diff --git a/packs/classes.db b/packs/classes.db index 7d60a2ef02..43dd4601af 100644 --- a/packs/classes.db +++ b/packs/classes.db @@ -2,7 +2,7 @@ {"_id":"6VoZrWxhOEKGYhnq","name":"Monk","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","system":{"description":{"value":"

As a monk, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per monk level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st

\n

Proficiencies

\n

Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan's tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Monk Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusMartial ArtsKi PointsUnarmored MovementFeatures
1st+21d4@Compendium[dnd5e.classfeatures.UAvV7N7T4zJhxdfI]{Unarmored Defense}, @Compendium[dnd5e.classfeatures.l50hjTxO2r0iecKw]{Martial Arts}
2nd+21d42+10 ft.@Compendium[dnd5e.classfeatures.10b6z2W1txNkrGP7]{Ki}, @Compendium[dnd5e.classfeatures.7vSrGc0MP5Vzm9Ac]{Unarmored Movement}
3rd+21d43+10 ft.@Compendium[dnd5e.classfeatures.rtpQdX77dYWbDIOH]{Monastic Tradition}, @Compendium[dnd5e.classfeatures.mzweVbnsJPQiVkAe]{Deflect Missiles}
4th+21d44+10 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[dnd5e.classfeatures.KQz9bqxVkXjDl8gK]{Slow Fall}
5th+31d65+10 ft.@Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[dnd5e.classfeatures.pvRc6GAu1ok6zihC]{Stunning Strike}
6th+31d66+15 ft.\n

@Compendium[dnd5e.classfeatures.7flZKruSSu6dHg6D]{Ki-Empowered Strikes},

\n

Monastic Tradition feature

\n
7th+31d67+15 ft.@Compendium[dnd5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion}, @Compendium[dnd5e.classfeatures.ZmC31XKS4YNENnoc]{Stillness of Mind}
8th+31d68+15 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+41d69+15 ft.Unarmored Movement improvement
10th+41d610+20 ft.@Compendium[dnd5e.classfeatures.bqWA7t9pDELbNRkp]{Purity of Body}
11th+41d811+20 ft.Monastic Tradition feature
12th+41d812+20 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+51d813+20 ft.@Compendium[dnd5e.classfeatures.XjuGBeB8Y0C3A5D4]{Tongue of the Sun and Moon}
14th+51d814+25 ft.@Compendium[dnd5e.classfeatures.7D2EkLdISwShEDlN]{Diamond Soul}
15th+51d815+25 ft.@Compendium[dnd5e.classfeatures.gDH8PMrKvLHaNmEI]{Timeless Body}
16th+51d816+25 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+61d1017+25 ft.Monastic Tradition feature
18th+61d1018+30 ft.@Compendium[dnd5e.classfeatures.3jwFt3hSqDswBlOH]{Empty Body}
19th+61d1019+30 ft.@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+61d1020+30 ft.@Compendium[dnd5e.classfeatures.mQNPg89YIs7g5tG4]{Perfect Self}
\n

Monastic Traditions

\n

Three traditions of monastic pursuit are common in the monasteries scattered across the multiverse. Most monasteries practice one tradition exclusively, but a few honor the three traditions and instruct each monk according to his or her aptitude and interest. All three traditions rely on the same basic techniques, diverging as the student grows more adept. Thus, a monk need choose a tradition only upon reaching 3rd level.

\n

@Compendium[dnd5e.subclasses.IvlpKMXX3PmW1NY2]{Way of the Open Hand}

","chat":"","unidentified":""},"source":"","identifier":"monk","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"81ogni84p49yv859","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"lyabhwu4tbop4wh7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.UAvV7N7T4zJhxdfI","Compendium.dnd5e.classfeatures.l50hjTxO2r0iecKw","Compendium.dnd5e.classfeatures.eGxoNmSMWKNzChCO"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"0jhxxq8sokrn2uoy","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.10b6z2W1txNkrGP7","Compendium.dnd5e.classfeatures.5MwNlVZK7m6VolOH","Compendium.dnd5e.classfeatures.TDglPcxIVEzvVSgK","Compendium.dnd5e.classfeatures.yrSFIGTaQOH2PFRI","Compendium.dnd5e.classfeatures.zCeqyQ8uIPNdYJSW"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"lgtwzb9nxqdj4uud","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.rtpQdX77dYWbDIOH","Compendium.dnd5e.classfeatures.mzweVbnsJPQiVkAe"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"fgex8ruk2bbusv6y","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.KQz9bqxVkXjDl8gK"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"99fb6zom437e552i","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo","Compendium.dnd5e.classfeatures.pvRc6GAu1ok6zihC"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"qohloyrkiyvd1od4","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.7flZKruSSu6dHg6D"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"kjmk4d5ipbhn7exj","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.a4P4DNMmH8CqSNkC","Compendium.dnd5e.classfeatures.ZmC31XKS4YNENnoc"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"2hpxkrrfgbdk7vpe","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.bqWA7t9pDELbNRkp"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"o31qfhyatmdgndfz","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XjuGBeB8Y0C3A5D4"]},"value":{},"level":13,"title":"Features","icon":"","classRestriction":""},{"_id":"j1j6j76lll66biji","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.7D2EkLdISwShEDlN"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"9r7q5vetyek8sm9y","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.gDH8PMrKvLHaNmEI"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"ceq3wlkr6txik3az","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3jwFt3hSqDswBlOH"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""},{"_id":"yewie41jrdc452qp","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.mQNPg89YIs7g5tG4"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"zmu0w24zpmg5hahq","type":"ScaleValue","configuration":{"identifier":"die","type":"dice","scale":{"1":{"n":null,"die":4},"5":{"n":null,"die":6},"11":{"n":null,"die":8},"17":{"n":null,"die":10}}},"value":{},"title":"Martial Arts Die","icon":"","classRestriction":""},{"_id":"ng597k2bjuwpfys8","type":"ScaleValue","configuration":{"identifier":"unarmored-movement","type":"distance","distance":{"units":"ft"},"scale":{"2":{"value":10},"6":{"value":15},"10":{"value":20},"14":{"value":25},"18":{"value":30}}},"value":{},"title":"Unarmored Movement","icon":"","classRestriction":""}],"saves":["str","dex"],"skills":{"number":2,"choices":["acr","ath","his","ins","rel","ste"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} {"_id":"7WJp9vhi6F6SlAFa","name":"Warlock","type":"class","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","system":{"description":{"value":"

As a warlock, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Warlock Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeaturesInvocations Known
1st+2@Compendium[dnd5e.classfeatures.jTXHaK0vvT5DV3uO]{Otherworldly Patron}, @Compendium[dnd5e.classfeatures.x6IJZwr6f0SGral7]{Pact Magic}̶
2nd+2@Compendium[dnd5e.classfeatures.8MlxM2nEfE3Q0EVk]{Eldritch Invocations}2
3rd+2@Compendium[dnd5e.classfeatures.QwgfIpCN8VWfoUtX]{Pact Boon}2
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}2
5th+33rd Level Spells, +1 Invocation3
6th+3Otherworldly Patron feature3
7th+34th Level Spells, +1 Invocation4
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}4
9th+45th Level Spells, +1 Invocation5
10th+4Otherworldly Patron feature5
11th+4@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (6th-Level Spell)}5
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, +1 Invocation6
13th+5@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (7th-Level Spell)}6
14th+5Otherworldly Patron feature6
15th+5@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (8th-Level Spell)}, +1 Invocation7
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}7
17th+6@Compendium[dnd5e.classfeatures.zB77V8BcCJvWVxck]{Mystic Arcanum (9th-Level Spell)}7
18th+6+1 Invocation8
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}8
20th+6@Compendium[dnd5e.classfeatures.0C04rwyvoknvFYiy]{Eldritch Master}8
\n
\n

Your Pact Boon

\n

Each Pact Boon option produces a special creature or an object that reflects your patron's nature.

\n

Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.

\n

Pact of the Blade. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.

\n

Pact of the Tome. Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.

\n
\n

Otherworldly Patrons

\n

The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.

\n

Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.

