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VulkanTextureBuilder.cpp
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/******************************************************************************
This file is part of the Newcastle Vulkan Tutorial Series
Author:Rich Davison
Contact:[email protected]
License: MIT (see LICENSE file at the top of the source tree)
*//////////////////////////////////////////////////////////////////////////////
#include "VulkanTextureBuilder.h"
#include "VulkanTexture.h"
#include "VulkanUtils.h"
#include "VulkanBufferBuilder.h"
#include "TextureLoader.h"
using namespace NCL;
using namespace Rendering;
using namespace Vulkan;
TextureBuilder::TextureBuilder(vk::Device inDevice, VmaAllocator inAllocator) {
sourceDevice = inDevice;
sourceAllocator = inAllocator;
generateMips = true;
format = vk::Format::eR8G8B8A8Unorm;
layout = vk::ImageLayout::eShaderReadOnlyOptimal;
usages = vk::ImageUsageFlagBits::eSampled;
aspects = vk::ImageAspectFlagBits::eColor;
pipeFlags = vk::PipelineStageFlagBits2::eFragmentShader;
layerCount = 1;
}
TextureBuilder& TextureBuilder::WithFormat(vk::Format inFormat) {
format = inFormat;
return *this;
}
TextureBuilder& TextureBuilder::WithLayout(vk::ImageLayout inLayout) {
layout = inLayout;
return *this;
}
TextureBuilder& TextureBuilder::WithAspects(vk::ImageAspectFlags inAspects) {
aspects = inAspects;
return *this;
}
TextureBuilder& TextureBuilder::WithUsages(vk::ImageUsageFlags inUsages) {
usages = inUsages;
return *this;
}
TextureBuilder& TextureBuilder::WithPipeFlags(vk::PipelineStageFlags2 inFlags) {
pipeFlags = inFlags;
return *this;
}
TextureBuilder& TextureBuilder::WithDimension(uint32_t inWidth, uint32_t inHeight, uint32_t inDepth) {
requestedSize = { inWidth, inHeight, inDepth };
return *this;
}
TextureBuilder& TextureBuilder::WithLayerCount(uint32_t layers) {
layerCount = layers;
return *this;
}
TextureBuilder& TextureBuilder::WithMips(bool inMips) {
generateMips = inMips;
return *this;
}
TextureBuilder& TextureBuilder::WithCommandBuffer(vk::CommandBuffer inBuffer) {
assert(MessageAssert(queue == 0 && pool == 0, "Builder is either passed a command buffer OR uses a queue and pool!"));
cmdBuffer = inBuffer;
return *this;
}
TextureBuilder& TextureBuilder::UsingQueue(vk::Queue inQueue) {
assert(MessageAssert(cmdBuffer == 0, "Builder is either passed a command buffer OR uses a queue and pool!"));
queue = inQueue;
return *this;
}
TextureBuilder& TextureBuilder::UsingPool(vk::CommandPool inPool) {
assert(MessageAssert(cmdBuffer == 0, "Builder is either passed a command buffer OR uses a queue and pool!"));
pool = inPool;
return *this;
}
UniqueVulkanTexture TextureBuilder::Build(const std::string& debugName) {
vk::UniqueCommandBuffer uniqueBuffer;
vk::CommandBuffer usingBuffer;
BeginTexture(debugName, uniqueBuffer, usingBuffer);
if (generateMips) {
usages |= vk::ImageUsageFlagBits::eTransferSrc;
usages |= vk::ImageUsageFlagBits::eTransferDst;
}
UniqueVulkanTexture tex = GenerateTexture(usingBuffer, requestedSize, false, debugName);
//ImageTransitionBarrier(usingBuffer, tex->GetImage(), vk::ImageLayout::eUndefined, layout, aspects, vk::PipelineStageFlagBits::eTopOfPipe, pipeFlags);
TextureJob job;
job.image = tex->GetImage();
EndTexture(debugName, uniqueBuffer, usingBuffer, job, tex);
return tex;
}
UniqueVulkanTexture TextureBuilder::BuildFromData(void* dataSrc, size_t byteCount, const std::string& debugName) {
vk::UniqueCommandBuffer uniqueBuffer;
vk::CommandBuffer usingBuffer;
BeginTexture(debugName, uniqueBuffer, usingBuffer);
if (generateMips) {
usages |= vk::ImageUsageFlagBits::eTransferSrc;
usages |= vk::ImageUsageFlagBits::eTransferDst;
}
UniqueVulkanTexture tex = GenerateTexture(usingBuffer, requestedSize, false, debugName);
//ImageTransitionBarrier(usingBuffer, tex->GetImage(), vk::ImageLayout::eUndefined, layout, aspects, vk::PipelineStageFlagBits::eTopOfPipe, pipeFlags);
TextureJob job;
job.faceCount = 1;
job.dataSrcs[0] = (char*)dataSrc;
job.dataOwnership[0] = false;
job.image = tex->GetImage();
job.endLayout = layout;
job.aspect = vk::ImageAspectFlagBits::eColor;
job.faceByteCount = byteCount;
job.dimensions = requestedSize;
UploadTextureData(usingBuffer, job);
EndTexture(debugName, uniqueBuffer, usingBuffer, job, tex);
return tex;
}
void TextureBuilder::BeginTexture(const std::string& debugName, vk::UniqueCommandBuffer& uniqueBuffer, vk::CommandBuffer& usingBuffer) {
//We're appending to an external command buffer
if (cmdBuffer) {
usingBuffer = cmdBuffer;
}
//We're in charge of our own command buffers
else if (queue && pool) {
uniqueBuffer = Vulkan::CmdBufferCreateBegin(sourceDevice, pool, debugName + " Creation");
usingBuffer = *uniqueBuffer;
}
else {
assert(MessageAssert(true, "Cannot build without either a command buffer OR a queue and pool"));
}
}
void TextureBuilder::EndTexture(const std::string& debugName, vk::UniqueCommandBuffer& uniqueBuffer, vk::CommandBuffer& usingBuffer, TextureJob& job, UniqueVulkanTexture& t) {
if (generateMips) {
int mipCount = VulkanTexture::GetMaxMips(t->GetDimensions());
if (mipCount > 1) {
t->mipCount = mipCount;
t->GenerateMipMaps(usingBuffer);
}
}
//If we're in charge of our own buffers, we just stop and wait for completion now
if (uniqueBuffer) {
CmdBufferEndSubmitWait(usingBuffer, sourceDevice, queue);
for (int i = 0; i < job.faceCount; ++i) {
if (job.dataOwnership[i]) {
TextureLoader::DeleteTextureData(job.dataSrcs[i]);
}
}
}
//Otherwise, this is going to be handled external to the builder, and placed as a 'job'
else {
job.workFence = sourceDevice.createFence({});
job.jobName = debugName;
activeJobs.emplace_back(job);
}
}
UniqueVulkanTexture TextureBuilder::BuildFromFile(const std::string& filename) {
char* texData = nullptr;
Vector3ui dimensions(0, 0, 1);
uint32_t channels = 0;
int flags = 0;
TextureLoader::LoadTexture(filename, texData, dimensions.x, dimensions.y, channels, flags);
vk::UniqueCommandBuffer uniqueBuffer;
vk::CommandBuffer usingBuffer;
BeginTexture(filename, uniqueBuffer, usingBuffer);
vk::ImageUsageFlags realUsages = usages;
usages |= vk::ImageUsageFlagBits::eTransferDst;
if (generateMips) {
usages |= vk::ImageUsageFlagBits::eTransferSrc;
}
UniqueVulkanTexture tex = GenerateTexture(usingBuffer, dimensions, false, filename);
TextureJob job;
job.faceCount = 1;
job.dataSrcs[0] = texData;
job.dataOwnership[0] = true;
job.image = tex->GetImage();
job.endLayout = layout;
job.aspect = vk::ImageAspectFlagBits::eColor;
job.dimensions = dimensions;
job.faceByteCount = dimensions.x * dimensions.y * dimensions.z * channels * sizeof(char);
UploadTextureData(usingBuffer, job);
EndTexture(filename, uniqueBuffer, usingBuffer, job, tex);
usages = realUsages;
return tex;
}
UniqueVulkanTexture TextureBuilder::BuildCubemapFromFile(
const std::string& negativeXFile, const std::string& positiveXFile,
const std::string& negativeYFile, const std::string& positiveYFile,
const std::string& negativeZFile, const std::string& positiveZFile,
const std::string& debugName) {
TextureJob job;
job.faceCount = 6;
job.endLayout = layout;
job.aspect = vk::ImageAspectFlagBits::eColor;
Vector3ui dimensions[6]{ Vector3ui(0, 0, 1) };
uint32_t channels[6] = { 0 };
int flags[6] = { 0 };
const std::string* filenames[6] = {
&negativeXFile,
&positiveXFile,
&negativeYFile,
&positiveYFile,
&negativeZFile,
&positiveZFile
};
for (int i = 0; i < 6; ++i) {
TextureLoader::LoadTexture(*filenames[i], job.dataSrcs[i], dimensions[i].x, dimensions[i].y, channels[i], flags[i]);
job.dataOwnership[i] = true;
}
vk::UniqueCommandBuffer uniqueBuffer;
vk::CommandBuffer usingBuffer;
BeginTexture(debugName, uniqueBuffer, usingBuffer);
vk::ImageUsageFlags realUsages = usages;
usages |= vk::ImageUsageFlagBits::eTransferDst;
if (generateMips) {
usages |= vk::ImageUsageFlagBits::eTransferSrc;
}
uint32_t dataWidth = sizeof(char) * channels[0];
job.faceByteCount = dimensions[0].x * dimensions[0].y * dimensions[0].z * channels[0] * sizeof(char);
job.dimensions = dimensions[0];
UniqueVulkanTexture tex = GenerateTexture(usingBuffer, dimensions[0], true, debugName);
job.image = tex->GetImage();
