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Basic_Load3DS crashes on Neko and Windows ver. has no lights #79

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xerosugar opened this issue Feb 16, 2016 · 1 comment
Open

Basic_Load3DS crashes on Neko and Windows ver. has no lights #79

xerosugar opened this issue Feb 16, 2016 · 1 comment

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@xerosugar
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It runs for like 3 seconds and then crashes. This is the complete error message:

Called from ? line 1
Called from ApplicationMain.hx line 139
Called from ApplicationMain.hx line 51
Called from lime/app/Application.hx line 221
Called from lime/_backend/native/NativeApplication.hx line 129
Called from lime/_backend/native/NativeApplication.hx line 350
Called from lime/app/Event.hx line 145
Called from lime/app/Application.hx line 110
Called from lime/app/Application.hx line 750
Called from openfl/display/Stage.hx line 697
Called from openfl/_internal/renderer/opengl/GLRenderer.hx line 303
Called from openfl/_internal/renderer/opengl/GLRenderer.hx line 340
Called from openfl/display/DisplayObjectContainer.hx line 758
Called from openfl/display/OpenGLView.hx line 195
Called from openfl/display3D/Context3D.hx line 674
Called from Basic_Load3DS.hx line 168
Called from away3d/containers/View3D.hx line 891
Called from away3d/core/render/RendererBase.hx line 237
Called from away3d/core/render/DefaultRenderer.hx line 54
Called from away3d/core/render/DefaultRenderer.hx line 75
Called from away3d/lights/shadowmaps/ShadowMapperBase.hx line 137
Called from away3d/lights/shadowmaps/DirectionalShadowMapper.hx line 82
Called from away3d/core/render/RendererBase.hx line 237
Called from away3d/core/render/RendererBase.hx line 276
Called from away3d/core/render/DepthRenderer.hx line 118
Called from away3d/core/render/DepthRenderer.hx line 151
Called from away3d/materials/MaterialBase.hx line 402
Called from away3d/materials/passes/DepthMapPass.hx line 160
Called from away3d/core/base/SubMesh.hx line 320
Called from away3d/core/base/SubGeometryBase.hx line 145
Called from openfl/display3D/IndexBuffer3D.hx line 81
Called from lime/utils/ArrayBufferView.hx line 292
Called from C:\dev\HaxeToolkit\haxe\std/neko/_std/Std.hx line 39
Uncaught exception - std@math_floor
AL lib: (EE) alc_cleanup: 1 device not closed

on Win target it runs, you can see the ant, but the lights arent' there
-openfl 3.6.0

  • lime 2.9.0
  • haxe 3.2.1
@xerosugar
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after looking through the readme and testing to run with -Dlegacy, that seems to be the problem. it works on legacy, but after closing the application I get this message on the command line:
'GL Error: 1280 17x26'

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