From cbb35beaff24b68067ab7daf654d33d47b6932ac Mon Sep 17 00:00:00 2001 From: Jeff Hitchcock Date: Sat, 2 Jul 2022 16:28:13 -0700 Subject: [PATCH] [#1401] Add item choices to various classes, remove some class features that are no longer necessary --- packs/classes.db | 24 +-- packs/classfeatures.db | 8 +- packs/src/classes/barbarian.json | 18 +-- packs/src/classes/bard.json | 27 +++- packs/src/classes/cleric.json | 18 +-- packs/src/classes/druid.json | 18 +-- packs/src/classes/fighter.json | 32 +++- packs/src/classes/monk.json | 18 +-- packs/src/classes/paladin.json | 30 +++- packs/src/classes/ranger.json | 30 +++- packs/src/classes/rogue.json | 18 +-- packs/src/classes/sorcerer.json | 36 ++++- packs/src/classes/warlock.json | 138 ++++++++++++++---- packs/src/classes/wizard.json | 30 +++- .../mystic-arcanum-7th-level-spell.json | 71 --------- .../mystic-arcanum-8th-level-spell.json | 71 --------- .../mystic-arcanum-9th-level-spell.json | 71 --------- ...h-level-spell.json => mystic-arcanum.json} | 25 ++-- .../signature-spells-second-spell.json | 71 --------- ...first-spell.json => signature-spells.json} | 23 +-- 20 files changed, 356 insertions(+), 421 deletions(-) delete mode 100644 packs/src/classfeatures/mystic-arcanum-7th-level-spell.json delete mode 100644 packs/src/classfeatures/mystic-arcanum-8th-level-spell.json delete mode 100644 packs/src/classfeatures/mystic-arcanum-9th-level-spell.json rename packs/src/classfeatures/{mystic-arcanum-6th-level-spell.json => mystic-arcanum.json} (58%) delete mode 100644 packs/src/classfeatures/signature-spells-second-spell.json rename packs/src/classfeatures/{signature-spells-first-spell.json => signature-spells.json} (75%) diff --git a/packs/classes.db b/packs/classes.db index 3ce9d182de..7d60a2ef02 100644 --- a/packs/classes.db +++ b/packs/classes.db @@ -1,12 +1,12 @@ -{"_id":"6T08zzKtmmpVwlXU","name":"Sorcerer","type":"class","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","system":{"description":{"value":"

As a sorcerer, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d6 per sorcerer level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Sorcerer Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusSorcery PointsFeatures
1st+2̶@Compendium[dnd5e.classfeatures.oygRF3ZjTv2T7z0Y]{Spellcasting}, @Compendium[dnd5e.classfeatures.cmRCL9T9UgRYOj1c]{Sorcerous Origins}
2nd+22@Compendium[dnd5e.classfeatures.LBKChJY5n02Afhnq]{Font of Magic}
3rd+232nd Level Spell Slot, @Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic}
4th+24@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+353rd Level Spell Slot
6th+36Sorcerous Origin feature
7th+374th Level Spell Slot
8th+38@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+495th Level Spell Slot
10th+410@Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}
11th+4116th Level Spell Slot
12th+412@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+5137th Level Spell Slot
14th+514Sorcerous Origin feature
15th+5158th Level Spell Slot
16th+516@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+6179th Level Spell Slot, @Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}
18th+618Sorcerous Origin feature
19th+619@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+620@Compendium[dnd5e.classfeatures.F2lEKSmOY0NUruzY]{Sorcerous Restoration}
\n

Sorcerous Origins

\n

Different sorcerers claim different origins for their innate magic, such as a draconic bloodline.

\n

@Compendium[dnd5e.subclasses.2nadB2MBSHTQ0kcl]{Draconic Bloodline}

","chat":"","unidentified":""},"source":"","identifier":"sorcerer","levels":1,"hitDice":"d6","hitDiceUsed":0,"advancement":[{"_id":"uuxthec7dohzb4wn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.oygRF3ZjTv2T7z0Y","Compendium.dnd5e.classfeatures.cmRCL9T9UgRYOj1c"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"3b4ndm3g0nnkz2ee","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.LBKChJY5n02Afhnq"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"6k20l13tqpujnkzb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.9Uh7uTDNZ04oTJsL"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"j27rhkofi5707zq7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.F2lEKSmOY0NUruzY"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"czx84ra36ggluafq","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""}],"saves":["con","cha"],"skills":{"number":2,"choices":["arc","dec","ins","itm","per","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} -{"_id":"6VoZrWxhOEKGYhnq","name":"Monk","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","system":{"description":{"value":"

As a monk, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per monk level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan's tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Monk Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusMartial ArtsKi PointsUnarmored MovementFeatures
1st+21d4@Compendium[dnd5e.classfeatures.UAvV7N7T4zJhxdfI]{Unarmored Defense}, @Compendium[dnd5e.classfeatures.l50hjTxO2r0iecKw]{Martial Arts}
2nd+21d42+10 ft.@Compendium[dnd5e.classfeatures.10b6z2W1txNkrGP7]{Ki}, @Compendium[dnd5e.classfeatures.7vSrGc0MP5Vzm9Ac]{Unarmored Movement}
3rd+21d43+10 ft.@Compendium[dnd5e.classfeatures.rtpQdX77dYWbDIOH]{Monastic Tradition}, @Compendium[dnd5e.classfeatures.mzweVbnsJPQiVkAe]{Deflect Missiles}
4th+21d44+10 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[dnd5e.classfeatures.KQz9bqxVkXjDl8gK]{Slow Fall}
5th+31d65+10 ft.@Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[dnd5e.classfeatures.pvRc6GAu1ok6zihC]{Stunning Strike}
6th+31d66+15 ft.\n

@Compendium[dnd5e.classfeatures.7flZKruSSu6dHg6D]{Ki-Empowered Strikes},

\n

Monastic Tradition feature

\n
7th+31d67+15 ft.@Compendium[dnd5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}, @Compendium[dnd5e.classfeatures.ZmC31XKS4YNENnoc]{Stillness of Mind}
8th+31d68+15 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+41d69+15 ft.Unarmored Movement improvement
10th+41d610+20 ft.@Compendium[dnd5e.classfeatures.bqWA7t9pDELbNRkp]{Purity of Body}
11th+41d811+20 ft.Monastic Tradition feature
12th+41d812+20 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+51d813+20 ft.@Compendium[dnd5e.classfeatures.XjuGBeB8Y0C3A5D4]{Tongue of the Sun and Moon}
14th+51d814+25 ft.@Compendium[dnd5e.classfeatures.7D2EkLdISwShEDlN]{Diamond Soul}
15th+51d815+25 ft.@Compendium[dnd5e.classfeatures.gDH8PMrKvLHaNmEI]{Timeless Body}
16th+51d816+25 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+61d1017+25 ft.Monastic Tradition feature
18th+61d1018+30 ft.@Compendium[dnd5e.classfeatures.3jwFt3hSqDswBlOH]{Empty Body}
19th+61d1019+30 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+61d1020+30 ft.@Compendium[dnd5e.classfeatures.mQNPg89YIs7g5tG4]{Perfect Self}
\n

Monastic Traditions

\n

Three traditions of monastic pursuit are common in the monasteries scattered across the multiverse. Most monasteries practice one tradition exclusively, but a few honor the three traditions and instruct each monk according to his or her aptitude and interest. All three traditions rely on the same basic techniques, diverging as the student grows more adept. Thus, a monk need choose a tradition only upon reaching 3rd level.

\n

@Compendium[dnd5e.subclasses.IvlpKMXX3PmW1NY2]{Way of the Open Hand}

","chat":"","unidentified":""},"source":"","identifier":"monk","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"lyabhwu4tbop4wh7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.UAvV7N7T4zJhxdfI","Compendium.dnd5e.classfeatures.l50hjTxO2r0iecKw","Compendium.dnd5e.classfeatures.eGxoNmSMWKNzChCO"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"0jhxxq8sokrn2uoy","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.10b6z2W1txNkrGP7","Compendium.dnd5e.classfeatures.5MwNlVZK7m6VolOH","Compendium.dnd5e.classfeatures.TDglPcxIVEzvVSgK","Compendium.dnd5e.classfeatures.yrSFIGTaQOH2PFRI","Compendium.dnd5e.classfeatures.zCeqyQ8uIPNdYJSW"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"lgtwzb9nxqdj4uud","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.rtpQdX77dYWbDIOH","Compendium.dnd5e.classfeatures.mzweVbnsJPQiVkAe"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"fgex8ruk2bbusv6y","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.KQz9bqxVkXjDl8gK"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"99fb6zom437e552i","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo","Compendium.dnd5e.classfeatures.pvRc6GAu1ok6zihC"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"qohloyrkiyvd1od4","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.7flZKruSSu6dHg6D"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"kjmk4d5ipbhn7exj","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.a4P4DNMmH8CqSNkC","Compendium.dnd5e.classfeatures.ZmC31XKS4YNENnoc"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"2hpxkrrfgbdk7vpe","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.bqWA7t9pDELbNRkp"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"o31qfhyatmdgndfz","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XjuGBeB8Y0C3A5D4"]},"value":{},"level":13,"title":"Features","icon":"","classRestriction":""},{"_id":"j1j6j76lll66biji","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.7D2EkLdISwShEDlN"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"9r7q5vetyek8sm9y","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.gDH8PMrKvLHaNmEI"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"ceq3wlkr6txik3az","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3jwFt3hSqDswBlOH"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""},{"_id":"yewie41jrdc452qp","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.mQNPg89YIs7g5tG4"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"81ogni84p49yv859","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"zmu0w24zpmg5hahq","type":"ScaleValue","configuration":{"identifier":"die","type":"dice","scale":{"1":{"n":null,"die":4},"5":{"n":null,"die":6},"11":{"n":null,"die":8},"17":{"n":null,"die":10}}},"value":{},"title":"Martial Arts Die","icon":"","classRestriction":""},{"_id":"ng597k2bjuwpfys8","type":"ScaleValue","configuration":{"identifier":"unarmored-movement","type":"distance","distance":{"units":"ft"},"scale":{"2":{"value":10},"6":{"value":15},"10":{"value":20},"14":{"value":25},"18":{"value":30}}},"value":{},"title":"Unarmored Movement","icon":"","classRestriction":""}],"saves":["str","dex"],"skills":{"number":2,"choices":["acr","ath","his","ins","rel","ste"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} -{"_id":"7WJp9vhi6F6SlAFa","name":"Warlock","type":"class","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","system":{"description":{"value":"

As a warlock, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Warlock Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeaturesInvocations Known
1st+2@Compendium[dnd5e.classfeatures.jTXHaK0vvT5DV3uO]{Otherworldly Patron}, @Compendium[dnd5e.classfeatures.x6IJZwr6f0SGral7]{Pact Magic}̶
2nd+2@Compendium[dnd5e.classfeatures.8MlxM2nEfE3Q0EVk]{Eldritch Invocations}2
3rd+2@Compendium[dnd5e.classfeatures.QwgfIpCN8VWfoUtX]{Pact Boon}2
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}2
5th+33rd Level Spells, +1 Invocation3
6th+3Otherworldly Patron feature3
7th+34th Level Spells, +1 Invocation4
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}4
9th+45th Level Spells, +1 Invocation5
10th+4Otherworldly Patron feature5
11th+4@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (6th-Level Spell)}5
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, +1 Invocation6
13th+5@Compendium[dnd5e.classfeatures.HBn6FXLz7Eiudz0V]{Mystic Arcanum (7th-Level Spell)}6
14th+5Otherworldly Patron feature6
15th+5@Compendium[dnd5e.classfeatures.knDZR4l4QfLTKinm]{Mystic Arcanum (8th-Level Spell)}, +1 Invocation7
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}7
17th+6@Compendium[dnd5e.classfeatures.vMxJQEKeK6WwZFaF]{Mystic Arcanum (9th-Level Spell)}7
18th+6+1 Invocation8
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}8
20th+6@Compendium[dnd5e.classfeatures.0C04rwyvoknvFYiy]{Eldritch Master}8
\n
\n

Your Pact Boon

\n

Each Pact Boon option produces a special creature or an object that reflects your patron's nature.

\n

Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.

\n

Pact of the Blade. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.

\n

Pact of the Tome. Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.

\n
\n

Otherworldly Patrons

\n

The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.

\n

Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.

\n

@Compendium[dnd5e.subclasses.WPFVBg589uI8iOMH]{The Fiend}

","chat":"","unidentified":""},"source":"","identifier":"warlock","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"6wykf1qry5o7swn1","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.jTXHaK0vvT5DV3uO","Compendium.dnd5e.classfeatures.x6IJZwr6f0SGral7"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"rhw4wpt4eqn0mg7e","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.8MlxM2nEfE3Q0EVk"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"uh49ihpbnqvy8jdu","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.QwgfIpCN8VWfoUtX"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"j2llrpqzdjszdqcr","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.zB77V8BcCJvWVxck"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"4rqq43u7wtq9vn1k","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.HBn6FXLz7Eiudz0V"]},"value":{},"level":13,"title":"Features","icon":"","classRestriction":""},{"_id":"05ek6hg9mar50thz","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.knDZR4l4QfLTKinm"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"85feykdd4eyor8d1","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.vMxJQEKeK6WwZFaF"]},"value":{},"level":17,"title":"Features","icon":"","classRestriction":""},{"_id":"fd0c4m55mgtb5t8u","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.0C04rwyvoknvFYiy"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"s35gtvg38bkm24iq","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["arc","dec","his","itm","inv","nat","rel"],"value":[]},"spellcasting":{"progression":"pact","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} -{"_id":"ABEBgWyRhVlDUIfq","name":"Fighter","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","system":{"description":{"value":"

As a fighter, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Fighter Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[dnd5e.classfeatures.nTjmWbyHweXuIqwc]{Second Wind}
2nd+2@Compendium[dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge}
3rd+2@Compendium[dnd5e.classfeatures.ax8M0X0q1GGWM26j]{Martial Archetype}
4th+2@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
7th+3Martial Archetype feature
8th+3@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
9th+4@Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable}
10th+4Martial Archetype feature
11th+4@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (2)}
12th+4@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
13th+5@Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (2 uses)}
14th+5@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
15th+5Martial Archetype feature
16th+5@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
17th+6@Compendium[dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge (2 uses)}, @Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (3 uses)}
18th+6Martial Archetype feature
19th+6@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (3)}
\n

Martial Archetypes

\n

Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach.

