-
Notifications
You must be signed in to change notification settings - Fork 0
/
ship.py
51 lines (38 loc) · 1.77 KB
/
ship.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
import pygame
class Ship:
"""A class to manage the ship"""
def __init__(self, ai_game):
"""Initialize the ship and set its starting position. """
self.screen = ai_game.screen
self.screen_rect = ai_game.screen.get_rect()
self.settings = ai_game.settings
# Load the ship image and get its rect.
self.image = pygame.Surface.convert_alpha(pygame.image.load("images/ship.png"))
self.rect = self.image.get_rect()
# Start each new ship at the bottom center of the screen.
self.rect.midbottom = self.screen_rect.midbottom
# Store a float for the ship's exact horizontal and vertical position
self.x = float(self.rect.x)
self.y = float(self.rect.y)
# Movement flag; start with a ship that's not moving.
self.moving_right = False
self.moving_left = False
self.moving_down = False
self.moving_up = False
def update(self):
"""Update the ship's position based on the movement flag. """
# Update the ship's x value
if self.moving_right and self.rect.right < self.screen_rect.right-20:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > self.screen_rect.left+20:
self.x -= self.settings.ship_speed
if self.moving_up and self.rect.top > self.screen_rect.top+20:
self.y -= self.settings.ship_speed
if self.moving_down and self.rect.bottom < self.screen_rect.bottom-20:
self.y += self.settings.ship_speed
# Update rect object from self.x.
self.rect.x = self.x
self.rect.y = self.y
def blitme(self):
"""Draw the ship at its current location."""
self.screen.blit(self.image, self.rect)