\n

@Compendium[dnd5e.subclasses.WPFVBg589uI8iOMH]{The Fiend}

","chat":"","unidentified":""},"source":"","identifier":"warlock","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"s35gtvg38bkm24iq","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"6wykf1qry5o7swn1","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.jTXHaK0vvT5DV3uO","Compendium.dnd5e.classfeatures.x6IJZwr6f0SGral7"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"rhw4wpt4eqn0mg7e","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.8MlxM2nEfE3Q0EVk"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"uh49ihpbnqvy8jdu","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.QwgfIpCN8VWfoUtX"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"j2llrpqzdjszdqcr","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.zB77V8BcCJvWVxck"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"fd0c4m55mgtb5t8u","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.0C04rwyvoknvFYiy"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"5hnj6ferrpdquvyn","type":"ItemChoice","configuration":{"hint":"If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.","choices":{"2":2,"5":1,"7":1,"9":1,"12":1,"15":1,"18":1},"allowDrops":true,"type":"feat","pool":["Compendium.dnd5e.classfeatures.2fyuw7MiCnocDeAU","Compendium.dnd5e.classfeatures.alUqO6c6OEKFQJdb","Compendium.dnd5e.classfeatures.QEuH5TeBN4PPYT2g","Compendium.dnd5e.classfeatures.61kXR1sniXHjvN17","Compendium.dnd5e.classfeatures.eNvpIaSnJUdF8fHl","Compendium.dnd5e.classfeatures.KygHql3cTj4IRrvZ","Compendium.dnd5e.classfeatures.CFIYXDmbmSP8BXjN","Compendium.dnd5e.classfeatures.Phy02H5x0TKHd7T3","Compendium.dnd5e.classfeatures.3sN91lT1R3oxcDKd","Compendium.dnd5e.classfeatures.QBk1RsuTIEF4GEBC","Compendium.dnd5e.classfeatures.bbUEsCPTLzbbwK6o","Compendium.dnd5e.classfeatures.r01WtcxTg4yTHm9m","Compendium.dnd5e.classfeatures.lEZKbWaVrSljRa9n","Compendium.dnd5e.classfeatures.id0gmGvzNZBEdzbx","Compendium.dnd5e.classfeatures.65ReXU4ZWqcSs3Cm","Compendium.dnd5e.classfeatures.zUIAzBnyt0NDvVXb","Compendium.dnd5e.classfeatures.MhJfdBl1B7PdU4oZ","Compendium.dnd5e.classfeatures.lxfdjLer3uKjyZqU","Compendium.dnd5e.classfeatures.QnRKYXb2bXpnNd2k","Compendium.dnd5e.classfeatures.DjXi0IkCTbJx1gsp","Compendium.dnd5e.classfeatures.k5DU0mMuYVHejiqz","Compendium.dnd5e.classfeatures.KfnUyjUWAk0bAAus","Compendium.dnd5e.classfeatures.8zciiglzEOZo7DDN","Compendium.dnd5e.classfeatures.rdBPd6CwqXT64iJM","Compendium.dnd5e.classfeatures.Xa2MLUJGCReJ28B7","Compendium.dnd5e.classfeatures.dTSV0xZMpY5CxkRk","Compendium.dnd5e.classfeatures.rhbwDZ9XNTmdkX2u","Compendium.dnd5e.classfeatures.pJADgAxxefgcATWr","Compendium.dnd5e.classfeatures.zYIdNAjqRyhS6qWs","Compendium.dnd5e.classfeatures.k5M8gsl7MMcdjOjs","Compendium.dnd5e.classfeatures.gFjxo01hAN4c9hDG","Compendium.dnd5e.classfeatures.snsjxGfmzWfZR5Nh"]},"value":{},"title":"Eldritch Invocations","icon":"","classRestriction":""},{"_id":"a5tem1xmbwvexzsh","type":"ItemChoice","configuration":{"hint":"Choose one 6th-level spell from the warlock spell list as this arcanum.","choices":{"11":1},"allowDrops":true,"type":"spell","pool":[]},"value":{},"title":"Mystic Arcanum (6th level)","icon":"","classRestriction":""},{"_id":"fm239ikxws9oyh5p","type":"ItemChoice","configuration":{"hint":"Choose one 7th-level spell from the warlock spell list as this arcanum.","choices":{"13":1},"allowDrops":true,"type":"spell","pool":[]},"value":{},"title":"Mystic Arcanum (7th level)","icon":"","classRestriction":""},{"_id":"te5n3t2446jz83gk","type":"ItemChoice","configuration":{"hint":"Choose one 8th-level spell from the warlock spell list as this arcanum.","choices":{"15":1},"allowDrops":true,"type":"spell","pool":[]},"value":{},"title":"Mystic Arcanum (8th level)","icon":"","classRestriction":""},{"_id":"bgo3ksiljvvd7gk0","type":"ItemChoice","configuration":{"hint":"Choose one 9th-level spell from the warlock spell list as this arcanum.","choices":{"17":1},"allowDrops":true,"type":"spell","pool":[]},"value":{},"title":"Mystic Arcanum (9th level)","icon":"","classRestriction":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["arc","dec","his","itm","inv","nat","rel"],"value":[]},"spellcasting":{"progression":"pact","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} {"_id":"ABEBgWyRhVlDUIfq","name":"Fighter","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","system":{"description":{"value":"

As a fighter, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Fighter Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[dnd5e.classfeatures.nTjmWbyHweXuIqwc]{Second Wind}
2nd+2@Compendium[dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge}
3rd+2@Compendium[dnd5e.classfeatures.ax8M0X0q1GGWM26j]{Martial Archetype}
4th+2@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
7th+3Martial Archetype feature
8th+3@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
9th+4@Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable}
10th+4Martial Archetype feature
11th+4@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (2)}
12th+4@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
13th+5@Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (2 uses)}
14th+5@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
15th+5Martial Archetype feature
16th+5@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
17th+6@Compendium[dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ]{Action Surge (2 uses)}, @Compendium[dnd5e.classfeatures.653ZHbNcmm7ZGXbw]{Indomitable (3 uses)}
18th+6Martial Archetype feature
19th+6@Compendium[dnd5e.classfeatures.sPy2OLoN7JaAcMl4]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.q9g1MLXuLZyxjQMg]{Extra Attack (3)}
\n

Martial Archetypes

\n

Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach.

\n

@Compendium[dnd5e.subclasses.sprHbe7cRg9osTzf]{Champion}

","chat":"","unidentified":""},"source":"","identifier":"fighter","levels":1,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"o6jij5xwl7jkaob6","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"mlcvcu7p2jfwxwa3","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.fbExzwNwEAl2kW9c","Compendium.dnd5e.classfeatures.nTjmWbyHweXuIqwc"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"0u1lokzkujbw3yp0","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"6vyztxepntp4zeku","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ax8M0X0q1GGWM26j"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"q2xwt7zc4sl0dufv","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.q9g1MLXuLZyxjQMg"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"gcaoecqaltbqlcw9","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.653ZHbNcmm7ZGXbw"]},"value":{},"level":9,"title":"Features","icon":"","classRestriction":""},{"_id":"lhdj4m0z61qeoass","type":"ItemChoice","configuration":{"hint":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.","choices":{"1":1},"allowDrops":true,"type":"feat","pool":["Compendium.dnd5e.classfeatures.8YwPFv3UAPjWVDNf","Compendium.dnd5e.classfeatures.zSlV0O2rQMdoq6pB","Compendium.dnd5e.classfeatures.hCop9uJrWhF1QPb4","Compendium.dnd5e.classfeatures.3Nc6u9pyStByuJsm","Compendium.dnd5e.classfeatures.06NVMYf58Z76O85O","Compendium.dnd5e.classfeatures.mHcSjcHJ8oZu3hkb"]},"value":{},"title":"Fighting Style","icon":"","classRestriction":""},{"_id":"sk4yn2giu0mx48u8","type":"ScaleValue","configuration":{"identifier":"indomitable","type":"number","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Indomitable Uses","icon":"","classRestriction":""},{"_id":"sh0ih4vmnv6qsjwp","type":"ScaleValue","configuration":{"identifier":"action-surge","type":"number","scale":{"2":{"value":1},"17":{"value":2}}},"value":{},"title":"Action Surge Uses","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["acr","ani","ath","his","ins","itm","prc","sur"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} -{"_id":"ILvRZGEx3aXqSVUt","name":"Bard","type":"class","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","system":{"description":{"value":"

