENERIC_EVENT -- An unspecified event has occurred.
\nCurrent status of the fleet. Possible fleet statuses include the following:
\nNEW -- A new fleet has been defined and desired\n instances is set to 1.
\nDOWNLOADING/VALIDATING/BUILDING/ACTIVATING --\n Amazon GameLift is setting up the new fleet, creating new instances with the game build\n or Realtime script and starting server processes.
\nACTIVE -- Hosts can now accept game sessions.
\nERROR -- An error occurred when downloading,\n validating, building, or activating the fleet.
\nDELETING -- Hosts are responding to a delete fleet request.
\nTERMINATED -- The fleet no longer exists.
\nCurrent status of the fleet. Possible fleet statuses include the following:
\nNEW -- A new fleet resource has been defined and Amazon GameLift has started creating the fleet. \n Desired instances is set to 1.
\nDOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift is download the game server build,\n running install scripts, and then validating the build files. When complete,\n Amazon GameLift launches a fleet instance.
\nACTIVATING -- Amazon GameLift is launching a game server process and testing its\n connectivity with the Amazon GameLift service.
\nACTIVE -- The fleet is now ready to host game sessions.
\nERROR -- An error occurred when downloading,\n validating, building, or activating the fleet.
\nDELETING -- Hosts are responding to a delete fleet request.
\nTERMINATED -- The fleet no longer exists.
\n\n This parameter is no longer used. Server launch paths\n are now defined using the fleet's\n RuntimeConfiguration\n . Requests that use this parameter continue to be valid.
" + "smithy.api#documentation": "\n This parameter is no longer used. Server launch paths\n are now defined using the fleet's RuntimeConfiguration. Requests that use this parameter continue to be\n valid.
" } }, "ServerLaunchParameters": { "target": "com.amazonaws.gamelift#LaunchParametersStringModel", "traits": { - "smithy.api#documentation": "\n This parameter is no longer used. Server launch\n parameters are now defined using the fleet's runtime configuration\n . Requests that use this parameter continue to be valid.
" + "smithy.api#documentation": "\n This parameter is no longer used. Server launch\n parameters are now defined using the fleet's runtime configuration. Requests that use\n this parameter continue to be valid.
" } }, "LogPaths": { @@ -8005,7 +8017,7 @@ "OperatingSystem": { "target": "com.amazonaws.gamelift#OperatingSystem", "traits": { - "smithy.api#documentation": "The operating system of the fleet's computing resources. A fleet's operating system is\n determined by the OS of the build or script that is deployed on this fleet.\n This attribute is used with\n fleets where ComputeType
is \"EC2\" or \"Container\".
The operating system of the fleet's computing resources. A fleet's operating system is\n determined by the OS of the build or script that is deployed on this fleet.\n This attribute is used with\n fleets where ComputeType
is \"EC2\" or \"Container\".
Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in \n the Amazon Linux 2 FAQs. \n For game servers\n that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the\n game server build to server SDK 5.x, and then deploy to AL2023 instances. See\n \n Migrate to Amazon GameLift server SDK version 5.\n
\n\n This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.\n
\nRequests authorization to remotely connect to a hosting resource in a Amazon GameLift managed\n fleet. This operation is not used with Amazon GameLift Anywhere fleets
\nTo request access, specify the compute name and the fleet ID. If successful, this\n operation returns a set of temporary Amazon Web Services credentials, including a two-part access key\n and a session token.
\n\n EC2 fleets\n
\nWith an EC2 fleet (where compute type is EC2
), use these credentials with\n Amazon EC2 Systems Manager (SSM) to start a session with the compute. For more details, see Starting a session (CLI) in the Amazon EC2 Systems Manager User\n Guide.
\n Container fleets\n
\nWith a container fleet (where compute type is CONTAINER
), use\n these credentials and the target value with SSM to connect to the fleet instance where\n the container is running. After you're connected to the instance, use Docker commands to\n interact with the container.
\n Learn more\n
\n\n Debug fleet\n issues\n
\n\n This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.\n
\nRequests authorization to remotely connect to a hosting resource in a Amazon GameLift managed\n fleet. This operation is not used with Amazon GameLift Anywhere fleets
\nTo request access, specify the compute name and the fleet ID. If successful, this\n operation returns a set of temporary Amazon Web Services credentials, including a two-part access key\n and a session token.
\n\n EC2 fleets\n
\nWith an EC2 fleet (where compute type is EC2
), use these credentials with\n Amazon EC2 Systems Manager (SSM) to start a session with the compute. For more details, see Starting a session (CLI) in the Amazon EC2 Systems Manager User\n Guide.
\n Container fleets\n
\nWith a container fleet (where compute type is CONTAINER
), use\n these credentials and the target value with SSM to connect to the fleet instance where\n the container is running. After you're connected to the instance, use Docker commands to\n interact with the container.
\n Learn more\n
\n\n Debug fleet\n issues\n
\nOperating system that is running on this EC2 instance.
" + "smithy.api#documentation": "Operating system that is running on this EC2 instance.
\nAmazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in \n the Amazon Linux 2 FAQs. \n For game servers\n that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the\n game server build to server SDK 5.x, and then deploy to AL2023 instances. See\n \n Migrate to Amazon GameLift server SDK version 5.\n
\nAn Amazon Web Services Region code, such as us-west-2
.
An Amazon Web Services Region code, such as us-west-2
. For a list of supported Regions\n and Local Zones, see Amazon GameLift service\n locations for managed hosting.
Properties of a custom location for use in an Amazon GameLift Anywhere fleet. This data type is returned in response to a call to https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateLocation.html.
" + "smithy.api#documentation": "Properties of a custom location for use in an Amazon GameLift Anywhere fleet. This data type is returned in response to a call to CreateLocation.
" } }, "com.amazonaws.gamelift#LocationModelList": { @@ -13568,7 +13580,7 @@ } }, "traits": { - "smithy.api#documentation": "THe requested resources was not found. The resource was either not created yet or deleted.
", + "smithy.api#documentation": "The requested resources was not found. The resource was either not created yet or deleted.
", "smithy.api#error": "client" } }, @@ -14301,13 +14313,13 @@ "IpAddress": { "target": "com.amazonaws.gamelift#IpAddress", "traits": { - "smithy.api#documentation": "The IP address of the compute resource. Amazon GameLift requires either a DNS name or IP\n address.
" + "smithy.api#documentation": "The IP address of the compute resource. Amazon GameLift requires either a DNS name or IP\n address. When registering an Anywhere fleet, an IP address is required.
" } }, "Location": { "target": "com.amazonaws.gamelift#LocationStringModel", "traits": { - "smithy.api#documentation": "The name of a custom location to associate with the compute resource being registered.
" + "smithy.api#documentation": "The name of a custom location to associate with the compute resource being registered.\n This parameter is required when registering a compute for an Anywhere fleet.
" } } },