From fd1f714dfe3601c951592c8368df1166cd958f0f Mon Sep 17 00:00:00 2001 From: Jeff Hitchcock Date: Sun, 22 Jan 2023 16:43:44 -0800 Subject: [PATCH] [#1401] Add ItemChoiceAdvancement to SRD items --- packs/classes.db | 22 +- packs/classfeatures.db | 20 +- packs/src/classes/barbarian.json | 14 +- packs/src/classes/bard.json | 36 ++- packs/src/classes/druid.json | 6 +- packs/src/classes/fighter.json | 47 +++- packs/src/classes/monk.json | 14 +- packs/src/classes/paladin.json | 45 +++- packs/src/classes/ranger.json | 37 ++- packs/src/classes/rogue.json | 14 +- packs/src/classes/sorcerer.json | 43 ++- packs/src/classes/warlock.json | 253 ++++++++++++++---- packs/src/classes/wizard.json | 37 ++- .../src/classfeatures/defensive-tactics.json | 6 +- packs/src/classfeatures/hunters-prey.json | 6 +- packs/src/classfeatures/multiattack.json | 6 +- .../mystic-arcanum-7th-level-spell.json | 88 ------ .../mystic-arcanum-8th-level-spell.json | 88 ------ .../mystic-arcanum-9th-level-spell.json | 88 ------ ...h-level-spell.json => mystic-arcanum.json} | 22 +- packs/src/classfeatures/pact-boon.json | 6 +- .../signature-spells-second-spell.json | 88 ------ ...first-spell.json => signature-spells.json} | 18 +- .../superior-hunters-defense.json | 6 +- .../src/classfeatures/wholeness-of-body.json | 8 +- packs/src/subclasses/champion.json | 39 ++- packs/src/subclasses/college-of-lore.json | 32 ++- packs/src/subclasses/hunter.json | 131 ++++++++- packs/subclasses.db | 6 +- 29 files changed, 709 insertions(+), 517 deletions(-) delete mode 100644 packs/src/classfeatures/mystic-arcanum-7th-level-spell.json delete mode 100644 packs/src/classfeatures/mystic-arcanum-8th-level-spell.json delete mode 100644 packs/src/classfeatures/mystic-arcanum-9th-level-spell.json rename packs/src/classfeatures/{mystic-arcanum-6th-level-spell.json => mystic-arcanum.json} (83%) delete mode 100644 packs/src/classfeatures/signature-spells-second-spell.json rename packs/src/classfeatures/{signature-spells-first-spell.json => signature-spells.json} (82%) diff --git a/packs/classes.db b/packs/classes.db index f351dcd5c4..c799b9429c 100644 --- a/packs/classes.db +++ b/packs/classes.db @@ -1,12 +1,12 @@ -{"_id":"6T08zzKtmmpVwlXU","name":"Sorcerer","type":"class","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","system":{"description":{"value":"

As a sorcerer, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d6 per sorcerer level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Sorcerer Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusSorcery PointsFeatures
1st+2̶@Compendium[dnd5e.classfeatures.oygRF3ZjTv2T7z0Y]{Spellcasting}, @Compendium[dnd5e.classfeatures.cmRCL9T9UgRYOj1c]{Sorcerous Origins}
2nd+22@Compendium[dnd5e.classfeatures.LBKChJY5n02Afhnq]{Font of Magic}
3rd+232nd Level Spell Slot, @Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic}
4th+24@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+353rd Level Spell Slot
6th+36Sorcerous Origin feature
7th+374th Level Spell Slot
8th+38@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+495th Level Spell Slot
10th+410@Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}
11th+4116th Level Spell Slot
12th+412@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+5137th Level Spell Slot
14th+514Sorcerous Origin feature
15th+5158th Level Spell Slot
16th+516@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+6179th Level Spell Slot, @Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}
18th+618Sorcerous Origin feature
19th+619@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+620@Compendium[dnd5e.classfeatures.F2lEKSmOY0NUruzY]{Sorcerous Restoration}
\n

Sorcerous Origins

\n

Different sorcerers claim different origins for their innate magic, such as a draconic bloodline.

\n

@Compendium[dnd5e.subclasses.2nadB2MBSHTQ0kcl]{Draconic Bloodline}

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"sorcerer","levels":1,"hitDice":"d6","hitDiceUsed":0,"advancement":[{"_id":"czx84ra36ggluafq","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"uuxthec7dohzb4wn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.oygRF3ZjTv2T7z0Y","Compendium.dnd5e.classfeatures.cmRCL9T9UgRYOj1c"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"3b4ndm3g0nnkz2ee","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.LBKChJY5n02Afhnq"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"6k20l13tqpujnkzb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.9Uh7uTDNZ04oTJsL"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"j27rhkofi5707zq7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.F2lEKSmOY0NUruzY"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"uBQrvmekBPhuWdhn","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":4},"4":{"value":5},"10":{"value":6}}},"value":{},"title":"Cantrips Known"},{"_id":"kqDpgYVXmbFj8k1E","type":"ScaleValue","configuration":{"identifier":"spells-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"2":{"value":3},"3":{"value":4},"4":{"value":5},"5":{"value":6},"6":{"value":7},"7":{"value":8},"8":{"value":9},"9":{"value":10},"10":{"value":11},"11":{"value":12},"13":{"value":13},"15":{"value":14},"17":{"value":15}}},"value":{},"title":"Spells Known"}],"saves":["con","cha"],"skills":{"number":2,"choices":["arc","dec","ins","itm","per","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234275,"modifiedTime":1671220972737,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"6VoZrWxhOEKGYhnq","name":"Monk","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","system":{"description":{"value":"

As a monk, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per monk level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan's tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Monk Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusMartial ArtsKi PointsUnarmored MovementFeatures
1st+21d4@Compendium[dnd5e.classfeatures.UAvV7N7T4zJhxdfI]{Unarmored Defense}, @Compendium[dnd5e.classfeatures.l50hjTxO2r0iecKw]{Martial Arts}
2nd+21d42+10 ft.@Compendium[dnd5e.classfeatures.10b6z2W1txNkrGP7]{Ki}, @Compendium[dnd5e.classfeatures.7vSrGc0MP5Vzm9Ac]{Unarmored Movement}
3rd+21d43+10 ft.@Compendium[dnd5e.classfeatures.rtpQdX77dYWbDIOH]{Monastic Tradition}, @Compendium[dnd5e.classfeatures.mzweVbnsJPQiVkAe]{Deflect Missiles}
4th+21d44+10 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[dnd5e.classfeatures.KQz9bqxVkXjDl8gK]{Slow Fall}
5th+31d65+10 ft.@Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[dnd5e.classfeatures.pvRc6GAu1ok6zihC]{Stunning Strike}
6th+31d66+15 ft.\n

@Compendium[dnd5e.classfeatures.7flZKruSSu6dHg6D]{Ki-Empowered Strikes},

\n

Monastic Tradition feature

\n
7th+31d67+15 ft.@Compendium[dnd5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}, @Compendium[dnd5e.classfeatures.ZmC31XKS4YNENnoc]{Stillness of Mind}
8th+31d68+15 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+41d69+15 ft.Unarmored Movement improvement
10th+41d610+20 ft.@Compendium[dnd5e.classfeatures.bqWA7t9pDELbNRkp]{Purity of Body}
11th+41d811+20 ft.Monastic Tradition feature
12th+41d812+20 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+51d813+20 ft.@Compendium[dnd5e.classfeatures.XjuGBeB8Y0C3A5D4]{Tongue of the Sun and Moon}
14th+51d814+25 ft.@Compendium[dnd5e.classfeatures.7D2EkLdISwShEDlN]{Diamond Soul}
15th+51d815+25 ft.@Compendium[dnd5e.classfeatures.gDH8PMrKvLHaNmEI]{Timeless Body}
16th+51d816+25 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+61d1017+25 ft.Monastic Tradition feature
18th+61d1018+30 ft.@Compendium[dnd5e.classfeatures.3jwFt3hSqDswBlOH]{Empty Body}
19th+61d1019+30 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+61d1020+30 ft.@Compendium[dnd5e.classfeatures.mQNPg89YIs7g5tG4]{Perfect Self}
\n

Monastic Traditions

\n

Three traditions of monastic pursuit are common in the monasteries scattered across the multiverse. Most monasteries practice one tradition exclusively, but a few honor the three traditions and instruct each monk according to his or her aptitude and interest. All three traditions rely on the same basic techniques, diverging as the student grows more adept. Thus, a monk need choose a tradition only upon reaching 3rd level.

\n

@Compendium[dnd5e.subclasses.IvlpKMXX3PmW1NY2]{Way of the Open Hand}

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"monk","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"lyabhwu4tbop4wh7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.UAvV7N7T4zJhxdfI","Compendium.dnd5e.classfeatures.l50hjTxO2r0iecKw","Compendium.dnd5e.classfeatures.eGxoNmSMWKNzChCO"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"0jhxxq8sokrn2uoy","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.10b6z2W1txNkrGP7","Compendium.dnd5e.classfeatures.5MwNlVZK7m6VolOH","Compendium.dnd5e.classfeatures.TDglPcxIVEzvVSgK","Compendium.dnd5e.classfeatures.yrSFIGTaQOH2PFRI","Compendium.dnd5e.classfeatures.zCeqyQ8uIPNdYJSW"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"lgtwzb9nxqdj4uud","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.rtpQdX77dYWbDIOH","Compendium.dnd5e.classfeatures.mzweVbnsJPQiVkAe"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"fgex8ruk2bbusv6y","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.KQz9bqxVkXjDl8gK"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":4,"title":"Features"},{"_id":"99fb6zom437e552i","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo","Compendium.dnd5e.classfeatures.pvRc6GAu1ok6zihC"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Features"},{"_id":"qohloyrkiyvd1od4","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.7flZKruSSu6dHg6D"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Features"},{"_id":"kjmk4d5ipbhn7exj","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.a4P4DNMmH8CqSNkC","Compendium.dnd5e.classfeatures.ZmC31XKS4YNENnoc"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":7,"title":"Features"},{"_id":"2hpxkrrfgbdk7vpe","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.bqWA7t9pDELbNRkp"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Features"},{"_id":"o31qfhyatmdgndfz","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XjuGBeB8Y0C3A5D4"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":13,"title":"Features"},{"_id":"j1j6j76lll66biji","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.7D2EkLdISwShEDlN"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Features"},{"_id":"9r7q5vetyek8sm9y","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.gDH8PMrKvLHaNmEI"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":15,"title":"Features"},{"_id":"ceq3wlkr6txik3az","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3jwFt3hSqDswBlOH"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":18,"title":"Features"},{"_id":"yewie41jrdc452qp","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.mQNPg89YIs7g5tG4"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"81ogni84p49yv859","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"zmu0w24zpmg5hahq","type":"ScaleValue","configuration":{"identifier":"die","type":"dice","scale":{"1":{"faces":4,"number":null},"5":{"faces":6,"number":null},"11":{"faces":8,"number":null},"17":{"faces":10,"number":null}},"distance":{"units":""}},"value":{},"title":"Martial Arts Die"},{"_id":"ng597k2bjuwpfys8","type":"ScaleValue","configuration":{"identifier":"unarmored-movement","type":"distance","distance":{"units":"ft"},"scale":{"2":{"value":10},"6":{"value":15},"10":{"value":20},"14":{"value":25},"18":{"value":30}}},"value":{},"title":"Unarmored Movement"}],"saves":["str","dex"],"skills":{"number":2,"choices":["acr","ath","his","ins","rel","ste"],"value":[]},"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234277,"modifiedTime":1671220972754,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"7WJp9vhi6F6SlAFa","name":"Warlock","type":"class","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","system":{"description":{"value":"

As a warlock, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Warlock Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeaturesInvocations Known
1st+2@Compendium[dnd5e.classfeatures.jTXHaK0vvT5DV3uO]{Otherworldly Patron}, @Compendium[dnd5e.classfeatures.x6IJZwr6f0SGral7]{Pact Magic}̶
2nd+2@Compendium[dnd5e.classfeatures.8MlxM2nEfE3Q0EVk]{Eldritch Invocations}2
3rd+2@Compendium[dnd5e.classfeatures.QwgfIpCN8VWfoUtX]{Pact Boon}2
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}2
5th+33rd Level Spells, +1 Invocation3
6th+3Otherworldly Patron feature3
7th+34th Level Spells, +1 Invocation4
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}4
9th+45th Level Spells, +1 Invocation5
10th+4Otherworldly Patron feature5
11th+4@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (6th-Level Spell)}5
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, +1 Invocation6
13th+5@Compendium[dnd5e.classfeatures.HBn6FXLz7Eiudz0V]{Mystic Arcanum (7th-Level Spell)}6
14th+5Otherworldly Patron feature6
15th+5@Compendium[dnd5e.classfeatures.knDZR4l4QfLTKinm]{Mystic Arcanum (8th-Level Spell)}, +1 Invocation7
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}7
17th+6@Compendium[dnd5e.classfeatures.vMxJQEKeK6WwZFaF]{Mystic Arcanum (9th-Level Spell)}7
18th+6+1 Invocation8
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}8
20th+6@Compendium[dnd5e.classfeatures.0C04rwyvoknvFYiy]{Eldritch Master}8
\n
\n

Your Pact Boon

\n

Each Pact Boon option produces a special creature or an object that reflects your patron's nature.

\n

Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.

\n

Pact of the Blade. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.

\n

Pact of the Tome. Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.

\n
\n

Otherworldly Patrons

\n

The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.

\n

Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.

\n

@Compendium[dnd5e.subclasses.WPFVBg589uI8iOMH]{The Fiend}

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"warlock","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"s35gtvg38bkm24iq","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"6wykf1qry5o7swn1","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.jTXHaK0vvT5DV3uO","Compendium.dnd5e.classfeatures.x6IJZwr6f0SGral7"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"rhw4wpt4eqn0mg7e","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.8MlxM2nEfE3Q0EVk"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"uh49ihpbnqvy8jdu","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.QwgfIpCN8VWfoUtX"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"j2llrpqzdjszdqcr","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.zB77V8BcCJvWVxck"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":11,"title":"Features"},{"_id":"4rqq43u7wtq9vn1k","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.HBn6FXLz7Eiudz0V"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":13,"title":"Features"},{"_id":"05ek6hg9mar50thz","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.knDZR4l4QfLTKinm"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":15,"title":"Features"},{"_id":"85feykdd4eyor8d1","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.vMxJQEKeK6WwZFaF"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":17,"title":"Features"},{"_id":"fd0c4m55mgtb5t8u","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.0C04rwyvoknvFYiy"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"fMO3Z9wZmb6EZPN1","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"4":{"value":3},"10":{"value":4}}},"value":{},"title":"Cantrips Known"},{"_id":"7owUaZki6MyoFEuL","type":"ScaleValue","configuration":{"identifier":"spells-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"2":{"value":3},"3":{"value":4},"4":{"value":5},"5":{"value":6},"6":{"value":7},"7":{"value":8},"8":{"value":9},"9":{"value":10},"11":{"value":11},"13":{"value":12},"15":{"value":13},"17":{"value":14},"19":{"value":15}}},"value":{},"title":"Spells Known"}],"saves":["wis","cha"],"skills":{"number":2,"choices":["arc","dec","his","itm","inv","nat","rel"],"value":[]},"spellcasting":{"progression":"pact","ability":"cha"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234278,"modifiedTime":1671220972779,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"ABEBgWyRhVlDUIfq","name":"Fighter","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","system":{"description":{"value":"

As a fighter, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Fighter Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[dnd5e.classfeatures.nTjmWbyHweXuIqwc]{Second Wind}
2nd+2@Compendium[dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge}
3rd+2@Compendium[dnd5e.classfeatures.ax8M0X0q1GGWM26j]{Martial Archetype}
4th+2@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
7th+3Martial Archetype feature
8th+3@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
9th+4@Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable}
10th+4Martial Archetype feature
11th+4@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (2)}
12th+4@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
13th+5@Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (2 uses)}
14th+5@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
15th+5Martial Archetype feature
16th+5@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
17th+6@Compendium[dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge (2 uses)}, @Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (3 uses)}
18th+6Martial Archetype feature
19th+6@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (3)}
\n

Martial Archetypes

\n

Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach.

\n

@Compendium[dnd5e.subclasses.sprHbe7cRg9osTzf]{Champion}

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"fighter","levels":1,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"mlcvcu7p2jfwxwa3","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.fbExzwNwEAl2kW9c","Compendium.dnd5e.classfeatures.nTjmWbyHweXuIqwc"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"0u1lokzkujbw3yp0","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"6vyztxepntp4zeku","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ax8M0X0q1GGWM26j"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"q2xwt7zc4sl0dufv","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.q9g1MLXuLZyxjQMg"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Features"},{"_id":"gcaoecqaltbqlcw9","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.653ZHbNcmm7ZGXbw"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Features"},{"_id":"o6jij5xwl7jkaob6","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"sk4yn2giu0mx48u8","type":"ScaleValue","configuration":{"identifier":"indomitable","type":"number","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}},"distance":{"units":""}},"value":{},"title":"Indomitable Uses"},{"_id":"sh0ih4vmnv6qsjwp","type":"ScaleValue","configuration":{"identifier":"action-surge","type":"number","scale":{"2":{"value":1},"17":{"value":2}},"distance":{"units":""}},"value":{},"title":"Action Surge Uses"}],"saves":["str","con"],"skills":{"number":2,"choices":["acr","ani","ath","his","ins","itm","prc","sur"],"value":[]},"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234279,"modifiedTime":1671220972799,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"ILvRZGEx3aXqSVUt","name":"Bard","type":"class","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","system":{"description":{"value":"

As a bard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Bard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.u4NLajXETJhJU31v]{Spellcasting}, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d6)}
2nd+2@Compendium[dnd5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d6)}
3rd+2@Compendium[dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College} @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[dnd5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration}
6th+3@Compendium[dnd5e.classfeatures.SEJmsjkEhdAZ90ki]{Countercharm}, Bard College feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d8)}
10th+4@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell, Slot@Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d10)}
14th+5@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}, Bard College feature
15th+58th Level Spell Slot, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)}
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d12)}
18th+6@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.GBYN5rH4nh1ocRlY]{Superior Inspiration}
\n

Bard Colleges

\n

@Compendium[dnd5e.subclasses.MNvsEc4D2ccX7dQT]{College of Lore}

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"bard","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"9oz3k13fa953sdiq","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"rpmaepj0rdbnnrzd","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.u4NLajXETJhJU31v","Compendium.dnd5e.classfeatures.hpLNiGq7y67d2EHA"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"77jeukqxu384wt2s","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ezWijmCnlnQ9ZRX2","Compendium.dnd5e.classfeatures.he8RpPXwSl2lVSIk"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"gsusowuu88npa5l0","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ","Compendium.dnd5e.classfeatures.aQLg7BWdRnm4Hr9S"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"qg5x53gnsdjd4a0l","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3VDZGs5Ug3hIE322"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Features"},{"_id":"ldtolype17rp6e63","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.SEJmsjkEhdAZ90ki"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Features"},{"_id":"6ekuqdrpfvjx7zfl","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.aonJ2YjkqkYB9WYB"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Features"},{"_id":"idix0tts0uroxn4h","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.GBYN5rH4nh1ocRlY"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"vc31v6423jmiex1p","type":"ScaleValue","configuration":{"identifier":"inspiration","type":"dice","scale":{"1":{"faces":6,"number":null},"5":{"faces":8,"number":null},"10":{"faces":10,"number":null},"15":{"faces":12,"number":null}},"distance":{"units":""}},"value":{},"title":"Bardic Inspiration Die"},{"_id":"kf9gpqhy2mdx6hes","type":"ScaleValue","configuration":{"identifier":"song-of-rest","type":"dice","scale":{"2":{"faces":6,"number":null},"9":{"faces":8,"number":null},"13":{"faces":10,"number":null},"17":{"faces":12,"number":null}},"distance":{"units":""}},"value":{},"title":"Song of Rest Die"},{"_id":"XqVWKlXYIk9A39le","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"4":{"value":3},"10":{"value":4}}},"value":{},"title":"Cantrips Known"},{"_id":"sZl8eAmx0M2KXdRA","type":"ScaleValue","configuration":{"identifier":"spells-known","type":"number","distance":{"units":""},"scale":{"1":{"value":4},"2":{"value":5},"3":{"value":6},"4":{"value":7},"5":{"value":8},"6":{"value":9},"7":{"value":10},"8":{"value":11},"9":{"value":12},"10":{"value":14},"11":{"value":15},"13":{"value":16},"14":{"value":18},"15":{"value":19},"17":{"value":20},"18":{"value":22}}},"value":{},"title":"Spells Known"}],"saves":["dex","cha"],"skills":{"number":3,"choices":["acr","ani","arc","ath","dec","his","ins","itm","inv","med","nat","prc","per","prf","rel","slt","ste","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234279,"modifiedTime":1671220972809,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"VkRQ7glQvTWWiOCS","name":"Ranger","type":"class","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","system":{"description":{"value":"

As a ranger, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Ranger Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy}, @Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer}
2nd+2@Compendium[dnd5e.classfeatures.nJA3ISVmyj3uPRVM]{Fighting Style}, @Compendium[dnd5e.classfeatures.u6xV3Ki3TXRrD7zg]{Spellcasting}
3rd+2@Compendium[dnd5e.classfeatures.1dJHU48yNqn3lcfx]{Ranger Archetype}, @Compendium[dnd5e.classfeatures.kaHcUGiwi8AtfZIm]{Primeval Awareness}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+32nd Level Spell Slot, @Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvements}
7th+3Ranger Archetype feature
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[dnd5e.classfeatures.C5fzaOBc6HxyOWRn]{Land's Stride}
9th+43rd Level Spell Slot
10th+4@Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvement}, @Compendium[dnd5e.classfeatures.r0unvWK0lPsDthDx]{Hide in Plain Sight}
11th+4Ranger Archetype feature
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+54th Level Spell Slot
14th+5@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.DhU2dWCNnX78TstR]{Vanish}
15th+5Ranger Archetype feature
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+65th Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.QBVmY56RMQuh6C8h]{Feral Senses}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.3CaP1vFHVR8LgHjx]{Foe Slayer}
\n

Ranger Archetypes

\n

A classic expression of the ranger ideal is the Hunter.