As a bard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Bard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.u4NLajXETJhJU31v]{Spellcasting}, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d6)}
2nd+2@Compendium[dnd5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d6)}
3rd+2@Compendium[dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College} @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[dnd5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration}
6th+3@Compendium[dnd5e.classfeatures.SEJmsjkEhdAZ90ki]{Countercharm}, Bard College feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d8)}
10th+4@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell, Slot@Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d10)}
14th+5@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}, Bard College feature
15th+58th Level Spell Slot, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)}
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d12)}
18th+6@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.GBYN5rH4nh1ocRlY]{Superior Inspiration}
\n

Bard Colleges

\n

@Compendium[dnd5e.subclasses.MNvsEc4D2ccX7dQT]{College of Lore}

","chat":"","unidentified":""},"source":"","identifier":"bard","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"9oz3k13fa953sdiq","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"rpmaepj0rdbnnrzd","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.u4NLajXETJhJU31v","Compendium.dnd5e.classfeatures.hpLNiGq7y67d2EHA"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"77jeukqxu384wt2s","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ezWijmCnlnQ9ZRX2","Compendium.dnd5e.classfeatures.he8RpPXwSl2lVSIk"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"gsusowuu88npa5l0","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ","Compendium.dnd5e.classfeatures.aQLg7BWdRnm4Hr9S"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"qg5x53gnsdjd4a0l","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3VDZGs5Ug3hIE322"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"ldtolype17rp6e63","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.SEJmsjkEhdAZ90ki"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"6ekuqdrpfvjx7zfl","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.aonJ2YjkqkYB9WYB"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"idix0tts0uroxn4h","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.GBYN5rH4nh1ocRlY"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"4yzoccslp0b2xkvv","type":"ItemChoice","configuration":{"hint":"Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.","choices":{"10":2,"14":2,"18":2},"allowDrops":true,"type":"spell","pool":[]},"value":{},"title":"Magical Secrets","icon":"","classRestriction":""},{"_id":"vc31v6423jmiex1p","type":"ScaleValue","configuration":{"identifier":"inspiration","type":"dice","scale":{"1":{"n":null,"die":6},"5":{"n":null,"die":8},"10":{"n":null,"die":10},"15":{"n":null,"die":12}}},"value":{},"title":"Bardic Inspiration Die","icon":"","classRestriction":""},{"_id":"kf9gpqhy2mdx6hes","type":"ScaleValue","configuration":{"identifier":"song-of-rest","type":"dice","scale":{"2":{"n":null,"die":6},"9":{"n":null,"die":8},"13":{"n":null,"die":10},"17":{"n":null,"die":12}}},"value":{},"title":"Song of Rest Die","icon":"","classRestriction":""}],"saves":["dex","cha"],"skills":{"number":3,"choices":["acr","ani","arc","ath","dec","his","ins","itm","inv","med","nat","prc","per","prf","rel","slt","ste","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} +{"_id":"ILvRZGEx3aXqSVUt","name":"Bard","type":"class","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","system":{"description":{"value":"

As a bard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Bard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.u4NLajXETJhJU31v]{Spellcasting}, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d6)}
2nd+2@Compendium[dnd5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d6)}
3rd+2@Compendium[dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College} @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[dnd5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration}
6th+3@Compendium[dnd5e.classfeatures.SEJmsjkEhdAZ90ki]{Countercharm}, Bard College feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d8)}
10th+4@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d10)}
14th+5@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}, Bard College feature
15th+58th Level Spell Slot, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)}
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d12)}
18th+6@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.GBYN5rH4nh1ocRlY]{Superior Inspiration}
\n

Bard Colleges

\n

@Compendium[dnd5e.subclasses.MNvsEc4D2ccX7dQT]{College of Lore}

","chat":"","unidentified":""},"source":"","identifier":"bard","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"9oz3k13fa953sdiq","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"rpmaepj0rdbnnrzd","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.u4NLajXETJhJU31v","Compendium.dnd5e.classfeatures.hpLNiGq7y67d2EHA"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"77jeukqxu384wt2s","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ezWijmCnlnQ9ZRX2","Compendium.dnd5e.classfeatures.he8RpPXwSl2lVSIk"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"gsusowuu88npa5l0","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ","Compendium.dnd5e.classfeatures.aQLg7BWdRnm4Hr9S"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"qg5x53gnsdjd4a0l","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3VDZGs5Ug3hIE322"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"ldtolype17rp6e63","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.SEJmsjkEhdAZ90ki"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"6ekuqdrpfvjx7zfl","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.aonJ2YjkqkYB9WYB"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"idix0tts0uroxn4h","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.GBYN5rH4nh1ocRlY"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"4yzoccslp0b2xkvv","type":"ItemChoice","configuration":{"hint":"Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.","choices":{"10":2,"14":2,"18":2},"allowDrops":true,"type":"spell","pool":[]},"value":{},"title":"Magical Secrets","icon":"","classRestriction":""},{"_id":"vc31v6423jmiex1p","type":"ScaleValue","configuration":{"identifier":"inspiration","type":"dice","scale":{"1":{"n":null,"die":6},"5":{"n":null,"die":8},"10":{"n":null,"die":10},"15":{"n":null,"die":12}}},"value":{},"title":"Bardic Inspiration Die","icon":"","classRestriction":""},{"_id":"kf9gpqhy2mdx6hes","type":"ScaleValue","configuration":{"identifier":"song-of-rest","type":"dice","scale":{"2":{"n":null,"die":6},"9":{"n":null,"die":8},"13":{"n":null,"die":10},"17":{"n":null,"die":12}}},"value":{},"title":"Song of Rest Die","icon":"","classRestriction":""}],"saves":["dex","cha"],"skills":{"number":3,"choices":["acr","ani","arc","ath","dec","his","ins","itm","inv","med","nat","prc","per","prf","rel","slt","ste","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} {"_id":"VkRQ7glQvTWWiOCS","name":"Ranger","type":"class","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","system":{"description":{"value":"

As a ranger, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Ranger Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy}, @Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer}
2nd+2@Compendium[dnd5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[dnd5e.classfeatures.u6xV3Ki3TXRrD7zg]{Spellcasting}
3rd+2@Compendium[dnd5e.classfeatures.1dJHU48yNqn3lcfx]{Ranger Archetype}, @Compendium[dnd5e.classfeatures.kaHcUGiwi8AtfZIm]{Primeval Awareness}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+32nd Level Spell Slot, @Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvements}
7th+3Ranger Archetype feature
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Compendium[dnd5e.classfeatures.C5fzaOBc6HxyOWRn]{Land's Stride}
9th+43rd Level Spell Slot
10th+4@Compendium[dnd5e.classfeatures.8fbZt2Qh7ZttwIan]{Natural Explorer improvement}, @Compendium[dnd5e.classfeatures.r0unvWK0lPsDthDx]{Hide in Plain Sight}
11th+4Ranger Archetype feature
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+54th Level Spell Slot
14th+5@Compendium[dnd5e.classfeatures.4Vpj9vCOB37GtXk6]{Favored Enemy +1}, @Compendium[dnd5e.classfeatures.DhU2dWCNnX78TstR]{Vanish}
15th+5Ranger Archetype feature
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+65th Level Spell Slot
18th+6@Compendium[dnd5e.classfeatures.QBVmY56RMQuh6C8h]{Feral Senses}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.3CaP1vFHVR8LgHjx]{Foe Slayer}
\n

Ranger Archetypes

\n

A classic expression of the ranger ideal is the Hunter.

\n

@Compendium[dnd5e.subclasses.uqd2q6WjVfcsaaGb]{Hunter}

","chat":"","unidentified":""},"source":"","identifier":"ranger","levels":1,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"dme7gayrvi7dvi4d","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"4mocjr5953p6kxq6","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.4Vpj9vCOB37GtXk6","Compendium.dnd5e.classfeatures.8fbZt2Qh7ZttwIan"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"grh60hysbhygcqsn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.fbExzwNwEAl2kW9c","Compendium.dnd5e.classfeatures.u6xV3Ki3TXRrD7zg"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"6jqpxc2xy7vr88qg","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.1dJHU48yNqn3lcfx","Compendium.dnd5e.classfeatures.kaHcUGiwi8AtfZIm"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"7262aq2micmp2ev4","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"85k9uri6zs252jrk","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.C5fzaOBc6HxyOWRn"]},"value":{},"level":8,"title":"Features","icon":"","classRestriction":""},{"_id":"itws1fpeqhk8gatx","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.r0unvWK0lPsDthDx"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"wr2ixz0z21sklajn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.DhU2dWCNnX78TstR"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"gxvuyhdscr0u8kjj","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.QBVmY56RMQuh6C8h"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""},{"_id":"e0210lyzfoffum4w","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3CaP1vFHVR8LgHjx"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"n7x03f3upcmmyy6t","type":"ItemChoice","configuration":{"hint":"Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.","choices":{"2":1},"allowDrops":true,"type":"feat","pool":["Compendium.dnd5e.classfeatures.8YwPFv3UAPjWVDNf","Compendium.dnd5e.classfeatures.zSlV0O2rQMdoq6pB","Compendium.dnd5e.classfeatures.hCop9uJrWhF1QPb4","Compendium.dnd5e.classfeatures.mHcSjcHJ8oZu3hkb"]},"value":{},"title":"Fighting Style","icon":"","classRestriction":""}],"saves":["str","dex"],"skills":{"number":3,"choices":["ani","ath","ins","inv","nat","prc","ste","sur"],"value":[]},"spellcasting":{"progression":"half","ability":"wis"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} {"_id":"gZiUvbXWLs0pOp0c","name":"Paladin","type":"class","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","system":{"description":{"value":"

