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game.js
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$("h2").hide()
$(".la").show()
var buttonColours = ["red", "blue", "green", "yellow"]
var gamePattern = []
var userClickedPattern = []
var started = false
var level = 0
$(document).keypress(function() {//1 by pressing a key it start by giving a random color
if (!started) {//the color generates by using the Math.random function
$(".la").hide()
$("#level-title").text("Level " + level)
nextSequence()
started = true
}
})
$(".btn").click(function() {
var userChosenColour = $(this).attr("id")
userClickedPattern.push(userChosenColour)
playSound(userChosenColour)
animatePress(userChosenColour)
checkAnswer(userClickedPattern.length-1)
})
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
if (userClickedPattern.length === gamePattern.length){
setTimeout(function () {
nextSequence()
}, 1000)
}
} else {
playSound("wrong")
$("body").addClass("game-over")
$("#level-title").text("Game Over, Restart to play again")
$("h2").show()
setTimeout(function () {
$("body").removeClass("game-over")
}, 200)
}
}
function nextSequence() {
userClickedPattern = []
level++
$("#level-title").text("Level " + level)
var randomNumber = Math.floor(Math.random() * 4)
var randomChosenColour = buttonColours[randomNumber]
gamePattern.push(randomChosenColour)
$("#" + randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100)
playSound(randomChosenColour)
}
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed")
setTimeout(function () {
$("#" + currentColor).removeClass("pressed")
}, 100)
}
function playSound(name) {
var name = new Audio(name + ".mp3")
name.play()
}
function startOver() {
level = 0
gamePattern = []
started = false
}