\n

@Compendium[dnd5e.subclasses.uqd2q6WjVfcsaaGb]{Hunter}

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"ranger","levels":1,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"dme7gayrvi7dvi4d","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"4mocjr5953p6kxq6","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.4Vpj9vCOB37GtXk6","Compendium.dnd5e.classfeatures.8fbZt2Qh7ZttwIan"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"grh60hysbhygcqsn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.nJA3ISVmyj3uPRVM","Compendium.dnd5e.classfeatures.u6xV3Ki3TXRrD7zg"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"6jqpxc2xy7vr88qg","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.1dJHU48yNqn3lcfx","Compendium.dnd5e.classfeatures.kaHcUGiwi8AtfZIm"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"7262aq2micmp2ev4","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Features"},{"_id":"85k9uri6zs252jrk","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.C5fzaOBc6HxyOWRn"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":8,"title":"Features"},{"_id":"itws1fpeqhk8gatx","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.r0unvWK0lPsDthDx"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Features"},{"_id":"wr2ixz0z21sklajn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.DhU2dWCNnX78TstR"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Features"},{"_id":"gxvuyhdscr0u8kjj","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.QBVmY56RMQuh6C8h"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":18,"title":"Features"},{"_id":"e0210lyzfoffum4w","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3CaP1vFHVR8LgHjx"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"T9vcuUsvNznEQOju","type":"ScaleValue","configuration":{"identifier":"spells-known","type":"number","distance":{"units":""},"scale":{"2":{"value":2},"3":{"value":3},"5":{"value":4},"7":{"value":5},"9":{"value":6},"11":{"value":7},"13":{"value":8},"15":{"value":9},"17":{"value":10},"19":{"value":11}}},"value":{},"title":"Spells Known"}],"saves":["str","dex"],"skills":{"number":3,"choices":["ani","ath","ins","inv","nat","prc","ste","sur"],"value":[]},"spellcasting":{"progression":"half","ability":"wis"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234280,"modifiedTime":1671220972822,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"gZiUvbXWLs0pOp0c","name":"Paladin","type":"class","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","system":{"description":{"value":"

As a paladin, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per paladin level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st

\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Paladin Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.E8ozg8avUVOX9N7u]{Divine Sense}, @Compendium[dnd5e.classfeatures.OdrvL3afwLOPeuYZ]{Lay on Hands}
2nd+2@UUID[Compendium.dnd5e.classfeatures.Ho7dVxBlOYFlfBHk]{Fighting Style}, @Compendium[dnd5e.classfeatures.ihoQHsmVZlyDbPhX]{Spellcasting}, @Compendium[dnd5e.classfeatures.ySMPQ6zNSlvkrl2f]{Divine Smite}
3rd+2@Compendium[dnd5e.classfeatures.dY9yrqkyEDuF0CG2]{Divine Health}, @Compendium[dnd5e.classfeatures.olAqNsUTIef9x8xC]{Sacred Oath}, @UUID[Compendium.dnd5e.classfeatures.8M7uOPhbTxoxxJSo]{Channel Divinity}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+32nd Level Spell Slot, @Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.carGDhkIdoduTC0I]{Aura of Protection}
7th+3Sacred Oath feature
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+43rd Level Spell Slot
10th+4@Compendium[dnd5e.classfeatures.nahSkBO6LH4HkpaT]{Aura of Courage}
11th+4@Compendium[dnd5e.classfeatures.FAk41RPCTcvCk6KI]{Improved Divine Smite}
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+54th Level Spell Slot
14th+5@Compendium[dnd5e.classfeatures.U7BIPVPsptBmwsnV]{Cleansing Touch}
15th+5Sacred Oath feature
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+65th Level Spell Slot
18th+6Aura improvements
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6Sacred Oath feature
\n

Sacred Oaths

\n

Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd level, is the culmination of all the paladin's training. Some characters with this class don't consider themselves true paladins until they have reached 3rd level and made this oath. For others, the actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin's heart.

\n

@Compendium[dnd5e.subclasses.sZ86mbX8D5PfYuhl]{Oath of Devotion}

\n

Breaking Your Oath

\n

A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath.

\n

A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order. The paladin might spend an allnight vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of confession and forgiveness, the paladin starts fresh.

\n

If a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the GM's discretion, an impenitent paladin might be forced to abandon this class and adopt another.

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"paladin","levels":1,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"z2d0fxi8e24gradq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.E8ozg8avUVOX9N7u","Compendium.dnd5e.classfeatures.OdrvL3afwLOPeuYZ"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"xy3wlxtiwbplsms7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Ho7dVxBlOYFlfBHk","Compendium.dnd5e.classfeatures.ihoQHsmVZlyDbPhX","Compendium.dnd5e.classfeatures.ySMPQ6zNSlvkrl2f"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"v26vmuy5lpsu5g4c","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.dY9yrqkyEDuF0CG2","Compendium.dnd5e.classfeatures.olAqNsUTIef9x8xC","Compendium.dnd5e.classfeatures.8M7uOPhbTxoxxJSo"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"m3ytemj4ygib8c5m","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Features"},{"_id":"w3n62vbfeo3c7a90","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.carGDhkIdoduTC0I"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Features"},{"_id":"ers71klsl2dcjpfa","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.nahSkBO6LH4HkpaT"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Features"},{"_id":"kxodggik4e56u85t","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.FAk41RPCTcvCk6KI"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":11,"title":"Features"},{"_id":"3x1u7nnxv8ftkt0d","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.U7BIPVPsptBmwsnV"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Features"},{"_id":"ebo3padd7vg4jg3g","type":"HitPoints","configuration":{},"value":{},"title":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["ath","ins","itm","med","per","rel"],"value":[]},"spellcasting":{"progression":"half","ability":"cha"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234280,"modifiedTime":1671220972841,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"pvEzGSv71zBhaolc","name":"Barbarian","type":"class","img":"icons/skills/melee/hand-grip-sword-orange.webp","system":{"description":{"value":"

As a barbarian, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Barbarian Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeaturesRagesRage Damage
1st+2@Compendium[dnd5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage}, @Compendium[dnd5e.classfeatures.SZbsNbaxFFGwBpNK]{Unarmored Defense}2+2
2nd+2@Compendium[dnd5e.classfeatures.SCVjqRdlZ9cvHVSR]{Reckless Attack}, @Compendium[dnd5e.classfeatures.vt31lWAULygEl7yk]{Danger Sense}2+2
3rd+2@Compendium[dnd5e.classfeatures.TH1QAf6YNGSeBVjT]{Primal Path}3+2
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}3+2
5th+3@Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[dnd5e.classfeatures.Kl6zifJ5OmdHlOi2]{Fast Movement}3+2
6th+3Path feature4+2
7th+3@Compendium[dnd5e.classfeatures.NlXslw4yAqmKZWtN]{Feral Instinct}4+2
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}4+2
9th+4@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (1 die)}4+3
10th+4Path feature4+3
11th+4@Compendium[dnd5e.classfeatures.FqfmbPgxiyrWzhYk]{Relentless Rage}4+3
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}5+3
13th+5@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (2 dice)}5+3
14th+5Path feature5+3
15th+5@Compendium[dnd5e.classfeatures.l8tUhZ5Pecm9wz7I]{Persistent Rage}5+3
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}5+4
17th+6@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (3 dice)}6+4
18th+6@Compendium[dnd5e.classfeatures.Q1exex5ALteprrPo]{Indomitable Might}6+4
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}6+4
20th+6@Compendium[dnd5e.classfeatures.jVU4AgqfrFaqgXns]{Primal Champion}Unlimited+4
\n

Primal Paths

\n

@Compendium[dnd5e.subclasses.uGuDQX9Mz3oHNHkU]{Path of the Berserker}

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"barbarian","levels":1,"hitDice":"d12","hitDiceUsed":0,"advancement":[{"_id":"amez6rlose3eoigo","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.VoR0SUrNX5EJVPIO","Compendium.dnd5e.classfeatures.SZbsNbaxFFGwBpNK"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"udl318k61boq0rnn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.SCVjqRdlZ9cvHVSR","Compendium.dnd5e.classfeatures.vt31lWAULygEl7yk"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"8y2ey740kizr4jb6","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.TH1QAf6YNGSeBVjT"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"uoexdq8totskritb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo","Compendium.dnd5e.classfeatures.Kl6zifJ5OmdHlOi2"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Features"},{"_id":"w6ceiqibcmzpcuy8","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.NlXslw4yAqmKZWtN"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":7,"title":"Features"},{"_id":"ty9si22p6pfwb3ow","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.L94gyvNpUhUe0rwh"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Features"},{"_id":"802xi5l50le3ntk8","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.FqfmbPgxiyrWzhYk"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":11,"title":"Features"},{"_id":"g9ut0x1ugm31gbhk","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.l8tUhZ5Pecm9wz7I"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":15,"title":"Features"},{"_id":"so18afasiyobkpxy","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Q1exex5ALteprrPo"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":18,"title":"Features"},{"_id":"9hvtrqbg7d7zwg07","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.jVU4AgqfrFaqgXns"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"5jn0ekktgccyvvpw","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"62svnflxsuad7oar","type":"ScaleValue","configuration":{"identifier":"rages","type":"number","scale":{"1":{"value":2},"3":{"value":3},"6":{"value":4},"12":{"value":5},"17":{"value":6},"20":{"value":999}},"distance":{"units":""}},"value":{},"title":"Rages"},{"_id":"t42incolsbuqn2ec","type":"ScaleValue","configuration":{"identifier":"rage-damage","type":"number","scale":{"1":{"value":2},"9":{"value":3},"16":{"value":4}},"distance":{"units":""}},"value":{},"title":"Rage Damage"},{"_id":"y0kr48pnq5doebeb","type":"ScaleValue","configuration":{"identifier":"brutal-critical","type":"number","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}},"distance":{"units":""}},"value":{},"title":"Brutal Critical Dice"}],"saves":["str","con"],"skills":{"number":2,"choices":["ani","ath","itm","nat","prc","sur"],"value":[]},"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234281,"modifiedTime":1671220972854,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"6T08zzKtmmpVwlXU","name":"Sorcerer","type":"class","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","system":{"description":{"value":"

As a sorcerer, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d6 per sorcerer level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Sorcerer Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusSorcery PointsFeatures
1st+2̶@Compendium[dnd5e.classfeatures.oygRF3ZjTv2T7z0Y]{Spellcasting}, @Compendium[dnd5e.classfeatures.cmRCL9T9UgRYOj1c]{Sorcerous Origins}
2nd+22@Compendium[dnd5e.classfeatures.LBKChJY5n02Afhnq]{Font of Magic}
3rd+232nd Level Spell Slot, @Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic}
4th+24@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+353rd Level Spell Slot
6th+36Sorcerous Origin feature
7th+374th Level Spell Slot
8th+38@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+495th Level Spell Slot
10th+410@Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}
11th+4116th Level Spell Slot
12th+412@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+5137th Level Spell Slot
14th+514Sorcerous Origin feature
15th+5158th Level Spell Slot
16th+516@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+6179th Level Spell Slot, @Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}
18th+618Sorcerous Origin feature
19th+619@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+620@Compendium[dnd5e.classfeatures.F2lEKSmOY0NUruzY]{Sorcerous Restoration}
\n

Sorcerous Origins

\n

Different sorcerers claim different origins for their innate magic, such as a draconic bloodline.

\n

@Compendium[dnd5e.subclasses.2nadB2MBSHTQ0kcl]{Draconic Bloodline}

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"sorcerer","levels":1,"hitDice":"d6","hitDiceUsed":0,"advancement":[{"_id":"czx84ra36ggluafq","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"uuxthec7dohzb4wn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.oygRF3ZjTv2T7z0Y","Compendium.dnd5e.classfeatures.cmRCL9T9UgRYOj1c"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"3b4ndm3g0nnkz2ee","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.LBKChJY5n02Afhnq"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"6k20l13tqpujnkzb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.9Uh7uTDNZ04oTJsL"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"j27rhkofi5707zq7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.F2lEKSmOY0NUruzY"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"fWkR2gFzp8sL7bNL","type":"ItemChoice","configuration":{"hint":"","choices":{"3":2,"10":1,"17":1},"allowDrops":true,"type":"feat","pool":["Compendium.dnd5e.classfeatures.zElYrOcCFFMhB6Xl","Compendium.dnd5e.classfeatures.DZpAa3LzMNBexbmX","Compendium.dnd5e.classfeatures.IWpe0Y9uAStHGiH1","Compendium.dnd5e.classfeatures.tQxlKyAx9sgPrbgj","Compendium.dnd5e.classfeatures.tNG2qi9zhmXEkecA","Compendium.dnd5e.classfeatures.nViGf6bZ6DQAJhkw","Compendium.dnd5e.classfeatures.fXa0DMhoVLtbBu9l","Compendium.dnd5e.classfeatures.Qb391hakCfmH4w8p"],"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}},"restriction":{"type":"class","subtype":"metamagic","level":""}},"value":{},"title":"Metamagic"},{"_id":"uBQrvmekBPhuWdhn","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":4},"4":{"value":5},"10":{"value":6}}},"value":{},"title":"Cantrips Known"},{"_id":"kqDpgYVXmbFj8k1E","type":"ScaleValue","configuration":{"identifier":"spells-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"2":{"value":3},"3":{"value":4},"4":{"value":5},"5":{"value":6},"6":{"value":7},"7":{"value":8},"8":{"value":9},"9":{"value":10},"10":{"value":11},"11":{"value":12},"13":{"value":13},"15":{"value":14},"17":{"value":15}}},"value":{},"title":"Spells Known"}],"saves":["con","cha"],"skills":{"number":2,"choices":["arc","dec","ins","itm","per","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787234275,"modifiedTime":1674434999896,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"6VoZrWxhOEKGYhnq","name":"Monk","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","system":{"description":{"value":"

As a monk, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per monk level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan's tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Monk Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusMartial ArtsKi PointsUnarmored MovementFeatures
1st+21d4@Compendium[dnd5e.classfeatures.UAvV7N7T4zJhxdfI]{Unarmored Defense}, @Compendium[dnd5e.classfeatures.l50hjTxO2r0iecKw]{Martial Arts}
2nd+21d42+10 ft.@Compendium[dnd5e.classfeatures.10b6z2W1txNkrGP7]{Ki}, @Compendium[dnd5e.classfeatures.7vSrGc0MP5Vzm9Ac]{Unarmored Movement}
3rd+21d43+10 ft.@Compendium[dnd5e.classfeatures.rtpQdX77dYWbDIOH]{Monastic Tradition}, @Compendium[dnd5e.classfeatures.mzweVbnsJPQiVkAe]{Deflect Missiles}
4th+21d44+10 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[dnd5e.classfeatures.KQz9bqxVkXjDl8gK]{Slow Fall}
5th+31d65+10 ft.@Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[dnd5e.classfeatures.pvRc6GAu1ok6zihC]{Stunning Strike}
6th+31d66+15 ft.\n

@Compendium[dnd5e.classfeatures.7flZKruSSu6dHg6D]{Ki-Empowered Strikes},

\n

Monastic Tradition feature

\n
7th+31d67+15 ft.@Compendium[dnd5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}, @Compendium[dnd5e.classfeatures.ZmC31XKS4YNENnoc]{Stillness of Mind}
8th+31d68+15 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+41d69+15 ft.Unarmored Movement improvement
10th+41d610+20 ft.@Compendium[dnd5e.classfeatures.bqWA7t9pDELbNRkp]{Purity of Body}
11th+41d811+20 ft.Monastic Tradition feature
12th+41d812+20 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+51d813+20 ft.@Compendium[dnd5e.classfeatures.XjuGBeB8Y0C3A5D4]{Tongue of the Sun and Moon}
14th+51d814+25 ft.@Compendium[dnd5e.classfeatures.7D2EkLdISwShEDlN]{Diamond Soul}
15th+51d815+25 ft.@Compendium[dnd5e.classfeatures.gDH8PMrKvLHaNmEI]{Timeless Body}
16th+51d816+25 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+61d1017+25 ft.Monastic Tradition feature
18th+61d1018+30 ft.@Compendium[dnd5e.classfeatures.3jwFt3hSqDswBlOH]{Empty Body}
19th+61d1019+30 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+61d1020+30 ft.@Compendium[dnd5e.classfeatures.mQNPg89YIs7g5tG4]{Perfect Self}
\n

Monastic Traditions

\n

Three traditions of monastic pursuit are common in the monasteries scattered across the multiverse. Most monasteries practice one tradition exclusively, but a few honor the three traditions and instruct each monk according to his or her aptitude and interest. All three traditions rely on the same basic techniques, diverging as the student grows more adept. Thus, a monk need choose a tradition only upon reaching 3rd level.

\n

@Compendium[dnd5e.subclasses.IvlpKMXX3PmW1NY2]{Way of the Open Hand}

","chat":"","unidentified":""},"source":"SRD 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Arts Die"},{"_id":"ng597k2bjuwpfys8","type":"ScaleValue","configuration":{"identifier":"unarmored-movement","type":"distance","distance":{"units":"ft"},"scale":{"2":{"value":10},"6":{"value":15},"10":{"value":20},"14":{"value":25},"18":{"value":30}}},"value":{},"title":"Unarmored Movement"}],"saves":["str","dex"],"skills":{"number":2,"choices":["acr","ath","his","ins","rel","ste"],"value":[]},"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234277,"modifiedTime":1671220972754,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"7WJp9vhi6F6SlAFa","name":"Warlock","type":"class","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","system":{"description":{"value":"

As a warlock, you gain the following class features.

Hit Points

Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Warlock Advancement

LevelProficiency BonusFeaturesInvocations Known
1st+2@Compendium[dnd5e.classfeatures.jTXHaK0vvT5DV3uO]{Otherworldly Patron}, @Compendium[dnd5e.classfeatures.x6IJZwr6f0SGral7]{Pact Magic}̶
2nd+2@Compendium[dnd5e.classfeatures.8MlxM2nEfE3Q0EVk]{Eldritch Invocations}2
3rd+2@Compendium[dnd5e.classfeatures.QwgfIpCN8VWfoUtX]{Pact Boon}2
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}2
5th+33rd Level Spells, +1 Invocation3
6th+3Otherworldly Patron feature3
7th+34th Level Spells, +1 Invocation4
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}4
9th+45th Level Spells, +1 Invocation5
10th+4Otherworldly Patron feature5
11th+4@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (6th-Level Spell)}5
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, +1 Invocation6
13th+5@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (7th-Level Spell)}6
14th+5Otherworldly Patron feature6
15th+5@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (8th-Level Spell)}, +1 Invocation7
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}7
17th+6@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (9th-Level Spell)}7
18th+6+1 Invocation8
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}8
20th+6@Compendium[dnd5e.classfeatures.0C04rwyvoknvFYiy]{Eldritch Master}8

Your Pact Boon

Each Pact Boon option produces a special creature or an object that reflects your patron's nature.

Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.

Pact of the Blade. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.

Pact of the Tome. Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.


Otherworldly Patrons

The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.

Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.

@Compendium[dnd5e.subclasses.WPFVBg589uI8iOMH]{The Fiend}

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You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.","choices":{"2":2,"5":1,"7":1,"9":1,"12":1,"15":1,"18":1},"allowDrops":true,"type":"feat","pool":["Compendium.dnd5e.classfeatures.2fyuw7MiCnocDeAU","Compendium.dnd5e.classfeatures.alUqO6c6OEKFQJdb","Compendium.dnd5e.classfeatures.QEuH5TeBN4PPYT2g","Compendium.dnd5e.classfeatures.61kXR1sniXHjvN17","Compendium.dnd5e.classfeatures.eNvpIaSnJUdF8fHl","Compendium.dnd5e.classfeatures.KygHql3cTj4IRrvZ","Compendium.dnd5e.classfeatures.CFIYXDmbmSP8BXjN","Compendium.dnd5e.classfeatures.Phy02H5x0TKHd7T3","Compendium.dnd5e.classfeatures.3sN91lT1R3oxcDKd","Compendium.dnd5e.classfeatures.QBk1RsuTIEF4GEBC","Compendium.dnd5e.classfeatures.bbUEsCPTLzbbwK6o","Compendium.dnd5e.classfeatures.r01WtcxTg4yTHm9m","Compendium.dnd5e.classfeatures.lEZKbWaVrSljRa9n","Compendium.dnd5e.classfeatures.id0gmGvzNZBEdzbx","Compendium.dnd5e.classfeatures.65ReXU4ZWqcSs3Cm","Compendium.dnd5e.classfeatures.zUIAzBnyt0NDvVXb","Compendium.dnd5e.classfeatures.MhJfdBl1B7PdU4oZ","Compendium.dnd5e.classfeatures.lxfdjLer3uKjyZqU","Compendium.dnd5e.classfeatures.QnRKYXb2bXpnNd2k","Compendium.dnd5e.classfeatures.DjXi0IkCTbJx1gsp","Compendium.dnd5e.classfeatures.k5DU0mMuYVHejiqz","Compendium.dnd5e.classfeatures.KfnUyjUWAk0bAAus","Compendium.dnd5e.classfeatures.8zciiglzEOZo7DDN","Compendium.dnd5e.classfeatures.rdBPd6CwqXT64iJM","Compendium.dnd5e.classfeatures.Xa2MLUJGCReJ28B7","Compendium.dnd5e.classfeatures.dTSV0xZMpY5CxkRk","Compendium.dnd5e.classfeatures.rhbwDZ9XNTmdkX2u","Compendium.dnd5e.classfeatures.pJADgAxxefgcATWr","Compendium.dnd5e.classfeatures.zYIdNAjqRyhS6qWs","Compendium.dnd5e.classfeatures.k5M8gsl7MMcdjOjs","Compendium.dnd5e.classfeatures.gFjxo01hAN4c9hDG","Compendium.dnd5e.classfeatures.snsjxGfmzWfZR5Nh"],"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}},"restriction":{"type":"class","subtype":"eldritchInvocation","level":""}},"value":{},"title":"Eldritch Invocations","icon":"systems/dnd5e/icons/svg/item-choice.svg","_id":"hgJOlQF2FQFsYLJX"},{"_id":"yp6TSLjV1mbXZvxY","type":"ItemChoice","configuration":{"hint":"","choices":{"3":1},"allowDrops":true,"type":"feat","pool":["Compendium.dnd5e.classfeatures.9dSSa68mIPoX2ezA","Compendium.dnd5e.classfeatures.Ic1CSjvbWKudVUv9","Compendium.dnd5e.classfeatures.MYM908WLZ1lVvA1u"],"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}},"restriction":{"type":"class","subtype":"pact","level":""}},"value":{},"title":"Pact Boon"},{"type":"ItemChoice","configuration":{"hint":"Choose one 6th-level spell from the warlock spell list as this arcanum.","choices":{"11":1},"allowDrops":true,"type":"spell","pool":[],"spell":{"ability":"","preparation":"atwill","uses":{"max":"1","per":"lr"}},"restriction":{"type":"","subtype":"","level":"6"}},"value":{},"title":"Mystic Arcanum (6th level)","icon":"systems/dnd5e/icons/svg/item-choice.svg","_id":"uDlTTHDRbXUEzH2d"},{"type":"ItemChoice","configuration":{"hint":"Choose one 7th-level spell from the warlock spell list as this arcanum.","choices":{"13":1},"allowDrops":true,"type":"spell","pool":[],"spell":{"ability":"","preparation":"atwill","uses":{"max":"1","per":"lr"}},"restriction":{"type":"","subtype":"","level":"7"}},"value":{},"title":"Mystic Arcanum (7th level)","icon":"systems/dnd5e/icons/svg/item-choice.svg","_id":"iH6VBdqSWfaA6vB3"},{"type":"ItemChoice","configuration":{"hint":"Choose one 8th-level spell from the warlock spell list as this arcanum.","choices":{"15":1},"allowDrops":true,"type":"spell","pool":[],"spell":{"ability":"","preparation":"atwill","uses":{"max":"1","per":"lr"}},"restriction":{"type":"","subtype":"","level":"8"}},"value":{},"title":"Mystic Arcanum (8th level)","icon":"systems/dnd5e/icons/svg/item-choice.svg","_id":"4VUigbK2HjMOQhjj"},{"type":"ItemChoice","configuration":{"hint":"Choose one 9th-level spell from the warlock spell list as this arcanum.","choices":{"17":1},"allowDrops":true,"type":"spell","pool":[],"spell":{"ability":"","preparation":"atwill","uses":{"max":"1","per":"lr"}},"restriction":{"type":"","subtype":"","level":"9"}},"value":{},"title":"Mystic Arcanum (9th level)","icon":"systems/dnd5e/icons/svg/item-choice.svg","_id":"Su5nSzwebr6lRLFU"},{"type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"4":{"value":3},"10":{"value":4}}},"value":{},"title":"Cantrips Known","icon":"systems/dnd5e/icons/svg/scale-value.svg","_id":"AxsRfI4bPLivAYfw"},{"type":"ScaleValue","configuration":{"identifier":"spells-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"2":{"value":3},"3":{"value":4},"4":{"value":5},"5":{"value":6},"6":{"value":7},"7":{"value":8},"8":{"value":9},"9":{"value":10},"11":{"value":11},"13":{"value":12},"15":{"value":13},"17":{"value":14},"19":{"value":15}}},"value":{},"title":"Spells Known","icon":"systems/dnd5e/icons/svg/scale-value.svg","_id":"cylJPEI7kXy37tTb"}],"saves":["wis","cha"],"skills":{"number":2,"choices":["arc","dec","his","itm","inv","nat","rel"],"value":[]},"spellcasting":{"progression":"pact","ability":"cha"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787234278,"modifiedTime":1674436024196,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"ABEBgWyRhVlDUIfq","name":"Fighter","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","system":{"description":{"value":"

As a fighter, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Fighter Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[dnd5e.classfeatures.nTjmWbyHweXuIqwc]{Second Wind}
2nd+2@Compendium[dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge}
3rd+2@Compendium[dnd5e.classfeatures.ax8M0X0q1GGWM26j]{Martial Archetype}
4th+2@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
7th+3Martial Archetype feature
8th+3@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
9th+4@Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable}
10th+4Martial Archetype feature
11th+4@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (2)}
12th+4@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
13th+5@Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (2 uses)}
14th+5@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
15th+5Martial Archetype feature
16th+5@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
17th+6@Compendium[dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge (2 uses)}, @Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (3 uses)}
18th+6Martial Archetype feature
19th+6@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (3)}
\n

Martial Archetypes

\n

Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach.