As a paladin, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d10 per paladin level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st

\n

Proficiencies

\n

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Paladin Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.E8ozg8avUVOX9N7u]{Divine Sense}, @Compendium[dnd5e.classfeatures.OdrvL3afwLOPeuYZ]{Lay on Hands}
2nd+2@Compendium[dnd5e.classfeatures.fbExzwNwEAl2kW9c]{Fighting Style}, @Compendium[dnd5e.classfeatures.ihoQHsmVZlyDbPhX]{Spellcasting}, @Compendium[dnd5e.classfeatures.ySMPQ6zNSlvkrl2f]{Divine Smite}
3rd+2@Compendium[dnd5e.classfeatures.dY9yrqkyEDuF0CG2]{Divine Health}, @Compendium[dnd5e.classfeatures.olAqNsUTIef9x8xC]{Sacred Oath}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+32nd Level Spell Slot, @Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}
6th+3@Compendium[dnd5e.classfeatures.carGDhkIdoduTC0I]{Aura of Protection}
7th+3Sacred Oath feature
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+43rd Level Spell Slot
10th+4@Compendium[dnd5e.classfeatures.nahSkBO6LH4HkpaT]{Aura of Courage}
11th+4@Compendium[dnd5e.classfeatures.FAk41RPCTcvCk6KI]{Improved Divine Smite}
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+54th Level Spell Slot
14th+5@Compendium[dnd5e.classfeatures.U7BIPVPsptBmwsnV]{Cleansing Touch}
15th+5Sacred Oath feature
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+65th Level Spell Slot
18th+6Aura improvements
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6Sacred Oath feature
\n

Sacred Oaths

\n

Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd level, is the culmination of all the paladin's training. Some characters with this class don't consider themselves true paladins until they have reached 3rd level and made this oath. For others, the actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin's heart.

\n

@Compendium[dnd5e.subclasses.sZ86mbX8D5PfYuhl]{Oath of Devotion}

\n

Breaking Your Oath

\n

A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath.

\n

A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order. The paladin might spend an allnight vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of confession and forgiveness, the paladin starts fresh.

\n

If a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the GM's discretion, an impenitent paladin might be forced to abandon this class and adopt another.

","chat":"","unidentified":""},"source":"","identifier":"paladin","levels":1,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"ebo3padd7vg4jg3g","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"z2d0fxi8e24gradq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.E8ozg8avUVOX9N7u","Compendium.dnd5e.classfeatures.OdrvL3afwLOPeuYZ"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"xy3wlxtiwbplsms7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.fbExzwNwEAl2kW9c","Compendium.dnd5e.classfeatures.ihoQHsmVZlyDbPhX","Compendium.dnd5e.classfeatures.ySMPQ6zNSlvkrl2f"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"v26vmuy5lpsu5g4c","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.dY9yrqkyEDuF0CG2","Compendium.dnd5e.classfeatures.olAqNsUTIef9x8xC"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"m3ytemj4ygib8c5m","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"w3n62vbfeo3c7a90","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.carGDhkIdoduTC0I"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"ers71klsl2dcjpfa","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.nahSkBO6LH4HkpaT"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"kxodggik4e56u85t","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.FAk41RPCTcvCk6KI"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"3x1u7nnxv8ftkt0d","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.U7BIPVPsptBmwsnV"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"bsm5t8wm3spw35b3","type":"ItemChoice","configuration":{"hint":"Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.","choices":{"2":2},"allowDrops":true,"type":"feat","pool":["Compendium.dnd5e.classfeatures.zSlV0O2rQMdoq6pB","Compendium.dnd5e.classfeatures.hCop9uJrWhF1QPb4","Compendium.dnd5e.classfeatures.3Nc6u9pyStByuJsm","Compendium.dnd5e.classfeatures.06NVMYf58Z76O85O"]},"value":{},"title":"Fighting Style","icon":"","classRestriction":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["ath","ins","itm","med","per","rel"],"value":[]},"spellcasting":{"progression":"half","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} {"_id":"pvEzGSv71zBhaolc","name":"Barbarian","type":"class","img":"icons/skills/melee/hand-grip-sword-orange.webp","system":{"description":{"value":"

As a barbarian, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Barbarian Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeaturesRagesRage Damage
1st+2@Compendium[dnd5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage}, @Compendium[dnd5e.classfeatures.SZbsNbaxFFGwBpNK]{Unarmored Defense}2+2
2nd+2@Compendium[dnd5e.classfeatures.SCVjqRdlZ9cvHVSR]{Reckless Attack}, @Compendium[dnd5e.classfeatures.vt31lWAULygEl7yk]{Danger Sense}2+2
3rd+2@Compendium[dnd5e.classfeatures.TH1QAf6YNGSeBVjT]{Primal Path}3+2
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}3+2
5th+3@Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[dnd5e.classfeatures.Kl6zifJ5OmdHlOi2]{Fast Movement}3+2
6th+3Path feature4+2
7th+3@Compendium[dnd5e.classfeatures.NlXslw4yAqmKZWtN]{Feral Instinct}4+2
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}4+2
9th+4@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (1 die)}4+3
10th+4Path feature4+3
11th+4@Compendium[dnd5e.classfeatures.FqfmbPgxiyrWzhYk]{Relentless Rage}4+3
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}5+3
13th+5@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (2 dice)}5+3
14th+5Path feature5+3
15th+5@Compendium[dnd5e.classfeatures.l8tUhZ5Pecm9wz7I]{Persistent Rage}5+3
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}5+4
17th+6@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (3 dice)}6+4
18th+6@Compendium[dnd5e.classfeatures.Q1exex5ALteprrPo]{Indomitable Might}6+4
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}6+4
20th+6@Compendium[dnd5e.classfeatures.jVU4AgqfrFaqgXns]{Primal Champion}Unlimited+4
\n

