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Sorry for not replying. I'll try to provide a better example, the issue is that sometimes it seems to work. There's something weird going on. I'll get back to you.
When running
where
mat
is aUnityEngine.Material
, I getIf I put
565
(the value ofsaturation-id
) directly into the call of.SetFloat
I don't get the error.The text was updated successfully, but these errors were encountered: