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BTreeIndex.swift
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BTreeIndex.swift
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//
// BTreeIndex.swift
// BTree
//
// Created by Károly Lőrentey on 2016-02-11.
// Copyright © 2015–2017 Károly Lőrentey.
//
/// An index into a collection that uses a B-tree for storage.
///
/// BTree indices belong to a specific tree instance. Trying to use them with any other tree
/// instance (including one holding the exact same elements, or one derived from a mutated version of the
/// original instance) will cause a runtime error.
///
/// This index satisfies `Collection`'s requirement for O(1) access, but
/// it is only suitable for read-only processing -- most tree mutations will
/// invalidate all existing indexes.
///
/// - SeeAlso: `BTreeCursor` for an efficient way to modify a batch of values in a B-tree.
public struct BTreeIndex<Key: Comparable, Value> {
typealias Node = BTreeNode<Key, Value>
typealias State = BTreeWeakPath<Key, Value>
internal private(set) var state: State
internal init(_ state: State) {
self.state = state
}
/// Advance to the next index.
///
/// - Requires: self is valid and not the end index.
/// - Complexity: Amortized O(1).
mutating func increment() {
state.moveForward()
}
/// Advance to the previous index.
///
/// - Requires: self is valid and not the start index.
/// - Complexity: Amortized O(1).
mutating func decrement() {
state.moveBackward()
}
/// Advance this index by `distance` elements.
///
/// - Complexity: O(log(*n*)) where *n* is the number of elements in the tree.
mutating func advance(by distance: Int) {
state.move(toOffset: state.offset + distance)
}
@discardableResult
mutating func advance(by distance: Int, limitedBy limit: BTreeIndex) -> Bool {
let originalDistance = limit.state.offset - state.offset
if (distance >= 0 && originalDistance >= 0 && distance > originalDistance)
|| (distance <= 0 && originalDistance <= 0 && distance < originalDistance) {
self = limit
return false
}
state.move(toOffset: state.offset + distance)
return true
}
}
extension BTreeIndex: Comparable {
/// Return true iff `a` is equal to `b`.
public static func ==(a: BTreeIndex, b: BTreeIndex) -> Bool {
precondition(a.state.root === b.state.root, "Indices to different trees cannot be compared")
return a.state.offset == b.state.offset
}
/// Return true iff `a` is less than `b`.
public static func <(a: BTreeIndex, b: BTreeIndex) -> Bool {
precondition(a.state.root === b.state.root, "Indices to different trees cannot be compared")
return a.state.offset < b.state.offset
}
}
/// A mutable path in a B-tree, holding weak references to nodes on the path.
/// This path variant does not support modifying the tree itself; it is suitable for use in indices.
///
/// After a path of this kind has been created, the original tree might mutated in a way that invalidates
/// the path, setting some of its weak references to nil, or breaking the consistency of its trail of slot indices.
/// The path checks for this during navigation, and traps if it finds itself invalidated.
///
internal struct BTreeWeakPath<Key: Comparable, Value>: BTreePath {
typealias Node = BTreeNode<Key, Value>
var _root: Weak<Node>
var offset: Int
var _path: [Weak<Node>]
var _slots: [Int]
var _node: Weak<Node>
var slot: Int?
init(root: Node) {
self._root = Weak(root)
self.offset = root.count
self._path = []
self._slots = []
self._node = Weak(root)
self.slot = nil
}
var root: Node {
guard let root = _root.value else { invalid() }
return root
}
var count: Int { return root.count }
var length: Int { return _path.count + 1}
var node: Node {
guard let node = _node.value else { invalid() }
return node
}
internal func expectRoot(_ root: Node) {
expectValid(_root.value === root)
}
internal func expectValid(_ expression: @autoclosure () -> Bool, file: StaticString = #file, line: UInt = #line) {
precondition(expression(), "Invalid BTreeIndex", file: file, line: line)
}
internal func invalid(_ file: StaticString = #file, line: UInt = #line) -> Never {
preconditionFailure("Invalid BTreeIndex", file: file, line: line)
}
mutating func popFromSlots() {
assert(self.slot != nil)
let node = self.node
offset += node.count - node.offset(ofSlot: slot!)
slot = nil
}
mutating func popFromPath() {
assert(_path.count > 0 && slot == nil)
let child = node
_node = _path.removeLast()
expectValid(node.children[_slots.last!] === child)
slot = _slots.removeLast()
}
mutating func pushToPath() {
assert(self.slot != nil)
let child = node.children[slot!]
_path.append(_node)
_node = Weak(child)
_slots.append(slot!)
slot = nil
}
mutating func pushToSlots(_ slot: Int, offsetOfSlot: Int) {
assert(self.slot == nil)
offset -= node.count - offsetOfSlot
self.slot = slot
}
func forEach(ascending: Bool, body: (Node, Int) -> Void) {
if ascending {
var child: Node? = node
body(child!, slot!)
for i in (0 ..< _path.count).reversed() {
guard let node = _path[i].value else { invalid() }
let slot = _slots[i]
expectValid(node.children[slot] === child)
child = node
body(node, slot)
}
}
else {
for i in 0 ..< _path.count {
guard let node = _path[i].value else { invalid() }
let slot = _slots[i]
expectValid(node.children[slot] === (i < _path.count - 1 ? _path[i + 1].value : _node.value))
body(node, slot)
}
body(node, slot!)
}
}
func forEachSlot(ascending: Bool, body: (Int) -> Void) {
if ascending {
body(slot!)
_slots.reversed().forEach(body)
}
else {
_slots.forEach(body)
body(slot!)
}
}
}