\n

@Compendium[dnd5e.subclasses.sprHbe7cRg9osTzf]{Champion}

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"fighter","levels":1,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"o6jij5xwl7jkaob6","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"mlcvcu7p2jfwxwa3","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.fbExzwNwEAl2kW9c","Compendium.dnd5e.classfeatures.nTjmWbyHweXuIqwc"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"0u1lokzkujbw3yp0","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"6vyztxepntp4zeku","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ax8M0X0q1GGWM26j"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"q2xwt7zc4sl0dufv","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.q9g1MLXuLZyxjQMg"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Features"},{"_id":"gcaoecqaltbqlcw9","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.653ZHbNcmm7ZGXbw"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Features"},{"_id":"1z7zVeMw6iixOLji","type":"ItemChoice","configuration":{"hint":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.","choices":{"1":1},"allowDrops":true,"type":"feat","pool":["Compendium.dnd5e.classfeatures.8YwPFv3UAPjWVDNf","Compendium.dnd5e.classfeatures.zSlV0O2rQMdoq6pB","Compendium.dnd5e.classfeatures.hCop9uJrWhF1QPb4","Compendium.dnd5e.classfeatures.3Nc6u9pyStByuJsm","Compendium.dnd5e.classfeatures.06NVMYf58Z76O85O","Compendium.dnd5e.classfeatures.mHcSjcHJ8oZu3hkb"],"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}},"restriction":{"type":"class","subtype":"fightingStyle","level":""}},"value":{},"title":"Fighting Style"},{"_id":"sk4yn2giu0mx48u8","type":"ScaleValue","configuration":{"identifier":"indomitable","type":"number","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}},"distance":{"units":""}},"value":{},"title":"Indomitable Uses"},{"_id":"sh0ih4vmnv6qsjwp","type":"ScaleValue","configuration":{"identifier":"action-surge","type":"number","scale":{"2":{"value":1},"17":{"value":2}},"distance":{"units":""}},"value":{},"title":"Action Surge Uses"}],"saves":["str","con"],"skills":{"number":2,"choices":["acr","ani","ath","his","ins","itm","prc","sur"],"value":[]},"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787234279,"modifiedTime":1674434853622,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"ILvRZGEx3aXqSVUt","name":"Bard","type":"class","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","system":{"description":{"value":"

As a bard, you gain the following class features.

Hit Points

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Bard Advancement

LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.u4NLajXETJhJU31v]{Spellcasting}, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d6)}
2nd+2@Compendium[dnd5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d6)}
3rd+2@Compendium[dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College} @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[dnd5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration}
6th+3@Compendium[dnd5e.classfeatures.SEJmsjkEhdAZ90ki]{Countercharm}, Bard College feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d8)}
10th+4@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d10)}
14th+5@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}, Bard College feature
15th+58th Level Spell Slot, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)}
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d12)}
18th+6@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.GBYN5rH4nh1ocRlY]{Superior Inspiration}

Bard Colleges

@Compendium[dnd5e.subclasses.MNvsEc4D2ccX7dQT]{College of Lore}

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"bard","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"9oz3k13fa953sdiq","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"rpmaepj0rdbnnrzd","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.u4NLajXETJhJU31v","Compendium.dnd5e.classfeatures.hpLNiGq7y67d2EHA"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"77jeukqxu384wt2s","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ezWijmCnlnQ9ZRX2","Compendium.dnd5e.classfeatures.he8RpPXwSl2lVSIk"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"gsusowuu88npa5l0","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ","Compendium.dnd5e.classfeatures.aQLg7BWdRnm4Hr9S"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"qg5x53gnsdjd4a0l","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3VDZGs5Ug3hIE322"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Features"},{"_id":"ldtolype17rp6e63","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.SEJmsjkEhdAZ90ki"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Features"},{"_id":"6ekuqdrpfvjx7zfl","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.aonJ2YjkqkYB9WYB"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Features"},{"_id":"idix0tts0uroxn4h","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.GBYN5rH4nh1ocRlY"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"3DkY2jo4ukx4XWbW","type":"ItemChoice","configuration":{"hint":"Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.","choices":{"10":2,"14":2,"18":2},"allowDrops":true,"type":"spell","pool":[],"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}},"restriction":{"type":"","subtype":"","level":"available"}},"value":{},"title":"Magical Secrets"},{"_id":"vc31v6423jmiex1p","type":"ScaleValue","configuration":{"identifier":"inspiration","type":"dice","scale":{"1":{"faces":6,"number":null},"5":{"faces":8,"number":null},"10":{"faces":10,"number":null},"15":{"faces":12,"number":null}},"distance":{"units":""}},"value":{},"title":"Bardic Inspiration Die"},{"_id":"kf9gpqhy2mdx6hes","type":"ScaleValue","configuration":{"identifier":"song-of-rest","type":"dice","scale":{"2":{"faces":6,"number":null},"9":{"faces":8,"number":null},"13":{"faces":10,"number":null},"17":{"faces":12,"number":null}},"distance":{"units":""}},"value":{},"title":"Song of Rest Die"},{"_id":"XqVWKlXYIk9A39le","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"4":{"value":3},"10":{"value":4}}},"value":{},"title":"Cantrips Known"},{"_id":"sZl8eAmx0M2KXdRA","type":"ScaleValue","configuration":{"identifier":"spells-known","type":"number","distance":{"units":""},"scale":{"1":{"value":4},"2":{"value":5},"3":{"value":6},"4":{"value":7},"5":{"value":8},"6":{"value":9},"7":{"value":10},"8":{"value":11},"9":{"value":12},"10":{"value":14},"11":{"value":15},"13":{"value":16},"14":{"value":18},"15":{"value":19},"17":{"value":20},"18":{"value":22}}},"value":{},"title":"Spells Known"}],"saves":["dex","cha"],"skills":{"number":3,"choices":["acr","ani","arc","ath","dec","his","ins","itm","inv","med","nat","prc","per","prf","rel","slt","ste","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787234279,"modifiedTime":1674434743245,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"VkRQ7glQvTWWiOCS","name":"Ranger","type":"class","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","system":{"description":{"value":"

As a ranger, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Ranger Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy}, @Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer}
2nd+2@Compendium[dnd5e.classfeatures.nJA3ISVmyj3uPRVM]{Fighting Style}, @Compendium[dnd5e.classfeatures.u6xV3Ki3TXRrD7zg]{Spellcasting}
3rd+2@Compendium[dnd5e.classfeatures.1dJHU48yNqn3lcfx]{Ranger Archetype}, @Compendium[dnd5e.classfeatures.kaHcUGiwi8AtfZIm]{Primeval Awareness}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+32nd Level Spell Slot, @Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvements}
7th+3Ranger Archetype feature
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[dnd5e.classfeatures.C5fzaOBc6HxyOWRn]{Land's Stride}
9th+43rd Level Spell Slot
10th+4@Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvement}, @Compendium[dnd5e.classfeatures.r0unvWK0lPsDthDx]{Hide in Plain Sight}
11th+4Ranger Archetype feature
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+54th Level Spell Slot
14th+5@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.DhU2dWCNnX78TstR]{Vanish}
15th+5Ranger Archetype feature
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+65th Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.QBVmY56RMQuh6C8h]{Feral Senses}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.3CaP1vFHVR8LgHjx]{Foe Slayer}
\n

Ranger Archetypes

\n

A classic expression of the ranger ideal is the Hunter.

\n

@Compendium[dnd5e.subclasses.uqd2q6WjVfcsaaGb]{Hunter}

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"ranger","levels":1,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"dme7gayrvi7dvi4d","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"4mocjr5953p6kxq6","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.4Vpj9vCOB37GtXk6","Compendium.dnd5e.classfeatures.8fbZt2Qh7ZttwIan"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"grh60hysbhygcqsn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.nJA3ISVmyj3uPRVM","Compendium.dnd5e.classfeatures.u6xV3Ki3TXRrD7zg"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"6jqpxc2xy7vr88qg","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.1dJHU48yNqn3lcfx","Compendium.dnd5e.classfeatures.kaHcUGiwi8AtfZIm"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"7262aq2micmp2ev4","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Features"},{"_id":"85k9uri6zs252jrk","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.C5fzaOBc6HxyOWRn"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":8,"title":"Features"},{"_id":"itws1fpeqhk8gatx","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.r0unvWK0lPsDthDx"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Features"},{"_id":"wr2ixz0z21sklajn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.DhU2dWCNnX78TstR"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Features"},{"_id":"gxvuyhdscr0u8kjj","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.QBVmY56RMQuh6C8h"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":18,"title":"Features"},{"_id":"e0210lyzfoffum4w","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3CaP1vFHVR8LgHjx"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"UQP3KMtDQsbyKqIh","type":"ItemChoice","configuration":{"hint":"Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.","choices":{"2":1},"allowDrops":true,"type":"feat","pool":["Compendium.dnd5e.classfeatures.8YwPFv3UAPjWVDNf","Compendium.dnd5e.classfeatures.zSlV0O2rQMdoq6pB","Compendium.dnd5e.classfeatures.hCop9uJrWhF1QPb4","Compendium.dnd5e.classfeatures.mHcSjcHJ8oZu3hkb"],"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}},"restriction":{"type":"class","subtype":"fightingStyle","level":""}},"value":{},"title":"Fighting Style"},{"_id":"T9vcuUsvNznEQOju","type":"ScaleValue","configuration":{"identifier":"spells-known","type":"number","distance":{"units":""},"scale":{"2":{"value":2},"3":{"value":3},"5":{"value":4},"7":{"value":5},"9":{"value":6},"11":{"value":7},"13":{"value":8},"15":{"value":9},"17":{"value":10},"19":{"value":11}}},"value":{},"title":"Spells Known"}],"saves":["str","dex"],"skills":{"number":3,"choices":["ani","ath","ins","inv","nat","prc","ste","sur"],"value":[]},"spellcasting":{"progression":"half","ability":"wis"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787234280,"modifiedTime":1674434952933,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"gZiUvbXWLs0pOp0c","name":"Paladin","type":"class","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","system":{"description":{"value":"

As a paladin, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per paladin level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st

\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Paladin Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.E8ozg8avUVOX9N7u]{Divine Sense}, @Compendium[dnd5e.classfeatures.OdrvL3afwLOPeuYZ]{Lay on Hands}
2nd+2@UUID[Compendium.dnd5e.classfeatures.Ho7dVxBlOYFlfBHk]{Fighting Style}, @Compendium[dnd5e.classfeatures.ihoQHsmVZlyDbPhX]{Spellcasting}, @Compendium[dnd5e.classfeatures.ySMPQ6zNSlvkrl2f]{Divine Smite}
3rd+2@Compendium[dnd5e.classfeatures.dY9yrqkyEDuF0CG2]{Divine Health}, @Compendium[dnd5e.classfeatures.olAqNsUTIef9x8xC]{Sacred Oath}, @UUID[Compendium.dnd5e.classfeatures.8M7uOPhbTxoxxJSo]{Channel Divinity}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+32nd Level Spell Slot, @Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.carGDhkIdoduTC0I]{Aura of Protection}
7th+3Sacred Oath feature
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+43rd Level Spell Slot
10th+4@Compendium[dnd5e.classfeatures.nahSkBO6LH4HkpaT]{Aura of Courage}
11th+4@Compendium[dnd5e.classfeatures.FAk41RPCTcvCk6KI]{Improved Divine Smite}
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+54th Level Spell Slot
14th+5@Compendium[dnd5e.classfeatures.U7BIPVPsptBmwsnV]{Cleansing Touch}
15th+5Sacred Oath feature
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+65th Level Spell Slot
18th+6Aura improvements
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6Sacred Oath feature
\n

Sacred Oaths

\n

Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd level, is the culmination of all the paladin's training. Some characters with this class don't consider themselves true paladins until they have reached 3rd level and made this oath. For others, the actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin's heart.

\n

@Compendium[dnd5e.subclasses.sZ86mbX8D5PfYuhl]{Oath of Devotion}

\n

Breaking Your Oath

\n

A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath.

\n

A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order. The paladin might spend an allnight vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of confession and forgiveness, the paladin starts fresh.

\n

If a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the GM's discretion, an impenitent paladin might be forced to abandon this class and adopt another.

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"paladin","levels":1,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"ebo3padd7vg4jg3g","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"z2d0fxi8e24gradq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.E8ozg8avUVOX9N7u","Compendium.dnd5e.classfeatures.OdrvL3afwLOPeuYZ"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"xy3wlxtiwbplsms7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Ho7dVxBlOYFlfBHk","Compendium.dnd5e.classfeatures.ihoQHsmVZlyDbPhX","Compendium.dnd5e.classfeatures.ySMPQ6zNSlvkrl2f"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"v26vmuy5lpsu5g4c","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.dY9yrqkyEDuF0CG2","Compendium.dnd5e.classfeatures.olAqNsUTIef9x8xC","Compendium.dnd5e.classfeatures.8M7uOPhbTxoxxJSo"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"m3ytemj4ygib8c5m","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Features"},{"_id":"w3n62vbfeo3c7a90","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.carGDhkIdoduTC0I"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Features"},{"_id":"ers71klsl2dcjpfa","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.nahSkBO6LH4HkpaT"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Features"},{"_id":"kxodggik4e56u85t","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.FAk41RPCTcvCk6KI"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":11,"title":"Features"},{"_id":"3x1u7nnxv8ftkt0d","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.U7BIPVPsptBmwsnV"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Features"},{"_id":"YnpUAoLofte4D28t","type":"ItemChoice","configuration":{"hint":"Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.","choices":{"2":1},"allowDrops":true,"type":"feat","pool":["Compendium.dnd5e.classfeatures.zSlV0O2rQMdoq6pB","Compendium.dnd5e.classfeatures.hCop9uJrWhF1QPb4","Compendium.dnd5e.classfeatures.3Nc6u9pyStByuJsm","Compendium.dnd5e.classfeatures.06NVMYf58Z76O85O"],"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}},"restriction":{"type":"class","subtype":"fightingStyle","level":""}},"value":{},"title":"Fighting Style"}],"saves":["wis","cha"],"skills":{"number":2,"choices":["ath","ins","itm","med","per","rel"],"value":[]},"spellcasting":{"progression":"half","ability":"cha"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787234280,"modifiedTime":1674434916798,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"pvEzGSv71zBhaolc","name":"Barbarian","type":"class","img":"icons/skills/melee/hand-grip-sword-orange.webp","system":{"description":{"value":"

As a barbarian, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Barbarian Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeaturesRagesRage Damage
1st+2@Compendium[dnd5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage}, @Compendium[dnd5e.classfeatures.SZbsNbaxFFGwBpNK]{Unarmored Defense}2+2
2nd+2@Compendium[dnd5e.classfeatures.SCVjqRdlZ9cvHVSR]{Reckless Attack}, @Compendium[dnd5e.classfeatures.vt31lWAULygEl7yk]{Danger Sense}2+2
3rd+2@Compendium[dnd5e.classfeatures.TH1QAf6YNGSeBVjT]{Primal Path}3+2
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}3+2
5th+3@Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[dnd5e.classfeatures.Kl6zifJ5OmdHlOi2]{Fast Movement}3+2
6th+3Path feature4+2
7th+3@Compendium[dnd5e.classfeatures.NlXslw4yAqmKZWtN]{Feral Instinct}4+2
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}4+2
9th+4@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (1 die)}4+3
10th+4Path feature4+3
11th+4@Compendium[dnd5e.classfeatures.FqfmbPgxiyrWzhYk]{Relentless Rage}4+3
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}5+3
13th+5@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (2 dice)}5+3
14th+5Path feature5+3
15th+5@Compendium[dnd5e.classfeatures.l8tUhZ5Pecm9wz7I]{Persistent Rage}5+3
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}5+4
17th+6@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (3 dice)}6+4
18th+6@Compendium[dnd5e.classfeatures.Q1exex5ALteprrPo]{Indomitable Might}6+4
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}6+4
20th+6@Compendium[dnd5e.classfeatures.jVU4AgqfrFaqgXns]{Primal Champion}Unlimited+4
\n

Primal Paths

\n

@Compendium[dnd5e.subclasses.uGuDQX9Mz3oHNHkU]{Path of the Berserker}

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"barbarian","levels":1,"hitDice":"d12","hitDiceUsed":0,"advancement":[{"_id":"5jn0ekktgccyvvpw","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"amez6rlose3eoigo","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.VoR0SUrNX5EJVPIO","Compendium.dnd5e.classfeatures.SZbsNbaxFFGwBpNK"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"udl318k61boq0rnn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.SCVjqRdlZ9cvHVSR","Compendium.dnd5e.classfeatures.vt31lWAULygEl7yk"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"8y2ey740kizr4jb6","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.TH1QAf6YNGSeBVjT"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"uoexdq8totskritb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo","Compendium.dnd5e.classfeatures.Kl6zifJ5OmdHlOi2"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Features"},{"_id":"w6ceiqibcmzpcuy8","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.NlXslw4yAqmKZWtN"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":7,"title":"Features"},{"_id":"ty9si22p6pfwb3ow","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.L94gyvNpUhUe0rwh"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Features"},{"_id":"802xi5l50le3ntk8","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.FqfmbPgxiyrWzhYk"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":11,"title":"Features"},{"_id":"g9ut0x1ugm31gbhk","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.l8tUhZ5Pecm9wz7I"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":15,"title":"Features"},{"_id":"so18afasiyobkpxy","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Q1exex5ALteprrPo"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":18,"title":"Features"},{"_id":"9hvtrqbg7d7zwg07","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.jVU4AgqfrFaqgXns"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"62svnflxsuad7oar","type":"ScaleValue","configuration":{"identifier":"rages","type":"number","scale":{"1":{"value":2},"3":{"value":3},"6":{"value":4},"12":{"value":5},"17":{"value":6},"20":{"value":999}},"distance":{"units":""}},"value":{},"title":"Rages"},{"_id":"t42incolsbuqn2ec","type":"ScaleValue","configuration":{"identifier":"rage-damage","type":"number","scale":{"1":{"value":2},"9":{"value":3},"16":{"value":4}},"distance":{"units":""}},"value":{},"title":"Rage Damage"},{"_id":"y0kr48pnq5doebeb","type":"ScaleValue","configuration":{"identifier":"brutal-critical","type":"number","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}},"distance":{"units":""}},"value":{},"title":"Brutal Critical Dice"}],"saves":["str","con"],"skills":{"number":2,"choices":["ani","ath","itm","nat","prc","sur"],"value":[]},"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234281,"modifiedTime":1671220972854,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"tlwBnN8GmqJcTgub","name":"Cleric","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","system":{"description":{"value":"

As a cleric, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Cleric Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.v4gKwLhAq9vuqza7]{Spellcasting} , @Compendium[dnd5e.classfeatures.x637K2Icp2ZFM1TB]{Divine Domain}
2nd+2@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (1/rest)}, Divine Domain feature
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1/2)}
6th+3@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (2/rest)}, Divine Domain feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{ASI}, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1)}, Divine Domain feature
9th+45th Level Spell Slot
10th+4@Compendium[dnd5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention}
11th+46th Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 2)}
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5@Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 3)}
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 4)}, Divine Domain feature
18th+6@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (3/rest)}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention (Automatic Success)}
\n

Divine Domains

\n

@Compendium[dnd5e.subclasses.H3RYLGqCiqm8BP3q]{Life Domain}

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"cleric","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"399tof3pb8nqn7c1","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"x1zumbrnbhqlrrs6","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.v4gKwLhAq9vuqza7","Compendium.dnd5e.classfeatures.x637K2Icp2ZFM1TB"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"3f8dslbuft75khej","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.YpiLQEKGalROn7iJ","Compendium.dnd5e.classfeatures.r91UIgwFdHwkXdia"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"6hhfay73h7bk90kx","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.NMy4piwXIpLjYbRE"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Features"},{"_id":"isb9tz3m2pku3v5k","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.eVXqHn0ojWrEuYGU"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Features"},{"_id":"0qejays9aapvinez","type":"ScaleValue","configuration":{"identifier":"channel-divinity","type":"number","scale":{"2":{"value":1},"6":{"value":2},"18":{"value":3}},"distance":{"units":""}},"value":{},"title":"Channel Divinity Uses"},{"_id":"7x56rxulbhb82zdi","type":"ScaleValue","configuration":{"identifier":"destroy-undead","type":"cr","scale":{"5":{"value":0.5},"8":{"value":1},"11":{"value":2},"14":{"value":3},"17":{"value":4}},"distance":{"units":""}},"value":{},"title":"Destroy Undead CR"},{"_id":"pxDc5jV9dJLpNTNz","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":3},"4":{"value":4},"10":{"value":5}}},"value":{},"title":"Cantrips Known"}],"saves":["wis","cha"],"skills":{"number":2,"choices":["his","ins","med","per","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234282,"modifiedTime":1671220972871,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"wZK2Q0rXB0AQo8h3","name":"Wizard","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","system":{"description":{"value":"

As a wizard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Wizard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.gbNo5eVPaqr8IVKL]{Spellcasting}, @Compendium[dnd5e.classfeatures.e0uTcFPpgxjIyUW9]{Arcane Recovery}
2nd+2@Compendium[dnd5e.classfeatures.AEWr9EMxy5gj4ZFT]{Arcane Tradition}
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot
6th+3Arcane Tradition feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot
10th+4Arcane Tradition feature
11th+46 Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5Arcane Tradition feature
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69 Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.JfFfHTeIszx1hNRx]{Spell Mastery}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6\n

@Compendium[dnd5e.classfeatures.nUrZDi6QN1YjwAr6]{Signature Spells (First Spell)}

\n

@Compendium[dnd5e.classfeatures.31bKbWe9ZGVLEns6]{Signature Spells (Second Spell)}

\n
\n

Your Spellbook

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book's Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n

Arcane Traditions

\n

The study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in fantasy gaming worlds, with various traditions dedicated to its complex study.

\n

The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight categories called schools. In some places, these traditions are literally schools. In other institutions, the schools are more like academic departments, with rival faculties competing for students and funding. Even wizards who train apprentices in the solitude of their own towers use the division of magic into schools as a learning device, since the spells of each school require mastery of different techniques.