\n

@Compendium[dnd5e.subclasses.sprHbe7cRg9osTzf]{Champion}

","chat":"","unidentified":""},"source":"","identifier":"fighter","levels":1,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"mlcvcu7p2jfwxwa3","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.fbExzwNwEAl2kW9c","Compendium.dnd5e.classfeatures.nTjmWbyHweXuIqwc"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"0u1lokzkujbw3yp0","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"6vyztxepntp4zeku","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ax8M0X0q1GGWM26j"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"q2xwt7zc4sl0dufv","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.q9g1MLXuLZyxjQMg"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"gcaoecqaltbqlcw9","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.653ZHbNcmm7ZGXbw"]},"value":{},"level":9,"title":"Features","icon":"","classRestriction":""},{"_id":"o6jij5xwl7jkaob6","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"sk4yn2giu0mx48u8","type":"ScaleValue","configuration":{"identifier":"indomitable","type":"number","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Indomitable Uses","icon":"","classRestriction":""},{"_id":"sh0ih4vmnv6qsjwp","type":"ScaleValue","configuration":{"identifier":"action-surge","type":"number","scale":{"2":{"value":1},"17":{"value":2}}},"value":{},"title":"Action Surge Uses","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["acr","ani","ath","his","ins","itm","prc","sur"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} -{"_id":"ILvRZGEx3aXqSVUt","name":"Bard","type":"class","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","system":{"description":{"value":"

As a bard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Bard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.u4NLajXETJhJU31v]{Spellcasting}, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d6)}
2nd+2@Compendium[dnd5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d6)}
3rd+2@Compendium[dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College} @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[dnd5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration}
6th+3@Compendium[dnd5e.classfeatures.SEJmsjkEhdAZ90ki]{Countercharm}, Bard College feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d8)}
10th+4@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell, Slot@Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d10)}
14th+5@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}, Bard College feature
15th+58th Level Spell Slot, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)}
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d12)}
18th+6@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.GBYN5rH4nh1ocRlY]{Superior Inspiration}
\n

Bard Colleges

\n

@Compendium[dnd5e.subclasses.MNvsEc4D2ccX7dQT]{College of Lore}

","chat":"","unidentified":""},"source":"","identifier":"bard","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"rpmaepj0rdbnnrzd","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.u4NLajXETJhJU31v","Compendium.dnd5e.classfeatures.hpLNiGq7y67d2EHA"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"77jeukqxu384wt2s","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ezWijmCnlnQ9ZRX2","Compendium.dnd5e.classfeatures.he8RpPXwSl2lVSIk"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"gsusowuu88npa5l0","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ","Compendium.dnd5e.classfeatures.aQLg7BWdRnm4Hr9S"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"qg5x53gnsdjd4a0l","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3VDZGs5Ug3hIE322"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"ldtolype17rp6e63","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.SEJmsjkEhdAZ90ki"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"6ekuqdrpfvjx7zfl","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.aonJ2YjkqkYB9WYB"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"idix0tts0uroxn4h","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.GBYN5rH4nh1ocRlY"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"9oz3k13fa953sdiq","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"vc31v6423jmiex1p","type":"ScaleValue","configuration":{"identifier":"inspiration","type":"dice","scale":{"1":{"n":null,"die":6},"5":{"n":null,"die":8},"10":{"n":null,"die":10},"15":{"n":null,"die":12}}},"value":{},"title":"Bardic Inspiration Die","icon":"","classRestriction":""},{"_id":"kf9gpqhy2mdx6hes","type":"ScaleValue","configuration":{"identifier":"song-of-rest","type":"dice","scale":{"2":{"n":null,"die":6},"9":{"n":null,"die":8},"13":{"n":null,"die":10},"17":{"n":null,"die":12}}},"value":{},"title":"Song of Rest Die","icon":"","classRestriction":""}],"saves":["dex","cha"],"skills":{"number":3,"choices":["acr","ani","arc","ath","dec","his","ins","itm","inv","med","nat","prc","per","prf","rel","slt","ste","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} -{"_id":"VkRQ7glQvTWWiOCS","name":"Ranger","type":"class","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","system":{"description":{"value":"

As a ranger, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Ranger Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy}, @Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer}
2nd+2@Compendium[dnd5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[dnd5e.classfeatures.u6xV3Ki3TXRrD7zg]{Spellcasting}
3rd+2@Compendium[dnd5e.classfeatures.1dJHU48yNqn3lcfx]{Ranger Archetype}, @Compendium[dnd5e.classfeatures.kaHcUGiwi8AtfZIm]{Primeval Awareness}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+32nd Level Spell Slot, @Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvements}
7th+3Ranger Archetype feature
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[dnd5e.classfeatures.C5fzaOBc6HxyOWRn]{Land's Stride}
9th+43rd Level Spell Slot
10th+4@Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvement}, @Compendium[dnd5e.classfeatures.r0unvWK0lPsDthDx]{Hide in Plain Sight}
11th+4Ranger Archetype feature
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+54th Level Spell Slot
14th+5@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.DhU2dWCNnX78TstR]{Vanish}
15th+5Ranger Archetype feature
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+65th Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.QBVmY56RMQuh6C8h]{Feral Senses}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.3CaP1vFHVR8LgHjx]{Foe Slayer}
\n

Ranger Archetypes

\n

A classic expression of the ranger ideal is the Hunter.

\n

@Compendium[dnd5e.subclasses.uqd2q6WjVfcsaaGb]{Hunter}

","chat":"","unidentified":""},"source":"","identifier":"ranger","levels":1,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"4mocjr5953p6kxq6","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.4Vpj9vCOB37GtXk6","Compendium.dnd5e.classfeatures.8fbZt2Qh7ZttwIan"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"grh60hysbhygcqsn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.fbExzwNwEAl2kW9c","Compendium.dnd5e.classfeatures.u6xV3Ki3TXRrD7zg"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"6jqpxc2xy7vr88qg","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.1dJHU48yNqn3lcfx","Compendium.dnd5e.classfeatures.kaHcUGiwi8AtfZIm"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"7262aq2micmp2ev4","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"85k9uri6zs252jrk","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.C5fzaOBc6HxyOWRn"]},"value":{},"level":8,"title":"Features","icon":"","classRestriction":""},{"_id":"itws1fpeqhk8gatx","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.r0unvWK0lPsDthDx"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"wr2ixz0z21sklajn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.DhU2dWCNnX78TstR"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"gxvuyhdscr0u8kjj","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.QBVmY56RMQuh6C8h"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""},{"_id":"e0210lyzfoffum4w","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3CaP1vFHVR8LgHjx"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"dme7gayrvi7dvi4d","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""}],"saves":["str","dex"],"skills":{"number":3,"choices":["ani","ath","ins","inv","nat","prc","ste","sur"],"value":[]},"spellcasting":{"progression":"half","ability":"wis"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} -{"_id":"gZiUvbXWLs0pOp0c","name":"Paladin","type":"class","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","system":{"description":{"value":"

As a paladin, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per paladin level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st

\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Paladin Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.E8ozg8avUVOX9N7u]{Divine Sense}, @Compendium[dnd5e.classfeatures.OdrvL3afwLOPeuYZ]{Lay on Hands}
2nd+2@Compendium[dnd5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[dnd5e.classfeatures.ihoQHsmVZlyDbPhX]{Spellcasting}, @Compendium[dnd5e.classfeatures.ySMPQ6zNSlvkrl2f]{Divine Smite}
3rd+2@Compendium[dnd5e.classfeatures.dY9yrqkyEDuF0CG2]{Divine Health}, @Compendium[dnd5e.classfeatures.olAqNsUTIef9x8xC]{Sacred Oath}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+32nd Level Spell Slot, @Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.carGDhkIdoduTC0I]{Aura of Protection}
7th+3Sacred Oath feature
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+43rd Level Spell Slot
10th+4@Compendium[dnd5e.classfeatures.nahSkBO6LH4HkpaT]{Aura of Courage}
11th+4@Compendium[dnd5e.classfeatures.FAk41RPCTcvCk6KI]{Improved Divine Smite}
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+54th Level Spell Slot
14th+5@Compendium[dnd5e.classfeatures.U7BIPVPsptBmwsnV]{Cleansing Touch}
15th+5Sacred Oath feature
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+65th Level Spell Slot
18th+6Aura improvements
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6Sacred Oath feature
\n

Sacred Oaths

\n

Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd level, is the culmination of all the paladin's training. Some characters with this class don't consider themselves true paladins until they have reached 3rd level and made this oath. For others, the actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin's heart.

\n

@Compendium[dnd5e.subclasses.sZ86mbX8D5PfYuhl]{Oath of Devotion}

\n

Breaking Your Oath

\n

A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath.

\n

A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order. The paladin might spend an allnight vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of confession and forgiveness, the paladin starts fresh.

\n

If a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the GM's discretion, an impenitent paladin might be forced to abandon this class and adopt another.

","chat":"","unidentified":""},"source":"","identifier":"paladin","levels":1,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"z2d0fxi8e24gradq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.E8ozg8avUVOX9N7u","Compendium.dnd5e.classfeatures.OdrvL3afwLOPeuYZ"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"xy3wlxtiwbplsms7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.fbExzwNwEAl2kW9c","Compendium.dnd5e.classfeatures.ihoQHsmVZlyDbPhX","Compendium.dnd5e.classfeatures.ySMPQ6zNSlvkrl2f"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"v26vmuy5lpsu5g4c","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.dY9yrqkyEDuF0CG2","Compendium.dnd5e.classfeatures.olAqNsUTIef9x8xC"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"m3ytemj4ygib8c5m","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"w3n62vbfeo3c7a90","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.carGDhkIdoduTC0I"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"ers71klsl2dcjpfa","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.nahSkBO6LH4HkpaT"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"kxodggik4e56u85t","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.FAk41RPCTcvCk6KI"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"3x1u7nnxv8ftkt0d","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.U7BIPVPsptBmwsnV"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"ebo3padd7vg4jg3g","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["ath","ins","itm","med","per","rel"],"value":[]},"spellcasting":{"progression":"half","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} -{"_id":"pvEzGSv71zBhaolc","name":"Barbarian","type":"class","img":"icons/skills/melee/hand-grip-sword-orange.webp","system":{"description":{"value":"

As a barbarian, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Barbarian Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeaturesRagesRage Damage
1st+2@Compendium[dnd5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage}, @Compendium[dnd5e.classfeatures.SZbsNbaxFFGwBpNK]{Unarmored Defense}2+2
2nd+2@Compendium[dnd5e.classfeatures.SCVjqRdlZ9cvHVSR]{Reckless Attack}, @Compendium[dnd5e.classfeatures.vt31lWAULygEl7yk]{Danger Sense}2+2
3rd+2@Compendium[dnd5e.classfeatures.TH1QAf6YNGSeBVjT]{Primal Path}3+2
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}3+2
5th+3@Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[dnd5e.classfeatures.Kl6zifJ5OmdHlOi2]{Fast Movement}3+2
6th+3Path feature4+2
7th+3@Compendium[dnd5e.classfeatures.NlXslw4yAqmKZWtN]{Feral Instinct}4+2
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}4+2
9th+4@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (1 die)}4+3
10th+4Path feature4+3
11th+4@Compendium[dnd5e.classfeatures.FqfmbPgxiyrWzhYk]{Relentless Rage}4+3
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}5+3
13th+5@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (2 dice)}5+3
14th+5Path feature5+3
15th+5@Compendium[dnd5e.classfeatures.l8tUhZ5Pecm9wz7I]{Persistent Rage}5+3
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}5+4
17th+6@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (3 dice)}6+4
18th+6@Compendium[dnd5e.classfeatures.Q1exex5ALteprrPo]{Indomitable Might}6+4
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}6+4
20th+6@Compendium[dnd5e.classfeatures.jVU4AgqfrFaqgXns]{Primal Champion}Unlimited+4
\n

Primal Paths

\n

@Compendium[dnd5e.subclasses.uGuDQX9Mz3oHNHkU]{Path of the Berserker}

","chat":"","unidentified":""},"source":"","identifier":"barbarian","levels":1,"hitDice":"d12","hitDiceUsed":0,"advancement":[{"_id":"amez6rlose3eoigo","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.VoR0SUrNX5EJVPIO","Compendium.dnd5e.classfeatures.SZbsNbaxFFGwBpNK"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"udl318k61boq0rnn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.SCVjqRdlZ9cvHVSR","Compendium.dnd5e.classfeatures.vt31lWAULygEl7yk"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"8y2ey740kizr4jb6","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.TH1QAf6YNGSeBVjT"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"uoexdq8totskritb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo","Compendium.dnd5e.classfeatures.Kl6zifJ5OmdHlOi2"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"w6ceiqibcmzpcuy8","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.NlXslw4yAqmKZWtN"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"ty9si22p6pfwb3ow","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.L94gyvNpUhUe0rwh"]},"value":{},"level":9,"title":"Features","icon":"","classRestriction":""},{"_id":"802xi5l50le3ntk8","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.FqfmbPgxiyrWzhYk"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"g9ut0x1ugm31gbhk","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.l8tUhZ5Pecm9wz7I"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"so18afasiyobkpxy","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Q1exex5ALteprrPo"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""},{"_id":"9hvtrqbg7d7zwg07","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.jVU4AgqfrFaqgXns"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"5jn0ekktgccyvvpw","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"62svnflxsuad7oar","type":"ScaleValue","configuration":{"identifier":"rages","type":"number","scale":{"1":{"value":2},"3":{"value":3},"6":{"value":4},"12":{"value":5},"17":{"value":6},"20":{"value":999}}},"value":{},"title":"Rages","icon":"","classRestriction":""},{"_id":"t42incolsbuqn2ec","type":"ScaleValue","configuration":{"identifier":"rage-damage","type":"number","scale":{"1":{"value":2},"9":{"value":3},"16":{"value":4}}},"value":{},"title":"Rage Damage","icon":"","classRestriction":""},{"_id":"y0kr48pnq5doebeb","type":"ScaleValue","configuration":{"identifier":"brutal-critical","type":"number","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Brutal Critical Dice","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ani","ath","itm","nat","prc","sur"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} -{"_id":"tlwBnN8GmqJcTgub","name":"Cleric","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","system":{"description":{"value":"

As a cleric, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Cleric Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.v4gKwLhAq9vuqza7]{Spellcasting} , @Compendium[dnd5e.classfeatures.x637K2Icp2ZFM1TB]{Divine Domain}
2nd+2@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (1/rest)}, Divine Domain feature
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1/2)}
6th+3@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (2/rest)}, Divine Domain feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{ASI}, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1)}, Divine Domain feature
9th+45th Level Spell Slot
10th+4@Compendium[dnd5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention}
11th+46th Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 2)}
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5@Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 3)}
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 4)}, Divine Domain feature
18th+6@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (3/rest)}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention (Automatic Success)}
\n

Divine Domains

\n

@Compendium[dnd5e.subclasses.H3RYLGqCiqm8BP3q]{Life Domain}

","chat":"","unidentified":""},"source":"","identifier":"cleric","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"x1zumbrnbhqlrrs6","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.v4gKwLhAq9vuqza7","Compendium.dnd5e.classfeatures.x637K2Icp2ZFM1TB"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"3f8dslbuft75khej","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.YpiLQEKGalROn7iJ","Compendium.dnd5e.classfeatures.r91UIgwFdHwkXdia"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"6hhfay73h7bk90kx","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.NMy4piwXIpLjYbRE"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"isb9tz3m2pku3v5k","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.eVXqHn0ojWrEuYGU"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"399tof3pb8nqn7c1","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"0qejays9aapvinez","type":"ScaleValue","configuration":{"identifier":"channel-divinity","type":"number","scale":{"2":{"value":1},"6":{"value":2},"18":{"value":3}}},"value":{},"title":"Channel Divinity Uses","icon":"","classRestriction":""},{"_id":"7x56rxulbhb82zdi","type":"ScaleValue","configuration":{"identifier":"destroy-undead","type":"number","scale":{"5":{"value":0.5},"8":{"value":1},"11":{"value":2},"14":{"value":3},"17":{"value":4}}},"value":{},"title":"Destroy Undead CR","icon":"","classRestriction":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["his","ins","med","per","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} -{"_id":"wZK2Q0rXB0AQo8h3","name":"Wizard","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","system":{"description":{"value":"

As a wizard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Wizard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.gbNo5eVPaqr8IVKL]{Spellcasting}, @Compendium[dnd5e.classfeatures.e0uTcFPpgxjIyUW9]{Arcane Recovery}
2nd+2@Compendium[dnd5e.classfeatures.AEWr9EMxy5gj4ZFT]{Arcane Tradition}
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot
6th+3Arcane Tradition feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot
10th+4Arcane Tradition feature
11th+46 Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5Arcane Tradition feature
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69 Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.JfFfHTeIszx1hNRx]{Spell Mastery}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6\n

@Compendium[dnd5e.classfeatures.nUrZDi6QN1YjwAr6]{Signature Spells (First Spell)}

\n

@Compendium[dnd5e.classfeatures.31bKbWe9ZGVLEns6]{Signature Spells (Second Spell)}

\n
\n

Your Spellbook

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book's Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n

Arcane Traditions

\n

The study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in fantasy gaming worlds, with various traditions dedicated to its complex study.

\n

The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight categories called schools. In some places, these traditions are literally schools. In other institutions, the schools are more like academic departments, with rival faculties competing for students and funding. Even wizards who train apprentices in the solitude of their own towers use the division of magic into schools as a learning device, since the spells of each school require mastery of different techniques.

\n

@Compendium[dnd5e.subclasses.Ye5f3FReEnuXfi0y]{School of Evocation}

","chat":"","unidentified":""},"source":"","identifier":"wizard","levels":1,"hitDice":"d6","hitDiceUsed":0,"advancement":[{"_id":"9ojqd2dejdsffabi","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.gbNo5eVPaqr8IVKL","Compendium.dnd5e.classfeatures.e0uTcFPpgxjIyUW9"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"o0xix805mucymjbt","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.AEWr9EMxy5gj4ZFT"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"sg6rj5gth6ljcbkg","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.JfFfHTeIszx1hNRx"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""},{"_id":"hoi88xqc3e5je60f","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.nUrZDi6QN1YjwAr6","Compendium.dnd5e.classfeatures.31bKbWe9ZGVLEns6"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"6x1gwvf02qraedhe","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","ins","inv","med","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"int"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} -{"_id":"xEb8jmA5HlNs7xTF","name":"Rogue","type":"class","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","system":{"description":{"value":"

As a rogue, you have the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Rogue Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusSneak AttackFeatures
1st+21d6@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise}, @Compendium[dnd5e.classfeatures.DPN2Gfk8yi1Z5wp7]{Sneak Attack}, @Compendium[dnd5e.classfeatures.ohwfuwnvuoBWlSQr]{Thieves' Cant}
2nd+21d6@Compendium[dnd5e.classfeatures.01pcLg6PRu5zGrsb]{Cunning Action}
3rd+22d6@Compendium[dnd5e.classfeatures.80USV8ZFPIahpLd0]{Roguish Archetype}
4th+22d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
5th+33d6@Compendium[dnd5e.classfeatures.Mm64SKAHJWYecgXS]{Uncanny Dodge}
6th+33d6@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise improvement}
7th+34d6@Compendium[dnd5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}
8th+34d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
9th+45d6Roguish Archetype feature
10th+45d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
11th+46d6@Compendium[dnd5e.classfeatures.YN9xm6MCvse4Y60u]{Reliable Talent}
12th+46d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
13th+57d6Roguish Archetype feature
14th+57d6@Compendium[dnd5e.classfeatures.fjsBk7zxoAbLf8ZI]{Blindsense}
15th+58d6@Compendium[dnd5e.classfeatures.V4pwFxlwHtNeB4w9]{Slippery Mind}
16th+58d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
17th+69d6Roguish Archetype feature
18th+69d6@Compendium[dnd5e.classfeatures.L7nJSRosos8sHJH9]{Elusive}
19th+610d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
20th+610d6@Compendium[dnd5e.classfeatures.rQhWDaMHMn7iU4f2]{Stroke of Luck}
\n

Roguish Archetypes

\n

Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus—not necessarily an indication of your chosen profession, but a description of your preferred techniques.