UploadTextureData(usingBuffer, job);
EndTexture(debugName, uniqueBuffer, usingBuffer, job, tex);
usages = realUsages;
return tex;
}
UniqueVulkanTexture TextureBuilder::BuildCubemap(const std::string& debugName) {
vk::UniqueCommandBuffer uniqueBuffer;
vk::CommandBuffer usingBuffer;
BeginTexture(debugName, uniqueBuffer, usingBuffer);
UniqueVulkanTexture tex = GenerateTexture(usingBuffer, requestedSize, true, debugName);
TextureJob job;
job.image = tex->GetImage();
job.endLayout = layout;
EndTexture(debugName, uniqueBuffer, usingBuffer, job, tex);
return tex;
}
UniqueVulkanTexture TextureBuilder::GenerateTexture(vk::CommandBuffer cmdBuffer, Vector3ui dimensions, bool isCube, const std::string& debugName) {
VulkanTexture* t = new VulkanTexture();
uint32_t mipCount = VulkanTexture::GetMaxMips(dimensions);
uint32_t genLayerCount = isCube ? layerCount * 6: layerCount;
auto createInfo = vk::ImageCreateInfo()
.setImageType(dimensions.z > 1 ? vk::ImageType::e3D : vk::ImageType::e2D)
.setExtent(vk::Extent3D(dimensions.x, dimensions.y, dimensions.z))
.setFormat(format)
.setUsage(usages)
.setMipLevels(generateMips ? mipCount : 1)
//.setInitialLayout(layout)
.setArrayLayers(genLayerCount);
if (isCube) {
createInfo.setFlags(vk::ImageCreateFlagBits::eCubeCompatible);
}
VmaAllocationCreateInfo vmaallocInfo = {};
vmaallocInfo.usage = VMA_MEMORY_USAGE_AUTO;
vmaCreateImage(sourceAllocator, (VkImageCreateInfo*)&createInfo, &vmaallocInfo, (VkImage*)&t->image, &t->allocationHandle, &t->allocationInfo);
vk::ImageViewType viewType = layerCount > 1 ? vk::ImageViewType::e2DArray : vk::ImageViewType::e2D;
if (isCube) {
viewType = layerCount > 1 ? vk::ImageViewType::eCubeArray : vk::ImageViewType::eCube;
}
else if (dimensions.z > 1) {
viewType = vk::ImageViewType::e3D;
}
vk::ImageViewCreateInfo viewInfo = vk::ImageViewCreateInfo()
.setViewType(viewType)
.setFormat(format)
.setSubresourceRange(vk::ImageSubresourceRange(aspects, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS))
.setImage(t->image);
t->defaultView = sourceDevice.createImageViewUnique(viewInfo);
t->allocator = sourceAllocator;
t->layerCount = genLayerCount;
t->aspectType = aspects;
t->format = format;
t->dimensions = { dimensions.x, dimensions.y };
SetDebugName(sourceDevice, vk::ObjectType::eImage , GetVulkanHandle(t->image) , debugName);
SetDebugName(sourceDevice, vk::ObjectType::eImageView, GetVulkanHandle(*t->defaultView), debugName);
ImageTransitionBarrier(cmdBuffer, t->image, vk::ImageLayout::eUndefined, layout, aspects, vk::PipelineStageFlagBits2::eTopOfPipe, pipeFlags);
return UniqueVulkanTexture(t);
}
void TextureBuilder::UploadTextureData(vk::CommandBuffer cmdBuffer, TextureJob& job) {
int allocationSize = job.faceByteCount * job.faceCount;
job.stagingBuffer = BufferBuilder(sourceDevice, sourceAllocator)
.WithBufferUsage(vk::BufferUsageFlagBits::eTransferSrc)
.WithHostVisibility()
.Build(allocationSize, "Staging Buffer");
//our buffer now has memory! Copy some texture date to it...
char* gpuPtr = (char*)job.stagingBuffer.Map();
for (int i = 0; i < job.faceCount; ++i) {
memcpy(gpuPtr, job.dataSrcs[i], job.faceByteCount);
gpuPtr += job.faceByteCount;
}
job.stagingBuffer.Unmap();
Vulkan::UploadTextureData(cmdBuffer, job.stagingBuffer.buffer, job.image, vk::ImageLayout::eUndefined, job.endLayout,
vk::BufferImageCopy{
.imageSubresource = {
.aspectMask = vk::ImageAspectFlagBits::eColor,
.mipLevel = 0,
.layerCount = job.faceCount
},
.imageExtent{job.dimensions.x, job.dimensions.y, job.dimensions.z},
}
);
}
bool TextureBuilder::IsProcessing() const {
return !activeJobs.empty();
}
bool TextureBuilder::IsProcessing(const std::string& debugName) const {
if (activeJobs.empty()) {
return false;
}
return false;
}
void TextureBuilder::WaitForProcessing() {
for (const auto& i : activeJobs) {
if (sourceDevice.waitForFences(1, &i.workFence, true, UINT64_MAX) != vk::Result::eSuccess) {
};
sourceDevice.destroyFence(i.workFence);
for (int j = 0; j < 6; ++j) {
TextureLoader::DeleteTextureData(i.dataSrcs[j]);
}
}
activeJobs.clear();
}