\n

@Compendium[dnd5e.subclasses.Ye5f3FReEnuXfi0y]{School of Evocation}

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"wizard","levels":1,"hitDice":"d6","hitDiceUsed":0,"advancement":[{"_id":"6x1gwvf02qraedhe","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"9ojqd2dejdsffabi","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.gbNo5eVPaqr8IVKL","Compendium.dnd5e.classfeatures.e0uTcFPpgxjIyUW9"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"o0xix805mucymjbt","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.AEWr9EMxy5gj4ZFT"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"sg6rj5gth6ljcbkg","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.JfFfHTeIszx1hNRx"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":18,"title":"Features"},{"_id":"hoi88xqc3e5je60f","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.nUrZDi6QN1YjwAr6","Compendium.dnd5e.classfeatures.31bKbWe9ZGVLEns6"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"87B6Xy0bCdddGTau","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":3},"4":{"value":4},"10":{"value":5}}},"value":{},"title":"Cantrips Known"}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","ins","inv","med","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"int"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234283,"modifiedTime":1671220972894,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"xEb8jmA5HlNs7xTF","name":"Rogue","type":"class","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","system":{"description":{"value":"

As a rogue, you have the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Rogue Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusSneak AttackFeatures
1st+21d6@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise}, @Compendium[dnd5e.classfeatures.DPN2Gfk8yi1Z5wp7]{Sneak Attack}, @Compendium[dnd5e.classfeatures.ohwfuwnvuoBWlSQr]{Thieves' Cant}
2nd+21d6@Compendium[dnd5e.classfeatures.01pcLg6PRu5zGrsb]{Cunning Action}
3rd+22d6@Compendium[dnd5e.classfeatures.80USV8ZFPIahpLd0]{Roguish Archetype}
4th+22d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
5th+33d6@Compendium[dnd5e.classfeatures.Mm64SKAHJWYecgXS]{Uncanny Dodge}
6th+33d6@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise improvement}
7th+34d6@Compendium[dnd5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}
8th+34d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
9th+45d6Roguish Archetype feature
10th+45d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
11th+46d6@Compendium[dnd5e.classfeatures.YN9xm6MCvse4Y60u]{Reliable Talent}
12th+46d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
13th+57d6Roguish Archetype feature
14th+57d6@Compendium[dnd5e.classfeatures.fjsBk7zxoAbLf8ZI]{Blindsense}
15th+58d6@Compendium[dnd5e.classfeatures.V4pwFxlwHtNeB4w9]{Slippery Mind}
16th+58d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
17th+69d6Roguish Archetype feature
18th+69d6@Compendium[dnd5e.classfeatures.L7nJSRosos8sHJH9]{Elusive}
19th+610d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
20th+610d6@Compendium[dnd5e.classfeatures.rQhWDaMHMn7iU4f2]{Stroke of Luck}
\n

Roguish Archetypes

\n

Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus—not necessarily an indication of your chosen profession, but a description of your preferred techniques.

\n

@Compendium[dnd5e.subclasses.k8iuefRorWOjb9gR]{Thief}

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"rogue","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"fib976ht1gf1ntxv","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3sYPftQKnbbVnHrh","Compendium.dnd5e.classfeatures.DPN2Gfk8yi1Z5wp7","Compendium.dnd5e.classfeatures.ohwfuwnvuoBWlSQr"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"sblo46o8s0jwjh67","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.01pcLg6PRu5zGrsb"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"wc1k2og5yji410ul","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.80USV8ZFPIahpLd0"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"gtfype9sk267uzvc","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Mm64SKAHJWYecgXS"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Features"},{"_id":"tdk0rtktni95bzj5","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.a4P4DNMmH8CqSNkC"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":7,"title":"Features"},{"_id":"ge802duewa43hun7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.YN9xm6MCvse4Y60u"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":11,"title":"Features"},{"_id":"nz8rkzdx0lhelh3g","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.fjsBk7zxoAbLf8ZI"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Features"},{"_id":"o6x3bn24yzezwu3m","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.V4pwFxlwHtNeB4w9"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":15,"title":"Features"},{"_id":"nb2phqtzm96upswz","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.L7nJSRosos8sHJH9"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":18,"title":"Features"},{"_id":"yy5a5k0ucklu7dho","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.rQhWDaMHMn7iU4f2"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"ptvlyyq4usr68cmc","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"eramv0kziciek99p","type":"ScaleValue","configuration":{"identifier":"sneak-attack","type":"dice","scale":{"1":{"number":1,"faces":6},"3":{"number":2,"faces":6},"5":{"number":3,"faces":6},"7":{"number":4,"faces":6},"9":{"number":5,"faces":6},"11":{"number":6,"faces":6},"13":{"number":7,"faces":6},"15":{"number":8,"faces":6},"17":{"number":9,"faces":6},"19":{"number":10,"faces":6}},"distance":{"units":""}},"value":{},"title":"Sneak Attack"}],"saves":["dex","int"],"skills":{"number":4,"choices":["acr","ath","dec","ins","itm","inv","per","prf","prc","slt","ste"],"value":[]},"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234284,"modifiedTime":1671220972909,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"ygVYgPbJkaH0tH1N","name":"Druid","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"description":{"value":"

As a druid, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Druid Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.LzJ5ayHt0OlSVGxi]{Druidic}, @Compendium[dnd5e.classfeatures.i6tPm3FNK13Ftc9v]{Spellcasting}
2nd+2@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ¼}, @Compendium[dnd5e.classfeatures.u6Du2P9s81SWuGbi]{Druid Circle}
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ½}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot
6th+3Druid Circle feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR 1}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot
10th+4Druid Circle feature
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5Druid Circle feature
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.cVDEQo0ow1WJT7Wl]{Timeless Body}, @Compendium[dnd5e.classfeatures.xvgPu1O57DgXCM86]{Beast Spells}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.ip4bvmGoz3qkoqes]{Archdruid}
\n

Sacred Plants and Wood

\n

A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.

\n

Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.

\n

Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.

\n

Druids and the Gods

\n

Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in @UUID[Compendium.dnd5e.rules.udVPA9JW5wy5t3G5]{Appendix B} include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples.

\n

Druid Circles

\n

@Compendium[dnd5e.subclasses.4Ae2SPZRXEVbVs0M]{Circle of the Land}

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"druid","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"qv0gbr1rb5889ubd","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"6pdotglp4hy4zlvb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.LzJ5ayHt0OlSVGxi","Compendium.dnd5e.classfeatures.i6tPm3FNK13Ftc9v"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"qnfy6m18u4cfdqwm","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.swK0r5TOIxredxWS","Compendium.dnd5e.classfeatures.u6Du2P9s81SWuGbi"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"r3xhzsz7noff50w3","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.cVDEQo0ow1WJT7Wl","Compendium.dnd5e.classfeatures.xvgPu1O57DgXCM86"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":18,"title":"Features"},{"_id":"pkfb1a2u37665epq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ip4bvmGoz3qkoqes"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"6vytnom37pkazgld","type":"ScaleValue","configuration":{"identifier":"wild-shape","type":"cr","scale":{"2":{"value":0.25},"4":{"value":0.5},"8":{"value":1}},"distance":{"units":""}},"value":{},"title":"Wild Shape CR"},{"_id":"K8ShWezgK90dp1uk","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"4":{"value":3},"10":{"value":4}}},"value":{},"title":"Cantrips Known"}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","ani","ins","med","nat","prc","rel","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234284,"modifiedTime":1671220972919,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"wZK2Q0rXB0AQo8h3","name":"Wizard","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","system":{"description":{"value":"

As a wizard, you gain the following class features.

Hit Points

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

Proficiencies

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Wizard Advancement

LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.gbNo5eVPaqr8IVKL]{Spellcasting}, @Compendium[dnd5e.classfeatures.e0uTcFPpgxjIyUW9]{Arcane Recovery}
2nd+2@Compendium[dnd5e.classfeatures.AEWr9EMxy5gj4ZFT]{Arcane Tradition}
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot
6th+3Arcane Tradition feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot
10th+4Arcane Tradition feature
11th+46 Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5Arcane Tradition feature
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69 Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.JfFfHTeIszx1hNRx]{Spell Mastery}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.nUrZDi6QN1YjwAr6]{Signature Spells}

Your Spellbook

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

The Book's Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

Arcane Traditions

The study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in fantasy gaming worlds, with various traditions dedicated to its complex study.

The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight categories called schools. In some places, these traditions are literally schools. In other institutions, the schools are more like academic departments, with rival faculties competing for students and funding. Even wizards who train apprentices in the solitude of their own towers use the division of magic into schools as a learning device, since the spells of each school require mastery of different techniques.

@Compendium[dnd5e.subclasses.Ye5f3FReEnuXfi0y]{School of Evocation}

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"wizard","levels":1,"hitDice":"d6","hitDiceUsed":0,"advancement":[{"_id":"6x1gwvf02qraedhe","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"9ojqd2dejdsffabi","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.gbNo5eVPaqr8IVKL","Compendium.dnd5e.classfeatures.e0uTcFPpgxjIyUW9"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"o0xix805mucymjbt","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.AEWr9EMxy5gj4ZFT"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"sg6rj5gth6ljcbkg","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.JfFfHTeIszx1hNRx"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":18,"title":"Features"},{"_id":"hoi88xqc3e5je60f","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.nUrZDi6QN1YjwAr6"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"GUBMm3QnQQmsMRbN","type":"ItemChoice","configuration":{"hint":"Choose two 3rd-level wizard spells in your spellbook as your signature spells.","choices":{"20":2},"allowDrops":true,"type":"spell","pool":[],"spell":{"ability":"","preparation":"atwill","uses":{"max":"1","per":"sr"}},"restriction":{"type":"","subtype":"","level":"3"}},"value":{},"title":"Signature Spells"},{"_id":"87B6Xy0bCdddGTau","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":3},"4":{"value":4},"10":{"value":5}}},"value":{},"title":"Cantrips Known"}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","ins","inv","med","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"int"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787234283,"modifiedTime":1674435416178,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"xEb8jmA5HlNs7xTF","name":"Rogue","type":"class","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","system":{"description":{"value":"

As a rogue, you have the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Rogue Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusSneak AttackFeatures
1st+21d6@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise}, @Compendium[dnd5e.classfeatures.DPN2Gfk8yi1Z5wp7]{Sneak Attack}, @Compendium[dnd5e.classfeatures.ohwfuwnvuoBWlSQr]{Thieves' Cant}
2nd+21d6@Compendium[dnd5e.classfeatures.01pcLg6PRu5zGrsb]{Cunning Action}
3rd+22d6@Compendium[dnd5e.classfeatures.80USV8ZFPIahpLd0]{Roguish Archetype}
4th+22d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
5th+33d6@Compendium[dnd5e.classfeatures.Mm64SKAHJWYecgXS]{Uncanny Dodge}
6th+33d6@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise improvement}
7th+34d6@Compendium[dnd5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}
8th+34d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
9th+45d6Roguish Archetype feature
10th+45d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
11th+46d6@Compendium[dnd5e.classfeatures.YN9xm6MCvse4Y60u]{Reliable Talent}
12th+46d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
13th+57d6Roguish Archetype feature
14th+57d6@Compendium[dnd5e.classfeatures.fjsBk7zxoAbLf8ZI]{Blindsense}
15th+58d6@Compendium[dnd5e.classfeatures.V4pwFxlwHtNeB4w9]{Slippery Mind}
16th+58d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
17th+69d6Roguish Archetype feature
18th+69d6@Compendium[dnd5e.classfeatures.L7nJSRosos8sHJH9]{Elusive}
19th+610d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
20th+610d6@Compendium[dnd5e.classfeatures.rQhWDaMHMn7iU4f2]{Stroke of Luck}
\n

Roguish Archetypes

\n

Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus—not necessarily an indication of your chosen profession, but a description of your preferred techniques.

\n

@Compendium[dnd5e.subclasses.k8iuefRorWOjb9gR]{Thief}

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"rogue","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"ptvlyyq4usr68cmc","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"fib976ht1gf1ntxv","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3sYPftQKnbbVnHrh","Compendium.dnd5e.classfeatures.DPN2Gfk8yi1Z5wp7","Compendium.dnd5e.classfeatures.ohwfuwnvuoBWlSQr"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"sblo46o8s0jwjh67","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.01pcLg6PRu5zGrsb"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"wc1k2og5yji410ul","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.80USV8ZFPIahpLd0"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"gtfype9sk267uzvc","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Mm64SKAHJWYecgXS"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Features"},{"_id":"tdk0rtktni95bzj5","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.a4P4DNMmH8CqSNkC"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":7,"title":"Features"},{"_id":"ge802duewa43hun7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.YN9xm6MCvse4Y60u"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":11,"title":"Features"},{"_id":"nz8rkzdx0lhelh3g","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.fjsBk7zxoAbLf8ZI"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Features"},{"_id":"o6x3bn24yzezwu3m","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.V4pwFxlwHtNeB4w9"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":15,"title":"Features"},{"_id":"nb2phqtzm96upswz","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.L7nJSRosos8sHJH9"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":18,"title":"Features"},{"_id":"yy5a5k0ucklu7dho","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.rQhWDaMHMn7iU4f2"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"eramv0kziciek99p","type":"ScaleValue","configuration":{"identifier":"sneak-attack","type":"dice","scale":{"1":{"number":1,"faces":6},"3":{"number":2,"faces":6},"5":{"number":3,"faces":6},"7":{"number":4,"faces":6},"9":{"number":5,"faces":6},"11":{"number":6,"faces":6},"13":{"number":7,"faces":6},"15":{"number":8,"faces":6},"17":{"number":9,"faces":6},"19":{"number":10,"faces":6}},"distance":{"units":""}},"value":{},"title":"Sneak Attack"}],"saves":["dex","int"],"skills":{"number":4,"choices":["acr","ath","dec","ins","itm","inv","per","prf","prc","slt","ste"],"value":[]},"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234284,"modifiedTime":1671220972909,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"ygVYgPbJkaH0tH1N","name":"Druid","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"description":{"value":"

As a druid, you gain the following class features.

Hit Points

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

Proficiencies

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Druid Advancement

LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.LzJ5ayHt0OlSVGxi]{Druidic}, @Compendium[dnd5e.classfeatures.i6tPm3FNK13Ftc9v]{Spellcasting}
2nd+2@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ¼)}, @Compendium[dnd5e.classfeatures.u6Du2P9s81SWuGbi]{Druid Circle}
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ½)}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot
6th+3Druid Circle feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR 1)}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot
10th+4Druid Circle feature
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5Druid Circle feature
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.cVDEQo0ow1WJT7Wl]{Timeless Body}, @Compendium[dnd5e.classfeatures.xvgPu1O57DgXCM86]{Beast Spells}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.ip4bvmGoz3qkoqes]{Archdruid}

Sacred Plants and Wood

A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.

Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.

Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.

Druids and the Gods

Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in @UUID[Compendium.dnd5e.rules.udVPA9JW5wy5t3G5]{Appendix B} include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples.

Druid Circles

@Compendium[dnd5e.subclasses.4Ae2SPZRXEVbVs0M]{Circle of the Land}

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"druid","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"qv0gbr1rb5889ubd","type":"HitPoints","configuration":{},"value":{},"title":""},{"_id":"6pdotglp4hy4zlvb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.LzJ5ayHt0OlSVGxi","Compendium.dnd5e.classfeatures.i6tPm3FNK13Ftc9v"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"qnfy6m18u4cfdqwm","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.swK0r5TOIxredxWS","Compendium.dnd5e.classfeatures.u6Du2P9s81SWuGbi"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"r3xhzsz7noff50w3","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.cVDEQo0ow1WJT7Wl","Compendium.dnd5e.classfeatures.xvgPu1O57DgXCM86"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":18,"title":"Features"},{"_id":"pkfb1a2u37665epq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ip4bvmGoz3qkoqes"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Features"},{"_id":"6vytnom37pkazgld","type":"ScaleValue","configuration":{"identifier":"wild-shape","type":"cr","scale":{"2":{"value":0.25},"4":{"value":0.5},"8":{"value":1}},"distance":{"units":""}},"value":{},"title":"Wild Shape CR"},{"_id":"K8ShWezgK90dp1uk","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"4":{"value":3},"10":{"value":4}}},"value":{},"title":"Cantrips Known"}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","ani","ins","med","nat","prc","rel","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787234284,"modifiedTime":1674434805166,"lastModifiedBy":"dnd5ebuilder0000"}} diff --git a/packs/classfeatures.db b/packs/classfeatures.db index f71a06c66a..c2009b226d 100644 --- a/packs/classfeatures.db +++ b/packs/classfeatures.db @@ -6,7 +6,6 @@ {"_id":"1DY8w3CXeD7PHDXF","name":"Multiattack: Whirlwind Attack","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"multiattack"},"requirements":"Hunter 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/spear-tips-quintuple-orange.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234322,"modifiedTime":1672334926871,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"1dJHU48yNqn3lcfx","name":"Ranger Archetype","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you strive to emulate, such as the Hunter. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Ranger 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/root-vine-hand-strike.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234322,"modifiedTime":1672335063369,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"2fyuw7MiCnocDeAU","name":"Invocation: Agonizing Blast","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When you cast @Compendium[dnd5e.spells.Z9p1vezIn95jw1Yw]{Eldritch Blast}, add your Charisma modifier to the damage it deals on a hit.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Warlock 2, Eldritch Blast","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/acid/projectile-stream-bubbles.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234323,"modifiedTime":1672334819802,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"31bKbWe9ZGVLEns6","name":"Signature Spells (Second Spell)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

If you wish, manually edit this entry and make a note of your second choice here:

\n","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Wizard 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234323,"modifiedTime":1672335220613,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"3647zjKSE9zFwOXc","name":"Dragon Wings","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Draconic Bloodline 14","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/abilities/wing-batlike-white-blue.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234324,"modifiedTime":1672334487367,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"3CaP1vFHVR8LgHjx","name":"Foe Slayer","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod",""]],"versatile":""},"formula":"@mod","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Ranger 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/fire/projectile-arrow-fire-red-yellow.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234324,"modifiedTime":1672334609382,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"3FB25qKxmkmxcxuC","name":"Land's Stride (Circle of the Land)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the @Compendium[dnd5e.spells.gMrWeG8fMDPRFiVe]{Entangle} spell.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Circle of the Land 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/root-vine-entangle-foot-green.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234325,"modifiedTime":1672334865588,"lastModifiedBy":"dnd5ebuilder0000"}} @@ -31,7 +30,7 @@ {"_id":"7flZKruSSu6dHg6D","name":"Ki-Empowered Strikes","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Monk 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234337,"modifiedTime":1672334901681,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"7pyZjz5vlUWV01qQ","name":"Superior Hunter's Defense: Uncanny Dodge","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"reaction","cost":1,"condition":"Attacker must be visible."},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"superiorHuntersDefense"},"requirements":"Hunter 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/air-wave-gust-blue.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234337,"modifiedTime":1672335261810,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"7uzJ2JkmsdRGLra3","name":"Evocation Savant","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"School of Evocation 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/fire/barrier-wall-explosion-orange.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234338,"modifiedTime":1672334460025,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"7zlTRRXT1vWSBGjX","name":"Multiattack","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 11th level, you gain one of the following features of your choice.

\n

@UUID[Compendium.dnd5e.classfeatures.l7W6JB9yWLLLtQKP]{Volley}

\n

@UUID[Compendium.dnd5e.classfeatures.1DY8w3CXeD7PHDXF]{Whirlwind Attack}

\n

You can drag your choice from the above onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Hunter 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/death/skull-trio-badge-purple.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234339,"modifiedTime":1672334935570,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"7zlTRRXT1vWSBGjX","name":"Multiattack","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 11th level, you gain one of the following features of your choice.

@UUID[Compendium.dnd5e.classfeatures.l7W6JB9yWLLLtQKP]{Volley}

@UUID[Compendium.dnd5e.classfeatures.1DY8w3CXeD7PHDXF]{Whirlwind Attack}

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Hunter 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/death/skull-trio-badge-purple.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787234339,"modifiedTime":1674435899644,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"80USV8ZFPIahpLd0","name":"Roguish Archetype","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities, such as Thief. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Rogue 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/unholy/silhouette-robe-evil-power.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234339,"modifiedTime":1672335237536,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"8M7uOPhbTxoxxJSo","name":"Channel Divinity (Paladin)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.

When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.

Foundry Note

Use this to track all the various uses of Channel Divinity for the paladin.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Paladin 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234340,"modifiedTime":1672334361044,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"8MlxM2nEfE3Q0EVk","name":"Eldritch Invocations","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

\n

At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column in the class table.

\n

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

\n
Eldritch Invocations
\n

If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Eldritch Invocations
PrerequisitesInvocation
Class LevelOther
2nd@Compendium[dnd5e.spells.Z9p1vezIn95jw1Yw]{Eldritch Blast}@Compendium[dnd5e.classfeatures.2fyuw7MiCnocDeAU]{Agonizing Blast}
 @Compendium[dnd5e.classfeatures.alUqO6c6OEKFQJdb]{Armor of Shadows}
 @Compendium[dnd5e.classfeatures.61kXR1sniXHjvN17]{Beast Speech}
 @Compendium[dnd5e.classfeatures.eNvpIaSnJUdF8fHl]{Beguiling Influence}
@Compendium[dnd5e.classfeatures.MYM908WLZ1lVvA1u]{Pact of the Tome}@Compendium[dnd5e.classfeatures.CFIYXDmbmSP8BXjN]{Book of Ancient Secrets}
 @Compendium[dnd5e.classfeatures.3sN91lT1R3oxcDKd]{Devil's Sight}
 @Compendium[dnd5e.classfeatures.bbUEsCPTLzbbwK6o]{Eldritch Sight}
@Compendium[dnd5e.spells.Z9p1vezIn95jw1Yw]{Eldritch Blast}@Compendium[dnd5e.classfeatures.r01WtcxTg4yTHm9m]{Eldritch Spear}
 @Compendium[dnd5e.classfeatures.lEZKbWaVrSljRa9n]{Eyes of the Rune Keeper}
 @Compendium[dnd5e.classfeatures.id0gmGvzNZBEdzbx]{Fiendish Vigor}
 @Compendium[dnd5e.classfeatures.65ReXU4ZWqcSs3Cm]{Gaze of Two Minds}
 @Compendium[dnd5e.classfeatures.MhJfdBl1B7PdU4oZ]{Mask of Many Faces}
 @Compendium[dnd5e.classfeatures.k5DU0mMuYVHejiqz]{Misty Visions}
@Compendium[dnd5e.spells.Z9p1vezIn95jw1Yw]{Eldritch Blast}@Compendium[dnd5e.classfeatures.rdBPd6CwqXT64iJM]{Repelling Blast}
 @Compendium[dnd5e.classfeatures.rhbwDZ9XNTmdkX2u]{Thief of Five Fates}
@Compendium[dnd5e.classfeatures.Ic1CSjvbWKudVUv9]{Pact of the Chain}@Compendium[dnd5e.classfeatures.k5M8gsl7MMcdjOjs]{Voice of the Chain Master}
5th @Compendium[dnd5e.classfeatures.DjXi0IkCTbJx1gsp]{Mire the Mind}
 @Compendium[dnd5e.classfeatures.KfnUyjUWAk0bAAus]{One With Shadows}
 @Compendium[dnd5e.classfeatures.dTSV0xZMpY5CxkRk]{Sign of Ill Omen}
@Compendium[dnd5e.classfeatures.9dSSa68mIPoX2ezA]{Pact of the Blade}@Compendium[dnd5e.classfeatures.pJADgAxxefgcATWr]{Thirsting Blade}
7th @Compendium[dnd5e.classfeatures.KygHql3cTj4IRrvZ]{Bewitching Whispers}
 @Compendium[dnd5e.classfeatures.QBk1RsuTIEF4GEBC]{Dreadful Word}
 @Compendium[dnd5e.classfeatures.Xa2MLUJGCReJ28B7]{Sculptor of Flesh}
9th @Compendium[dnd5e.classfeatures.QEuH5TeBN4PPYT2g]{Ascendant Step}
 @Compendium[dnd5e.classfeatures.QnRKYXb2bXpnNd2k]{Minions of Chaos}
 @Compendium[dnd5e.classfeatures.8zciiglzEOZo7DDN]{Otherwordly Leap}
 @Compendium[dnd5e.classfeatures.gFjxo01hAN4c9hDG]{Whispers of the Grave}
12th@Compendium[dnd5e.classfeatures.9dSSa68mIPoX2ezA]{Pact of the Blade}@Compendium[dnd5e.classfeatures.zUIAzBnyt0NDvVXb]{Life Drinker}
15th@Compendium[dnd5e.classfeatures.Ic1CSjvbWKudVUv9]{Pact of the Chain}@Compendium[dnd5e.classfeatures.Phy02H5x0TKHd7T3]{Chains of Carceri}
 @Compendium[dnd5e.classfeatures.lxfdjLer3uKjyZqU]{Master of Myriad Forms}
 @Compendium[dnd5e.classfeatures.zYIdNAjqRyhS6qWs]{Visions of Distant Realms}
 @Compendium[dnd5e.classfeatures.snsjxGfmzWfZR5Nh]{Witch Sight}
\n
\n

Foundry Note

\n

You can drag your choices onto your character sheet and it will automatically update.