\n

@Compendium[dnd5e.subclasses.k8iuefRorWOjb9gR]{Thief}

","chat":"","unidentified":""},"source":"","identifier":"rogue","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"fib976ht1gf1ntxv","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3sYPftQKnbbVnHrh","Compendium.dnd5e.classfeatures.DPN2Gfk8yi1Z5wp7","Compendium.dnd5e.classfeatures.ohwfuwnvuoBWlSQr"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"sblo46o8s0jwjh67","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.01pcLg6PRu5zGrsb"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"wc1k2og5yji410ul","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.80USV8ZFPIahpLd0"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"gtfype9sk267uzvc","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Mm64SKAHJWYecgXS"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"tdk0rtktni95bzj5","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.a4P4DNMmH8CqSNkC"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"ge802duewa43hun7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.YN9xm6MCvse4Y60u"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"nz8rkzdx0lhelh3g","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.fjsBk7zxoAbLf8ZI"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"o6x3bn24yzezwu3m","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.V4pwFxlwHtNeB4w9"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"nb2phqtzm96upswz","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.L7nJSRosos8sHJH9"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""},{"_id":"yy5a5k0ucklu7dho","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.rQhWDaMHMn7iU4f2"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"ptvlyyq4usr68cmc","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"eramv0kziciek99p","type":"ScaleValue","configuration":{"identifier":"sneak-attack","type":"dice","scale":{"1":{"n":1,"die":6},"3":{"n":2,"die":6},"5":{"n":3,"die":6},"7":{"n":4,"die":6},"9":{"n":5,"die":6},"11":{"n":6,"die":6},"13":{"n":7,"die":6},"15":{"n":8,"die":6},"17":{"n":9,"die":6},"19":{"n":10,"die":6}}},"value":{},"title":"Sneak Attack","icon":"","classRestriction":""}],"saves":["dex","int"],"skills":{"number":4,"choices":["acr","ath","dec","ins","itm","inv","per","prf","prc","slt","ste"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} -{"_id":"ygVYgPbJkaH0tH1N","name":"Druid","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"description":{"value":"

As a druid, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Druid Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.LzJ5ayHt0OlSVGxi]{Druidic}, @Compendium[dnd5e.classfeatures.i6tPm3FNK13Ftc9v]{Spellcasting}
2nd+2@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ¼}, @Compendium[dnd5e.classfeatures.u6Du2P9s81SWuGbi]{Druid Circle}
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ½}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot
6th+3Druid Circle feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR 1}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot
10th+4Druid Circle feature
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5Druid Circle feature
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.cVDEQo0ow1WJT7Wl]{Timeless Body}, @Compendium[dnd5e.classfeatures.xvgPu1O57DgXCM86]{Beast Spells}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.ip4bvmGoz3qkoqes]{Archdruid}
\n

Sacred Plants and Wood

\n

A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.

\n

Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.

\n

Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.

\n

Druids and the Gods

\n

Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in appendix PH-B include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples.

\n

Druid Circles

\n

@Compendium[dnd5e.subclasses.4Ae2SPZRXEVbVs0M]{Circle of the Land}

","chat":"","unidentified":""},"source":"","identifier":"druid","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"6pdotglp4hy4zlvb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.LzJ5ayHt0OlSVGxi","Compendium.dnd5e.classfeatures.i6tPm3FNK13Ftc9v"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"qnfy6m18u4cfdqwm","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.swK0r5TOIxredxWS","Compendium.dnd5e.classfeatures.u6Du2P9s81SWuGbi"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"r3xhzsz7noff50w3","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.cVDEQo0ow1WJT7Wl","Compendium.dnd5e.classfeatures.xvgPu1O57DgXCM86"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""},{"_id":"pkfb1a2u37665epq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ip4bvmGoz3qkoqes"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"qv0gbr1rb5889ubd","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"6vytnom37pkazgld","type":"ScaleValue","configuration":{"identifier":"wild-shape","type":"number","scale":{"2":{"value":0.25},"4":{"value":0.5},"8":{"value":1}}},"value":{},"title":"Wild Shape CR","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","ani","ins","med","nat","prc","rel","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} +{"_id":"6T08zzKtmmpVwlXU","name":"Sorcerer","type":"class","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","system":{"description":{"value":"

As a sorcerer, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d6 per sorcerer level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Sorcerer Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusSorcery PointsFeatures
1st+2̶@Compendium[dnd5e.classfeatures.oygRF3ZjTv2T7z0Y]{Spellcasting}, @Compendium[dnd5e.classfeatures.cmRCL9T9UgRYOj1c]{Sorcerous Origins}
2nd+22@Compendium[dnd5e.classfeatures.LBKChJY5n02Afhnq]{Font of Magic}
3rd+232nd Level Spell Slot, @Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic}
4th+24@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+353rd Level Spell Slot
6th+36Sorcerous Origin feature
7th+374th Level Spell Slot
8th+38@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+495th Level Spell Slot
10th+410@Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}
11th+4116th Level Spell Slot
12th+412@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+5137th Level Spell Slot
14th+514Sorcerous Origin feature
15th+5158th Level Spell Slot
16th+516@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+6179th Level Spell Slot, @Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}
18th+618Sorcerous Origin feature
19th+619@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+620@Compendium[dnd5e.classfeatures.F2lEKSmOY0NUruzY]{Sorcerous Restoration}
\n

Sorcerous Origins

\n

Different sorcerers claim different origins for their innate magic, such as a draconic bloodline.

\n

@Compendium[dnd5e.subclasses.2nadB2MBSHTQ0kcl]{Draconic Bloodline}

","chat":"","unidentified":""},"source":"","identifier":"sorcerer","levels":1,"hitDice":"d6","hitDiceUsed":0,"advancement":[{"_id":"czx84ra36ggluafq","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"uuxthec7dohzb4wn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.oygRF3ZjTv2T7z0Y","Compendium.dnd5e.classfeatures.cmRCL9T9UgRYOj1c"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"3b4ndm3g0nnkz2ee","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.LBKChJY5n02Afhnq"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"6k20l13tqpujnkzb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.9Uh7uTDNZ04oTJsL"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"j27rhkofi5707zq7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.F2lEKSmOY0NUruzY"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"6dpfadd9r3vswn57","type":"ItemChoice","configuration":{"hint":"","choices":{"3":2,"10":1,"17":1},"allowDrops":true,"type":"feat","pool":["Compendium.dnd5e.classfeatures.zElYrOcCFFMhB6Xl","Compendium.dnd5e.classfeatures.DZpAa3LzMNBexbmX","Compendium.dnd5e.classfeatures.IWpe0Y9uAStHGiH1","Compendium.dnd5e.classfeatures.tQxlKyAx9sgPrbgj","Compendium.dnd5e.classfeatures.tNG2qi9zhmXEkecA","Compendium.dnd5e.classfeatures.nViGf6bZ6DQAJhkw","Compendium.dnd5e.classfeatures.fXa0DMhoVLtbBu9l","Compendium.dnd5e.classfeatures.Qb391hakCfmH4w8p"]},"value":{},"title":"Metamagic","icon":"","classRestriction":""}],"saves":["con","cha"],"skills":{"number":2,"choices":["arc","dec","ins","itm","per","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} +{"_id":"6VoZrWxhOEKGYhnq","name":"Monk","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","system":{"description":{"value":"

As a monk, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per monk level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan's tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Monk Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusMartial ArtsKi PointsUnarmored MovementFeatures
1st+21d4@Compendium[dnd5e.classfeatures.UAvV7N7T4zJhxdfI]{Unarmored Defense}, @Compendium[dnd5e.classfeatures.l50hjTxO2r0iecKw]{Martial Arts}
2nd+21d42+10 ft.@Compendium[dnd5e.classfeatures.10b6z2W1txNkrGP7]{Ki}, @Compendium[dnd5e.classfeatures.7vSrGc0MP5Vzm9Ac]{Unarmored Movement}
3rd+21d43+10 ft.@Compendium[dnd5e.classfeatures.rtpQdX77dYWbDIOH]{Monastic Tradition}, @Compendium[dnd5e.classfeatures.mzweVbnsJPQiVkAe]{Deflect Missiles}
4th+21d44+10 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[dnd5e.classfeatures.KQz9bqxVkXjDl8gK]{Slow Fall}
5th+31d65+10 ft.@Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[dnd5e.classfeatures.pvRc6GAu1ok6zihC]{Stunning Strike}
6th+31d66+15 ft.\n

@Compendium[dnd5e.classfeatures.7flZKruSSu6dHg6D]{Ki-Empowered Strikes},

\n

Monastic Tradition feature

\n
7th+31d67+15 ft.@Compendium[dnd5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}, @Compendium[dnd5e.classfeatures.ZmC31XKS4YNENnoc]{Stillness of Mind}
8th+31d68+15 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+41d69+15 ft.Unarmored Movement improvement
10th+41d610+20 ft.@Compendium[dnd5e.classfeatures.bqWA7t9pDELbNRkp]{Purity of Body}
11th+41d811+20 ft.Monastic Tradition feature
12th+41d812+20 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+51d813+20 ft.@Compendium[dnd5e.classfeatures.XjuGBeB8Y0C3A5D4]{Tongue of the Sun and Moon}
14th+51d814+25 ft.@Compendium[dnd5e.classfeatures.7D2EkLdISwShEDlN]{Diamond Soul}
15th+51d815+25 ft.@Compendium[dnd5e.classfeatures.gDH8PMrKvLHaNmEI]{Timeless Body}
16th+51d816+25 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+61d1017+25 ft.Monastic Tradition feature
18th+61d1018+30 ft.@Compendium[dnd5e.classfeatures.3jwFt3hSqDswBlOH]{Empty Body}
19th+61d1019+30 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+61d1020+30 ft.@Compendium[dnd5e.classfeatures.mQNPg89YIs7g5tG4]{Perfect Self}
\n

Monastic Traditions

\n

Three traditions of monastic pursuit are common in the monasteries scattered across the multiverse. Most monasteries practice one tradition exclusively, but a few honor the three traditions and instruct each monk according to his or her aptitude and interest. All three traditions rely on the same basic techniques, diverging as the student grows more adept. Thus, a monk need choose a tradition only upon reaching 3rd level.

\n

@Compendium[dnd5e.subclasses.IvlpKMXX3PmW1NY2]{Way of the Open Hand}

","chat":"","unidentified":""},"source":"","identifier":"monk","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"81ogni84p49yv859","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"lyabhwu4tbop4wh7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.UAvV7N7T4zJhxdfI","Compendium.dnd5e.classfeatures.l50hjTxO2r0iecKw","Compendium.dnd5e.classfeatures.eGxoNmSMWKNzChCO"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"0jhxxq8sokrn2uoy","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.10b6z2W1txNkrGP7","Compendium.dnd5e.classfeatures.5MwNlVZK7m6VolOH","Compendium.dnd5e.classfeatures.TDglPcxIVEzvVSgK","Compendium.dnd5e.classfeatures.yrSFIGTaQOH2PFRI","Compendium.dnd5e.classfeatures.zCeqyQ8uIPNdYJSW"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"lgtwzb9nxqdj4uud","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.rtpQdX77dYWbDIOH","Compendium.dnd5e.classfeatures.mzweVbnsJPQiVkAe"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"fgex8ruk2bbusv6y","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.KQz9bqxVkXjDl8gK"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"99fb6zom437e552i","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo","Compendium.dnd5e.classfeatures.pvRc6GAu1ok6zihC"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"qohloyrkiyvd1od4","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.7flZKruSSu6dHg6D"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"kjmk4d5ipbhn7exj","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.a4P4DNMmH8CqSNkC","Compendium.dnd5e.classfeatures.ZmC31XKS4YNENnoc"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"2hpxkrrfgbdk7vpe","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.bqWA7t9pDELbNRkp"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"o31qfhyatmdgndfz","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XjuGBeB8Y0C3A5D4"]},"value":{},"level":13,"title":"Features","icon":"","classRestriction":""},{"_id":"j1j6j76lll66biji","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.7D2EkLdISwShEDlN"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"9r7q5vetyek8sm9y","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.gDH8PMrKvLHaNmEI"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"ceq3wlkr6txik3az","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3jwFt3hSqDswBlOH"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""},{"_id":"yewie41jrdc452qp","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.mQNPg89YIs7g5tG4"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"zmu0w24zpmg5hahq","type":"ScaleValue","configuration":{"identifier":"die","type":"dice","scale":{"1":{"n":null,"die":4},"5":{"n":null,"die":6},"11":{"n":null,"die":8},"17":{"n":null,"die":10}}},"value":{},"title":"Martial Arts Die","icon":"","classRestriction":""},{"_id":"ng597k2bjuwpfys8","type":"ScaleValue","configuration":{"identifier":"unarmored-movement","type":"distance","distance":{"units":"ft"},"scale":{"2":{"value":10},"6":{"value":15},"10":{"value":20},"14":{"value":25},"18":{"value":30}}},"value":{},"title":"Unarmored Movement","icon":"","classRestriction":""}],"saves":["str","dex"],"skills":{"number":2,"choices":["acr","ath","his","ins","rel","ste"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} +{"_id":"7WJp9vhi6F6SlAFa","name":"Warlock","type":"class","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","system":{"description":{"value":"

As a warlock, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Warlock Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeaturesInvocations Known
1st+2@Compendium[dnd5e.classfeatures.jTXHaK0vvT5DV3uO]{Otherworldly Patron}, @Compendium[dnd5e.classfeatures.x6IJZwr6f0SGral7]{Pact Magic}̶
2nd+2@Compendium[dnd5e.classfeatures.8MlxM2nEfE3Q0EVk]{Eldritch Invocations}2
3rd+2@Compendium[dnd5e.classfeatures.QwgfIpCN8VWfoUtX]{Pact Boon}2
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}2
5th+33rd Level Spells, +1 Invocation3
6th+3Otherworldly Patron feature3
7th+34th Level Spells, +1 Invocation4
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}4
9th+45th Level Spells, +1 Invocation5
10th+4Otherworldly Patron feature5
11th+4@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (6th-Level Spell)}5
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, +1 Invocation6
13th+5@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (7th-Level Spell)}6
14th+5Otherworldly Patron feature6
15th+5@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (8th-Level Spell)}, +1 Invocation7
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}7
17th+6@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (9th-Level Spell)}7
18th+6+1 Invocation8
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}8
20th+6@Compendium[dnd5e.classfeatures.0C04rwyvoknvFYiy]{Eldritch Master}8
\n
\n

Your Pact Boon

\n

Each Pact Boon option produces a special creature or an object that reflects your patron's nature.

\n

Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.

\n

Pact of the Blade. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.

\n

Pact of the Tome. Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.

\n
\n

Otherworldly Patrons

\n

The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.

\n

Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.

