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VulkanRenderPassBuilder.cpp
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/******************************************************************************
This file is part of the Newcastle Vulkan Tutorial Series
Author:Rich Davison
Contact:[email protected]
License: MIT (see LICENSE file at the top of the source tree)
*//////////////////////////////////////////////////////////////////////////////
#include "VulkanRenderPassBuilder.h"
#include "VulkanTexture.h"
#include "Vulkanrenderer.h"
#include "VulkanUtils.h"
using namespace NCL;
using namespace Rendering;
using namespace Vulkan;
RenderPassBuilder::RenderPassBuilder(vk::Device device) {
subPass.setPDepthStencilAttachment(nullptr);
sourceDevice = device;
}
RenderPassBuilder& RenderPassBuilder::WithColourAttachment(VulkanTexture* texture, bool clear, vk::ImageLayout startLayout, vk::ImageLayout useLayout, vk::ImageLayout endLayout) {
allDescriptions.emplace_back(
vk::AttachmentDescription()
.setInitialLayout(startLayout)
.setFinalLayout(endLayout)
.setFormat(texture->GetFormat())
.setLoadOp(clear ? vk::AttachmentLoadOp::eClear : vk::AttachmentLoadOp::eLoad)
);
allReferences.emplace_back(vk::AttachmentReference((uint32_t)allReferences.size(), useLayout));
return *this;
}
RenderPassBuilder& RenderPassBuilder::WithDepthAttachment(VulkanTexture* texture, bool clear, vk::ImageLayout startLayout, vk::ImageLayout useLayout, vk::ImageLayout endLayout) {
allDescriptions.emplace_back(
vk::AttachmentDescription()
.setInitialLayout(startLayout)
.setFinalLayout(endLayout)
.setFormat(texture->GetFormat())
.setLoadOp(clear ? vk::AttachmentLoadOp::eClear : vk::AttachmentLoadOp::eLoad)
);
depthReference = vk::AttachmentReference((uint32_t)allReferences.size(), useLayout);
subPass.setPDepthStencilAttachment(&depthReference);
return *this;
}
RenderPassBuilder& RenderPassBuilder::WithDepthStencilAttachment(VulkanTexture* texture, bool clear, vk::ImageLayout startLayout, vk::ImageLayout useLayout, vk::ImageLayout endLayout) {
return WithDepthAttachment(texture, clear, startLayout, useLayout, endLayout); //we just get different default parameters!
}
vk::UniqueRenderPass RenderPassBuilder::Build(const std::string& debugName) {
subPass.setColorAttachmentCount((uint32_t)allReferences.size())
.setPColorAttachments(allReferences.data())
.setPipelineBindPoint(vk::PipelineBindPoint::eGraphics);
vk::RenderPassCreateInfo renderPassInfo = vk::RenderPassCreateInfo()
.setAttachmentCount((uint32_t)allDescriptions.size())
.setPAttachments(allDescriptions.data())
.setSubpassCount(1)
.setPSubpasses(&subPass);
vk::UniqueRenderPass pass = sourceDevice.createRenderPassUnique(renderPassInfo);
if (!debugName.empty()) {
SetDebugName(sourceDevice, vk::ObjectType::eRenderPass, GetVulkanHandle(*pass), debugName);
}
return std::move(pass);
}