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Particle System about ratation and orbit #6

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nephleo opened this issue Nov 30, 2012 · 3 comments
Open

Particle System about ratation and orbit #6

nephleo opened this issue Nov 30, 2012 · 3 comments

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@nephleo
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nephleo commented Nov 30, 2012

    There has only one way to set the particle rotation(ParticleRotateToHeadingNode),Can I set the particles in the random rotation?
    When i using the ParticleOrbitNode in the LOCAL_STATIC mode,Can i  set the eulers params?
    How to set the params in the LOCAL_DYNAMIC mode?
@liaocheng
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Hi
You can use ParticleGeometryHelper::generateGeometry ( see the 2nd argument) to set the initial rotation of particles.
The eulers params of ParticleOrbitNode is always GLOBAL.
Currently only a few nodes can support LOCAL_DYNAMIC ( position,velocity...)

@nephleo
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nephleo commented Nov 30, 2012

thanks ,i will try more

@nephleo
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nephleo commented Dec 3, 2012

thank you for your answer. is it easy for transplant to the 4.0 alpha? because i am using the sea3D and the away3D4.1 unSupport sea3D?

At 2012-11-30 16:13:44,"廖诚" [email protected] wrote:

Hi
You can use ParticleGeometryHelper::generateGeometry ( see the 2nd argument) to set the initial rotation of particles.
The eulers params of ParticleOrbitNode is always GLOBAL.
Currently only a few nodes can support LOCAL_DYNAMIC ( position,velocity...)


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