\n

@Compendium[dnd5e.subclasses.WPFVBg589uI8iOMH]{The Fiend}

","chat":"","unidentified":""},"source":"","identifier":"warlock","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"s35gtvg38bkm24iq","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"6wykf1qry5o7swn1","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.jTXHaK0vvT5DV3uO","Compendium.dnd5e.classfeatures.x6IJZwr6f0SGral7"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"rhw4wpt4eqn0mg7e","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.8MlxM2nEfE3Q0EVk"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"uh49ihpbnqvy8jdu","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.QwgfIpCN8VWfoUtX"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"j2llrpqzdjszdqcr","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.zB77V8BcCJvWVxck"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"fd0c4m55mgtb5t8u","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.0C04rwyvoknvFYiy"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"5hnj6ferrpdquvyn","type":"ItemChoice","configuration":{"hint":"If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.","choices":{"2":2,"5":1,"7":1,"9":1,"12":1,"15":1,"18":1},"allowDrops":true,"type":"feat","pool":["Compendium.dnd5e.classfeatures.2fyuw7MiCnocDeAU","Compendium.dnd5e.classfeatures.alUqO6c6OEKFQJdb","Compendium.dnd5e.classfeatures.QEuH5TeBN4PPYT2g","Compendium.dnd5e.classfeatures.61kXR1sniXHjvN17","Compendium.dnd5e.classfeatures.eNvpIaSnJUdF8fHl","Compendium.dnd5e.classfeatures.KygHql3cTj4IRrvZ","Compendium.dnd5e.classfeatures.CFIYXDmbmSP8BXjN","Compendium.dnd5e.classfeatures.Phy02H5x0TKHd7T3","Compendium.dnd5e.classfeatures.3sN91lT1R3oxcDKd","Compendium.dnd5e.classfeatures.QBk1RsuTIEF4GEBC","Compendium.dnd5e.classfeatures.bbUEsCPTLzbbwK6o","Compendium.dnd5e.classfeatures.r01WtcxTg4yTHm9m","Compendium.dnd5e.classfeatures.lEZKbWaVrSljRa9n","Compendium.dnd5e.classfeatures.id0gmGvzNZBEdzbx","Compendium.dnd5e.classfeatures.65ReXU4ZWqcSs3Cm","Compendium.dnd5e.classfeatures.zUIAzBnyt0NDvVXb","Compendium.dnd5e.classfeatures.MhJfdBl1B7PdU4oZ","Compendium.dnd5e.classfeatures.lxfdjLer3uKjyZqU","Compendium.dnd5e.classfeatures.QnRKYXb2bXpnNd2k","Compendium.dnd5e.classfeatures.DjXi0IkCTbJx1gsp","Compendium.dnd5e.classfeatures.k5DU0mMuYVHejiqz","Compendium.dnd5e.classfeatures.KfnUyjUWAk0bAAus","Compendium.dnd5e.classfeatures.8zciiglzEOZo7DDN","Compendium.dnd5e.classfeatures.rdBPd6CwqXT64iJM","Compendium.dnd5e.classfeatures.Xa2MLUJGCReJ28B7","Compendium.dnd5e.classfeatures.dTSV0xZMpY5CxkRk","Compendium.dnd5e.classfeatures.rhbwDZ9XNTmdkX2u","Compendium.dnd5e.classfeatures.pJADgAxxefgcATWr","Compendium.dnd5e.classfeatures.zYIdNAjqRyhS6qWs","Compendium.dnd5e.classfeatures.k5M8gsl7MMcdjOjs","Compendium.dnd5e.classfeatures.gFjxo01hAN4c9hDG","Compendium.dnd5e.classfeatures.snsjxGfmzWfZR5Nh"]},"value":{},"title":"Eldritch Invocations","icon":"","classRestriction":""},{"_id":"a5tem1xmbwvexzsh","type":"ItemChoice","configuration":{"hint":"Choose one 6th-level spell from the warlock spell list as this arcanum.","choices":{"11":1},"allowDrops":true,"type":"spell","pool":[]},"value":{},"title":"Mystic Arcanum (6th level)","icon":"","classRestriction":""},{"_id":"fm239ikxws9oyh5p","type":"ItemChoice","configuration":{"hint":"Choose one 7th-level spell from the warlock spell list as this arcanum.","choices":{"13":1},"allowDrops":true,"type":"spell","pool":[]},"value":{},"title":"Mystic Arcanum (7th level)","icon":"","classRestriction":""},{"_id":"te5n3t2446jz83gk","type":"ItemChoice","configuration":{"hint":"Choose one 8th-level spell from the warlock spell list as this arcanum.","choices":{"15":1},"allowDrops":true,"type":"spell","pool":[]},"value":{},"title":"Mystic Arcanum (8th level)","icon":"","classRestriction":""},{"_id":"bgo3ksiljvvd7gk0","type":"ItemChoice","configuration":{"hint":"Choose one 9th-level spell from the warlock spell list as this arcanum.","choices":{"17":1},"allowDrops":true,"type":"spell","pool":[]},"value":{},"title":"Mystic Arcanum (9th level)","icon":"","classRestriction":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["arc","dec","his","itm","inv","nat","rel"],"value":[]},"spellcasting":{"progression":"pact","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} +{"_id":"ABEBgWyRhVlDUIfq","name":"Fighter","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","system":{"description":{"value":"

As a fighter, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Fighter Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[dnd5e.classfeatures.nTjmWbyHweXuIqwc]{Second Wind}
2nd+2@Compendium[dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge}
3rd+2@Compendium[dnd5e.classfeatures.ax8M0X0q1GGWM26j]{Martial Archetype}
4th+2@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
7th+3Martial Archetype feature
8th+3@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
9th+4@Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable}
10th+4Martial Archetype feature
11th+4@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (2)}
12th+4@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
13th+5@Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (2 uses)}
14th+5@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
15th+5Martial Archetype feature
16th+5@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
17th+6@Compendium[dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge (2 uses)}, @Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (3 uses)}
18th+6Martial Archetype feature
19th+6@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (3)}
\n

Martial Archetypes

\n

Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach.

\n

@Compendium[dnd5e.subclasses.sprHbe7cRg9osTzf]{Champion}

","chat":"","unidentified":""},"source":"","identifier":"fighter","levels":1,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"o6jij5xwl7jkaob6","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"mlcvcu7p2jfwxwa3","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.fbExzwNwEAl2kW9c","Compendium.dnd5e.classfeatures.nTjmWbyHweXuIqwc"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"0u1lokzkujbw3yp0","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"6vyztxepntp4zeku","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ax8M0X0q1GGWM26j"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"q2xwt7zc4sl0dufv","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.q9g1MLXuLZyxjQMg"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"gcaoecqaltbqlcw9","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.653ZHbNcmm7ZGXbw"]},"value":{},"level":9,"title":"Features","icon":"","classRestriction":""},{"_id":"lhdj4m0z61qeoass","type":"ItemChoice","configuration":{"hint":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.","choices":{"1":1},"allowDrops":true,"type":"feat","pool":["Compendium.dnd5e.classfeatures.8YwPFv3UAPjWVDNf","Compendium.dnd5e.classfeatures.zSlV0O2rQMdoq6pB","Compendium.dnd5e.classfeatures.hCop9uJrWhF1QPb4","Compendium.dnd5e.classfeatures.3Nc6u9pyStByuJsm","Compendium.dnd5e.classfeatures.06NVMYf58Z76O85O","Compendium.dnd5e.classfeatures.mHcSjcHJ8oZu3hkb"]},"value":{},"title":"Fighting Style","icon":"","classRestriction":""},{"_id":"sk4yn2giu0mx48u8","type":"ScaleValue","configuration":{"identifier":"indomitable","type":"number","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Indomitable Uses","icon":"","classRestriction":""},{"_id":"sh0ih4vmnv6qsjwp","type":"ScaleValue","configuration":{"identifier":"action-surge","type":"number","scale":{"2":{"value":1},"17":{"value":2}}},"value":{},"title":"Action Surge Uses","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["acr","ani","ath","his","ins","itm","prc","sur"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} +{"_id":"ILvRZGEx3aXqSVUt","name":"Bard","type":"class","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","system":{"description":{"value":"

As a bard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Bard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.u4NLajXETJhJU31v]{Spellcasting}, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d6)}
2nd+2@Compendium[dnd5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d6)}
3rd+2@Compendium[dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College} @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[dnd5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration}
6th+3@Compendium[dnd5e.classfeatures.SEJmsjkEhdAZ90ki]{Countercharm}, Bard College feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d8)}
10th+4@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell, Slot@Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d10)}
14th+5@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}, Bard College feature
15th+58th Level Spell Slot, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)}
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d12)}
18th+6@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.GBYN5rH4nh1ocRlY]{Superior Inspiration}
\n

Bard Colleges

\n

@Compendium[dnd5e.subclasses.MNvsEc4D2ccX7dQT]{College of Lore}

","chat":"","unidentified":""},"source":"","identifier":"bard","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"9oz3k13fa953sdiq","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"rpmaepj0rdbnnrzd","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.u4NLajXETJhJU31v","Compendium.dnd5e.classfeatures.hpLNiGq7y67d2EHA"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"77jeukqxu384wt2s","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ezWijmCnlnQ9ZRX2","Compendium.dnd5e.classfeatures.he8RpPXwSl2lVSIk"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"gsusowuu88npa5l0","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ","Compendium.dnd5e.classfeatures.aQLg7BWdRnm4Hr9S"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"qg5x53gnsdjd4a0l","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3VDZGs5Ug3hIE322"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"ldtolype17rp6e63","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.SEJmsjkEhdAZ90ki"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"6ekuqdrpfvjx7zfl","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.aonJ2YjkqkYB9WYB"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"idix0tts0uroxn4h","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.GBYN5rH4nh1ocRlY"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"4yzoccslp0b2xkvv","type":"ItemChoice","configuration":{"hint":"Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.","choices":{"10":2,"14":2,"18":2},"allowDrops":true,"type":"spell","pool":[]},"value":{},"title":"Magical Secrets","icon":"","classRestriction":""},{"_id":"vc31v6423jmiex1p","type":"ScaleValue","configuration":{"identifier":"inspiration","type":"dice","scale":{"1":{"n":null,"die":6},"5":{"n":null,"die":8},"10":{"n":null,"die":10},"15":{"n":null,"die":12}}},"value":{},"title":"Bardic Inspiration Die","icon":"","classRestriction":""},{"_id":"kf9gpqhy2mdx6hes","type":"ScaleValue","configuration":{"identifier":"song-of-rest","type":"dice","scale":{"2":{"n":null,"die":6},"9":{"n":null,"die":8},"13":{"n":null,"die":10},"17":{"n":null,"die":12}}},"value":{},"title":"Song of Rest Die","icon":"","classRestriction":""}],"saves":["dex","cha"],"skills":{"number":3,"choices":["acr","ani","arc","ath","dec","his","ins","itm","inv","med","nat","prc","per","prf","rel","slt","ste","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} +{"_id":"VkRQ7glQvTWWiOCS","name":"Ranger","type":"class","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","system":{"description":{"value":"

As a ranger, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Ranger Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy}, @Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer}
2nd+2@Compendium[dnd5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[dnd5e.classfeatures.u6xV3Ki3TXRrD7zg]{Spellcasting}
3rd+2@Compendium[dnd5e.classfeatures.1dJHU48yNqn3lcfx]{Ranger Archetype}, @Compendium[dnd5e.classfeatures.kaHcUGiwi8AtfZIm]{Primeval Awareness}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+32nd Level Spell Slot, @Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvements}
7th+3Ranger Archetype feature
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[dnd5e.classfeatures.C5fzaOBc6HxyOWRn]{Land's Stride}
9th+43rd Level Spell Slot
10th+4@Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvement}, @Compendium[dnd5e.classfeatures.r0unvWK0lPsDthDx]{Hide in Plain Sight}
11th+4Ranger Archetype feature
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+54th Level Spell Slot
14th+5@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.DhU2dWCNnX78TstR]{Vanish}
15th+5Ranger Archetype feature
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+65th Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.QBVmY56RMQuh6C8h]{Feral Senses}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.3CaP1vFHVR8LgHjx]{Foe Slayer}
\n

Ranger Archetypes

\n

A classic expression of the ranger ideal is the Hunter.

\n

@Compendium[dnd5e.subclasses.uqd2q6WjVfcsaaGb]{Hunter}

","chat":"","unidentified":""},"source":"","identifier":"ranger","levels":1,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"dme7gayrvi7dvi4d","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"4mocjr5953p6kxq6","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.4Vpj9vCOB37GtXk6","Compendium.dnd5e.classfeatures.8fbZt2Qh7ZttwIan"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"grh60hysbhygcqsn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.fbExzwNwEAl2kW9c","Compendium.dnd5e.classfeatures.u6xV3Ki3TXRrD7zg"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"6jqpxc2xy7vr88qg","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.1dJHU48yNqn3lcfx","Compendium.dnd5e.classfeatures.kaHcUGiwi8AtfZIm"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"7262aq2micmp2ev4","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"85k9uri6zs252jrk","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.C5fzaOBc6HxyOWRn"]},"value":{},"level":8,"title":"Features","icon":"","classRestriction":""},{"_id":"itws1fpeqhk8gatx","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.r0unvWK0lPsDthDx"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"wr2ixz0z21sklajn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.DhU2dWCNnX78TstR"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"gxvuyhdscr0u8kjj","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.QBVmY56RMQuh6C8h"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""},{"_id":"e0210lyzfoffum4w","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3CaP1vFHVR8LgHjx"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"n7x03f3upcmmyy6t","type":"ItemChoice","configuration":{"hint":"Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.","choices":{"2":1},"allowDrops":true,"type":"feat","pool":["Compendium.dnd5e.classfeatures.8YwPFv3UAPjWVDNf","Compendium.dnd5e.classfeatures.zSlV0O2rQMdoq6pB","Compendium.dnd5e.classfeatures.hCop9uJrWhF1QPb4","Compendium.dnd5e.classfeatures.mHcSjcHJ8oZu3hkb"]},"value":{},"title":"Fighting Style","icon":"","classRestriction":""}],"saves":["str","dex"],"skills":{"number":3,"choices":["ani","ath","ins","inv","nat","prc","ste","sur"],"value":[]},"spellcasting":{"progression":"half","ability":"wis"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} +{"_id":"gZiUvbXWLs0pOp0c","name":"Paladin","type":"class","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","system":{"description":{"value":"

As a paladin, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per paladin level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st

\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Paladin Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.E8ozg8avUVOX9N7u]{Divine Sense}, @Compendium[dnd5e.classfeatures.OdrvL3afwLOPeuYZ]{Lay on Hands}
2nd+2@Compendium[dnd5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[dnd5e.classfeatures.ihoQHsmVZlyDbPhX]{Spellcasting}, @Compendium[dnd5e.classfeatures.ySMPQ6zNSlvkrl2f]{Divine Smite}
3rd+2@Compendium[dnd5e.classfeatures.dY9yrqkyEDuF0CG2]{Divine Health}, @Compendium[dnd5e.classfeatures.olAqNsUTIef9x8xC]{Sacred Oath}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+32nd Level Spell Slot, @Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.carGDhkIdoduTC0I]{Aura of Protection}
7th+3Sacred Oath feature
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+43rd Level Spell Slot
10th+4@Compendium[dnd5e.classfeatures.nahSkBO6LH4HkpaT]{Aura of Courage}
11th+4@Compendium[dnd5e.classfeatures.FAk41RPCTcvCk6KI]{Improved Divine Smite}
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+54th Level Spell Slot
14th+5@Compendium[dnd5e.classfeatures.U7BIPVPsptBmwsnV]{Cleansing Touch}
15th+5Sacred Oath feature
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+65th Level Spell Slot
18th+6Aura improvements
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6Sacred Oath feature
\n

Sacred Oaths

\n

Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd level, is the culmination of all the paladin's training. Some characters with this class don't consider themselves true paladins until they have reached 3rd level and made this oath. For others, the actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin's heart.

\n

@Compendium[dnd5e.subclasses.sZ86mbX8D5PfYuhl]{Oath of Devotion}

\n

Breaking Your Oath

\n

A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath.

\n

A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order. The paladin might spend an allnight vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of confession and forgiveness, the paladin starts fresh.

\n

If a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the GM's discretion, an impenitent paladin might be forced to abandon this class and adopt another.