\n
","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"folder":"tFOfAj4cr2LN77j7","sort":0,"flags":{},"img":"icons/magic/unholy/strike-hand-glow-pink.webp","effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234340,"modifiedTime":1672334479180,"lastModifiedBy":"dnd5ebuilder0000"}} @@ -62,7 +61,6 @@ {"_id":"FqfmbPgxiyrWzhYk","name":"Relentless Rage","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 11th level, your rage can keep you fighting despite grievous wounds.

If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.

Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":10,"scaling":"flat"},"type":{"value":"class","subtype":""},"requirements":"Barbarian 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234355,"modifiedTime":1672335059193,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"GBYN5rH4nh1ocRlY","name":"Superior Inspiration","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 20th level, when you roll initiative and have no uses of @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiraton} left, you regain one use.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Bard 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234356,"modifiedTime":1672335255120,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"Gsha4bl0apxqspFy","name":"Draconic Presence","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":"Also requires 5 sorcery points."},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"type":{"value":"class","subtype":""},"requirements":"Draconic Bloodline 18","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/acid/projectile-smoke-glowing.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234356,"modifiedTime":1672334494844,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"HBn6FXLz7Eiudz0V","name":"Mystic Arcanum (7th-Level Spell)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Choose one 7th-level spell from the warlock spell list as an additional arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

If you wish, manually edit this entry and make a note of your choice here:

\n","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Warlock 13","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/sundries/books/book-black-grey.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234357,"modifiedTime":1672335029803,"lastModifiedBy":"dnd5ebuilder0000"}} {"name":"Fighting Style (Paladin)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You adopt a particular style of fighting as your specialty. Choose one of the following options from the appropriate class list. You can't take a Fighting Style option more than once, even if you later get to choose again.

\n

@Compendium[dnd5e.classfeatures.zSlV0O2rQMdoq6pB]{Defense}

\n

@Compendium[dnd5e.classfeatures.hCop9uJrWhF1QPb4]{Dueling}

\n

@Compendium[dnd5e.classfeatures.3Nc6u9pyStByuJsm]{Great Weapon Fighting}

\n

@Compendium[dnd5e.classfeatures.06NVMYf58Z76O85O]{Protection}

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Paladin 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/weapons-crossed-daggers-orange.webp","effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661275426430,"modifiedTime":1672334519140,"lastModifiedBy":"dnd5ebuilder0000"},"folder":null,"sort":0,"_id":"Ho7dVxBlOYFlfBHk"} {"_id":"ILhzFHiRrqgQ9dFJ","name":"Bard College","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 3rd level, you delve into the advanced techniques of a bard college of your choice, such as the College of Lore. Your choice grants you features at 3rd level and again at 6th and 14th level.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Bard 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234357,"modifiedTime":1672334274947,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"IWpe0Y9uAStHGiH1","name":"Metamagic: Empowered Spell","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.

You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"metamagic"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234358,"modifiedTime":1672334966310,"lastModifiedBy":"dnd5ebuilder0000"}} @@ -92,13 +90,13 @@ {"_id":"OdrvL3afwLOPeuYZ","name":"Lay on Hands","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":"Target cannot be Undead or a Construct."},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":5,"max":"5 * @classes.paladin.levels","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Paladin 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/light/orbs-hand-gray.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234371,"modifiedTime":1672334855885,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"Phy02H5x0TKHd7T3","name":"Invocation: Chains of Carceri","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You can cast @Compendium[dnd5e.spells.l9Ju5KE7bbn3WpTm]{Hold Monster} at will - targeting a celestial, fiend, or elemental - without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Warlock 15, Pact of the Chain","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/strike-flail-spiked-pink.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234371,"modifiedTime":1672334786402,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"Q1exex5ALteprrPo","name":"Indomitable Might","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Barbarian 18","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234372,"modifiedTime":1672334825900,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"Q7mOdk4b1lgjcptF","name":"Wholeness of Body","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3* @classes.monk.levels","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Way of the Open Hand 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234372,"modifiedTime":1672335359227,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"Q7mOdk4b1lgjcptF","name":"Wholeness of Body","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3 * @classes.monk.levels","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Way of the Open Hand 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787234372,"modifiedTime":1674436155963,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"QBVmY56RMQuh6C8h","name":"Feral Senses","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it.

You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Ranger 18","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/life/heart-shadow-red.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234373,"modifiedTime":1672334526998,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"QBk1RsuTIEF4GEBC","name":"Invocation: Dreadful Word","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You can cast @Compendium[dnd5e.spells.9hQXdMSmerkTsHDe]{Confusion} once using a warlock spell slot. You can't do so again until you finish a long rest.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Warlock 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234374,"modifiedTime":1672334777594,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"QEuH5TeBN4PPYT2g","name":"Invocation: Ascendant Step","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You can cast @Compendium[dnd5e.spells.MRxldJd6C4bsBo3O]{Levitate} on yourself at will, without expending a spell slot or material components.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Warlock 9","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/light/explosion-beam-impact-silhouette.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234375,"modifiedTime":1672334811257,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"Qb391hakCfmH4w8p","name":"Metamagic: Twinned Spell","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).

To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, @Compendium[dnd5e.spells.41JIhpDyM9Anm7cs]{Magic Missile} and @Compendium[dnd5e.spells.7u2obDvuvtZBkTfq]{Scorching Ray} aren't eligible, but @Compendium[dnd5e.spells.ctW81uiX56xZR2c5]{Ray of Frost} is.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"metamagic"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/lightning/bolt-strike-blue.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234375,"modifiedTime":1672334943805,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"QnRKYXb2bXpnNd2k","name":"Invocation: Minions of Chaos","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You can cast @Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Conjure Elemental} once using a warlock spell slot. You can't do so again until you finish a long rest.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"space"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Warlock 9","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234376,"modifiedTime":1672334738227,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"QwgfIpCN8VWfoUtX","name":"Pact Boon","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.

\n

@UUID[Compendium.dnd5e.classfeatures.9dSSa68mIPoX2ezA]{Pact of the Blade}

\n

@UUID[Compendium.dnd5e.classfeatures.Ic1CSjvbWKudVUv9]{Pact of the Chain}

\n

@UUID[Compendium.dnd5e.classfeatures.MYM908WLZ1lVvA1u]{Pact of the Tome}

\n

You can drag your choice from the above onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Warlock 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234376,"modifiedTime":1672335004444,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"QwgfIpCN8VWfoUtX","name":"Pact Boon","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.

@UUID[Compendium.dnd5e.classfeatures.9dSSa68mIPoX2ezA]{Pact of the Blade}

@UUID[Compendium.dnd5e.classfeatures.Ic1CSjvbWKudVUv9]{Pact of the Chain}

@UUID[Compendium.dnd5e.classfeatures.MYM908WLZ1lVvA1u]{Pact of the Tome}

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Warlock 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787234376,"modifiedTime":1674435984779,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"SCVjqRdlZ9cvHVSR","name":"Reckless Attack","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation.

When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Barbarian 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/blade-tips-triple-bent-white.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234377,"modifiedTime":1672335061227,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"SEJmsjkEhdAZ90ki","name":"Countercharm","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":"Creatures must be able to hear you to benefit."},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Bard 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/sonic/scream-wail-shout-teal.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234378,"modifiedTime":1672334334533,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"SZbsNbaxFFGwBpNK","name":"Unarmored Defense (Barbarian)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Barbarian 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[{"_id":"hEgUnQNVxtBo2zkK","changes":[{"key":"system.attributes.ac.calc","mode":5,"value":"unarmoredBarb","priority":null}],"disabled":false,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/magic/control/silhouette-hold-change-blue.webp","label":"Unarmored Defense","origin":"Item.aIMXb43ACIxMItbh","transfer":true,"flags":{},"tint":null,"sort":0}],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234378,"modifiedTime":1672335319673,"lastModifiedBy":"dnd5ebuilder0000"}} @@ -111,7 +109,7 @@ {"_id":"V4pwFxlwHtNeB4w9","name":"Slippery Mind","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Rogue 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[{"_id":"hNWumbfvMxXQI21x","changes":[{"key":"system.abilities.wis.proficient","mode":5,"value":"1","priority":null}],"disabled":false,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/magic/defensive/illusion-evasion-echo-purple.webp","label":"Slippery Mind","origin":"Item.V4pwFxlwHtNeB4w9","transfer":true,"flags":{},"tint":null,"sort":0}],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234382,"modifiedTime":1672335217923,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"VUtSLeCzFubGXmGx","name":"Overchannel","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell.

The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.

Foundry Note

Limited use is to track the first, safe instance of Overchanneling. The damage formula is set to the base default of 2d12. The Versatile roll is set to 1d12 to add any additional damage.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d12","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"School of Evocation 14","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/acid/projectile-faceted-glob.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234383,"modifiedTime":1672335007320,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"VoR0SUrNX5EJVPIO","name":"Rage","type":"feat","img":"icons/creatures/abilities/mouth-teeth-human.webp","system":{"description":{"value":"

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:

\n\n

If you are able to cast spells, you can't cast them or concentrate on them while raging. 

\n

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. 

\n

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":2,"max":"@scale.barbarian.rages","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Barbarian 1","recharge":{"value":null,"charged":false}},"effects":[{"_id":"eWhL8hUr0c2ujDUm","flags":{},"changes":[{"key":"system.bonuses.mwak.damage","mode":2,"value":"+@scale.barbarian.rage-damage","priority":null},{"key":"system.traits.dr.value","mode":2,"value":"slashing","priority":null},{"key":"system.traits.dr.value","mode":2,"value":"piercing","priority":null},{"key":"system.traits.dr.value","mode":2,"value":"bludgeoning","priority":null}],"disabled":true,"duration":{"startTime":null,"rounds":10,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/creatures/abilities/mouth-teeth-human.webp","label":"Rage","origin":"Item.bdfYHJstcltQC7SZ","tint":null,"transfer":true,"sort":0}],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234384,"modifiedTime":1672335067284,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"WgQrqjmeyMqDzVt3","name":"Defensive Tactics","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 7th level, you gain on of the following features of your choice.

@Compendium[dnd5e.classfeatures.pAQMJU5R9SGUmzHU]{Escape the Horde}

@Compendium[dnd5e.classfeatures.slelvrm83v9UAKZU]{Multiattack Defense}

@Compendium[dnd5e.classfeatures.zbHu0NvHuII8lR7W]{Steel Will}

You can drag your choice from the above onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Hunter 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/leaf-rune-glow-green.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234384,"modifiedTime":1672334428063,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"WgQrqjmeyMqDzVt3","name":"Defensive Tactics","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 7th level, you gain on of the following features of your choice.

@Compendium[dnd5e.classfeatures.pAQMJU5R9SGUmzHU]{Escape the Horde}

@Compendium[dnd5e.classfeatures.slelvrm83v9UAKZU]{Multiattack Defense}

@Compendium[dnd5e.classfeatures.zbHu0NvHuII8lR7W]{Steel Will}

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Hunter 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/leaf-rune-glow-green.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787234384,"modifiedTime":1674435878567,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"Xa2MLUJGCReJ28B7","name":"Invocation: Sculptor of Flesh","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You can cast @Compendium[dnd5e.spells.04nMsTWkIFvkbXlY]{Polymorph} once using a warlock spell slot. You can't do so again until you finish a long rest.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Warlock 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/mammals/wolf-howl-moon-forest-blue.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234385,"modifiedTime":1672334708523,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"Xf763cJoDHPPWSGG","name":"Superior Hunter's Defense: Stand Against the Tide","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"superiorHuntersDefense"},"requirements":"Hunter 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/water/pseudopod-teal.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234385,"modifiedTime":1672335266344,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"XjuGBeB8Y0C3A5D4","name":"Tongue of the Sun and Moon","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Monk 13","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/time/day-night-sunset-sunrise.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234386,"modifiedTime":1672335328721,"lastModifiedBy":"dnd5ebuilder0000"}} @@ -123,7 +121,7 @@ {"_id":"ZHJyYrqMYSLub4RY","name":"Purity of Spirit","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Beginning at 15th level, you are always under the effects of a @Compendium[dnd5e.spells.xmDBqZhRVrtLP8h2]{Protection from Evil and Good} spell.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Oath of Devotion 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/toxins/poison-bottle-corked-fire-green.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234389,"modifiedTime":1672335069710,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"ZdwGlsJNtc7pGFCd","name":"Channel Divinity: Turn the Unholy","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"type":{"value":"class","subtype":"channelDivinity"},"requirements":"Oath of Devotion 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/fire/explosion-embers-evade-silhouette.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234389,"modifiedTime":1672334348742,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"ZmC31XKS4YNENnoc","name":"Stillness of Mind","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Monk 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/water/orb-water-transparent.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234391,"modifiedTime":1672335279984,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"a0Sq88dgnREcIMfl","name":"Superior Hunter's Defense","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 15th level, you gain one of the following features of your choice.

@Compendium[dnd5e.classfeatures.laVHAIOKIsUeezWd]{Evasion}

@Compendium[dnd5e.classfeatures.Xf763cJoDHPPWSGG]{Stand Against the Tide}

@Compendium[dnd5e.classfeatures.7pyZjz5vlUWV01qQ]{Uncanny Dodge}

You can drag your choice from the above onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Hunter 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234391,"modifiedTime":1672335273253,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"a0Sq88dgnREcIMfl","name":"Superior Hunter's Defense","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 15th level, you gain one of the following features of your choice.

@Compendium[dnd5e.classfeatures.laVHAIOKIsUeezWd]{Evasion}

@Compendium[dnd5e.classfeatures.Xf763cJoDHPPWSGG]{Stand Against the Tide}

@Compendium[dnd5e.classfeatures.7pyZjz5vlUWV01qQ]{Uncanny Dodge}

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Hunter 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787234391,"modifiedTime":1674435873389,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"a4P4DNMmH8CqSNkC","name":"Evasion","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Monk 7, Rogue 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/light/beam-red-orange.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234392,"modifiedTime":1672334462947,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"aCUmlnHlUPHS0rdu","name":"Hurl Through Hell","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.

Once you use this feature, you can't use it again until you finish a long rest.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"The Fiend 14","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/abilities/mouth-teeth-fire-orange.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234392,"modifiedTime":1672334835479,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"aQLg7BWdRnm4Hr9S","name":"Expertise (Bard)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Bard 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/commodities/tech/cog-bronze.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234393,"modifiedTime":1672334546632,"lastModifiedBy":"dnd5ebuilder0000"}} @@ -171,7 +169,6 @@ {"_id":"k5M8gsl7MMcdjOjs","name":"Invocation: Voice of the Chain Master","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Warlock 3, Pact of the Chain","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/mammals/humanoid-cat-skulking-teal.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234414,"modifiedTime":1672334686373,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"kYJsED0rqqqUcgKz","name":"Additional Fighting Style","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Choose a second fighting style class feature from the following:

@Compendium[dnd5e.classfeatures.8YwPFv3UAPjWVDNf]{Archery}

@Compendium[dnd5e.classfeatures.zSlV0O2rQMdoq6pB]{Defense}

@Compendium[dnd5e.classfeatures.hCop9uJrWhF1QPb4]{Dueling}

@Compendium[dnd5e.classfeatures.3Nc6u9pyStByuJsm]{Great Weapon Fighting}

@Compendium[dnd5e.classfeatures.06NVMYf58Z76O85O]{Protection}

@Compendium[dnd5e.classfeatures.mHcSjcHJ8oZu3hkb]{Two Weapon Fighting}

The choice must be different to the one made at level 1.

You can drag your choice from the above onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Champion 10","recharge":{"value":null,"charged":false}},"folder":"tFOfAj4cr2LN77j7","sort":0,"flags":{},"img":"icons/skills/melee/weapons-crossed-swords-purple.webp","effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234414,"modifiedTime":1672334305801,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"kaHcUGiwi8AtfZIm","name":"Primeval Awareness","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":"It also expends a spell slot; the slot level dictates duration."},"duration":{"value":"","units":"spec"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":1,"long":6,"units":"mi"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Ranger 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234415,"modifiedTime":1672335074128,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"knDZR4l4QfLTKinm","name":"Mystic Arcanum (8th-Level Spell)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Choose one 8th-level spell from the warlock spell list as an additional arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

If you wish, manually edit this entry and make a note of your choice here:

\n","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Warlock 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/sundries/books/book-black-grey.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234415,"modifiedTime":1672335027659,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"l50hjTxO2r0iecKw","name":"Martial Arts","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 1st level, your practice of martial arts gives you mastery of combat styles that use and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:

\n\n

Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Monk 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234416,"modifiedTime":1672334978195,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"l7W6JB9yWLLLtQKP","name":"Multiattack: Volley","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon's range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"multiattack"},"requirements":"Hunter 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/ranged/target-bullseye-arrow-white.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234416,"modifiedTime":1672334932638,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"l8tUhZ5Pecm9wz7I","name":"Persistent Rage","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Beginning at 15th level, your @Compendium[dnd5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage} is so fierce that it ends early only if you fall unconscious or if you choose to end it.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Barbarian 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234417,"modifiedTime":1672335083236,"lastModifiedBy":"dnd5ebuilder0000"}} @@ -185,7 +182,7 @@ {"_id":"mzweVbnsJPQiVkAe","name":"Deflect Missiles","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.

If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 @Compendium[dnd5e.classfeatures.10b6z2W1txNkrGP7]{Ki} point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.

Foundry Note

The reduce damage roll is calculated by the Other Formula.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"reaction","cost":1,"condition":"Can be thrown back using 1 ki point"},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1@scale.monk.die + @mod",""]],"versatile":""},"formula":"1d10 + @mod + @classes.monk.levels","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Monk 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/ranged/arrow-flying-white-blue.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234421,"modifiedTime":1672334411490,"lastModifiedBy":"dnd5ebuilder0000"}} {"name":"Fighting Style (Ranger)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You adopt a particular style of fighting as your specialty. Choose one of the following options from the appropriate class list. You can't take a Fighting Style option more than once, even if you later get to choose again.

\n

@Compendium[dnd5e.classfeatures.8YwPFv3UAPjWVDNf]{Archery}

\n

@Compendium[dnd5e.classfeatures.zSlV0O2rQMdoq6pB]{Defense}

\n

@Compendium[dnd5e.classfeatures.hCop9uJrWhF1QPb4]{Dueling}

\n

@Compendium[dnd5e.classfeatures.mHcSjcHJ8oZu3hkb]{Two Weapon Fighting}

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Ranger 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/weapons-crossed-daggers-orange.webp","effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661275427926,"modifiedTime":1672334517268,"lastModifiedBy":"dnd5ebuilder0000"},"folder":null,"sort":0,"_id":"nJA3ISVmyj3uPRVM"} {"_id":"nTjmWbyHweXuIqwc","name":"Second Wind","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @classes.fighter.levels","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Fighter 1","recharge":{"value":null,"charged":false}},"folder":null,"sort":0,"flags":{},"img":"icons/magic/life/heart-glowing-red.webp","effects":[],"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787234421,"modifiedTime":1674424670055,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"nUrZDi6QN1YjwAr6","name":"Signature Spells (First Spell)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

If you wish, manually edit this entry and make a note of your first choice here:

\n","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Wizard 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234422,"modifiedTime":1672335222917,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"nUrZDi6QN1YjwAr6","name":"Signature Spells","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Wizard 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787234422,"modifiedTime":1674436105597,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"nViGf6bZ6DQAJhkw","name":"Metamagic: Quickened Spell","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"metamagic"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234422,"modifiedTime":1672334953649,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"nahSkBO6LH4HkpaT","name":"Aura of Courage","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 10th level, you and friendly creatures within 10 feet of you can't be frightened while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Paladin 10","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/light/explosion-beam-impact-silhouette.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234423,"modifiedTime":1672334284774,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"ohwfuwnvuoBWlSQr","name":"Thieves' Cant","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Rogue 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[{"_id":"VN7GnGzVwmBM7YCU","changes":[{"key":"system.traits.languages.value","mode":2,"value":"cant","priority":null}],"disabled":false,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/sundries/documents/document-torn-diagram-tan.webp","label":"Thieves' Cant","origin":"Item.ohwfuwnvuoBWlSQr","transfer":true,"flags":{},"tint":null,"sort":0}],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234423,"modifiedTime":1672335335751,"lastModifiedBy":"dnd5ebuilder0000"}} @@ -216,10 +213,9 @@ {"_id":"u6xV3Ki3TXRrD7zg","name":"Spellcasting (Ranger)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does.

\n
Spell Slots
\n

The Ranger table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know two 1st-level spells of your choice from the ranger spell list.

\n

The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Ranger 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/trap-spikes-thorns-green.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234435,"modifiedTime":1672335286932,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"v4gKwLhAq9vuqza7","name":"Spellcasting (Cleric)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

As a conduit for divine power, you can cast cleric spells.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n
Preparing and Casting Spells
\n

The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\n

Spell save DC= 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n
Ritual Casting
\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n
Spellcasting Focus
\n

You can use a holy symbol (see @UUID[Compendium.dnd5e.rules.BYFd9hiJGo9L5aOM.JournalEntryPage.AjavRU4yPfI9hfaI]{Adventuring Gear}) as a spellcasting focus for your cleric spells.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Cleric 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234436,"modifiedTime":1672335293963,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"v7MxFuTAgOsmxZCD","name":"Ability Score Improvement (Rogue)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Rogue 4","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/unholy/silhouette-robe-evil-power.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234436,"modifiedTime":1672334311777,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"vMxJQEKeK6WwZFaF","name":"Mystic Arcanum (9th-Level Spell)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Choose one 9th-level spell from the warlock spell list as an additional arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

You regain all uses of your Mystic Arcanum when you finish a long rest.

If you wish, manually edit this entry and make a note of your choice here:

\n","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Warlock 17","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/sundries/books/book-black-grey.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234437,"modifiedTime":1672335025556,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"vt31lWAULygEl7yk","name":"Danger Sense","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.

You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Barbarian 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/wounds/injury-face-impact-orange.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234437,"modifiedTime":1672334435989,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"wKdRtFsvGfMKQHLY","name":"Natural Recovery","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature.

During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest.

For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"The druid can recover this number worth of spell slots (of 5th level or lower):","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"ceil(@classes.druid.levels/2)","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Circle of the Land 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/control/sihouette-hold-beam-green.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234438,"modifiedTime":1672335020386,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"wrxIW5sDfmGr3u5s","name":"Hunter's Prey","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 3rd level, you gain one of the following features of your choice.

@Compendium[dnd5e.classfeatures.5gx1O0sxK08awEO9]{Colossus Slayer}

@Compendium[dnd5e.classfeatures.StfmqK1twVfukpa0]{Giant Killer}

@Compendium[dnd5e.classfeatures.C6sHdDGmCMo0cYHd]{Horde Breaker}

You can drag your choice from the above onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Hunter 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/acid/dissolve-bone-skull.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234439,"modifiedTime":1672334578967,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"wrxIW5sDfmGr3u5s","name":"Hunter's Prey","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 3rd level, you gain one of the following features of your choice.

@Compendium[dnd5e.classfeatures.5gx1O0sxK08awEO9]{Colossus Slayer}

@Compendium[dnd5e.classfeatures.StfmqK1twVfukpa0]{Giant Killer}

@Compendium[dnd5e.classfeatures.C6sHdDGmCMo0cYHd]{Horde Breaker}

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Hunter 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/acid/dissolve-bone-skull.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787234439,"modifiedTime":1674435889165,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"x637K2Icp2ZFM1TB","name":"Divine Domain","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Choose one domain related to your deity, such as Life. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

\n
Domain Spells
\n

Each domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.

\n

If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Cleric 1","recharge":{"value":null,"charged":false}},"sort":0,"flags":{},"img":"icons/magic/nature/tree-spirit-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234439,"modifiedTime":1672334403896,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"x6IJZwr6f0SGral7","name":"Pact Magic","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Your arcane research and the magic bestowed on you by your patron have given you facility with spells.

\n
Cantrips
\n

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

\n
Spell Slots
\n

The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.

\n

For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.

\n
Spells Known of 1st Level and Higher
\n

At 1st level, you know two 1st-level spells of your choice from the warlock spell list.

