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When calling init-player in the REPL, it responds with:
System.NullReferenceException: Object reference not set to an instance of an object
clojure.lang.Reflector.SetInstanceFieldOrProperty (object, System.String, object)
* user/init-player
* user/eval
clojure.lang.Compiler.eval (object)
* clojure/core/eval
* clojure.lang.Var
* Arcadia.NRepl+EvalFn coop/Assets/Arcadia/Editor/NRepl.cs (203:6)
The Unity Editor Console logs the still available MeshCollider:
Windows 10, Unity 2019.3.5f1, Arcadia 268bed0
Given the following code:
When calling init-player in the REPL, it responds with:
The Unity Editor Console logs the still available MeshCollider:
then complains about me adding a BoxCollider2D to a GO with a MeshCollider:
same with the RigidBody2D:
and finally: because the RigidBody2D couldn't be added I'm trying to sets! a nil:
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