","chat":"","unidentified":""},"source":"","identifier":"paladin","levels":1,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"ebo3padd7vg4jg3g","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"z2d0fxi8e24gradq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.E8ozg8avUVOX9N7u","Compendium.dnd5e.classfeatures.OdrvL3afwLOPeuYZ"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"xy3wlxtiwbplsms7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.fbExzwNwEAl2kW9c","Compendium.dnd5e.classfeatures.ihoQHsmVZlyDbPhX","Compendium.dnd5e.classfeatures.ySMPQ6zNSlvkrl2f"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"v26vmuy5lpsu5g4c","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.dY9yrqkyEDuF0CG2","Compendium.dnd5e.classfeatures.olAqNsUTIef9x8xC"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"m3ytemj4ygib8c5m","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"w3n62vbfeo3c7a90","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.carGDhkIdoduTC0I"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"ers71klsl2dcjpfa","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.nahSkBO6LH4HkpaT"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"kxodggik4e56u85t","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.FAk41RPCTcvCk6KI"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"3x1u7nnxv8ftkt0d","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.U7BIPVPsptBmwsnV"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"bsm5t8wm3spw35b3","type":"ItemChoice","configuration":{"hint":"Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.","choices":{"2":2},"allowDrops":true,"type":"feat","pool":["Compendium.dnd5e.classfeatures.zSlV0O2rQMdoq6pB","Compendium.dnd5e.classfeatures.hCop9uJrWhF1QPb4","Compendium.dnd5e.classfeatures.3Nc6u9pyStByuJsm","Compendium.dnd5e.classfeatures.06NVMYf58Z76O85O"]},"value":{},"title":"Fighting Style","icon":"","classRestriction":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["ath","ins","itm","med","per","rel"],"value":[]},"spellcasting":{"progression":"half","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} +{"_id":"pvEzGSv71zBhaolc","name":"Barbarian","type":"class","img":"icons/skills/melee/hand-grip-sword-orange.webp","system":{"description":{"value":"

As a barbarian, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Barbarian Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeaturesRagesRage Damage
1st+2@Compendium[dnd5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage}, @Compendium[dnd5e.classfeatures.SZbsNbaxFFGwBpNK]{Unarmored Defense}2+2
2nd+2@Compendium[dnd5e.classfeatures.SCVjqRdlZ9cvHVSR]{Reckless Attack}, @Compendium[dnd5e.classfeatures.vt31lWAULygEl7yk]{Danger Sense}2+2
3rd+2@Compendium[dnd5e.classfeatures.TH1QAf6YNGSeBVjT]{Primal Path}3+2
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}3+2
5th+3@Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[dnd5e.classfeatures.Kl6zifJ5OmdHlOi2]{Fast Movement}3+2
6th+3Path feature4+2
7th+3@Compendium[dnd5e.classfeatures.NlXslw4yAqmKZWtN]{Feral Instinct}4+2
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}4+2
9th+4@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (1 die)}4+3
10th+4Path feature4+3
11th+4@Compendium[dnd5e.classfeatures.FqfmbPgxiyrWzhYk]{Relentless Rage}4+3
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}5+3
13th+5@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (2 dice)}5+3
14th+5Path feature5+3
15th+5@Compendium[dnd5e.classfeatures.l8tUhZ5Pecm9wz7I]{Persistent Rage}5+3
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}5+4
17th+6@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (3 dice)}6+4
18th+6@Compendium[dnd5e.classfeatures.Q1exex5ALteprrPo]{Indomitable Might}6+4
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}6+4
20th+6@Compendium[dnd5e.classfeatures.jVU4AgqfrFaqgXns]{Primal Champion}Unlimited+4
\n

Primal Paths

\n

@Compendium[dnd5e.subclasses.uGuDQX9Mz3oHNHkU]{Path of the Berserker}

","chat":"","unidentified":""},"source":"","identifier":"barbarian","levels":1,"hitDice":"d12","hitDiceUsed":0,"advancement":[{"_id":"5jn0ekktgccyvvpw","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"amez6rlose3eoigo","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.VoR0SUrNX5EJVPIO","Compendium.dnd5e.classfeatures.SZbsNbaxFFGwBpNK"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"udl318k61boq0rnn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.SCVjqRdlZ9cvHVSR","Compendium.dnd5e.classfeatures.vt31lWAULygEl7yk"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"8y2ey740kizr4jb6","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.TH1QAf6YNGSeBVjT"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"uoexdq8totskritb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo","Compendium.dnd5e.classfeatures.Kl6zifJ5OmdHlOi2"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"w6ceiqibcmzpcuy8","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.NlXslw4yAqmKZWtN"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"ty9si22p6pfwb3ow","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.L94gyvNpUhUe0rwh"]},"value":{},"level":9,"title":"Features","icon":"","classRestriction":""},{"_id":"802xi5l50le3ntk8","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.FqfmbPgxiyrWzhYk"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"g9ut0x1ugm31gbhk","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.l8tUhZ5Pecm9wz7I"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"so18afasiyobkpxy","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Q1exex5ALteprrPo"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""},{"_id":"9hvtrqbg7d7zwg07","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.jVU4AgqfrFaqgXns"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"62svnflxsuad7oar","type":"ScaleValue","configuration":{"identifier":"rages","type":"number","scale":{"1":{"value":2},"3":{"value":3},"6":{"value":4},"12":{"value":5},"17":{"value":6},"20":{"value":999}}},"value":{},"title":"Rages","icon":"","classRestriction":""},{"_id":"t42incolsbuqn2ec","type":"ScaleValue","configuration":{"identifier":"rage-damage","type":"number","scale":{"1":{"value":2},"9":{"value":3},"16":{"value":4}}},"value":{},"title":"Rage Damage","icon":"","classRestriction":""},{"_id":"y0kr48pnq5doebeb","type":"ScaleValue","configuration":{"identifier":"brutal-critical","type":"number","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Brutal Critical Dice","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ani","ath","itm","nat","prc","sur"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} +{"_id":"tlwBnN8GmqJcTgub","name":"Cleric","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","system":{"description":{"value":"

As a cleric, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Cleric Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.v4gKwLhAq9vuqza7]{Spellcasting} , @Compendium[dnd5e.classfeatures.x637K2Icp2ZFM1TB]{Divine Domain}
2nd+2@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (1/rest)}, Divine Domain feature
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1/2)}
6th+3@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (2/rest)}, Divine Domain feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{ASI}, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1)}, Divine Domain feature
9th+45th Level Spell Slot
10th+4@Compendium[dnd5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention}
11th+46th Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 2)}
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5@Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 3)}
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 4)}, Divine Domain feature
18th+6@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (3/rest)}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention (Automatic Success)}
\n

Divine Domains

\n

@Compendium[dnd5e.subclasses.H3RYLGqCiqm8BP3q]{Life Domain}

","chat":"","unidentified":""},"source":"","identifier":"cleric","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"399tof3pb8nqn7c1","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"x1zumbrnbhqlrrs6","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.v4gKwLhAq9vuqza7","Compendium.dnd5e.classfeatures.x637K2Icp2ZFM1TB"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"3f8dslbuft75khej","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.YpiLQEKGalROn7iJ","Compendium.dnd5e.classfeatures.r91UIgwFdHwkXdia"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"6hhfay73h7bk90kx","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.NMy4piwXIpLjYbRE"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"isb9tz3m2pku3v5k","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.eVXqHn0ojWrEuYGU"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"0qejays9aapvinez","type":"ScaleValue","configuration":{"identifier":"channel-divinity","type":"number","scale":{"2":{"value":1},"6":{"value":2},"18":{"value":3}}},"value":{},"title":"Channel Divinity Uses","icon":"","classRestriction":""},{"_id":"7x56rxulbhb82zdi","type":"ScaleValue","configuration":{"identifier":"destroy-undead","type":"number","scale":{"5":{"value":0.5},"8":{"value":1},"11":{"value":2},"14":{"value":3},"17":{"value":4}}},"value":{},"title":"Destroy Undead CR","icon":"","classRestriction":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["his","ins","med","per","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} +{"_id":"wZK2Q0rXB0AQo8h3","name":"Wizard","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","system":{"description":{"value":"

As a wizard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Wizard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.gbNo5eVPaqr8IVKL]{Spellcasting}, @Compendium[dnd5e.classfeatures.e0uTcFPpgxjIyUW9]{Arcane Recovery}
2nd+2@Compendium[dnd5e.classfeatures.AEWr9EMxy5gj4ZFT]{Arcane Tradition}
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot
6th+3Arcane Tradition feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot
10th+4Arcane Tradition feature
11th+46 Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5Arcane Tradition feature
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69 Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.JfFfHTeIszx1hNRx]{Spell Mastery}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.nUrZDi6QN1YjwAr6]{Signature Spells}
\n

Your Spellbook

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book's Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n

Arcane Traditions

\n

The study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in fantasy gaming worlds, with various traditions dedicated to its complex study.

\n

The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight categories called schools. In some places, these traditions are literally schools. In other institutions, the schools are more like academic departments, with rival faculties competing for students and funding. Even wizards who train apprentices in the solitude of their own towers use the division of magic into schools as a learning device, since the spells of each school require mastery of different techniques.

\n

@Compendium[dnd5e.subclasses.Ye5f3FReEnuXfi0y]{School of Evocation}

","chat":"","unidentified":""},"source":"","identifier":"wizard","levels":1,"hitDice":"d6","hitDiceUsed":0,"advancement":[{"_id":"6x1gwvf02qraedhe","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"9ojqd2dejdsffabi","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.gbNo5eVPaqr8IVKL","Compendium.dnd5e.classfeatures.e0uTcFPpgxjIyUW9"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"o0xix805mucymjbt","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.AEWr9EMxy5gj4ZFT"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"sg6rj5gth6ljcbkg","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.JfFfHTeIszx1hNRx"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""},{"_id":"hoi88xqc3e5je60f","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.nUrZDi6QN1YjwAr6"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"xz6fw2fs0rep1lcg","type":"ItemChoice","configuration":{"hint":"Choose two 3rd-level wizard spells in your spellbook as your signature spells.","choices":{"20":2},"allowDrops":true,"type":"spell","pool":[]},"value":{},"title":"Signature Spells","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","ins","inv","med","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"int"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} +{"_id":"xEb8jmA5HlNs7xTF","name":"Rogue","type":"class","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","system":{"description":{"value":"

As a rogue, you have the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Rogue Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusSneak AttackFeatures
1st+21d6@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise}, @Compendium[dnd5e.classfeatures.DPN2Gfk8yi1Z5wp7]{Sneak Attack}, @Compendium[dnd5e.classfeatures.ohwfuwnvuoBWlSQr]{Thieves' Cant}
2nd+21d6@Compendium[dnd5e.classfeatures.01pcLg6PRu5zGrsb]{Cunning Action}
3rd+22d6@Compendium[dnd5e.classfeatures.80USV8ZFPIahpLd0]{Roguish Archetype}
4th+22d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
5th+33d6@Compendium[dnd5e.classfeatures.Mm64SKAHJWYecgXS]{Uncanny Dodge}
6th+33d6@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise improvement}
7th+34d6@Compendium[dnd5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}
8th+34d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
9th+45d6Roguish Archetype feature
10th+45d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
11th+46d6@Compendium[dnd5e.classfeatures.YN9xm6MCvse4Y60u]{Reliable Talent}
12th+46d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
13th+57d6Roguish Archetype feature
14th+57d6@Compendium[dnd5e.classfeatures.fjsBk7zxoAbLf8ZI]{Blindsense}
15th+58d6@Compendium[dnd5e.classfeatures.V4pwFxlwHtNeB4w9]{Slippery Mind}
16th+58d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
17th+69d6Roguish Archetype feature
18th+69d6@Compendium[dnd5e.classfeatures.L7nJSRosos8sHJH9]{Elusive}
19th+610d6@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement}
20th+610d6@Compendium[dnd5e.classfeatures.rQhWDaMHMn7iU4f2]{Stroke of Luck}
\n

Roguish Archetypes

\n

Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus—not necessarily an indication of your chosen profession, but a description of your preferred techniques.

\n

@Compendium[dnd5e.subclasses.k8iuefRorWOjb9gR]{Thief}

","chat":"","unidentified":""},"source":"","identifier":"rogue","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"ptvlyyq4usr68cmc","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"fib976ht1gf1ntxv","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3sYPftQKnbbVnHrh","Compendium.dnd5e.classfeatures.DPN2Gfk8yi1Z5wp7","Compendium.dnd5e.classfeatures.ohwfuwnvuoBWlSQr"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"sblo46o8s0jwjh67","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.01pcLg6PRu5zGrsb"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"wc1k2og5yji410ul","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.80USV8ZFPIahpLd0"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"gtfype9sk267uzvc","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Mm64SKAHJWYecgXS"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"tdk0rtktni95bzj5","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.a4P4DNMmH8CqSNkC"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"ge802duewa43hun7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.YN9xm6MCvse4Y60u"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"nz8rkzdx0lhelh3g","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.fjsBk7zxoAbLf8ZI"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"o6x3bn24yzezwu3m","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.V4pwFxlwHtNeB4w9"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"nb2phqtzm96upswz","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.L7nJSRosos8sHJH9"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""},{"_id":"yy5a5k0ucklu7dho","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.rQhWDaMHMn7iU4f2"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"eramv0kziciek99p","type":"ScaleValue","configuration":{"identifier":"sneak-attack","type":"dice","scale":{"1":{"n":1,"die":6},"3":{"n":2,"die":6},"5":{"n":3,"die":6},"7":{"n":4,"die":6},"9":{"n":5,"die":6},"11":{"n":6,"die":6},"13":{"n":7,"die":6},"15":{"n":8,"die":6},"17":{"n":9,"die":6},"19":{"n":10,"die":6}}},"value":{},"title":"Sneak Attack","icon":"","classRestriction":""}],"saves":["dex","int"],"skills":{"number":4,"choices":["acr","ath","dec","ins","itm","inv","per","prf","prc","slt","ste"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} +{"_id":"ygVYgPbJkaH0tH1N","name":"Druid","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"description":{"value":"

As a druid, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Druid Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.LzJ5ayHt0OlSVGxi]{Druidic}, @Compendium[dnd5e.classfeatures.i6tPm3FNK13Ftc9v]{Spellcasting}
2nd+2@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ¼}, @Compendium[dnd5e.classfeatures.u6Du2P9s81SWuGbi]{Druid Circle}
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ½}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot
6th+3Druid Circle feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR 1}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot
10th+4Druid Circle feature
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5Druid Circle feature
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.cVDEQo0ow1WJT7Wl]{Timeless Body}, @Compendium[dnd5e.classfeatures.xvgPu1O57DgXCM86]{Beast Spells}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.ip4bvmGoz3qkoqes]{Archdruid}
\n

Sacred Plants and Wood

\n

A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.

\n

Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.

\n

Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.

\n

Druids and the Gods

\n

Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in appendix PH-B include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples.

\n

Druid Circles

\n

@Compendium[dnd5e.subclasses.4Ae2SPZRXEVbVs0M]{Circle of the Land}

","chat":"","unidentified":""},"source":"","identifier":"druid","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"qv0gbr1rb5889ubd","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"6pdotglp4hy4zlvb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.LzJ5ayHt0OlSVGxi","Compendium.dnd5e.classfeatures.i6tPm3FNK13Ftc9v"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"qnfy6m18u4cfdqwm","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.swK0r5TOIxredxWS","Compendium.dnd5e.classfeatures.u6Du2P9s81SWuGbi"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"r3xhzsz7noff50w3","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.cVDEQo0ow1WJT7Wl","Compendium.dnd5e.classfeatures.xvgPu1O57DgXCM86"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""},{"_id":"pkfb1a2u37665epq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ip4bvmGoz3qkoqes"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"6vytnom37pkazgld","type":"ScaleValue","configuration":{"identifier":"wild-shape","type":"number","scale":{"2":{"value":0.25},"4":{"value":0.5},"8":{"value":1}}},"value":{},"title":"Wild Shape CR","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","ani","ins","med","nat","prc","rel","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} diff --git a/packs/classfeatures.db b/packs/classfeatures.db index 9c32c81c78..8ded4befa5 100644 --- a/packs/classfeatures.db +++ b/packs/classfeatures.db @@ -6,7 +6,6 @@ {"_id":"1DY8w3CXeD7PHDXF","name":"Multiattack: Whirlwind Attack","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hunter 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/spear-tips-quintuple-orange.webp","effects":[]} {"_id":"1dJHU48yNqn3lcfx","name":"Ranger Archetype","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you strive to emulate, such as the Hunter. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.

","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Ranger 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/root-vine-hand-strike.webp","effects":[]} {"_id":"2fyuw7MiCnocDeAU","name":"Invocation: Agonizing Blast","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When you cast @Compendium[dnd5e.spells.Z9p1vezIn95jw1Yw]{Eldritch Blast}, add your Charisma modifier to the damage it deals on a hit.

","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 2, Eldritch Blast","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/acid/projectile-stream-bubbles.webp","effects":[]} -{"_id":"31bKbWe9ZGVLEns6","name":"Signature Spells (Second Spell)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

If you wish, manually edit this entry and make a note of your second choice here:

\n","chat":"","unidentified":""},"source":"PHB pg. 115","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Wizard 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[]} {"_id":"3647zjKSE9zFwOXc","name":"Dragon Wings","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

","chat":"","unidentified":""},"source":"PHB pg. 103","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Draconic Bloodline 14","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/abilities/wing-batlike-white-blue.webp","effects":[]} {"_id":"3CaP1vFHVR8LgHjx","name":"Foe Slayer","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.

","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod",""]],"versatile":""},"formula":"@mod","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Ranger 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/fire/projectile-arrow-fire-red-yellow.webp","effects":[]} {"_id":"3FB25qKxmkmxcxuC","name":"Land's Stride (Circle of the Land)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the @Compendium[dnd5e.spells.gMrWeG8fMDPRFiVe]{Entangle} spell.

","chat":"","unidentified":""},"source":"PHB pg. 69","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of the Land 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/root-vine-entangle-foot-green.webp","effects":[]} @@ -63,7 +62,6 @@ {"_id":"FqfmbPgxiyrWzhYk","name":"Relentless Rage","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 11th level, your rage can keep you fighting despite grievous wounds.

If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.

Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.

","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":10,"value":"","scaling":"flat"},"requirements":"Barbarian 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/social/intimidation-impressing.webp","effects":[]} {"_id":"GBYN5rH4nh1ocRlY","name":"Superior Inspiration","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 20th level, when you roll initiative and have no uses of @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiraton} left, you regain one use.

","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bard 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[]} {"_id":"Gsha4bl0apxqspFy","name":"Draconic Presence","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

","chat":"","unidentified":""},"source":"PHB pg. 103","activation":{"type":"action","cost":1,"condition":"Also requires 5 sorcery points."},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Draconic Bloodline 18","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/acid/projectile-smoke-glowing.webp","effects":[]} -{"_id":"HBn6FXLz7Eiudz0V","name":"Mystic Arcanum (7th-Level Spell)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Choose one 7th-level spell from the warlock spell list as an additional arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

If you wish, manually edit this entry and make a note of your choice here:

\n","chat":"","unidentified":""},"source":"PHB pg. 108","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 13","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/sundries/books/book-black-grey.webp","effects":[]} {"_id":"ILhzFHiRrqgQ9dFJ","name":"Bard College","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 3rd level, you delve into the advanced techniques of a bard college of your choice, such as the College of Lore. Your choice grants you features at 3rd level and again at 6th and 14th level.

","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bard 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[]} {"_id":"IWpe0Y9uAStHGiH1","name":"Metamagic: Empowered Spell","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.

You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[]} {"_id":"Ic1CSjvbWKudVUv9","name":"Pact of the Chain","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You learn the @Compendium[dnd5e.spells.JGT5bNqu9REL7Fuz]{Find Familiar} spell and can cast it as a ritual. The spell doesn't count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: @Compendium[dnd5e.monsters.dLQiESMsfsXijD5c]{Imp}, pseudodragon, @Compendium[dnd5e.monsters.bwtkdzavdNHISgp4]{Quasit}, or @Compendium[dnd5e.monsters.MUpBNDoJEr09bLaO]{Sprite}.

Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.

","chat":"","unidentified":""},"source":"PHB pg. 107","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/control/debuff-chains-shackle-movement-red.webp","effects":[]} @@ -171,7 +169,6 @@ {"_id":"k5M8gsl7MMcdjOjs","name":"Invocation: Voice of the Chain Master","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 3, Pact of the Chain","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/mammals/humanoid-cat-skulking-teal.webp","effects":[]} {"_id":"kYJsED0rqqqUcgKz","name":"Additional Fighting Style","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Choose a second fighting style class feature from the following:

@Compendium[dnd5e.classfeatures.8YwPFv3UAPjWVDNf]{Archery}

@Compendium[dnd5e.classfeatures.zSlV0O2rQMdoq6pB]{Defense}

@Compendium[dnd5e.classfeatures.hCop9uJrWhF1QPb4]{Dueling}

@Compendium[dnd5e.classfeatures.3Nc6u9pyStByuJsm]{Great Weapon Fighting}

@Compendium[dnd5e.classfeatures.06NVMYf58Z76O85O]{Protection}

@Compendium[dnd5e.classfeatures.mHcSjcHJ8oZu3hkb]{Two Weapon Fighting}

The choice must be different to the one made at level 1.

You can drag your choice from the above onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"PHB pg. 73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Champion 10","recharge":{"value":null,"charged":false}},"folder":"tFOfAj4cr2LN77j7","sort":100001,"flags":{},"img":"icons/skills/melee/weapons-crossed-swords-purple.webp","effects":[]} {"_id":"kaHcUGiwi8AtfZIm","name":"Primeval Awareness","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number.

","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"action","cost":1,"condition":"It also expends a spell slot; the slot level dictates duration."},"duration":{"value":null,"units":"spec"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":1,"long":6,"units":"mi"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Ranger 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/perception/eye-slit-pink.webp","effects":[]} -{"_id":"knDZR4l4QfLTKinm","name":"Mystic Arcanum (8th-Level Spell)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Choose one 8th-level spell from the warlock spell list as an additional arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

If you wish, manually edit this entry and make a note of your choice here:

\n","chat":"","unidentified":""},"source":"PHB pg. 108","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/sundries/books/book-black-grey.webp","effects":[]} {"_id":"l50hjTxO2r0iecKw","name":"Martial Arts","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 1st level, your practice of martial arts gives you mastery of combat styles that use and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:

\n\n

Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.

","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":5,"units":"ft","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Monk 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[]} {"_id":"l7W6JB9yWLLLtQKP","name":"Multiattack: Volley","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon's range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":20,"units":"ft","type":"square"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hunter 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/ranged/target-bullseye-arrow-white.webp","effects":[]} {"_id":"l8tUhZ5Pecm9wz7I","name":"Persistent Rage","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Beginning at 15th level, your @Compendium[dnd5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage} is so fierce that it ends early only if you fall unconscious or if you choose to end it.

","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barbarian 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/social/intimidation-impressing.webp","effects":[]} @@ -184,7 +181,7 @@ {"_id":"myBu3zi5eYvQIcuy","name":"Additional Magical Secrets","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don't count against the number of bard spells you know.

","chat":"","unidentified":""},"source":"PHB pg. 55","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"College of Lore 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[]} {"_id":"mzweVbnsJPQiVkAe","name":"Deflect Missiles","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.

If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 @Compendium[dnd5e.classfeatures.10b6z2W1txNkrGP7]{Ki} point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.

**Foundry note: Note the reduce damage roll is calculated by the Other Formula.

","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"reaction","cost":1,"condition":"Can be thrown back using 1 ki point "},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1@scale.monk.die + @mod",""]],"versatile":"","value":""},"formula":"1d10 + @mod + @classes.monk.levels","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Monk 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/ranged/arrow-flying-white-blue.webp","effects":[]} {"_id":"nTjmWbyHweXuIqwc","name":"Second Wind","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.

","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @classes.fighter.levels","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Fighter 1","recharge":{"value":0,"charged":false}},"folder":null,"sort":200000,"flags":{},"img":"icons/magic/life/heart-glowing-red.webp","effects":[]} -{"_id":"nUrZDi6QN1YjwAr6","name":"Signature Spells (First Spell)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

If you wish, manually edit this entry and make a note of your first choice here:

\n","chat":"","unidentified":""},"source":"PHB pg. 115","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Wizard 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[]} +{"_id":"nUrZDi6QN1YjwAr6","name":"Signature Spells","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.

\n

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

","chat":"","unidentified":""},"source":"PHB pg. 115","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Wizard 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"nViGf6bZ6DQAJhkw","name":"Metamagic: Quickened Spell","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[]} {"_id":"nahSkBO6LH4HkpaT","name":"Aura of Courage","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 10th level, you and friendly creatures within 10 feet of you can't be frightened while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin 10","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/light/explosion-beam-impact-silhouette.webp","effects":[]} {"_id":"ohwfuwnvuoBWlSQr","name":"Thieves' Cant","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Rogue 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[{"_id":"VN7GnGzVwmBM7YCU","changes":[{"key":"data.traits.languages.value","mode":2,"value":"cant"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/sundries/documents/document-torn-diagram-tan.webp","label":"Thieves' Cant","origin":"Item.ohwfuwnvuoBWlSQr","transfer":true,"flags":{},"tint":""}]} @@ -215,7 +212,6 @@ {"_id":"u6xV3Ki3TXRrD7zg","name":"Spellcasting (Ranger)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does.

\n

Spell Slots

\n

The Ranger table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot.

\n

Spells Known of 1st Level and Higher

\n

You know two 1st-level spells of your choice from the ranger spell list.

The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelSpells Known- Spell Slots per Spell Level -
1st2nd3rd4th5th
1st------
2nd22----
3rd33----
4th33----
5th442---
6th442---
7th543---
8th543---
9th6432--
10th6432--
11th7433--
12th7433--
13th84331-
14th84331-
15th94332-
16th94332-
17th1043331
18th1043331
19th1143332
20th1143332
\n

Spellcasting Ability

\n

Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Ranger 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/trap-spikes-thorns-green.webp","effects":[]} {"_id":"v4gKwLhAq9vuqza7","name":"Spellcasting (Cleric)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

As a conduit for divine power, you can cast cleric spells.

\n

Cantrips

\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n

Preparing and Casting Spells

\n

The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips Known—Spell Slots per Spell Level—
1st2nd3rd4th5th6th7th8th9th
1st32--------
2nd33--------
3rd342-------
4th443-------
5th4432------
6th4433------
7th44331-----
8th44332-----
9th443331----
10th543332----
11th5433321---
12th5433321---
13th54333211--
14th54333211--
15th543332111-
16th543332111-
17th5433321111
18th5433331111
19th5433332111
20th5433332211
\n

Spellcasting Ability

\n

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC= 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n

Ritual Casting

\n

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n

Spellcasting Focus

\n

You can use a holy symbol (see @Compendium[dnd5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a spellcasting focus for your cleric spells.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Cleric 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/life/ankh-gold-blue.webp","effects":[]} {"_id":"v7MxFuTAgOsmxZCD","name":"Ability Score Improvement (Rogue)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Rogue 4","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/unholy/silhouette-robe-evil-power.webp","effects":[]} -{"_id":"vMxJQEKeK6WwZFaF","name":"Mystic Arcanum (9th-Level Spell)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Choose one 9th-level spell from the warlock spell list as an additional arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

You regain all uses of your Mystic Arcanum when you finish a long rest.

If you wish, manually edit this entry and make a note of your choice here:

\n","chat":"","unidentified":""},"source":"PHB pg. 108","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 17","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/sundries/books/book-black-grey.webp","effects":[]} {"_id":"vt31lWAULygEl7yk","name":"Danger Sense","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.

You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

","chat":"","unidentified":""},"source":"PHB pg. 46","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barbarian 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/wounds/injury-face-impact-orange.webp","effects":[]} {"_id":"wKdRtFsvGfMKQHLY","name":"Natural Recovery","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature.

During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest.

For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.

","chat":"","unidentified":""},"source":"PHB pg. 68","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"The druid can recover this number worth of spell slots (of 5th level or lower):","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"ceil(@classes.druid.levels/2)","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of the Land 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/control/sihouette-hold-beam-green.webp","effects":[]} {"_id":"wrxIW5sDfmGr3u5s","name":"Hunter's Prey","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 3rd level, you gain one of the following features of your choice.

@Compendium[dnd5e.classfeatures.5gx1O0sxK08awEO9]{Colossus Slayer}

@Compendium[dnd5e.classfeatures.StfmqK1twVfukpa0]{Giant Killer}

@Compendium[dnd5e.classfeatures.C6sHdDGmCMo0cYHd]{Horde Breaker}

You can drag your choice from the above onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hunter 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/acid/dissolve-bone-skull.webp","effects":[]} @@ -229,7 +225,7 @@ {"_id":"ySMPQ6zNSlvkrl2f","name":"Divine Smite","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage.

The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.

","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","radiant"]],"versatile":"1d8"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[]} {"_id":"yrSFIGTaQOH2PFRI","name":"Ki: Step of the Wind","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Monk 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/air-wave-gust-blue.webp","effects":[]} {"_id":"yv49QN6Bzqs0ecCs","name":"Blessed Healer","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Beginning at 6th level, the healing spells you cast on others heal you as well.

When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.

**Foundry note: The healing formula is set to 2. Please add the additional from the spell level manually.

","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Life Domain 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/light/orbs-hand-gray.webp","effects":[]} -{"_id":"zB77V8BcCJvWVxck","name":"Mystic Arcanum (6th-Level Spell)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

If you wish, manually edit this entry and make a note of your choice here:

\n","chat":"","unidentified":""},"source":"PHB pg. 108","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/sundries/books/book-black-grey.webp","effects":[]} +{"_id":"zB77V8BcCJvWVxck","name":"Mystic Arcanum","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.

\n

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

\n

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

","chat":"","unidentified":""},"source":"PHB pg. 108","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 11","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"name":"Unarmored Movement (Monk)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the table below. 

\n

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Monk LevelUnarmored Movement
2nd+10 ft.
3rd+10 ft.
4th+10 ft.
5th+10 ft.
6th+15 ft.
7th+15 ft.
8th+15 ft.
9th+15 ft.
10th+20 ft.
11th+20 ft.
12th+20 ft.
13th+20 ft.
14th+25 ft.
15th+25 ft.
16th+25 ft.
17th+25 ft.
18th+30 ft.
19th+30 ft.
20th+30 ft.
\n

 

","chat":"","unidentified":""},"source":"PHB pg. 77-78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Monk 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/root-vine-entangle-foot-green.webp","effects":[{"_id":"Veg0vXI93A0qlxZn","flags":{},"changes":[{"key":"data.attributes.movement.walk","value":10,"mode":2}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/magic/nature/root-vine-entangle-foot-green.webp","label":"Unarmored Movement","origin":"Item.C1StXv1J6o9PrZ1K","tint":"","transfer":true}],"_id":"zCeqyQ8uIPNdYJSW"} {"_id":"zElYrOcCFFMhB6Xl","name":"Metamagic: Careful Spell","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/beam-hand-leaves-green.webp","effects":[]} {"_id":"zSlV0O2rQMdoq6pB","name":"Fighting Style: Defense","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

While you are wearing armor, you gain a +1 bonus to AC

","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 85; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":"","width":null},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Fighter 1, Champion 10, Paladin 2, Ranger 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/equipment/shield/heater-stone-orange.webp","effects":[{"_id":"U3so0zDcVt4sIBRz","flags":{},"changes":[{"key":"data.attributes.ac.bonus","value":"+1","mode":2}],"disabled":false,"duration":{"startTime":null},"icon":"icons/equipment/shield/heater-stone-orange.webp","label":"Fighting Style: Defense","origin":"Item.4mQUDmiDBePkQD6Y","tint":"","transfer":true}]} diff --git a/packs/src/classes/barbarian.json b/packs/src/classes/barbarian.json index 6a687525b3..29e9b61065 100644 --- a/packs/src/classes/barbarian.json +++ b/packs/src/classes/barbarian.json @@ -15,6 +15,15 @@ "hitDice": "d12", "hitDiceUsed": 0, "advancement": [ + { + "_id": "5jn0ekktgccyvvpw", + "type": "HitPoints", + "configuration": {}, + "value": {}, + "title": "", + "icon": "", + "classRestriction": "" + }, { "_id": "amez6rlose3eoigo", "type": "ItemGrant", @@ -158,15 +167,6 @@ "icon": "", "classRestriction": "" }, - { - "_id": "5jn0ekktgccyvvpw", - "type": "HitPoints", - "configuration": {}, - "value": {}, - "title": "", - "icon": "", - "classRestriction": "" - }, { "_id": "62svnflxsuad7oar", "type": "ScaleValue", diff --git a/packs/src/classes/bard.json b/packs/src/classes/bard.json index bebec1b982..7707ff67d7 100644 --- a/packs/src/classes/bard.json +++ b/packs/src/classes/bard.json @@ -15,6 +15,15 @@ "hitDice": "d8", "hitDiceUsed": 0, "advancement": [ + { + "_id": "9oz3k13fa953sdiq", + "type": "HitPoints", + "configuration": {}, + "value": {}, + "title": "", + "icon": "", + "classRestriction": "" + }, { "_id": "rpmaepj0rdbnnrzd", "type": "ItemGrant", @@ -117,11 +126,21 @@ "classRestriction": "" }, { - "_id": "9oz3k13fa953sdiq", - "type": "HitPoints", - "configuration": {}, + "_id": "4yzoccslp0b2xkvv", + "type": "ItemChoice", + "configuration": { + "hint": "Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.", + "choices": { + "10": 2, + "14": 2, + "18": 2 + }, + "allowDrops": true, + "type": "spell", + "pool": [] + }, "value": {}, - "title": "", + "title": "Magical Secrets", "icon": "", "classRestriction": "" }, diff --git a/packs/src/classes/cleric.json b/packs/src/classes/cleric.json index 047602f3b2..13aae763ed 100644 --- a/packs/src/classes/cleric.json +++ b/packs/src/classes/cleric.json @@ -15,6 +15,15 @@ "hitDice": "d8", "hitDiceUsed": 0, "advancement": [ + { + "_id": "399tof3pb8nqn7c1", + "type": "HitPoints", + "configuration": {}, + "value": {}, + "title": "", + "icon": "", + "classRestriction": "" + }, { "_id": "x1zumbrnbhqlrrs6", "type": "ItemGrant", @@ -73,15 +82,6 @@ "icon": "", "classRestriction": "" }, - { - "_id": "399tof3pb8nqn7c1", - "type": "HitPoints", - "configuration": {}, - "value": {}, - "title": "", - "icon": "", - "classRestriction": "" - }, { "_id": "0qejays9aapvinez", "type": "ScaleValue", diff --git a/packs/src/classes/druid.json b/packs/src/classes/druid.json index 63bc537789..f3428c2b8f 100644 --- a/packs/src/classes/druid.json +++ b/packs/src/classes/druid.json @@ -15,6 +15,15 @@ "hitDice": "d8", "hitDiceUsed": 0, "advancement": [ + { + "_id": "qv0gbr1rb5889ubd", + "type": "HitPoints", + "configuration": {}, + "value": {}, + "title": "", + "icon": "", + "classRestriction": "" + }, { "_id": "6pdotglp4hy4zlvb", "type": "ItemGrant", @@ -74,15 +83,6 @@ "icon": "", "classRestriction": "" }, - { - "_id": "qv0gbr1rb5889ubd", - "type": "HitPoints", - "configuration": {}, - "value": {}, - "title": "", - "icon": "", - "classRestriction": "" - }, { "_id": "6vytnom37pkazgld", "type": "ScaleValue", diff --git a/packs/src/classes/fighter.json b/packs/src/classes/fighter.json index 93a524c3f4..aa04de4886 100644 --- a/packs/src/classes/fighter.json +++ b/packs/src/classes/fighter.json @@ -15,6 +15,15 @@ "hitDice": "d10", "hitDiceUsed": 0, "advancement": [ + { + "_id": "o6jij5xwl7jkaob6", + "type": "HitPoints", + "configuration": {}, + "value": {}, + "title": "", + "icon": "", + "classRestriction": "" + }, { "_id": "mlcvcu7p2jfwxwa3", "type": "ItemGrant", @@ -87,11 +96,26 @@ "classRestriction": "" }, { - "_id": "o6jij5xwl7jkaob6", - "type": "HitPoints", - "configuration": {}, + "_id": "lhdj4m0z61qeoass", + "type": "ItemChoice", + "configuration": { + "hint": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.", + "choices": { + "1": 1 + }, + "allowDrops": true, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.8YwPFv3UAPjWVDNf", + "Compendium.dnd5e.classfeatures.zSlV0O2rQMdoq6pB", + "Compendium.dnd5e.classfeatures.hCop9uJrWhF1QPb4", + "Compendium.dnd5e.classfeatures.3Nc6u9pyStByuJsm", + "Compendium.dnd5e.classfeatures.06NVMYf58Z76O85O", + "Compendium.dnd5e.classfeatures.mHcSjcHJ8oZu3hkb" + ] + }, "value": {}, - "title": "", + "title": "Fighting Style", "icon": "", "classRestriction": "" }, diff --git a/packs/src/classes/monk.json b/packs/src/classes/monk.json index 4c59ff13ec..6f94c12b81 100644 --- a/packs/src/classes/monk.json +++ b/packs/src/classes/monk.json @@ -15,6 +15,15 @@ "hitDice": "d8", "hitDiceUsed": 0, "advancement": [ + { + "_id": "81ogni84p49yv859", + "type": "HitPoints", + "configuration": {}, + "value": {}, + "title": "", + "icon": "", + "classRestriction": "" + }, { "_id": "lyabhwu4tbop4wh7", "type": "ItemGrant", @@ -206,15 +215,6 @@ "icon": "", "classRestriction": "" }, - { - "_id": "81ogni84p49yv859", - "type": "HitPoints", - "configuration": {}, - "value": {}, - "title": "", - "icon": "", - "classRestriction": "" - }, { "_id": "zmu0w24zpmg5hahq", "type": "ScaleValue", diff --git a/packs/src/classes/paladin.json b/packs/src/classes/paladin.json index d180dd5503..4aae3c641a 100644 --- a/packs/src/classes/paladin.json +++ b/packs/src/classes/paladin.json @@ -15,6 +15,15 @@ "hitDice": "d10", "hitDiceUsed": 0, "advancement": [ + { + "_id": "ebo3padd7vg4jg3g", + "type": "HitPoints", + "configuration": {}, + "value": {}, + "title": "", + "icon": "", + "classRestriction": "" + }, { "_id": "z2d0fxi8e24gradq", "type": "ItemGrant", @@ -132,11 +141,24 @@ "classRestriction": "" }, { - "_id": "ebo3padd7vg4jg3g", - "type": "HitPoints", - "configuration": {}, + "_id": "bsm5t8wm3spw35b3", + "type": "ItemChoice", + "configuration": { + "hint": "Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.", + "choices": { + "2": 2 + }, + "allowDrops": true, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.zSlV0O2rQMdoq6pB", + "Compendium.dnd5e.classfeatures.hCop9uJrWhF1QPb4", + "Compendium.dnd5e.classfeatures.3Nc6u9pyStByuJsm", + "Compendium.dnd5e.classfeatures.06NVMYf58Z76O85O" + ] + }, "value": {}, - "title": "", + "title": "Fighting Style", "icon": "", "classRestriction": "" } diff --git a/packs/src/classes/ranger.json b/packs/src/classes/ranger.json index ed746bb8d5..329889b05b 100644 --- a/packs/src/classes/ranger.json +++ b/packs/src/classes/ranger.json @@ -15,6 +15,15 @@ "hitDice": "d10", "hitDiceUsed": 0, "advancement": [ + { + "_id": "dme7gayrvi7dvi4d", + "type": "HitPoints", + "configuration": {}, + "value": {}, + "title": "", + "icon": "", + "classRestriction": "" + }, { "_id": "4mocjr5953p6kxq6", "type": "ItemGrant", @@ -145,11 +154,24 @@ "classRestriction": "" }, { - "_id": "dme7gayrvi7dvi4d", - "type": "HitPoints", - "configuration": {}, + "_id": "n7x03f3upcmmyy6t", + "type": "ItemChoice", + "configuration": { + "hint": "Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.", + "choices": { + "2": 1 + }, + "allowDrops": true, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.8YwPFv3UAPjWVDNf", + "Compendium.dnd5e.classfeatures.zSlV0O2rQMdoq6pB", + "Compendium.dnd5e.classfeatures.hCop9uJrWhF1QPb4", + "Compendium.dnd5e.classfeatures.mHcSjcHJ8oZu3hkb" + ] + }, "value": {}, - "title": "", + "title": "Fighting Style", "icon": "", "classRestriction": "" } diff --git a/packs/src/classes/rogue.json b/packs/src/classes/rogue.json index 5e1cfa8266..369dbf6275 100644 --- a/packs/src/classes/rogue.json +++ b/packs/src/classes/rogue.json @@ -15,6 +15,15 @@ "hitDice": "d8", "hitDiceUsed": 0, "advancement": [ + { + "_id": "ptvlyyq4usr68cmc", + "type": "HitPoints", + "configuration": {}, + "value": {}, + "title": "", + "icon": "", + "classRestriction": "" + }, { "_id": "fib976ht1gf1ntxv", "type": "ItemGrant", @@ -157,15 +166,6 @@ "icon": "", "classRestriction": "" }, - { - "_id": "ptvlyyq4usr68cmc", - "type": "HitPoints", - "configuration": {}, - "value": {}, - "title": "", - "icon": "", - "classRestriction": "" - }, { "_id": "eramv0kziciek99p", "type": "ScaleValue", diff --git a/packs/src/classes/sorcerer.json b/packs/src/classes/sorcerer.json index 3dae0de054..00957a1c54 100644 --- a/packs/src/classes/sorcerer.json +++ b/packs/src/classes/sorcerer.json @@ -15,6 +15,15 @@ "hitDice": "d6", "hitDiceUsed": 0, "advancement": [ + { + "_id": "czx84ra36ggluafq", + "type": "HitPoints", + "configuration": {}, + "value": {}, + "title": "", + "icon": "", + "classRestriction": "" + }, { "_id": "uuxthec7dohzb4wn", "type": "ItemGrant", @@ -73,11 +82,30 @@ "classRestriction": "" }, { - "_id": "czx84ra36ggluafq", - "type": "HitPoints", - "configuration": {}, + "_id": "6dpfadd9r3vswn57", + "type": "ItemChoice", + "configuration": { + "hint": "", + "choices": { + "3": 2, + "10": 1, + "17": 1 + }, + "allowDrops": true, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.zElYrOcCFFMhB6Xl", + "Compendium.dnd5e.classfeatures.DZpAa3LzMNBexbmX", + "Compendium.dnd5e.classfeatures.IWpe0Y9uAStHGiH1", + "Compendium.dnd5e.classfeatures.tQxlKyAx9sgPrbgj", + "Compendium.dnd5e.classfeatures.tNG2qi9zhmXEkecA", + "Compendium.dnd5e.classfeatures.nViGf6bZ6DQAJhkw", + "Compendium.dnd5e.classfeatures.fXa0DMhoVLtbBu9l", + "Compendium.dnd5e.classfeatures.Qb391hakCfmH4w8p" + ] + }, "value": {}, - "title": "", + "title": "Metamagic", "icon": "", "classRestriction": "" } diff --git a/packs/src/classes/warlock.json b/packs/src/classes/warlock.json index 0bf21236a4..89f43a1408 100644 --- a/packs/src/classes/warlock.json +++ b/packs/src/classes/warlock.json @@ -5,7 +5,7 @@ "img": "icons/creatures/mammals/bat-giant-tattered-purple.webp", "system": { "description": { - "value": "

As a warlock, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Warlock Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeaturesInvocations Known
1st+2@Compendium[dnd5e.classfeatures.jTXHaK0vvT5DV3uO]{Otherworldly Patron}, @Compendium[dnd5e.classfeatures.x6IJZwr6f0SGral7]{Pact Magic}̶
2nd+2@Compendium[dnd5e.classfeatures.8MlxM2nEfE3Q0EVk]{Eldritch Invocations}2
3rd+2@Compendium[dnd5e.classfeatures.QwgfIpCN8VWfoUtX]{Pact Boon}2
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}2
5th+33rd Level Spells, +1 Invocation3
6th+3Otherworldly Patron feature3
7th+34th Level Spells, +1 Invocation4
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}4
9th+45th Level Spells, +1 Invocation5
10th+4Otherworldly Patron feature5
11th+4@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (6th-Level Spell)}5
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, +1 Invocation6
13th+5@Compendium[dnd5e.classfeatures.HBn6FXLz7Eiudz0V]{Mystic Arcanum (7th-Level Spell)}6
14th+5Otherworldly Patron feature6
15th+5@Compendium[dnd5e.classfeatures.knDZR4l4QfLTKinm]{Mystic Arcanum (8th-Level Spell)}, +1 Invocation7
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}7
17th+6@Compendium[dnd5e.classfeatures.vMxJQEKeK6WwZFaF]{Mystic Arcanum (9th-Level Spell)}7
18th+6+1 Invocation8
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}8
20th+6@Compendium[dnd5e.classfeatures.0C04rwyvoknvFYiy]{Eldritch Master}8
\n
\n

Your Pact Boon

\n

Each Pact Boon option produces a special creature or an object that reflects your patron's nature.

\n

Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.

\n

Pact of the Blade. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.

\n

Pact of the Tome. Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.

\n
\n

Otherworldly Patrons

\n

The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.

\n

Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.

\n

@Compendium[dnd5e.subclasses.WPFVBg589uI8iOMH]{The Fiend}

", + "value": "

As a warlock, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Warlock Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeaturesInvocations Known
1st+2@Compendium[dnd5e.classfeatures.jTXHaK0vvT5DV3uO]{Otherworldly Patron}, @Compendium[dnd5e.classfeatures.x6IJZwr6f0SGral7]{Pact Magic}̶
2nd+2@Compendium[dnd5e.classfeatures.8MlxM2nEfE3Q0EVk]{Eldritch Invocations}2
3rd+2@Compendium[dnd5e.classfeatures.QwgfIpCN8VWfoUtX]{Pact Boon}2
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}2
5th+33rd Level Spells, +1 Invocation3
6th+3Otherworldly Patron feature3
7th+34th Level Spells, +1 Invocation4
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}4
9th+45th Level Spells, +1 Invocation5
10th+4Otherworldly Patron feature5
11th+4@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (6th-Level Spell)}5
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, +1 Invocation6
13th+5@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (7th-Level Spell)}6
14th+5Otherworldly Patron feature6
15th+5@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (8th-Level Spell)}, +1 Invocation7
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}7
17th+6@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (9th-Level Spell)}7
18th+6+1 Invocation8
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}8
20th+6@Compendium[dnd5e.classfeatures.0C04rwyvoknvFYiy]{Eldritch Master}8
\n
\n

Your Pact Boon

\n

Each Pact Boon option produces a special creature or an object that reflects your patron's nature.

\n

Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.

\n

Pact of the Blade. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.

\n

Pact of the Tome. Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.

\n
\n

Otherworldly Patrons

\n

The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.

\n

Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.

\n

@Compendium[dnd5e.subclasses.WPFVBg589uI8iOMH]{The Fiend}

", "chat": "", "unidentified": "" }, @@ -15,6 +15,15 @@ "hitDice": "d8", "hitDiceUsed": 0, "advancement": [ + { + "_id": "s35gtvg38bkm24iq", + "type": "HitPoints", + "configuration": {}, + "value": {}, + "title": "", + "icon": "", + "classRestriction": "" + }, { "_id": "6wykf1qry5o7swn1", "type": "ItemGrant", @@ -73,67 +82,140 @@ "classRestriction": "" }, { - "_id": "4rqq43u7wtq9vn1k", + "_id": "fd0c4m55mgtb5t8u", "type": "ItemGrant", "configuration": { "items": [ - "Compendium.dnd5e.classfeatures.HBn6FXLz7Eiudz0V" + "Compendium.dnd5e.classfeatures.0C04rwyvoknvFYiy" ] }, "value": {}, - "level": 13, + "level": 20, "title": "Features", "icon": "", "classRestriction": "" }, { - "_id": "05ek6hg9mar50thz", - "type": "ItemGrant", + "_id": "5hnj6ferrpdquvyn", + "type": "ItemChoice", "configuration": { - "items": [ - "Compendium.dnd5e.classfeatures.knDZR4l4QfLTKinm" + "hint": "If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.", + "choices": { + "2": 2, + "5": 1, + "7": 1, + "9": 1, + "12": 1, + "15": 1, + "18": 1 + }, + "allowDrops": true, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.2fyuw7MiCnocDeAU", + "Compendium.dnd5e.classfeatures.alUqO6c6OEKFQJdb", + "Compendium.dnd5e.classfeatures.QEuH5TeBN4PPYT2g", + "Compendium.dnd5e.classfeatures.61kXR1sniXHjvN17", + "Compendium.dnd5e.classfeatures.eNvpIaSnJUdF8fHl", + "Compendium.dnd5e.classfeatures.KygHql3cTj4IRrvZ", + "Compendium.dnd5e.classfeatures.CFIYXDmbmSP8BXjN", + "Compendium.dnd5e.classfeatures.Phy02H5x0TKHd7T3", + "Compendium.dnd5e.classfeatures.3sN91lT1R3oxcDKd", + "Compendium.dnd5e.classfeatures.QBk1RsuTIEF4GEBC", + "Compendium.dnd5e.classfeatures.bbUEsCPTLzbbwK6o", + "Compendium.dnd5e.classfeatures.r01WtcxTg4yTHm9m", + "Compendium.dnd5e.classfeatures.lEZKbWaVrSljRa9n", + "Compendium.dnd5e.classfeatures.id0gmGvzNZBEdzbx", + "Compendium.dnd5e.classfeatures.65ReXU4ZWqcSs3Cm", + "Compendium.dnd5e.classfeatures.zUIAzBnyt0NDvVXb", + "Compendium.dnd5e.classfeatures.MhJfdBl1B7PdU4oZ", + "Compendium.dnd5e.classfeatures.lxfdjLer3uKjyZqU", + "Compendium.dnd5e.classfeatures.QnRKYXb2bXpnNd2k", + "Compendium.dnd5e.classfeatures.DjXi0IkCTbJx1gsp", + "Compendium.dnd5e.classfeatures.k5DU0mMuYVHejiqz", + "Compendium.dnd5e.classfeatures.KfnUyjUWAk0bAAus", + "Compendium.dnd5e.classfeatures.8zciiglzEOZo7DDN", + "Compendium.dnd5e.classfeatures.rdBPd6CwqXT64iJM", + "Compendium.dnd5e.classfeatures.Xa2MLUJGCReJ28B7", + "Compendium.dnd5e.classfeatures.dTSV0xZMpY5CxkRk", + "Compendium.dnd5e.classfeatures.rhbwDZ9XNTmdkX2u", + "Compendium.dnd5e.classfeatures.pJADgAxxefgcATWr", + "Compendium.dnd5e.classfeatures.zYIdNAjqRyhS6qWs", + "Compendium.dnd5e.classfeatures.k5M8gsl7MMcdjOjs", + "Compendium.dnd5e.classfeatures.gFjxo01hAN4c9hDG", + "Compendium.dnd5e.classfeatures.snsjxGfmzWfZR5Nh" ] }, "value": {}, - "level": 15, - "title": "Features", + "title": "Eldritch Invocations", "icon": "", "classRestriction": "" }, { - "_id": "85feykdd4eyor8d1", - "type": "ItemGrant", + "_id": "a5tem1xmbwvexzsh", + "type": "ItemChoice", "configuration": { - "items": [ - "Compendium.dnd5e.classfeatures.vMxJQEKeK6WwZFaF" - ] + "hint": "Choose one 6th-level spell from the warlock spell list as this arcanum.", + "choices": { + "11": 1 + }, + "allowDrops": true, + "type": "spell", + "pool": [] }, "value": {}, - "level": 17, - "title": "Features", + "title": "Mystic Arcanum (6th level)", "icon": "", "classRestriction": "" }, { - "_id": "fd0c4m55mgtb5t8u", - "type": "ItemGrant", + "_id": "fm239ikxws9oyh5p", + "type": "ItemChoice", "configuration": { - "items": [ - "Compendium.dnd5e.classfeatures.0C04rwyvoknvFYiy" - ] + "hint": "Choose one 7th-level spell from the warlock spell list as this arcanum.", + "choices": { + "13": 1 + }, + "allowDrops": true, + "type": "spell", + "pool": [] }, "value": {}, - "level": 20, - "title": "Features", + "title": "Mystic Arcanum (7th level)", "icon": "", "classRestriction": "" }, { - "_id": "s35gtvg38bkm24iq", - "type": "HitPoints", - "configuration": {}, + "_id": "te5n3t2446jz83gk", + "type": "ItemChoice", + "configuration": { + "hint": "Choose one 8th-level spell from the warlock spell list as this arcanum.", + "choices": { + "15": 1 + }, + "allowDrops": true, + "type": "spell", + "pool": [] + }, "value": {}, - "title": "", + "title": "Mystic Arcanum (8th level)", + "icon": "", + "classRestriction": "" + }, + { + "_id": "bgo3ksiljvvd7gk0", + "type": "ItemChoice", + "configuration": { + "hint": "Choose one 9th-level spell from the warlock spell list as this arcanum.", + "choices": { + "17": 1 + }, + "allowDrops": true, + "type": "spell", + "pool": [] + }, + "value": {}, + "title": "Mystic Arcanum (9th level)", "icon": "", "classRestriction": "" } diff --git a/packs/src/classes/wizard.json b/packs/src/classes/wizard.json index a0bae07984..f5272ff167 100644 --- a/packs/src/classes/wizard.json +++ b/packs/src/classes/wizard.json @@ -5,7 +5,7 @@ "img": "icons/magic/air/wind-tornado-wall-blue.webp", "system": { "description": { - "value": "

As a wizard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Wizard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.gbNo5eVPaqr8IVKL]{Spellcasting}, @Compendium[dnd5e.classfeatures.e0uTcFPpgxjIyUW9]{Arcane Recovery}
2nd+2@Compendium[dnd5e.classfeatures.AEWr9EMxy5gj4ZFT]{Arcane Tradition}
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot
6th+3Arcane Tradition feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot
10th+4Arcane Tradition feature
11th+46 Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5Arcane Tradition feature
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69 Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.JfFfHTeIszx1hNRx]{Spell Mastery}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6\n

@Compendium[dnd5e.classfeatures.nUrZDi6QN1YjwAr6]{Signature Spells (First Spell)}

\n

@Compendium[dnd5e.classfeatures.31bKbWe9ZGVLEns6]{Signature Spells (Second Spell)}

\n
\n

Your Spellbook

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book's Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n

Arcane Traditions

\n

The study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in fantasy gaming worlds, with various traditions dedicated to its complex study.

\n

The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight categories called schools. In some places, these traditions are literally schools. In other institutions, the schools are more like academic departments, with rival faculties competing for students and funding. Even wizards who train apprentices in the solitude of their own towers use the division of magic into schools as a learning device, since the spells of each school require mastery of different techniques.

\n

@Compendium[dnd5e.subclasses.Ye5f3FReEnuXfi0y]{School of Evocation}

", + "value": "

As a wizard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Wizard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.gbNo5eVPaqr8IVKL]{Spellcasting}, @Compendium[dnd5e.classfeatures.e0uTcFPpgxjIyUW9]{Arcane Recovery}
2nd+2@Compendium[dnd5e.classfeatures.AEWr9EMxy5gj4ZFT]{Arcane Tradition}
3rd+22nd Level Spell Slot
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+33rd Level Spell Slot
6th+3Arcane Tradition feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot
10th+4Arcane Tradition feature
11th+46 Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot
14th+5Arcane Tradition feature
15th+58th Level Spell Slot
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69 Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.JfFfHTeIszx1hNRx]{Spell Mastery}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.nUrZDi6QN1YjwAr6]{Signature Spells}
\n

Your Spellbook

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book's Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n

Arcane Traditions

\n

The study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in fantasy gaming worlds, with various traditions dedicated to its complex study.

\n

The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight categories called schools. In some places, these traditions are literally schools. In other institutions, the schools are more like academic departments, with rival faculties competing for students and funding. Even wizards who train apprentices in the solitude of their own towers use the division of magic into schools as a learning device, since the spells of each school require mastery of different techniques.

\n

@Compendium[dnd5e.subclasses.Ye5f3FReEnuXfi0y]{School of Evocation}

", "chat": "", "unidentified": "" }, @@ -15,6 +15,15 @@ "hitDice": "d6", "hitDiceUsed": 0, "advancement": [ + { + "_id": "6x1gwvf02qraedhe", + "type": "HitPoints", + "configuration": {}, + "value": {}, + "title": "", + "icon": "", + "classRestriction": "" + }, { "_id": "9ojqd2dejdsffabi", "type": "ItemGrant", @@ -63,8 +72,7 @@ "type": "ItemGrant", "configuration": { "items": [ - "Compendium.dnd5e.classfeatures.nUrZDi6QN1YjwAr6", - "Compendium.dnd5e.classfeatures.31bKbWe9ZGVLEns6" + "Compendium.dnd5e.classfeatures.nUrZDi6QN1YjwAr6" ] }, "value": {}, @@ -74,11 +82,19 @@ "classRestriction": "" }, { - "_id": "6x1gwvf02qraedhe", - "type": "HitPoints", - "configuration": {}, + "_id": "xz6fw2fs0rep1lcg", + "type": "ItemChoice", + "configuration": { + "hint": "Choose two 3rd-level wizard spells in your spellbook as your signature spells.", + "choices": { + "20": 2 + }, + "allowDrops": true, + "type": "spell", + "pool": [] + }, "value": {}, - "title": "", + "title": "Signature Spells", "icon": "", "classRestriction": "" } diff --git a/packs/src/classfeatures/mystic-arcanum-7th-level-spell.json b/packs/src/classfeatures/mystic-arcanum-7th-level-spell.json deleted file mode 100644 index 5f90e7f916..0000000000 --- a/packs/src/classfeatures/mystic-arcanum-7th-level-spell.json +++ /dev/null @@ -1,71 +0,0 @@ -{ - "_id": "HBn6FXLz7Eiudz0V", - "name": "Mystic Arcanum (7th-Level Spell)", - "ownership": { - "default": 0 - }, - "type": "feat", - "system": { - "description": { - "value": "

Choose one 7th-level spell from the warlock spell list as an additional arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

If you wish, manually edit this entry and make a note of your choice here:

\n", - "chat": "", - "unidentified": "" - }, - "source": "PHB pg. 108", - "activation": { - "type": "special", - "cost": null, - "condition": "" - }, - "duration": { - "value": null, - "units": "" - }, - "target": { - "value": null, - "units": null, - "type": "self" - }, - "range": { - "value": null, - "long": null, - "units": "self" - }, - "uses": { - "value": 1, - "max": 1, - "per": "lr" - }, - "consume": { - "type": "", - "target": "", - "amount": null - }, - "ability": "", - "actionType": "", - "attackBonus": 0, - "chatFlavor": "", - "critical": { - "threshold": null, - "damage": "" - }, - "damage": { - "parts": [], - "versatile": "" - }, - "formula": "", - "save": { - "ability": "", - "dc": null, - "scaling": "spell" - }, - "requirements": "Warlock 13", - "recharge": { - "value": null, - "charged": false - } - }, - "flags": {}, - "img": "icons/sundries/books/book-black-grey.webp", - "effects": [] -} diff --git a/packs/src/classfeatures/mystic-arcanum-8th-level-spell.json b/packs/src/classfeatures/mystic-arcanum-8th-level-spell.json deleted file mode 100644 index 5e1876a6c4..0000000000 --- a/packs/src/classfeatures/mystic-arcanum-8th-level-spell.json +++ /dev/null @@ -1,71 +0,0 @@ -{ - "_id": "knDZR4l4QfLTKinm", - "name": "Mystic Arcanum (8th-Level Spell)", - "ownership": { - "default": 0 - }, - "type": "feat", - "system": { - "description": { - "value": "

Choose one 8th-level spell from the warlock spell list as an additional arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

If you wish, manually edit this entry and make a note of your choice here:

\n", - "chat": "", - "unidentified": "" - }, - "source": "PHB pg. 108", - "activation": { - "type": "special", - "cost": null, - "condition": "" - }, - "duration": { - "value": null, - "units": "" - }, - "target": { - "value": null, - "units": null, - "type": "self" - }, - "range": { - "value": null, - "long": null, - "units": "self" - }, - "uses": { - "value": 1, - "max": 1, - "per": "lr" - }, - "consume": { - "type": "", - "target": "", - "amount": null - }, - "ability": "", - "actionType": "", - "attackBonus": 0, - "chatFlavor": "", - "critical": { - "threshold": null, - "damage": "" - }, - "damage": { - "parts": [], - "versatile": "" - }, - "formula": "", - "save": { - "ability": "", - "dc": null, - "scaling": "spell" - }, - "requirements": "Warlock 15", - "recharge": { - "value": null, - "charged": false - } - }, - "flags": {}, - "img": "icons/sundries/books/book-black-grey.webp", - "effects": [] -} diff --git a/packs/src/classfeatures/mystic-arcanum-9th-level-spell.json b/packs/src/classfeatures/mystic-arcanum-9th-level-spell.json deleted file mode 100644 index 4e20f5c4ef..0000000000 --- a/packs/src/classfeatures/mystic-arcanum-9th-level-spell.json +++ /dev/null @@ -1,71 +0,0 @@ -{ - "_id": "vMxJQEKeK6WwZFaF", - "name": "Mystic Arcanum (9th-Level Spell)", - "ownership": { - "default": 0 - }, - "type": "feat", - "system": { - "description": { - "value": "

Choose one 9th-level spell from the warlock spell list as an additional arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

You regain all uses of your Mystic Arcanum when you finish a long rest.

If you wish, manually edit this entry and make a note of your choice here:

\n", - "chat": "", - "unidentified": "" - }, - "source": "PHB pg. 108", - "activation": { - "type": "special", - "cost": null, - "condition": "" - }, - "duration": { - "value": null, - "units": "" - }, - "target": { - "value": null, - "units": null, - "type": "self" - }, - "range": { - "value": null, - "long": null, - "units": "self" - }, - "uses": { - "value": 1, - "max": 1, - "per": "lr" - }, - "consume": { - "type": "", - "target": "", - "amount": null - }, - "ability": "", - "actionType": "", - "attackBonus": 0, - "chatFlavor": "", - "critical": { - "threshold": null, - "damage": "" - }, - "damage": { - "parts": [], - "versatile": "" - }, - "formula": "", - "save": { - "ability": "", - "dc": null, - "scaling": "spell" - }, - "requirements": "Warlock 17", - "recharge": { - "value": null, - "charged": false - } - }, - "flags": {}, - "img": "icons/sundries/books/book-black-grey.webp", - "effects": [] -} diff --git a/packs/src/classfeatures/mystic-arcanum-6th-level-spell.json b/packs/src/classfeatures/mystic-arcanum.json similarity index 58% rename from packs/src/classfeatures/mystic-arcanum-6th-level-spell.json rename to packs/src/classfeatures/mystic-arcanum.json index 625b0db8b8..8d44c8f606 100644 --- a/packs/src/classfeatures/mystic-arcanum-6th-level-spell.json +++ b/packs/src/classfeatures/mystic-arcanum.json @@ -1,19 +1,19 @@ { "_id": "zB77V8BcCJvWVxck", - "name": "Mystic Arcanum (6th-Level Spell)", + "name": "Mystic Arcanum", "ownership": { "default": 0 }, "type": "feat", "system": { "description": { - "value": "

At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

If you wish, manually edit this entry and make a note of your choice here:

\n", + "value": "

At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.

\n

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

\n

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

", "chat": "", "unidentified": "" }, "source": "PHB pg. 108", "activation": { - "type": "special", + "type": "", "cost": null, "condition": "" }, @@ -23,7 +23,8 @@ }, "target": { "value": null, - "units": null, + "width": null, + "units": "", "type": "self" }, "range": { @@ -32,9 +33,9 @@ "units": "self" }, "uses": { - "value": 1, - "max": 1, - "per": "lr" + "value": null, + "max": "", + "per": "" }, "consume": { "type": "", @@ -65,7 +66,11 @@ "charged": false } }, - "flags": {}, - "img": "icons/sundries/books/book-black-grey.webp", - "effects": [] + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0 + }, + "flags": {} } diff --git a/packs/src/classfeatures/signature-spells-second-spell.json b/packs/src/classfeatures/signature-spells-second-spell.json deleted file mode 100644 index 9814535857..0000000000 --- a/packs/src/classfeatures/signature-spells-second-spell.json +++ /dev/null @@ -1,71 +0,0 @@ -{ - "_id": "31bKbWe9ZGVLEns6", - "name": "Signature Spells (Second Spell)", - "ownership": { - "default": 0 - }, - "type": "feat", - "system": { - "description": { - "value": "

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

If you wish, manually edit this entry and make a note of your second choice here:

\n", - "chat": "", - "unidentified": "" - }, - "source": "PHB pg. 115", - "activation": { - "type": "special", - "cost": null, - "condition": "" - }, - "duration": { - "value": null, - "units": "" - }, - "target": { - "value": null, - "units": "", - "type": "" - }, - "range": { - "value": null, - "long": null, - "units": "" - }, - "uses": { - "value": 1, - "max": 1, - "per": "sr" - }, - "consume": { - "type": "", - "target": "", - "amount": null - }, - "ability": "", - "actionType": "", - "attackBonus": 0, - "chatFlavor": "", - "critical": { - "threshold": null, - "damage": "" - }, - "damage": { - "parts": [], - "versatile": "" - }, - "formula": "", - "save": { - "ability": "", - "dc": null, - "scaling": "spell" - }, - "requirements": "Wizard 20", - "recharge": { - "value": null, - "charged": false - } - }, - "flags": {}, - "img": "icons/magic/fire/projectile-wave-arrow.webp", - "effects": [] -} diff --git a/packs/src/classfeatures/signature-spells-first-spell.json b/packs/src/classfeatures/signature-spells.json similarity index 75% rename from packs/src/classfeatures/signature-spells-first-spell.json rename to packs/src/classfeatures/signature-spells.json index 92ca165434..9e19070e18 100644 --- a/packs/src/classfeatures/signature-spells-first-spell.json +++ b/packs/src/classfeatures/signature-spells.json @@ -1,19 +1,19 @@ { "_id": "nUrZDi6QN1YjwAr6", - "name": "Signature Spells (First Spell)", + "name": "Signature Spells", "ownership": { "default": 0 }, "type": "feat", "system": { "description": { - "value": "

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

If you wish, manually edit this entry and make a note of your first choice here:

\n", + "value": "

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.

\n

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

", "chat": "", "unidentified": "" }, "source": "PHB pg. 115", "activation": { - "type": "special", + "type": "", "cost": null, "condition": "" }, @@ -23,6 +23,7 @@ }, "target": { "value": null, + "width": null, "units": "", "type": "" }, @@ -32,9 +33,9 @@ "units": "" }, "uses": { - "value": 1, - "max": 1, - "per": "sr" + "value": null, + "max": "", + "per": "" }, "consume": { "type": "", @@ -65,7 +66,11 @@ "charged": false } }, - "flags": {}, - "img": "icons/magic/fire/projectile-wave-arrow.webp", - "effects": [] + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0 + }, + "flags": {} }