\n

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

\n

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n
Spellcasting Focus
\n

You can use an arcane focus as a spellcasting focus for your warlock spells.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Warlock 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234440,"modifiedTime":1672335002163,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"x6eEZ9GUsuOcEa3G","name":"Elemental Affinity","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":"1 sorcery point is also required if the resistance is desired."},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Draconic Bloodline 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/water/projectile-icecicles-salvo.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234440,"modifiedTime":1672334472794,"lastModifiedBy":"dnd5ebuilder0000"}} @@ -230,7 +226,7 @@ {"_id":"ySMPQ6zNSlvkrl2f","name":"Divine Smite","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage.

The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","radiant"]],"versatile":"1d8"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Paladin 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234442,"modifiedTime":1672334500311,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"yrSFIGTaQOH2PFRI","name":"Ki: Step of the Wind","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"ki"},"requirements":"Monk 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/air-wave-gust-blue.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234443,"modifiedTime":1672334877769,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"yv49QN6Bzqs0ecCs","name":"Blessed Healer","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Beginning at 6th level, the healing spells you cast on others heal you as well.

When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.

Foundry Note

The healing formula is set to 2. Please add the additional from the spell level manually.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Life Domain 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/light/orbs-hand-gray.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234443,"modifiedTime":1672334380243,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"zB77V8BcCJvWVxck","name":"Mystic Arcanum (6th-Level Spell)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

If you wish, manually edit this entry and make a note of your choice here:

\n","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Warlock 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/sundries/books/book-black-grey.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234444,"modifiedTime":1672335031744,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"zB77V8BcCJvWVxck","name":"Mystic Arcanum","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Warlock 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/sundries/books/book-black-grey.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787234444,"modifiedTime":1674435967316,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"zCeqyQ8uIPNdYJSW","name":"Unarmored Movement","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.

\n

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Monk 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/root-vine-entangle-foot-green.webp","effects":[{"_id":"Veg0vXI93A0qlxZn","flags":{},"changes":[{"key":"system.attributes.movement.walk","value":"10","mode":2,"priority":null}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"icon":"icons/magic/nature/root-vine-entangle-foot-green.webp","label":"Unarmored Movement","origin":"Item.zCeqyQ8uIPNdYJSW","tint":null,"transfer":true,"sort":0}],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234338,"modifiedTime":1672335315431,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"zElYrOcCFFMhB6Xl","name":"Metamagic: Careful Spell","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"metamagic"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/beam-hand-leaves-green.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234445,"modifiedTime":1672334973777,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"zSlV0O2rQMdoq6pB","name":"Fighting Style: Defense","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

While you are wearing armor, you gain a +1 bonus to AC

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"fightingStyle"},"requirements":"Fighter 1, Champion 10, Paladin 2, Ranger 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/equipment/shield/heater-stone-orange.webp","effects":[{"_id":"U3so0zDcVt4sIBRz","flags":{},"changes":[{"key":"system.attributes.ac.bonus","value":"+1","mode":2,"priority":null}],"disabled":false,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/equipment/shield/heater-stone-orange.webp","label":"Fighting Style: Defense","origin":"Item.4mQUDmiDBePkQD6Y","tint":null,"transfer":true,"sort":0}],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234445,"modifiedTime":1672334633452,"lastModifiedBy":"dnd5ebuilder0000"}} diff --git a/packs/src/classes/barbarian.json b/packs/src/classes/barbarian.json index 2e40d5f17c..078113e93f 100644 --- a/packs/src/classes/barbarian.json +++ b/packs/src/classes/barbarian.json @@ -15,6 +15,13 @@ "hitDice": "d12", "hitDiceUsed": 0, "advancement": [ + { + "_id": "5jn0ekktgccyvvpw", + "type": "HitPoints", + "configuration": {}, + "value": {}, + "title": "" + }, { "_id": "amez6rlose3eoigo", "type": "ItemGrant", @@ -228,13 +235,6 @@ "level": 20, "title": "Features" }, - { - "_id": "5jn0ekktgccyvvpw", - "type": "HitPoints", - "configuration": {}, - "value": {}, - "title": "" - }, { "_id": "62svnflxsuad7oar", "type": "ScaleValue", diff --git a/packs/src/classes/bard.json b/packs/src/classes/bard.json index 1816bb12e3..3c6c1cc669 100644 --- a/packs/src/classes/bard.json +++ b/packs/src/classes/bard.json @@ -5,7 +5,7 @@ "img": "icons/skills/toxins/cup-goblet-poisoned-spilled.webp", "system": { "description": { - "value": "

As a bard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Bard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.u4NLajXETJhJU31v]{Spellcasting}, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d6)}
2nd+2@Compendium[dnd5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d6)}
3rd+2@Compendium[dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College} @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[dnd5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration}
6th+3@Compendium[dnd5e.classfeatures.SEJmsjkEhdAZ90ki]{Countercharm}, Bard College feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d8)}
10th+4@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell, Slot@Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d10)}
14th+5@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}, Bard College feature
15th+58th Level Spell Slot, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)}
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d12)}
18th+6@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.GBYN5rH4nh1ocRlY]{Superior Inspiration}
\n

Bard Colleges

\n

@Compendium[dnd5e.subclasses.MNvsEc4D2ccX7dQT]{College of Lore}

", + "value": "

As a bard, you gain the following class features.

Hit Points

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Bard Advancement

LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.u4NLajXETJhJU31v]{Spellcasting}, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d6)}
2nd+2@Compendium[dnd5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d6)}
3rd+2@Compendium[dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College} @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[dnd5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration}
6th+3@Compendium[dnd5e.classfeatures.SEJmsjkEhdAZ90ki]{Countercharm}, Bard College feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d8)}
10th+4@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d10)}
14th+5@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}, Bard College feature
15th+58th Level Spell Slot, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)}
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d12)}
18th+6@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.GBYN5rH4nh1ocRlY]{Superior Inspiration}

Bard Colleges

@Compendium[dnd5e.subclasses.MNvsEc4D2ccX7dQT]{College of Lore}

", "chat": "", "unidentified": "" }, @@ -172,6 +172,36 @@ "level": 20, "title": "Features" }, + { + "_id": "3DkY2jo4ukx4XWbW", + "type": "ItemChoice", + "configuration": { + "hint": "Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.", + "choices": { + "10": 2, + "14": 2, + "18": 2 + }, + "allowDrops": true, + "type": "spell", + "pool": [], + "spell": { + "ability": "", + "preparation": "", + "uses": { + "max": "", + "per": "" + } + }, + "restriction": { + "type": "", + "subtype": "", + "level": "available" + } + }, + "value": {}, + "title": "Magical Secrets" + }, { "_id": "vc31v6423jmiex1p", "type": "ScaleValue", @@ -364,10 +394,10 @@ "flags": {}, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.1.2", "coreVersion": "10.291", "createdTime": 1661787234279, - "modifiedTime": 1671220972809, + "modifiedTime": 1674434743245, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/classes/druid.json b/packs/src/classes/druid.json index 098e24c668..207238d01d 100644 --- a/packs/src/classes/druid.json +++ b/packs/src/classes/druid.json @@ -5,7 +5,7 @@ "img": "icons/creatures/mammals/elk-moose-marked-green.webp", "system": { "description": { - "value": "

As a druid, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Druid Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.LzJ5ayHt0OlSVGxi]{Druidic}, @Compendium[dnd5e.classfeatures.i6tPm3FNK13Ftc9v]{Spellcasting}
2nd+2@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ¼}, @Compendium[dnd5e.classfeatures.u6Du2P9s81SWuGbi]{Druid Circle}
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ½}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot
6th+3Druid Circle feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR 1}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot
10th+4Druid Circle feature
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5Druid Circle feature
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.cVDEQo0ow1WJT7Wl]{Timeless Body}, @Compendium[dnd5e.classfeatures.xvgPu1O57DgXCM86]{Beast Spells}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.ip4bvmGoz3qkoqes]{Archdruid}
\n

Sacred Plants and Wood

\n

A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.

\n

Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.

\n

Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.

\n

Druids and the Gods

\n

Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in @UUID[Compendium.dnd5e.rules.udVPA9JW5wy5t3G5]{Appendix B} include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples.

\n

Druid Circles

\n

@Compendium[dnd5e.subclasses.4Ae2SPZRXEVbVs0M]{Circle of the Land}

", + "value": "

As a druid, you gain the following class features.

Hit Points

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

Proficiencies

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Druid Advancement

LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.LzJ5ayHt0OlSVGxi]{Druidic}, @Compendium[dnd5e.classfeatures.i6tPm3FNK13Ftc9v]{Spellcasting}
2nd+2@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ¼)}, @Compendium[dnd5e.classfeatures.u6Du2P9s81SWuGbi]{Druid Circle}
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ½)}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot
6th+3Druid Circle feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR 1)}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot
10th+4Druid Circle feature
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5Druid Circle feature
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.cVDEQo0ow1WJT7Wl]{Timeless Body}, @Compendium[dnd5e.classfeatures.xvgPu1O57DgXCM86]{Beast Spells}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.ip4bvmGoz3qkoqes]{Archdruid}

Sacred Plants and Wood

A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.

Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.

Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.

Druids and the Gods

Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in @UUID[Compendium.dnd5e.rules.udVPA9JW5wy5t3G5]{Appendix B} include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples.

Druid Circles

@Compendium[dnd5e.subclasses.4Ae2SPZRXEVbVs0M]{Circle of the Land}

", "chat": "", "unidentified": "" }, @@ -190,10 +190,10 @@ "flags": {}, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.1.2", "coreVersion": "10.291", "createdTime": 1661787234284, - "modifiedTime": 1671220972919, + "modifiedTime": 1674434805166, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/classes/fighter.json b/packs/src/classes/fighter.json index 8911203a70..be29c79529 100644 --- a/packs/src/classes/fighter.json +++ b/packs/src/classes/fighter.json @@ -15,6 +15,13 @@ "hitDice": "d10", "hitDiceUsed": 0, "advancement": [ + { + "_id": "o6jij5xwl7jkaob6", + "type": "HitPoints", + "configuration": {}, + "value": {}, + "title": "" + }, { "_id": "mlcvcu7p2jfwxwa3", "type": "ItemGrant", @@ -122,11 +129,39 @@ "title": "Features" }, { - "_id": "o6jij5xwl7jkaob6", - "type": "HitPoints", - "configuration": {}, + "_id": "1z7zVeMw6iixOLji", + "type": "ItemChoice", + "configuration": { + "hint": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.", + "choices": { + "1": 1 + }, + "allowDrops": true, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.8YwPFv3UAPjWVDNf", + "Compendium.dnd5e.classfeatures.zSlV0O2rQMdoq6pB", + "Compendium.dnd5e.classfeatures.hCop9uJrWhF1QPb4", + "Compendium.dnd5e.classfeatures.3Nc6u9pyStByuJsm", + "Compendium.dnd5e.classfeatures.06NVMYf58Z76O85O", + "Compendium.dnd5e.classfeatures.mHcSjcHJ8oZu3hkb" + ], + "spell": { + "ability": "", + "preparation": "", + "uses": { + "max": "", + "per": "" + } + }, + "restriction": { + "type": "class", + "subtype": "fightingStyle", + "level": "" + } + }, "value": {}, - "title": "" + "title": "Fighting Style" }, { "_id": "sk4yn2giu0mx48u8", @@ -206,10 +241,10 @@ "flags": {}, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.1.2", "coreVersion": "10.291", "createdTime": 1661787234279, - "modifiedTime": 1671220972799, + "modifiedTime": 1674434853622, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/classes/monk.json b/packs/src/classes/monk.json index 09e1263c57..74c261a797 100644 --- a/packs/src/classes/monk.json +++ b/packs/src/classes/monk.json @@ -15,6 +15,13 @@ "hitDice": "d8", "hitDiceUsed": 0, "advancement": [ + { + "_id": "81ogni84p49yv859", + "type": "HitPoints", + "configuration": {}, + "value": {}, + "title": "" + }, { "_id": "lyabhwu4tbop4wh7", "type": "ItemGrant", @@ -297,13 +304,6 @@ "level": 20, "title": "Features" }, - { - "_id": "81ogni84p49yv859", - "type": "HitPoints", - "configuration": {}, - "value": {}, - "title": "" - }, { "_id": "zmu0w24zpmg5hahq", "type": "ScaleValue", diff --git a/packs/src/classes/paladin.json b/packs/src/classes/paladin.json index 2a9713fc5e..4faaf0b101 100644 --- a/packs/src/classes/paladin.json +++ b/packs/src/classes/paladin.json @@ -15,6 +15,13 @@ "hitDice": "d10", "hitDiceUsed": 0, "advancement": [ + { + "_id": "ebo3padd7vg4jg3g", + "type": "HitPoints", + "configuration": {}, + "value": {}, + "title": "" + }, { "_id": "z2d0fxi8e24gradq", "type": "ItemGrant", @@ -189,11 +196,37 @@ "title": "Features" }, { - "_id": "ebo3padd7vg4jg3g", - "type": "HitPoints", - "configuration": {}, + "_id": "YnpUAoLofte4D28t", + "type": "ItemChoice", + "configuration": { + "hint": "Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.", + "choices": { + "2": 1 + }, + "allowDrops": true, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.zSlV0O2rQMdoq6pB", + "Compendium.dnd5e.classfeatures.hCop9uJrWhF1QPb4", + "Compendium.dnd5e.classfeatures.3Nc6u9pyStByuJsm", + "Compendium.dnd5e.classfeatures.06NVMYf58Z76O85O" + ], + "spell": { + "ability": "", + "preparation": "", + "uses": { + "max": "", + "per": "" + } + }, + "restriction": { + "type": "class", + "subtype": "fightingStyle", + "level": "" + } + }, "value": {}, - "title": "" + "title": "Fighting Style" } ], "saves": [ @@ -226,10 +259,10 @@ "flags": {}, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.1.2", "coreVersion": "10.291", "createdTime": 1661787234280, - "modifiedTime": 1671220972841, + "modifiedTime": 1674434916798, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/classes/ranger.json b/packs/src/classes/ranger.json index f62fd6ec6b..74e6646cb7 100644 --- a/packs/src/classes/ranger.json +++ b/packs/src/classes/ranger.json @@ -214,6 +214,39 @@ "level": 20, "title": "Features" }, + { + "_id": "UQP3KMtDQsbyKqIh", + "type": "ItemChoice", + "configuration": { + "hint": "Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.", + "choices": { + "2": 1 + }, + "allowDrops": true, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.8YwPFv3UAPjWVDNf", + "Compendium.dnd5e.classfeatures.zSlV0O2rQMdoq6pB", + "Compendium.dnd5e.classfeatures.hCop9uJrWhF1QPb4", + "Compendium.dnd5e.classfeatures.mHcSjcHJ8oZu3hkb" + ], + "spell": { + "ability": "", + "preparation": "", + "uses": { + "max": "", + "per": "" + } + }, + "restriction": { + "type": "class", + "subtype": "fightingStyle", + "level": "" + } + }, + "value": {}, + "title": "Fighting Style" + }, { "_id": "T9vcuUsvNznEQOju", "type": "ScaleValue", @@ -292,10 +325,10 @@ "flags": {}, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.1.2", "coreVersion": "10.291", "createdTime": 1661787234280, - "modifiedTime": 1671220972822, + "modifiedTime": 1674434952933, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/classes/rogue.json b/packs/src/classes/rogue.json index 24ae85495d..cae97c0fb7 100644 --- a/packs/src/classes/rogue.json +++ b/packs/src/classes/rogue.json @@ -15,6 +15,13 @@ "hitDice": "d8", "hitDiceUsed": 0, "advancement": [ + { + "_id": "ptvlyyq4usr68cmc", + "type": "HitPoints", + "configuration": {}, + "value": {}, + "title": "" + }, { "_id": "fib976ht1gf1ntxv", "type": "ItemGrant", @@ -227,13 +234,6 @@ "level": 20, "title": "Features" }, - { - "_id": "ptvlyyq4usr68cmc", - "type": "HitPoints", - "configuration": {}, - "value": {}, - "title": "" - }, { "_id": "eramv0kziciek99p", "type": "ScaleValue", diff --git a/packs/src/classes/sorcerer.json b/packs/src/classes/sorcerer.json index e6e923cccf..6875140f60 100644 --- a/packs/src/classes/sorcerer.json +++ b/packs/src/classes/sorcerer.json @@ -107,6 +107,45 @@ "level": 20, "title": "Features" }, + { + "_id": "fWkR2gFzp8sL7bNL", + "type": "ItemChoice", + "configuration": { + "hint": "", + "choices": { + "3": 2, + "10": 1, + "17": 1 + }, + "allowDrops": true, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.zElYrOcCFFMhB6Xl", + "Compendium.dnd5e.classfeatures.DZpAa3LzMNBexbmX", + "Compendium.dnd5e.classfeatures.IWpe0Y9uAStHGiH1", + "Compendium.dnd5e.classfeatures.tQxlKyAx9sgPrbgj", + "Compendium.dnd5e.classfeatures.tNG2qi9zhmXEkecA", + "Compendium.dnd5e.classfeatures.nViGf6bZ6DQAJhkw", + "Compendium.dnd5e.classfeatures.fXa0DMhoVLtbBu9l", + "Compendium.dnd5e.classfeatures.Qb391hakCfmH4w8p" + ], + "spell": { + "ability": "", + "preparation": "", + "uses": { + "max": "", + "per": "" + } + }, + "restriction": { + "type": "class", + "subtype": "metamagic", + "level": "" + } + }, + "value": {}, + "title": "Metamagic" + }, { "_id": "uBQrvmekBPhuWdhn", "type": "ScaleValue", @@ -219,10 +258,10 @@ "flags": {}, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.1.2", "coreVersion": "10.291", "createdTime": 1661787234275, - "modifiedTime": 1671220972737, + "modifiedTime": 1674434999896, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/classes/warlock.json b/packs/src/classes/warlock.json index caf1881a5a..f063647e2c 100644 --- a/packs/src/classes/warlock.json +++ b/packs/src/classes/warlock.json @@ -5,7 +5,7 @@ "img": "icons/creatures/mammals/bat-giant-tattered-purple.webp", "system": { "description": { - "value": "

As a warlock, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Warlock Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeaturesInvocations Known
1st+2@Compendium[dnd5e.classfeatures.jTXHaK0vvT5DV3uO]{Otherworldly Patron}, @Compendium[dnd5e.classfeatures.x6IJZwr6f0SGral7]{Pact Magic}̶
2nd+2@Compendium[dnd5e.classfeatures.8MlxM2nEfE3Q0EVk]{Eldritch Invocations}2
3rd+2@Compendium[dnd5e.classfeatures.QwgfIpCN8VWfoUtX]{Pact Boon}2
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}2
5th+33rd Level Spells, +1 Invocation3
6th+3Otherworldly Patron feature3
7th+34th Level Spells, +1 Invocation4
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}4
9th+45th Level Spells, +1 Invocation5
10th+4Otherworldly Patron feature5
11th+4@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (6th-Level Spell)}5
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, +1 Invocation6
13th+5@Compendium[dnd5e.classfeatures.HBn6FXLz7Eiudz0V]{Mystic Arcanum (7th-Level Spell)}6
14th+5Otherworldly Patron feature6
15th+5@Compendium[dnd5e.classfeatures.knDZR4l4QfLTKinm]{Mystic Arcanum (8th-Level Spell)}, +1 Invocation7
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}7
17th+6@Compendium[dnd5e.classfeatures.vMxJQEKeK6WwZFaF]{Mystic Arcanum (9th-Level Spell)}7
18th+6+1 Invocation8
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}8
20th+6@Compendium[dnd5e.classfeatures.0C04rwyvoknvFYiy]{Eldritch Master}8
\n
\n

Your Pact Boon

\n

Each Pact Boon option produces a special creature or an object that reflects your patron's nature.

\n

Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.

\n

Pact of the Blade. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.

\n

Pact of the Tome. Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.

\n
\n

Otherworldly Patrons

\n

The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.

\n

Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.

\n

@Compendium[dnd5e.subclasses.WPFVBg589uI8iOMH]{The Fiend}

", + "value": "

As a warlock, you gain the following class features.

Hit Points

Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Warlock Advancement

LevelProficiency BonusFeaturesInvocations Known
1st+2@Compendium[dnd5e.classfeatures.jTXHaK0vvT5DV3uO]{Otherworldly Patron}, @Compendium[dnd5e.classfeatures.x6IJZwr6f0SGral7]{Pact Magic}̶
2nd+2@Compendium[dnd5e.classfeatures.8MlxM2nEfE3Q0EVk]{Eldritch Invocations}2
3rd+2@Compendium[dnd5e.classfeatures.QwgfIpCN8VWfoUtX]{Pact Boon}2
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}2
5th+33rd Level Spells, +1 Invocation3
6th+3Otherworldly Patron feature3
7th+34th Level Spells, +1 Invocation4
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}4
9th+45th Level Spells, +1 Invocation5
10th+4Otherworldly Patron feature5
11th+4@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (6th-Level Spell)}5
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, +1 Invocation6
13th+5@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (7th-Level Spell)}6
14th+5Otherworldly Patron feature6
15th+5@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (8th-Level Spell)}, +1 Invocation7
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}7
17th+6@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (9th-Level Spell)}7
18th+6+1 Invocation8
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}8
20th+6@Compendium[dnd5e.classfeatures.0C04rwyvoknvFYiy]{Eldritch Master}8

Your Pact Boon

Each Pact Boon option produces a special creature or an object that reflects your patron's nature.

Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.

Pact of the Blade. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.

Pact of the Tome. Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.


Otherworldly Patrons

The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.

Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.

