You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Can you post more of the code demonstrating the crash and which platform. Several of the examples use shadow mapping. iOS doesn't currently work with shadow mapping.
Here is:
directionalLight = new DirectionalLight();
directionalLight.castsShadows = false;
directionalLight.direction = new Vector3D(1, -1, 0.5);
directionalLight.color = 0xFFFFFF;
directionalLight.diffuse = .8;
directionalLight.ambient = .5;
directionalLight.ambientColor = 0xFFD8B5;
view.scene.addChild(directionalLight);
And when I set castsShadows parameter to true it is going crash.
I test it on windows target and flash target. On the flash I got blank white screen. On windows - crash
When I set:
directionalLight.castsShadows = true;
the game is crushed on cpp target without errors.
And got a blank screen on the flash target.
The text was updated successfully, but these errors were encountered: