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README.TXT
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README.TXT
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AAF SDK version 1.1.5 Release
http://aaf.sourceforge.net/
Getting Started
----------------
(a) Using Microsoft Visual C++ (Win32)
- Open AAFWinSDK/vs<version>/AAFWinSDK.sln
(where Visual C++ version can be 9 or 10)
- Build the "Everything" project, or build the solution.
(Select Debug or Release configuration and Win32 or x86_64 platform first.)
- VS9 client application builds should point their library & include paths to:
AAFWinSDK/vs9/include/
AAFWinSDK/vs9/lib/
and running client applications require AAFCOAPI.dll so PATH must include:
AAFWinSDK/vs<version>/bin/
Clean the solution before changing the platfrom between Win32 and x86_64.
- VS10 client application builds should point their library & include paths to:
include: AAFWinSDK/vs10/include/
library: AAFWinSDK/vs10/{Win32,x86_64}/{Debug,Release}/RefImpl
and running client applications require AAFCOAPI.dll so PATH must include:
AAFWinSDK/vs10/{Win32,x86_64}/{Debug,Release}/RefImpl
(b) Using GNU make
- To build the library, tests and all the examples and utilities run
make everything
- To run the module tests
make check
- For MacOS X, you can optionally build universal binaries using
make AAFPLATFORM=UniversalDarwin <target>
- For MacOS X 10.6.8 and above you can build 32 or 64 bit binaries using
make AAFPLATFORM=i386Darwin <target>
or
make AAFPLATFORM=x86_64Darwin <target>
Note that that AAFPLATFORM default value is different
depending on the version of OSX. Run build/aafplatform.sh
to determine the default platform value.
- To build a release version (instead of the default debug version)
make AAFTARGET=Release <target>
- To build a static library and statically linked examples and utilities
make AAFTARGET=Debug-static <target>
- To build the SDK to use the libgsf Structured Storage library
make LIBGSF_PATH=/usr/local <target>
(the prefix of your libgsf and glib libraries & includes may differ)
- The "install" target is the minimum needed to build and install the
library and header files for client development. Client application
builds should point their compiler library and include paths to the
following (each platform has its own AAF*SDK/ directory):
AAFi686LinuxSDK/g++/include/ # all builds
AAFi686LinuxSDK/g++/lib/debug/ # Debug build
AAFi686LinuxSDK/g++/lib/ # Release build
To run client applications, libcom-api.so is required so add the
bin directory to your LD_LIBRARY_PATH:
AAFi686LinuxSDK/g++/bin/debug/ # Debug build
AAFi686LinuxSDK/g++/bin/ # Release build
Examples
---------
To run an example the SDK dynamic library (AAFCOAPI.dll for WIN32,
libcom-api.so for other platforms) must be in your platform's
dynamic library search path.
(a) Under Win32 your PATH must contain AAFWinSDK\bin
- Create sample AAF files by running ComModAAF.exe
vs9: vs9/AAFWinSDK/Debug/Test/ComModAAF.exe
vs10: vs10/AAFWinSDK/{Win32,x86_64}/Debug/Test/ComModAAF.exe
- Use the InfoDumper executable to inspect an AAF file
vs9: vs9/AAFWinSDK/Debug/Examples/Com/InfoDumper.exe EssenceAccessCDCI_DV.aaf
vs10: vs10/AAFWinSDK/{Win32,x86_64}/Debug/Examples/Com/InfoDumper.exe EssenceAccessCDCI_DV.aaf
(b) Using GNU make
- On a unix platform run "make check" to have sample .aaf files created under
test/com/ComModTestAAF
- run InfoDumper to inspect an AAF file
env LD_LIBRARY_PATH=AAFi686LinuxSDK/g++/bin/debug AAFi686LinuxSDK/g++/bin/debug/InfoDumper test/com/ComModTestAAF/EssenceAccessCDCI_DV.aaf
(the platform specific paths <AAF*SDK> will vary by platform)
Documentation
--------------------
API documentation and the AAF SDK FAQ are available from the AAF SDK home page
http://aaf.sourceforge.net/
The API documentation can also be built from the SDK source:
cd ref-impl/doc/com-api
make doc
See ref-impl/doc/com-api/README.txt for full details.
Further information
--------------------
If you a have query please use the AAF SDK Forums
http://sourceforge.net/forum/?group_id=24405