@Compendium[dnd5e.subclasses.WPFVBg589uI8iOMH]{The Fiend}

", "chat": "", "unidentified": "" }, @@ -16,14 +16,14 @@ "hitDiceUsed": 0, "advancement": [ { - "_id": "s35gtvg38bkm24iq", "type": "HitPoints", "configuration": {}, "value": {}, - "title": "" + "title": "Hit Points", + "icon": "systems/dnd5e/icons/svg/hit-points.svg", + "_id": "JG49SkRWF9gsjjaz" }, { - "_id": "6wykf1qry5o7swn1", "type": "ItemGrant", "configuration": { "items": [ @@ -42,10 +42,11 @@ }, "value": {}, "level": 1, - "title": "Features" + "title": "Features", + "icon": "systems/dnd5e/icons/svg/item-grant.svg", + "_id": "CTXxqx6wWRDPJm3q" }, { - "_id": "rhw4wpt4eqn0mg7e", "type": "ItemGrant", "configuration": { "items": [ @@ -63,10 +64,11 @@ }, "value": {}, "level": 2, - "title": "Features" + "title": "Features", + "icon": "systems/dnd5e/icons/svg/item-grant.svg", + "_id": "PpkmGUiRo0L2w9zJ" }, { - "_id": "uh49ihpbnqvy8jdu", "type": "ItemGrant", "configuration": { "items": [ @@ -84,10 +86,11 @@ }, "value": {}, "level": 3, - "title": "Features" + "title": "Features", + "icon": "systems/dnd5e/icons/svg/item-grant.svg", + "_id": "l35r7BpWacFCcB55" }, { - "_id": "j2llrpqzdjszdqcr", "type": "ItemGrant", "configuration": { "items": [ @@ -105,14 +108,15 @@ }, "value": {}, "level": 11, - "title": "Features" + "title": "Features", + "icon": "systems/dnd5e/icons/svg/item-grant.svg", + "_id": "Uv6gfpKlX7VuUIzV" }, { - "_id": "4rqq43u7wtq9vn1k", "type": "ItemGrant", "configuration": { "items": [ - "Compendium.dnd5e.classfeatures.HBn6FXLz7Eiudz0V" + "Compendium.dnd5e.classfeatures.0C04rwyvoknvFYiy" ], "optional": false, "spell": { @@ -125,17 +129,60 @@ } }, "value": {}, - "level": 13, - "title": "Features" + "level": 20, + "title": "Features", + "icon": "systems/dnd5e/icons/svg/item-grant.svg", + "_id": "A4913hve41H0jMBI" }, { - "_id": "05ek6hg9mar50thz", - "type": "ItemGrant", + "type": "ItemChoice", "configuration": { - "items": [ - "Compendium.dnd5e.classfeatures.knDZR4l4QfLTKinm" + "hint": "If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.", + "choices": { + "2": 2, + "5": 1, + "7": 1, + "9": 1, + "12": 1, + "15": 1, + "18": 1 + }, + "allowDrops": true, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.2fyuw7MiCnocDeAU", + "Compendium.dnd5e.classfeatures.alUqO6c6OEKFQJdb", + "Compendium.dnd5e.classfeatures.QEuH5TeBN4PPYT2g", + "Compendium.dnd5e.classfeatures.61kXR1sniXHjvN17", + "Compendium.dnd5e.classfeatures.eNvpIaSnJUdF8fHl", + "Compendium.dnd5e.classfeatures.KygHql3cTj4IRrvZ", + "Compendium.dnd5e.classfeatures.CFIYXDmbmSP8BXjN", + "Compendium.dnd5e.classfeatures.Phy02H5x0TKHd7T3", + "Compendium.dnd5e.classfeatures.3sN91lT1R3oxcDKd", + "Compendium.dnd5e.classfeatures.QBk1RsuTIEF4GEBC", + "Compendium.dnd5e.classfeatures.bbUEsCPTLzbbwK6o", + "Compendium.dnd5e.classfeatures.r01WtcxTg4yTHm9m", + "Compendium.dnd5e.classfeatures.lEZKbWaVrSljRa9n", + "Compendium.dnd5e.classfeatures.id0gmGvzNZBEdzbx", + "Compendium.dnd5e.classfeatures.65ReXU4ZWqcSs3Cm", + "Compendium.dnd5e.classfeatures.zUIAzBnyt0NDvVXb", + "Compendium.dnd5e.classfeatures.MhJfdBl1B7PdU4oZ", + "Compendium.dnd5e.classfeatures.lxfdjLer3uKjyZqU", + "Compendium.dnd5e.classfeatures.QnRKYXb2bXpnNd2k", + "Compendium.dnd5e.classfeatures.DjXi0IkCTbJx1gsp", + "Compendium.dnd5e.classfeatures.k5DU0mMuYVHejiqz", + "Compendium.dnd5e.classfeatures.KfnUyjUWAk0bAAus", + "Compendium.dnd5e.classfeatures.8zciiglzEOZo7DDN", + "Compendium.dnd5e.classfeatures.rdBPd6CwqXT64iJM", + "Compendium.dnd5e.classfeatures.Xa2MLUJGCReJ28B7", + "Compendium.dnd5e.classfeatures.dTSV0xZMpY5CxkRk", + "Compendium.dnd5e.classfeatures.rhbwDZ9XNTmdkX2u", + "Compendium.dnd5e.classfeatures.pJADgAxxefgcATWr", + "Compendium.dnd5e.classfeatures.zYIdNAjqRyhS6qWs", + "Compendium.dnd5e.classfeatures.k5M8gsl7MMcdjOjs", + "Compendium.dnd5e.classfeatures.gFjxo01hAN4c9hDG", + "Compendium.dnd5e.classfeatures.snsjxGfmzWfZR5Nh" ], - "optional": false, "spell": { "ability": "", "preparation": "", @@ -143,20 +190,33 @@ "max": "", "per": "" } + }, + "restriction": { + "type": "class", + "subtype": "eldritchInvocation", + "level": "" } }, "value": {}, - "level": 15, - "title": "Features" + "title": "Eldritch Invocations", + "icon": "systems/dnd5e/icons/svg/item-choice.svg", + "_id": "hgJOlQF2FQFsYLJX" }, { - "_id": "85feykdd4eyor8d1", - "type": "ItemGrant", + "_id": "yp6TSLjV1mbXZvxY", + "type": "ItemChoice", "configuration": { - "items": [ - "Compendium.dnd5e.classfeatures.vMxJQEKeK6WwZFaF" + "hint": "", + "choices": { + "3": 1 + }, + "allowDrops": true, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.9dSSa68mIPoX2ezA", + "Compendium.dnd5e.classfeatures.Ic1CSjvbWKudVUv9", + "Compendium.dnd5e.classfeatures.MYM908WLZ1lVvA1u" ], - "optional": false, "spell": { "ability": "", "preparation": "", @@ -164,35 +224,133 @@ "max": "", "per": "" } + }, + "restriction": { + "type": "class", + "subtype": "pact", + "level": "" } }, "value": {}, - "level": 17, - "title": "Features" + "title": "Pact Boon" }, { - "_id": "fd0c4m55mgtb5t8u", - "type": "ItemGrant", + "type": "ItemChoice", "configuration": { - "items": [ - "Compendium.dnd5e.classfeatures.0C04rwyvoknvFYiy" - ], - "optional": false, + "hint": "Choose one 6th-level spell from the warlock spell list as this arcanum.", + "choices": { + "11": 1 + }, + "allowDrops": true, + "type": "spell", + "pool": [], "spell": { "ability": "", - "preparation": "", + "preparation": "atwill", "uses": { - "max": "", - "per": "" + "max": "1", + "per": "lr" } + }, + "restriction": { + "type": "", + "subtype": "", + "level": "6" } }, "value": {}, - "level": 20, - "title": "Features" + "title": "Mystic Arcanum (6th level)", + "icon": "systems/dnd5e/icons/svg/item-choice.svg", + "_id": "uDlTTHDRbXUEzH2d" + }, + { + "type": "ItemChoice", + "configuration": { + "hint": "Choose one 7th-level spell from the warlock spell list as this arcanum.", + "choices": { + "13": 1 + }, + "allowDrops": true, + "type": "spell", + "pool": [], + "spell": { + "ability": "", + "preparation": "atwill", + "uses": { + "max": "1", + "per": "lr" + } + }, + "restriction": { + "type": "", + "subtype": "", + "level": "7" + } + }, + "value": {}, + "title": "Mystic Arcanum (7th level)", + "icon": "systems/dnd5e/icons/svg/item-choice.svg", + "_id": "iH6VBdqSWfaA6vB3" + }, + { + "type": "ItemChoice", + "configuration": { + "hint": "Choose one 8th-level spell from the warlock spell list as this arcanum.", + "choices": { + "15": 1 + }, + "allowDrops": true, + "type": "spell", + "pool": [], + "spell": { + "ability": "", + "preparation": "atwill", + "uses": { + "max": "1", + "per": "lr" + } + }, + "restriction": { + "type": "", + "subtype": "", + "level": "8" + } + }, + "value": {}, + "title": "Mystic Arcanum (8th level)", + "icon": "systems/dnd5e/icons/svg/item-choice.svg", + "_id": "4VUigbK2HjMOQhjj" + }, + { + "type": "ItemChoice", + "configuration": { + "hint": "Choose one 9th-level spell from the warlock spell list as this arcanum.", + "choices": { + "17": 1 + }, + "allowDrops": true, + "type": "spell", + "pool": [], + "spell": { + "ability": "", + "preparation": "atwill", + "uses": { + "max": "1", + "per": "lr" + } + }, + "restriction": { + "type": "", + "subtype": "", + "level": "9" + } + }, + "value": {}, + "title": "Mystic Arcanum (9th level)", + "icon": "systems/dnd5e/icons/svg/item-choice.svg", + "_id": "Su5nSzwebr6lRLFU" }, { - "_id": "fMO3Z9wZmb6EZPN1", "type": "ScaleValue", "configuration": { "identifier": "cantrips-known", @@ -213,10 +371,11 @@ } }, "value": {}, - "title": "Cantrips Known" + "title": "Cantrips Known", + "icon": "systems/dnd5e/icons/svg/scale-value.svg", + "_id": "AxsRfI4bPLivAYfw" }, { - "_id": "7owUaZki6MyoFEuL", "type": "ScaleValue", "configuration": { "identifier": "spells-known", @@ -270,7 +429,9 @@ } }, "value": {}, - "title": "Spells Known" + "title": "Spells Known", + "icon": "systems/dnd5e/icons/svg/scale-value.svg", + "_id": "cylJPEI7kXy37tTb" } ], "saves": [ @@ -304,10 +465,10 @@ "flags": {}, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.1.2", "coreVersion": "10.291", "createdTime": 1661787234278, - "modifiedTime": 1671220972779, + "modifiedTime": 1674436024196, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/classes/wizard.json b/packs/src/classes/wizard.json index a978722a74..151c0d7d63 100644 --- a/packs/src/classes/wizard.json +++ b/packs/src/classes/wizard.json @@ -5,7 +5,7 @@ "img": "icons/magic/air/wind-tornado-wall-blue.webp", "system": { "description": { - "value": "

As a wizard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Wizard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.gbNo5eVPaqr8IVKL]{Spellcasting}, @Compendium[dnd5e.classfeatures.e0uTcFPpgxjIyUW9]{Arcane Recovery}
2nd+2@Compendium[dnd5e.classfeatures.AEWr9EMxy5gj4ZFT]{Arcane Tradition}
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot
6th+3Arcane Tradition feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot
10th+4Arcane Tradition feature
11th+46 Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5Arcane Tradition feature
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69 Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.JfFfHTeIszx1hNRx]{Spell Mastery}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6\n

@Compendium[dnd5e.classfeatures.nUrZDi6QN1YjwAr6]{Signature Spells (First Spell)}

\n

@Compendium[dnd5e.classfeatures.31bKbWe9ZGVLEns6]{Signature Spells (Second Spell)}

\n
\n

Your Spellbook

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book's Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n

Arcane Traditions

\n

The study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in fantasy gaming worlds, with various traditions dedicated to its complex study.

\n

The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight categories called schools. In some places, these traditions are literally schools. In other institutions, the schools are more like academic departments, with rival faculties competing for students and funding. Even wizards who train apprentices in the solitude of their own towers use the division of magic into schools as a learning device, since the spells of each school require mastery of different techniques.

\n

@Compendium[dnd5e.subclasses.Ye5f3FReEnuXfi0y]{School of Evocation}

", + "value": "

As a wizard, you gain the following class features.

Hit Points

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

Proficiencies

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Wizard Advancement

LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.gbNo5eVPaqr8IVKL]{Spellcasting}, @Compendium[dnd5e.classfeatures.e0uTcFPpgxjIyUW9]{Arcane Recovery}
2nd+2@Compendium[dnd5e.classfeatures.AEWr9EMxy5gj4ZFT]{Arcane Tradition}
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot
6th+3Arcane Tradition feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot
10th+4Arcane Tradition feature
11th+46 Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5Arcane Tradition feature
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69 Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.JfFfHTeIszx1hNRx]{Spell Mastery}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.nUrZDi6QN1YjwAr6]{Signature Spells}

Your Spellbook

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

The Book's Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

Arcane Traditions

The study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in fantasy gaming worlds, with various traditions dedicated to its complex study.

The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight categories called schools. In some places, these traditions are literally schools. In other institutions, the schools are more like academic departments, with rival faculties competing for students and funding. Even wizards who train apprentices in the solitude of their own towers use the division of magic into schools as a learning device, since the spells of each school require mastery of different techniques.

@Compendium[dnd5e.subclasses.Ye5f3FReEnuXfi0y]{School of Evocation}

", "chat": "", "unidentified": "" }, @@ -91,8 +91,7 @@ "type": "ItemGrant", "configuration": { "items": [ - "Compendium.dnd5e.classfeatures.nUrZDi6QN1YjwAr6", - "Compendium.dnd5e.classfeatures.31bKbWe9ZGVLEns6" + "Compendium.dnd5e.classfeatures.nUrZDi6QN1YjwAr6" ], "optional": false, "spell": { @@ -108,6 +107,34 @@ "level": 20, "title": "Features" }, + { + "_id": "GUBMm3QnQQmsMRbN", + "type": "ItemChoice", + "configuration": { + "hint": "Choose two 3rd-level wizard spells in your spellbook as your signature spells.", + "choices": { + "20": 2 + }, + "allowDrops": true, + "type": "spell", + "pool": [], + "spell": { + "ability": "", + "preparation": "atwill", + "uses": { + "max": "1", + "per": "sr" + } + }, + "restriction": { + "type": "", + "subtype": "", + "level": "3" + } + }, + "value": {}, + "title": "Signature Spells" + }, { "_id": "87B6Xy0bCdddGTau", "type": "ScaleValue", @@ -163,10 +190,10 @@ "flags": {}, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.1.2", "coreVersion": "10.291", "createdTime": 1661787234283, - "modifiedTime": 1671220972894, + "modifiedTime": 1674435416178, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/classfeatures/defensive-tactics.json b/packs/src/classfeatures/defensive-tactics.json index 692fe898d9..ee8f5f2f13 100644 --- a/packs/src/classfeatures/defensive-tactics.json +++ b/packs/src/classfeatures/defensive-tactics.json @@ -7,7 +7,7 @@ "type": "feat", "system": { "description": { - "value": "

At 7th level, you gain on of the following features of your choice.

@Compendium[dnd5e.classfeatures.pAQMJU5R9SGUmzHU]{Escape the Horde}

@Compendium[dnd5e.classfeatures.slelvrm83v9UAKZU]{Multiattack Defense}

@Compendium[dnd5e.classfeatures.zbHu0NvHuII8lR7W]{Steel Will}

You can drag your choice from the above onto your character sheet and it will automatically update.

", + "value": "

At 7th level, you gain on of the following features of your choice.

@Compendium[dnd5e.classfeatures.pAQMJU5R9SGUmzHU]{Escape the Horde}

@Compendium[dnd5e.classfeatures.slelvrm83v9UAKZU]{Multiattack Defense}

@Compendium[dnd5e.classfeatures.zbHu0NvHuII8lR7W]{Steel Will}

", "chat": "", "unidentified": "" }, @@ -79,10 +79,10 @@ "sort": 0, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.1.2", "coreVersion": "10.291", "createdTime": 1661787234384, - "modifiedTime": 1672334428063, + "modifiedTime": 1674435878567, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/classfeatures/hunters-prey.json b/packs/src/classfeatures/hunters-prey.json index 018a5b1ba5..9a3f7d091a 100644 --- a/packs/src/classfeatures/hunters-prey.json +++ b/packs/src/classfeatures/hunters-prey.json @@ -7,7 +7,7 @@ "type": "feat", "system": { "description": { - "value": "

At 3rd level, you gain one of the following features of your choice.

@Compendium[dnd5e.classfeatures.5gx1O0sxK08awEO9]{Colossus Slayer}

@Compendium[dnd5e.classfeatures.StfmqK1twVfukpa0]{Giant Killer}

@Compendium[dnd5e.classfeatures.C6sHdDGmCMo0cYHd]{Horde Breaker}

You can drag your choice from the above onto your character sheet and it will automatically update.

", + "value": "

At 3rd level, you gain one of the following features of your choice.

@Compendium[dnd5e.classfeatures.5gx1O0sxK08awEO9]{Colossus Slayer}

@Compendium[dnd5e.classfeatures.StfmqK1twVfukpa0]{Giant Killer}

@Compendium[dnd5e.classfeatures.C6sHdDGmCMo0cYHd]{Horde Breaker}

", "chat": "", "unidentified": "" }, @@ -79,10 +79,10 @@ "sort": 0, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.1.2", "coreVersion": "10.291", "createdTime": 1661787234439, - "modifiedTime": 1672334578967, + "modifiedTime": 1674435889165, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/classfeatures/multiattack.json b/packs/src/classfeatures/multiattack.json index bbafbcc7f1..7aeedf9afc 100644 --- a/packs/src/classfeatures/multiattack.json +++ b/packs/src/classfeatures/multiattack.json @@ -7,7 +7,7 @@ "type": "feat", "system": { "description": { - "value": "

At 11th level, you gain one of the following features of your choice.

\n

@UUID[Compendium.dnd5e.classfeatures.l7W6JB9yWLLLtQKP]{Volley}

\n

@UUID[Compendium.dnd5e.classfeatures.1DY8w3CXeD7PHDXF]{Whirlwind Attack}

\n

You can drag your choice from the above onto your character sheet and it will automatically update.

", + "value": "

At 11th level, you gain one of the following features of your choice.

@UUID[Compendium.dnd5e.classfeatures.l7W6JB9yWLLLtQKP]{Volley}

@UUID[Compendium.dnd5e.classfeatures.1DY8w3CXeD7PHDXF]{Whirlwind Attack}

", "chat": "", "unidentified": "" }, @@ -79,10 +79,10 @@ "sort": 0, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.1.2", "coreVersion": "10.291", "createdTime": 1661787234339, - "modifiedTime": 1672334935570, + "modifiedTime": 1674435899644, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/classfeatures/mystic-arcanum-7th-level-spell.json b/packs/src/classfeatures/mystic-arcanum-7th-level-spell.json deleted file mode 100644 index 9509e1fd0b..0000000000 --- a/packs/src/classfeatures/mystic-arcanum-7th-level-spell.json +++ /dev/null @@ -1,88 +0,0 @@ -{ - "_id": "HBn6FXLz7Eiudz0V", - "name": "Mystic Arcanum (7th-Level Spell)", - "ownership": { - "default": 0 - }, - "type": "feat", - "system": { - "description": { - "value": "

Choose one 7th-level spell from the warlock spell list as an additional arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

If you wish, manually edit this entry and make a note of your choice here:

\n", - "chat": "", - "unidentified": "" - }, - "source": "SRD 5.1", - "activation": { - "type": "special", - "cost": null, - "condition": "" - }, - "duration": { - "value": "", - "units": "" - }, - "cover": null, - "target": { - "value": null, - "width": null, - "units": "", - "type": "self" - }, - "range": { - "value": null, - "long": null, - "units": "self" - }, - "uses": { - "value": 1, - "max": "1", - "per": "lr", - "recovery": "" - }, - "consume": { - "type": "", - "target": null, - "amount": null - }, - "ability": "", - "actionType": "", - "attackBonus": "", - "chatFlavor": "", - "critical": { - "threshold": null, - "damage": "" - }, - "damage": { - "parts": [], - "versatile": "" - }, - "formula": "", - "save": { - "ability": "", - "dc": null, - "scaling": "spell" - }, - "type": { - "value": "class", - "subtype": "" - }, - "requirements": "Warlock 13", - "recharge": { - "value": null, - "charged": false - } - }, - "flags": {}, - "img": "icons/sundries/books/book-black-grey.webp", - "effects": [], - "folder": null, - "sort": 0, - "_stats": { - "systemId": "dnd5e", - "systemVersion": "2.1.0", - "coreVersion": "10.291", - "createdTime": 1661787234357, - "modifiedTime": 1672335029803, - "lastModifiedBy": "dnd5ebuilder0000" - } -} diff --git a/packs/src/classfeatures/mystic-arcanum-8th-level-spell.json b/packs/src/classfeatures/mystic-arcanum-8th-level-spell.json deleted file mode 100644 index 388733f66b..0000000000 --- a/packs/src/classfeatures/mystic-arcanum-8th-level-spell.json +++ /dev/null @@ -1,88 +0,0 @@ -{ - "_id": "knDZR4l4QfLTKinm", - "name": "Mystic Arcanum (8th-Level Spell)", - "ownership": { - "default": 0 - }, - "type": "feat", - "system": { - "description": { - "value": "

Choose one 8th-level spell from the warlock spell list as an additional arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

If you wish, manually edit this entry and make a note of your choice here:

\n", - "chat": "", - "unidentified": "" - }, - "source": "SRD 5.1", - "activation": { - "type": "special", - "cost": null, - "condition": "" - }, - "duration": { - "value": "", - "units": "" - }, - "cover": null, - "target": { - "value": null, - "width": null, - "units": "", - "type": "self" - }, - "range": { - "value": null, - "long": null, - "units": "self" - }, - "uses": { - "value": 1, - "max": "1", - "per": "lr", - "recovery": "" - }, - "consume": { - "type": "", - "target": null, - "amount": null - }, - "ability": "", - "actionType": "", - "attackBonus": "", - "chatFlavor": "", - "critical": { - "threshold": null, - "damage": "" - }, - "damage": { - "parts": [], - "versatile": "" - }, - "formula": "", - "save": { - "ability": "", - "dc": null, - "scaling": "spell" - }, - "type": { - "value": "class", - "subtype": "" - }, - "requirements": "Warlock 15", - "recharge": { - "value": null, - "charged": false - } - }, - "flags": {}, - "img": "icons/sundries/books/book-black-grey.webp", - "effects": [], - "folder": null, - "sort": 0, - "_stats": { - "systemId": "dnd5e", - "systemVersion": "2.1.0", - "coreVersion": "10.291", - "createdTime": 1661787234415, - "modifiedTime": 1672335027659, - "lastModifiedBy": "dnd5ebuilder0000" - } -} diff --git a/packs/src/classfeatures/mystic-arcanum-9th-level-spell.json b/packs/src/classfeatures/mystic-arcanum-9th-level-spell.json deleted file mode 100644 index 4e751690a0..0000000000 --- a/packs/src/classfeatures/mystic-arcanum-9th-level-spell.json +++ /dev/null @@ -1,88 +0,0 @@ -{ - "_id": "vMxJQEKeK6WwZFaF", - "name": "Mystic Arcanum (9th-Level Spell)", - "ownership": { - "default": 0 - }, - "type": "feat", - "system": { - "description": { - "value": "

Choose one 9th-level spell from the warlock spell list as an additional arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

You regain all uses of your Mystic Arcanum when you finish a long rest.

If you wish, manually edit this entry and make a note of your choice here:

\n", - "chat": "", - "unidentified": "" - }, - "source": "SRD 5.1", - "activation": { - "type": "special", - "cost": null, - "condition": "" - }, - "duration": { - "value": "", - "units": "" - }, - "cover": null, - "target": { - "value": null, - "width": null, - "units": "", - "type": "self" - }, - "range": { - "value": null, - "long": null, - "units": "self" - }, - "uses": { - "value": 1, - "max": "1", - "per": "lr", - "recovery": "" - }, - "consume": { - "type": "", - "target": null, - "amount": null - }, - "ability": "", - "actionType": "", - "attackBonus": "", - "chatFlavor": "", - "critical": { - "threshold": null, - "damage": "" - }, - "damage": { - "parts": [], - "versatile": "" - }, - "formula": "", - "save": { - "ability": "", - "dc": null, - "scaling": "spell" - }, - "type": { - "value": "class", - "subtype": "" - }, - "requirements": "Warlock 17", - "recharge": { - "value": null, - "charged": false - } - }, - "flags": {}, - "img": "icons/sundries/books/book-black-grey.webp", - "effects": [], - "folder": null, - "sort": 0, - "_stats": { - "systemId": "dnd5e", - "systemVersion": "2.1.0", - "coreVersion": "10.291", - "createdTime": 1661787234437, - "modifiedTime": 1672335025556, - "lastModifiedBy": "dnd5ebuilder0000" - } -} diff --git a/packs/src/classfeatures/mystic-arcanum-6th-level-spell.json b/packs/src/classfeatures/mystic-arcanum.json similarity index 83% rename from packs/src/classfeatures/mystic-arcanum-6th-level-spell.json rename to packs/src/classfeatures/mystic-arcanum.json index 0aa4687536..43e33c5dbf 100644 --- a/packs/src/classfeatures/mystic-arcanum-6th-level-spell.json +++ b/packs/src/classfeatures/mystic-arcanum.json @@ -1,19 +1,19 @@ { "_id": "zB77V8BcCJvWVxck", - "name": "Mystic Arcanum (6th-Level Spell)", + "name": "Mystic Arcanum", "ownership": { "default": 0 }, "type": "feat", "system": { "description": { - "value": "

At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

If you wish, manually edit this entry and make a note of your choice here:

\n", + "value": "

At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

", "chat": "", "unidentified": "" }, "source": "SRD 5.1", "activation": { - "type": "special", + "type": "", "cost": null, "condition": "" }, @@ -26,22 +26,22 @@ "value": null, "width": null, "units": "", - "type": "self" + "type": "" }, "range": { "value": null, "long": null, - "units": "self" + "units": "" }, "uses": { - "value": 1, - "max": "1", - "per": "lr", + "value": null, + "max": "", + "per": "", "recovery": "" }, "consume": { "type": "", - "target": null, + "target": "", "amount": null }, "ability": "", @@ -79,10 +79,10 @@ "sort": 0, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.1.2", "coreVersion": "10.291", "createdTime": 1661787234444, - "modifiedTime": 1672335031744, + "modifiedTime": 1674435967316, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/classfeatures/pact-boon.json b/packs/src/classfeatures/pact-boon.json index 8dc6582f6a..bd9c480ae1 100644 --- a/packs/src/classfeatures/pact-boon.json +++ b/packs/src/classfeatures/pact-boon.json @@ -7,7 +7,7 @@ "type": "feat", "system": { "description": { - "value": "

At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.

