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Every single game ever officially sold has been tested with bsnes (with firmware roms), and zero bugs are currently known. But there were some "hardware issues". These looked like bugs but were confirmed to occur on a real SNES.
We should keep track with real hardware issues.
Entries: 97
Last update: 24.01.2022
Game
Description
Source
7th Saga
Bad graphic tiles at the bottom (right corner) when walking south
ZSNES forum
Aqutallion (J)
No visable battle damage, same on hardware.
ZSNES forum
Ace o Nerae!
Buggy game track: "Change Court", Bass guitar pops excessively
Blargg
Actraiser
Buggy game track: "North Wall", Click in echo at beginning
Blargg
Aero the Acro-Bat 2
Buggy game track: "Fort Redstar: Act 2, Title", Main instrument is slightly scratchy
Blargg
A Ressha de Ikou 3 Super Version
Buggy game track: "Bankrupcy", Glitch sound at beginning
Blargg
Albert Odyssey 2
Buggy game track: "Sorceress of Glacier", Bass sample has slight click (especially on left channel)
Blargg
Arcana (Cardmaster)
Buggy game track: "Journey, others", Clicks at beginning
Donkey Kong Country 3 - Dixie Kong's Double Trouble
At the very beginning when kiddie and dixie are spinning the xylophone. Look at Kiddie's eye on the left, every few frames, part of it flashes an aqua color.
ZSNES forum
Doraemon 3 - Nobita to Toki no Hougyoku (J)
"leftmost vertical line appears black/transparent" issue: Intro
ZSNES forum
Earthworm Jim
Buggy game track: "What the Heck?", After a minute or so some bass notes seem to cut off early
Blargg
Exertainment Mountain Bike Rally
Blue dots on left hand side when selecting a track
Holy Umbrella - Dondera no Mubou!! (Holy Umbrella: Dondera´s Wild!!)
In short time, the village's people are all petrified by a villain. When you try talking to them, it tells you they're petrified. But then the bug occurs. The petrified npcs will start walking in place while still petrified. Their sprites will also often change to a random different npc sprite.
Soft-lock due to the SPC700 not initializing the DSP registers on startup (specifically, PITCH and ENVX)
byuu.net
Mega Man X3
Every time the enemy shoots the second spike thing, a black horizontal line appers which covers Mega Man partially. This glitch is always reproduciable. I also tested this with another enemy of the same type, and it worked too. It's easiest to see in Crush Crawfish's stage (the picture). I confirmed yesterday that this bug occurs on hardware. I used the European cart, but that doesn't probably matter. Screenshot: https://user-images.githubusercontent.com/53529402/131505438-4e806090-6ef9-42bf-8f2d-f2d8e809c524.jpg
ZSNES forum
Metal Marines
Buggy game track: "Engine Sound", Engine sound that changes pitch then ends
Blargg
Mickey Mania (Europe)
In the loading screen (Mickey keeps looking at the watch) there is a graphical bug in the left corner of the screen (it looks like a duplicate of his ear
ZSNES forum
Nakajima Satoru Kanshuu - Super F-1 Hero (Japan)
Has a flickering line during gameplay (pixel-based renderer) which actually happens on the real system.
ZSNES forum
Nichibutsu Arcade Classics (Japan)
Attract mode in Frisky Tom causes a hang due to reading uninitialized memory.
Character's tiles (a sprite just below the Return of the Jedi logo, which is the only other set of sprites used) get corrupted after seventh attract mode demo
Listed are music tracks that have been tested on hardware and verified to sound wrong or odd, either due to a bad rip or because they just sound that way. Refer to this if you're developing an emulator and find a music track that sounds wrong, before you look for a problem in your emulator. SPC tracks have been verified by loading them into the SPC-700 unit on a SNES using a custom development cartridge.
The text was updated successfully, but these errors were encountered:
Every single game ever officially sold has been tested with bsnes (with firmware roms), and zero bugs are currently known. But there were some "hardware issues". These looked like bugs but were confirmed to occur on a real SNES.
We should keep track with real hardware issues.
Entries: 97
Last update: 24.01.2022
Sources:
Github (old bsnes github site): https://archive.is/jd5qL
ZSNES forum (bsnes_thread.zip): https://gitlab.com/higan/bsnes-history-kit/-/tree/master/sources/tukuyomi/misc
Blargg's site: https://www.slack.net/~ant/info/buggy-music.html
More infos about Blargg's issues:
The text was updated successfully, but these errors were encountered: