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When instanciating a LinearExtrude, offset is divided by subdivision.
LinearExtrude
var mesh = new LinearExtrude(material, vectors, LinearExtrude.Y_AXIS, 250, 3);
The mesh height will be 250/3 instead of 250. Polygon count seems OK tough, then I guess they overlap.
The text was updated successfully, but these errors were encountered:
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When instanciating a
LinearExtrude
, offset is divided by subdivision.The mesh height will be 250/3 instead of 250. Polygon count seems OK tough, then I guess they overlap.
The text was updated successfully, but these errors were encountered: