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GameController.sv.bak
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//-------------------------------------------------------------------------
// Mem2IO.vhd --
// Stephen Kempf --
// --
// Revised 03-15-2006 --
// 03-22-2007 --
// 07-26-2013 --
// 03-04-2014 --
// --
// For use with ECE 385 Experiment 6 --
// UIUC ECE Department --
//-------------------------------------------------------------------------
module GameController ( input logic Clk, Reset,
input logic[7:0] keycode,
input logic playerDead,
output logic[1:0] gameStateCurr;
);
enum logic[1:0] {Start, Play, GameOver} gameStateCurr, gameStateNext;
always_ff(posedge ClK)
begin
if(Reset)
gameStateCurr <= Start;
else
gameStateCurr <= gameStateNext;
end
// Next State Logic
always_comb
begin
gameStateNext = gameStateCurr;
unique case(gameStateCurr)
Start:
begin
if(keycode)
gameStateNext = Play;
end
Play:
begin
if(playerDead)
gameStateNext = GameOver;
end
GameOver:
begin
if(keycode)
gameStateNext = Play;
end
endcase
end
//Output Logic
/*
always_comb
begin
unique case(gameStateCurr)
Start: gameState = 2'b00; // Starting state
Play: gameState = 2'b01; // Play state
GameOver: gameState = 2'b10; // GameOverState state
endcase
end
*/
endmodule