\n

@UUID[Compendium.dnd5e.classfeatures.9dSSa68mIPoX2ezA]{Pact of the Blade}

\n

@UUID[Compendium.dnd5e.classfeatures.Ic1CSjvbWKudVUv9]{Pact of the Chain}

\n

@UUID[Compendium.dnd5e.classfeatures.MYM908WLZ1lVvA1u]{Pact of the Tome}

\n

You can drag your choice from the above onto your character sheet and it will automatically update.

", + "value": "

At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.

@UUID[Compendium.dnd5e.classfeatures.9dSSa68mIPoX2ezA]{Pact of the Blade}

@UUID[Compendium.dnd5e.classfeatures.Ic1CSjvbWKudVUv9]{Pact of the Chain}

@UUID[Compendium.dnd5e.classfeatures.MYM908WLZ1lVvA1u]{Pact of the Tome}

", "chat": "", "unidentified": "" }, @@ -79,10 +79,10 @@ "sort": 0, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.1.2", "coreVersion": "10.291", "createdTime": 1661787234376, - "modifiedTime": 1672335004444, + "modifiedTime": 1674435984779, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/classfeatures/signature-spells-second-spell.json b/packs/src/classfeatures/signature-spells-second-spell.json deleted file mode 100644 index 04d7128657..0000000000 --- a/packs/src/classfeatures/signature-spells-second-spell.json +++ /dev/null @@ -1,88 +0,0 @@ -{ - "_id": "31bKbWe9ZGVLEns6", - "name": "Signature Spells (Second Spell)", - "ownership": { - "default": 0 - }, - "type": "feat", - "system": { - "description": { - "value": "

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

If you wish, manually edit this entry and make a note of your second choice here:

\n", - "chat": "", - "unidentified": "" - }, - "source": "SRD 5.1", - "activation": { - "type": "special", - "cost": null, - "condition": "" - }, - "duration": { - "value": "", - "units": "" - }, - "cover": null, - "target": { - "value": null, - "width": null, - "units": "", - "type": "" - }, - "range": { - "value": null, - "long": null, - "units": "" - }, - "uses": { - "value": 1, - "max": "1", - "per": "sr", - "recovery": "" - }, - "consume": { - "type": "", - "target": null, - "amount": null - }, - "ability": "", - "actionType": "", - "attackBonus": "", - "chatFlavor": "", - "critical": { - "threshold": null, - "damage": "" - }, - "damage": { - "parts": [], - "versatile": "" - }, - "formula": "", - "save": { - "ability": "", - "dc": null, - "scaling": "spell" - }, - "type": { - "value": "class", - "subtype": "" - }, - "requirements": "Wizard 20", - "recharge": { - "value": null, - "charged": false - } - }, - "flags": {}, - "img": "icons/magic/fire/projectile-wave-arrow.webp", - "effects": [], - "folder": null, - "sort": 0, - "_stats": { - "systemId": "dnd5e", - "systemVersion": "2.1.0", - "coreVersion": "10.291", - "createdTime": 1661787234323, - "modifiedTime": 1672335220613, - "lastModifiedBy": "dnd5ebuilder0000" - } -} diff --git a/packs/src/classfeatures/signature-spells-first-spell.json b/packs/src/classfeatures/signature-spells.json similarity index 82% rename from packs/src/classfeatures/signature-spells-first-spell.json rename to packs/src/classfeatures/signature-spells.json index 246f99aa86..5530ad68f9 100644 --- a/packs/src/classfeatures/signature-spells-first-spell.json +++ b/packs/src/classfeatures/signature-spells.json @@ -1,19 +1,19 @@ { "_id": "nUrZDi6QN1YjwAr6", - "name": "Signature Spells (First Spell)", + "name": "Signature Spells", "ownership": { "default": 0 }, "type": "feat", "system": { "description": { - "value": "

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

If you wish, manually edit this entry and make a note of your first choice here:

\n", + "value": "

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

", "chat": "", "unidentified": "" }, "source": "SRD 5.1", "activation": { - "type": "special", + "type": "", "cost": null, "condition": "" }, @@ -34,14 +34,14 @@ "units": "" }, "uses": { - "value": 1, - "max": "1", - "per": "sr", + "value": null, + "max": "", + "per": "", "recovery": "" }, "consume": { "type": "", - "target": null, + "target": "", "amount": null }, "ability": "", @@ -79,10 +79,10 @@ "sort": 0, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.1.2", "coreVersion": "10.291", "createdTime": 1661787234422, - "modifiedTime": 1672335222917, + "modifiedTime": 1674436105597, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/classfeatures/superior-hunters-defense.json b/packs/src/classfeatures/superior-hunters-defense.json index 6a03081b0b..8edfb9e47f 100644 --- a/packs/src/classfeatures/superior-hunters-defense.json +++ b/packs/src/classfeatures/superior-hunters-defense.json @@ -7,7 +7,7 @@ "type": "feat", "system": { "description": { - "value": "

At 15th level, you gain one of the following features of your choice.

@Compendium[dnd5e.classfeatures.laVHAIOKIsUeezWd]{Evasion}

@Compendium[dnd5e.classfeatures.Xf763cJoDHPPWSGG]{Stand Against the Tide}

@Compendium[dnd5e.classfeatures.7pyZjz5vlUWV01qQ]{Uncanny Dodge}

You can drag your choice from the above onto your character sheet and it will automatically update.

", + "value": "

At 15th level, you gain one of the following features of your choice.

@Compendium[dnd5e.classfeatures.laVHAIOKIsUeezWd]{Evasion}

@Compendium[dnd5e.classfeatures.Xf763cJoDHPPWSGG]{Stand Against the Tide}

@Compendium[dnd5e.classfeatures.7pyZjz5vlUWV01qQ]{Uncanny Dodge}

", "chat": "", "unidentified": "" }, @@ -79,10 +79,10 @@ "sort": 0, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.1.2", "coreVersion": "10.291", "createdTime": 1661787234391, - "modifiedTime": 1672335273253, + "modifiedTime": 1674435873389, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/classfeatures/wholeness-of-body.json b/packs/src/classfeatures/wholeness-of-body.json index ddf2841880..faa14efdc6 100644 --- a/packs/src/classfeatures/wholeness-of-body.json +++ b/packs/src/classfeatures/wholeness-of-body.json @@ -41,7 +41,7 @@ }, "consume": { "type": "", - "target": null, + "target": "", "amount": null }, "ability": "", @@ -55,7 +55,7 @@ "damage": { "parts": [ [ - "3* @classes.monk.levels", + "3 * @classes.monk.levels", "healing" ] ], @@ -84,10 +84,10 @@ "sort": 0, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.1.2", "coreVersion": "10.291", "createdTime": 1661787234372, - "modifiedTime": 1672335359227, + "modifiedTime": 1674436155963, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/subclasses/champion.json b/packs/src/subclasses/champion.json index 8dba453bcf..cff2c333be 100644 --- a/packs/src/subclasses/champion.json +++ b/packs/src/subclasses/champion.json @@ -116,6 +116,41 @@ "value": {}, "level": 18, "title": "Features" + }, + { + "_id": "DDqfOiw4IQMv4bAi", + "type": "ItemChoice", + "configuration": { + "hint": "Choose a second option from the Fighting Style class feature.", + "choices": { + "10": 1 + }, + "allowDrops": true, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.8YwPFv3UAPjWVDNf", + "Compendium.dnd5e.classfeatures.zSlV0O2rQMdoq6pB", + "Compendium.dnd5e.classfeatures.hCop9uJrWhF1QPb4", + "Compendium.dnd5e.classfeatures.3Nc6u9pyStByuJsm", + "Compendium.dnd5e.classfeatures.06NVMYf58Z76O85O", + "Compendium.dnd5e.classfeatures.mHcSjcHJ8oZu3hkb" + ], + "spell": { + "ability": "", + "preparation": "", + "uses": { + "max": "", + "per": "" + } + }, + "restriction": { + "type": "class", + "subtype": "fightingStyle", + "level": "" + } + }, + "value": {}, + "title": "Additional Fighting Style" } ], "spellcasting": { @@ -133,10 +168,10 @@ "_id": "sprHbe7cRg9osTzf", "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.1.2", "coreVersion": "10.291", "createdTime": 1661787234296, - "modifiedTime": 1671220973526, + "modifiedTime": 1674435503196, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/subclasses/college-of-lore.json b/packs/src/subclasses/college-of-lore.json index 8e4843b27e..9dc663f805 100644 --- a/packs/src/subclasses/college-of-lore.json +++ b/packs/src/subclasses/college-of-lore.json @@ -75,6 +75,34 @@ } }, "value": {} + }, + { + "_id": "zmBtra2UDx5BYyR7", + "type": "ItemChoice", + "configuration": { + "hint": "Learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.", + "choices": { + "6": 2 + }, + "allowDrops": true, + "type": "spell", + "pool": [], + "spell": { + "ability": "", + "preparation": "", + "uses": { + "max": "", + "per": "" + } + }, + "restriction": { + "type": "", + "subtype": "", + "level": "available" + } + }, + "value": {}, + "title": "Additional Magical Secrets" } ], "spellcasting": { @@ -92,10 +120,10 @@ "_id": "MNvsEc4D2ccX7dQT", "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.1.2", "coreVersion": "10.291", "createdTime": 1661787234294, - "modifiedTime": 1671220973481, + "modifiedTime": 1674435535784, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/subclasses/hunter.json b/packs/src/subclasses/hunter.json index 7fb270233f..aea6e23c73 100644 --- a/packs/src/subclasses/hunter.json +++ b/packs/src/subclasses/hunter.json @@ -95,6 +95,133 @@ "value": {}, "level": 15, "title": "Features" + }, + { + "_id": "Xr04szY7gFqZKBxP", + "type": "ItemChoice", + "configuration": { + "hint": "", + "choices": { + "3": 1 + }, + "allowDrops": false, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.5gx1O0sxK08awEO9", + "Compendium.dnd5e.classfeatures.StfmqK1twVfukpa0", + "Compendium.dnd5e.classfeatures.C6sHdDGmCMo0cYHd" + ], + "spell": { + "ability": "", + "preparation": "", + "uses": { + "max": "", + "per": "" + } + }, + "restriction": { + "type": "class", + "subtype": "huntersPrey", + "level": "" + } + }, + "value": {}, + "title": "Hunter's Prey" + }, + { + "_id": "3UE5ZrBP2hCi52mC", + "type": "ItemChoice", + "configuration": { + "hint": "", + "choices": { + "7": 1 + }, + "allowDrops": false, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.pAQMJU5R9SGUmzHU", + "Compendium.dnd5e.classfeatures.slelvrm83v9UAKZU", + "Compendium.dnd5e.classfeatures.zbHu0NvHuII8lR7W" + ], + "spell": { + "ability": "", + "preparation": "", + "uses": { + "max": "", + "per": "" + } + }, + "restriction": { + "type": "class", + "subtype": "defensiveTactic", + "level": "" + } + }, + "value": {}, + "title": "Defensive Tactics" + }, + { + "_id": "rKt0QvE4kJO06u9c", + "type": "ItemChoice", + "configuration": { + "hint": "", + "choices": { + "11": 1 + }, + "allowDrops": false, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.l7W6JB9yWLLLtQKP", + "Compendium.dnd5e.classfeatures.1DY8w3CXeD7PHDXF" + ], + "spell": { + "ability": "", + "preparation": "", + "uses": { + "max": "", + "per": "" + } + }, + "restriction": { + "type": "class", + "subtype": "multiattack", + "level": "" + } + }, + "value": {}, + "title": "Multiattack" + }, + { + "_id": "8Ssyn9fPrW1TgBN5", + "type": "ItemChoice", + "configuration": { + "hint": "", + "choices": { + "15": 1 + }, + "allowDrops": false, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.laVHAIOKIsUeezWd", + "Compendium.dnd5e.classfeatures.Xf763cJoDHPPWSGG", + "Compendium.dnd5e.classfeatures.7pyZjz5vlUWV01qQ" + ], + "spell": { + "ability": "", + "preparation": "", + "uses": { + "max": "", + "per": "" + } + }, + "restriction": { + "type": "class", + "subtype": "", + "level": "" + } + }, + "value": {}, + "title": "Superior Hunter's Defense" } ], "spellcasting": { @@ -112,10 +239,10 @@ "_id": "uqd2q6WjVfcsaaGb", "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.1.2", "coreVersion": "10.291", "createdTime": 1661787234297, - "modifiedTime": 1671220973544, + "modifiedTime": 1674435665133, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/subclasses.db b/packs/subclasses.db index c77cab58f4..0227b6d63b 100644 --- a/packs/subclasses.db +++ b/packs/subclasses.db @@ -2,11 +2,11 @@ {"name":"Circle of the Land","type":"subclass","img":"icons/environment/wilderness/tree-oak.webp","system":{"description":{"value":"

The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites.

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"circle-of-the-land","classIdentifier":"druid","advancement":[{"_id":"v3qw412amvkgm7i5","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.lT8GsPOPgRzDC3QJ","Compendium.dnd5e.classfeatures.wKdRtFsvGfMKQHLY"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"ejei160vgl8crsxk","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.YiK59gWSlcQ6Mbdz"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"hsw1uymkf4814h8s","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3FB25qKxmkmxcxuC"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Features"},{"_id":"vxmvdslbnlhreo62","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.OTvrJSJSUgAwXrWX"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Features"},{"_id":"ti7txllqo5o344af","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.EuX1kJNIw1F68yus"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Features"}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_id":"4Ae2SPZRXEVbVs0M","_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234293,"modifiedTime":1671220973426,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"H3RYLGqCiqm8BP3q","name":"Life Domain","type":"subclass","img":"icons/magic/holy/barrier-shield-winged-cross.webp","system":{"description":{"value":"

The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-­evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-­Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).

Life Domain Spells
Cleric LevelSpells
1st@Compendium[dnd5e.spells.8dzaICjGy6mTUaUr]{Bless}, @Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Cure Wounds}
3rd@Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Lesser Restoration}, @Compendium[dnd5e.spells.JbxsYXxSOTZbf9I0]{Spiritual Weapon}
5th@Compendium[dnd5e.spells.ZU9d6woBdUP8pIPt]{Beacon of Hope}, @Compendium[dnd5e.spells.LmRHHMtplpxr9fX6]{Revivify}
7th@Compendium[dnd5e.spells.VtCXMdyM6mAdIJZb]{Death Ward}, @Compendium[dnd5e.spells.TgHsuhNasPbhu8MO]{Guardian of Faith}
9th@Compendium[dnd5e.spells.Pyzmm8R7rVsNAPsd]{Mass Cure Wounds}, @Compendium[dnd5e.spells.AGFMPAmuzwWO6Dfz]{Raise Dead}
","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"life-domain","classIdentifier":"cleric","advancement":[{"_id":"9fyr5t01nhdg0u8n","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.68bYIOvx6rIqnlOW","Compendium.dnd5e.classfeatures.jF8AFfEMICIJnAkR"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"4qh4ejxpwugva6ma","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.hEymt45rICi4f9eL"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Features"},{"_id":"ihquu4r80mxr07qt","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.yv49QN6Bzqs0ecCs"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Features"},{"_id":"ayh4gqp9vxjo9yd3","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.T6u5z8ZTX6UftXqE"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":8,"title":"Features"},{"_id":"m4m8xp6cabt71mdq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.4UOgxzr83vFuUash"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":17,"title":"Features"},{"_id":"RYU9NFMQarGlfW23","type":"ScaleValue","configuration":{"identifier":"divine-strike","type":"dice","distance":{"units":""},"scale":{"8":{"number":1,"faces":8},"14":{"number":2,"faces":8}}},"value":{},"title":"Divine Strike Damage"}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234293,"modifiedTime":1671220973444,"lastModifiedBy":"dnd5ebuilder0000"}} {"name":"Way of the Open Hand","type":"subclass","img":"icons/skills/social/wave-halt-stop.webp","system":{"description":{"value":"

Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm.

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"way-of-the-open-hand","classIdentifier":"monk","advancement":[{"_id":"6mobkr8qlx5gk60w","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.iQxLNydNLlCHNKbp"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"0bhigjb0qzullpil","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Q7mOdk4b1lgjcptF"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Features"},{"_id":"hj02xkoyhx9s29ci","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.rBDZLatuoolT2FUW"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":11,"title":"Features"},{"_id":"htx1d5pqlsn313pb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.h1gM8SH3BNRtFevE"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":17,"title":"Features"}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_id":"IvlpKMXX3PmW1NY2","_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234294,"modifiedTime":1671220973456,"lastModifiedBy":"dnd5ebuilder0000"}} -{"name":"College of Lore","type":"subclass","img":"icons/sundries/books/book-open-brown-black.webp","system":{"description":{"value":"

Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.

\n

The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.

\n

The college's members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"college-of-lore","classIdentifier":"bard","advancement":[{"_id":"pxolz5oyrvbez6aj","type":"ItemGrant","level":3,"title":"Features","configuration":{"items":["Compendium.dnd5e.classfeatures.e9ytGikyLFgwZ5wi","Compendium.dnd5e.classfeatures.5zPmHPQUne7RDfaU"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{}},{"_id":"pfjv7s5yjgoi3i1w","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.myBu3zi5eYvQIcuy"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Features"},{"_id":"6seg1bfvuexp0gh9","type":"ItemGrant","level":14,"title":"Features","configuration":{"items":["Compendium.dnd5e.classfeatures.pquwueEMweRhiWaq"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{}}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_id":"MNvsEc4D2ccX7dQT","_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234294,"modifiedTime":1671220973481,"lastModifiedBy":"dnd5ebuilder0000"}} +{"name":"College of Lore","type":"subclass","img":"icons/sundries/books/book-open-brown-black.webp","system":{"description":{"value":"

Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.

\n

The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.

\n

The college's members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"college-of-lore","classIdentifier":"bard","advancement":[{"_id":"pxolz5oyrvbez6aj","type":"ItemGrant","level":3,"title":"Features","configuration":{"items":["Compendium.dnd5e.classfeatures.e9ytGikyLFgwZ5wi","Compendium.dnd5e.classfeatures.5zPmHPQUne7RDfaU"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{}},{"_id":"pfjv7s5yjgoi3i1w","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.myBu3zi5eYvQIcuy"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Features"},{"_id":"6seg1bfvuexp0gh9","type":"ItemGrant","level":14,"title":"Features","configuration":{"items":["Compendium.dnd5e.classfeatures.pquwueEMweRhiWaq"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{}},{"_id":"zmBtra2UDx5BYyR7","type":"ItemChoice","configuration":{"hint":"Learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.","choices":{"6":2},"allowDrops":true,"type":"spell","pool":[],"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}},"restriction":{"type":"","subtype":"","level":"available"}},"value":{},"title":"Additional Magical Secrets"}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_id":"MNvsEc4D2ccX7dQT","_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787234294,"modifiedTime":1674435535784,"lastModifiedBy":"dnd5ebuilder0000"}} {"name":"The Fiend","type":"subclass","img":"icons/creatures/unholy/demon-fire-horned-winged-roar.webp","system":{"description":{"value":"

You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz'Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell LevelSpells
1st@Compendium[dnd5e.spells.5SuJewoa1CRWaj1F]{Burning Hands}, @Compendium[dnd5e.spells.arzCrMRgcNiQuh43]{Command}
2nd@Compendium[dnd5e.spells.zwGsAv6kmwzYGhh3]{Blindness/Deafness}, @Compendium[dnd5e.spells.7u2obDvuvtZBkTfq]{Scorching Ray}
3rd@Compendium[dnd5e.spells.ztgcdrWPshKRpFd0]{Fireball}, @Compendium[dnd5e.spells.TwlD4PLcltv7Xh7j]{Stinking Cloud}
4th@Compendium[dnd5e.spells.avD5XUtkBPQQR97c]{Fire Shield}, @Compendium[dnd5e.spells.X3DrXgxjwI2dvkD6]{Wall of Fire}
5th@Compendium[dnd5e.spells.5e1xTohkzqFqbYH4]{Flame Strike}, @Compendium[dnd5e.spells.SLxA9QhrggTz0taU]{Hallow}
","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"the-fiend","classIdentifier":"warlock","advancement":[{"_id":"mwpiq5ybhynszxgq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Jv0zu4BtUi8bFCqJ"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Features"},{"_id":"icxswdpvqj9o89nz","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.OQSb0bO1yDI4aiMx"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Features"},{"_id":"5ymsjeikr4pdu6u7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.9UZ2WjUF2k58CQug"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Features"},{"_id":"swdh8yx47ilzgur2","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.aCUmlnHlUPHS0rdu"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Features"}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_id":"WPFVBg589uI8iOMH","_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234295,"modifiedTime":1671220973491,"lastModifiedBy":"dnd5ebuilder0000"}} {"name":"School of Evocation","type":"subclass","img":"icons/magic/fire/beam-strike-whip-red.webp","system":{"description":{"value":"

You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.

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You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ.

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The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods' tenets as the measure of their devotion. They hold angels—the perfect servants of good—as their ideals, and incorporate images of angelic wings into their helmets or coats of arms. 

Tenets of Devotion

Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets.

Honesty. Don't lie or cheat. Let your word be your promise.

Courage. Never fear to act, though caution is wise.

Compassion. Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom.

Honor. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.

Duty. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells
Paladin LevelSpells
3rd@Compendium[dnd5e.spells.xmDBqZhRVrtLP8h2]{Protection from Evil and Good}, @Compendium[dnd5e.spells.gvdA9nPuWLck4tBl]{Sanctuary}
5th@Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Lesser Restoration}, @Compendium[dnd5e.spells.CylBa7jR8DSbo8Z3]{Zone of Truth}
9th@Compendium[dnd5e.spells.ZU9d6woBdUP8pIPt]{Beacon of Hope}, @Compendium[dnd5e.spells.15Fa6q1nH27XfbR8]{Dispel Magic}
13th@Compendium[dnd5e.spells.da0a1t2FqaTjRZGT]{Freedom of Movement}, @Compendium[dnd5e.spells.TgHsuhNasPbhu8MO]{Guardian of Faith}
17th@Compendium[dnd5e.spells.d54VDyFulD9xxY7J]{Commune}, @Compendium[dnd5e.spells.5e1xTohkzqFqbYH4]{Flame Strike}
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The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

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The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

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For some barbarians, rage is a means to an end—that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.

","chat":"","unidentified":""},"source":"SRD 5.1","identifier":"path-of-the-berserker","classIdentifier":"barbarian","advancement":[{"_id":"79o5gdodki55y2s6","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.CkbbAckeCtyHXEnL"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Features"},{"_id":"v2wgomyba9p2orht","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.0Jgf8fYY2ExwgQpN"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Features"},{"_id":"zstkqtiw4rd9jy03","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.M6VSMzVtKPhh8B0i"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Features"},{"_id":"sngpm2xqk3cv1g3g","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.xzD9zlRP6dUxCtCl"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Features"}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_id":"uGuDQX9Mz3oHNHkU","_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234297,"modifiedTime":1671220973531,"lastModifiedBy":"dnd5ebuilder0000"}} -{"name":"Hunter","type":"subclass","img":"icons/skills/ranged/arrow-flying-spiral-blue.webp","system":{"description":{"value":"

Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter's path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.

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Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter's path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.

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