Primal Paths

\n

@Compendium[dnd5e.subclasses.uGuDQX9Mz3oHNHkU]{Path of the Berserker}

","chat":"","unidentified":""},"source":"","identifier":"barbarian","levels":1,"hitDice":"d12","hitDiceUsed":0,"advancement":[{"_id":"5jn0ekktgccyvvpw","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"amez6rlose3eoigo","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.VoR0SUrNX5EJVPIO","Compendium.dnd5e.classfeatures.SZbsNbaxFFGwBpNK"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"udl318k61boq0rnn","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.SCVjqRdlZ9cvHVSR","Compendium.dnd5e.classfeatures.vt31lWAULygEl7yk"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"8y2ey740kizr4jb6","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.TH1QAf6YNGSeBVjT"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"uoexdq8totskritb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo","Compendium.dnd5e.classfeatures.Kl6zifJ5OmdHlOi2"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"w6ceiqibcmzpcuy8","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.NlXslw4yAqmKZWtN"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"ty9si22p6pfwb3ow","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.L94gyvNpUhUe0rwh"]},"value":{},"level":9,"title":"Features","icon":"","classRestriction":""},{"_id":"802xi5l50le3ntk8","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.FqfmbPgxiyrWzhYk"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"g9ut0x1ugm31gbhk","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.l8tUhZ5Pecm9wz7I"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"so18afasiyobkpxy","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Q1exex5ALteprrPo"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""},{"_id":"9hvtrqbg7d7zwg07","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.jVU4AgqfrFaqgXns"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"62svnflxsuad7oar","type":"ScaleValue","configuration":{"identifier":"rages","type":"number","scale":{"1":{"value":2},"3":{"value":3},"6":{"value":4},"12":{"value":5},"17":{"value":6},"20":{"value":999}}},"value":{},"title":"Rages","icon":"","classRestriction":""},{"_id":"t42incolsbuqn2ec","type":"ScaleValue","configuration":{"identifier":"rage-damage","type":"number","scale":{"1":{"value":2},"9":{"value":3},"16":{"value":4}}},"value":{},"title":"Rage Damage","icon":"","classRestriction":""},{"_id":"y0kr48pnq5doebeb","type":"ScaleValue","configuration":{"identifier":"brutal-critical","type":"number","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Brutal Critical Dice","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ani","ath","itm","nat","prc","sur"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} diff --git a/packs/classfeatures.db b/packs/classfeatures.db index 8ded4befa5..026ef3b020 100644 --- a/packs/classfeatures.db +++ b/packs/classfeatures.db @@ -31,7 +31,7 @@ {"_id":"7pyZjz5vlUWV01qQ","name":"Superior Hunter's Defense: Uncanny Dodge","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"reaction","cost":1,"condition":"Attacker must be visible."},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hunter 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/air-wave-gust-blue.webp","effects":[]} {"_id":"7uzJ2JkmsdRGLra3","name":"Evocation Savant","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved.

","chat":"","unidentified":""},"source":"PHB pg. 117","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"School of Evocation 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/fire/barrier-wall-explosion-orange.webp","effects":[]} {"_id":"7vSrGc0MP5Vzm9Ac","name":"Unarmored Movement","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the table below.

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Monk LevelUnarmored Movement
2nd+10 ft.
3rd+10 ft.
4th+10 ft.
5th+10 ft.
6th+15 ft.
7th+15 ft.
8th+15 ft.
9th+15 ft.
10th+20 ft.
11th+20 ft.
12th+20 ft.
13th+20 ft.
14th+25 ft.
15th+25 ft.
16th+25 ft.
17th+25 ft.
18th+30 ft.
19th+30 ft.
20th+30 ft.
\n

","chat":"","unidentified":""},"source":"PHB pg. 77-78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Monk 2 ","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/root-vine-entangle-foot-green.webp","effects":[]} -{"_id":"7zlTRRXT1vWSBGjX","name":"Multiattack","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 11th level, you gain one of the following features of your choice.

\n

Volley

\n

Whirlwind Attack

\n

You can drag your choice from the above onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hunter 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/death/skull-trio-badge-purple.webp","effects":[]} +{"_id":"7zlTRRXT1vWSBGjX","name":"Multiattack","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 11th level, you gain one of the following features of your choice.

\n

@Compendium[dnd5e.classfeatures.l7W6JB9yWLLLtQKP]{Volley}

\n

@Compendium[dnd5e.classfeatures.1DY8w3CXeD7PHDXF]{Whirlwind Attack}

\n

You can drag your choice from the above onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hunter 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/death/skull-trio-badge-purple.webp","effects":[]} {"_id":"80USV8ZFPIahpLd0","name":"Roguish Archetype","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities, such as Thief. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Rogue 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/unholy/silhouette-robe-evil-power.webp","effects":[]} {"_id":"8M7uOPhbTxoxxJSo","name":"Channel Divinity (Paladin)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.

When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.

**Foundry note: Use this to track all the various uses of Channel Divinity for the paladin.

","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[]} {"_id":"8MlxM2nEfE3Q0EVk","name":"Eldritch Invocations","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column in the class table.

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

\n

Eldritch Invocations

\n

If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
PrerequisitesInvocation
Class LevelOther
2nd@Compendium[dnd5e.spells.Z9p1vezIn95jw1Yw]{Eldritch Blast}@Compendium[dnd5e.classfeatures.2fyuw7MiCnocDeAU]{Agonizing Blast}
@Compendium[dnd5e.classfeatures.alUqO6c6OEKFQJdb]{Armor of Shadows}
@Compendium[dnd5e.classfeatures.61kXR1sniXHjvN17]{Beast Speech}
@Compendium[dnd5e.classfeatures.eNvpIaSnJUdF8fHl]{Beguiling Influence}
@Compendium[dnd5e.classfeatures.MYM908WLZ1lVvA1u]{Pact of the Tome}@Compendium[dnd5e.classfeatures.CFIYXDmbmSP8BXjN]{Book of Ancient Secrets}
@Compendium[dnd5e.classfeatures.3sN91lT1R3oxcDKd]{Devil's Sight}
@Compendium[dnd5e.classfeatures.bbUEsCPTLzbbwK6o]{Eldritch Sight}
@Compendium[dnd5e.spells.Z9p1vezIn95jw1Yw]{Eldritch Blast}@Compendium[dnd5e.classfeatures.r01WtcxTg4yTHm9m]{Eldritch Spear}
@Compendium[dnd5e.classfeatures.lEZKbWaVrSljRa9n]{Eyes of the Rune Keeper}
@Compendium[dnd5e.classfeatures.id0gmGvzNZBEdzbx]{Fiendish Vigor}
@Compendium[dnd5e.classfeatures.65ReXU4ZWqcSs3Cm]{Gaze of Two Minds}
@Compendium[dnd5e.classfeatures.MhJfdBl1B7PdU4oZ]{Mask of Many Faces}
@Compendium[dnd5e.classfeatures.k5DU0mMuYVHejiqz]{Misty Visions}
@Compendium[dnd5e.spells.Z9p1vezIn95jw1Yw]{Eldritch Blast}@Compendium[dnd5e.classfeatures.rdBPd6CwqXT64iJM]{Repelling Blast}
@Compendium[dnd5e.classfeatures.rhbwDZ9XNTmdkX2u]{Thief of Five Fates}
@Compendium[dnd5e.classfeatures.Ic1CSjvbWKudVUv9]{Pact of the Chain}@Compendium[dnd5e.classfeatures.k5M8gsl7MMcdjOjs]{Voice of the Chain Master}
5th@Compendium[dnd5e.classfeatures.DjXi0IkCTbJx1gsp]{Mire the Mind}
@Compendium[dnd5e.classfeatures.KfnUyjUWAk0bAAus]{One With Shadows}
@Compendium[dnd5e.classfeatures.dTSV0xZMpY5CxkRk]{Sign of Ill Omen}
@Compendium[dnd5e.classfeatures.9dSSa68mIPoX2ezA]{Pact of the Blade}@Compendium[dnd5e.classfeatures.pJADgAxxefgcATWr]{Thirsting Blade}
7th@Compendium[dnd5e.classfeatures.KygHql3cTj4IRrvZ]{Bewitching Whispers}
@Compendium[dnd5e.classfeatures.QBk1RsuTIEF4GEBC]{Dreadful Word}
@Compendium[dnd5e.classfeatures.Xa2MLUJGCReJ28B7]{Sculptor of Flesh}
9th@Compendium[dnd5e.classfeatures.QEuH5TeBN4PPYT2g]{Ascendant Step}
@Compendium[dnd5e.classfeatures.QnRKYXb2bXpnNd2k]{Minions of Chaos}
@Compendium[dnd5e.classfeatures.8zciiglzEOZo7DDN]{Otherwordly Leap}
@Compendium[dnd5e.classfeatures.gFjxo01hAN4c9hDG]{Whispers of the Grave}
12th@Compendium[dnd5e.classfeatures.9dSSa68mIPoX2ezA]{Pact of the Blade}@Compendium[dnd5e.classfeatures.zUIAzBnyt0NDvVXb]{Life Drinker}
15th@Compendium[dnd5e.classfeatures.Ic1CSjvbWKudVUv9]{Pact of the Chain}@Compendium[dnd5e.classfeatures.Phy02H5x0TKHd7T3]{Chains of Carceri}
@Compendium[dnd5e.classfeatures.lxfdjLer3uKjyZqU]{Master of Myriad Forms}
@Compendium[dnd5e.classfeatures.zYIdNAjqRyhS6qWs]{Visions of Distant Realms}
@Compendium[dnd5e.classfeatures.snsjxGfmzWfZR5Nh]{Witch Sight}
\n

You can drag your choices onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"PHB pg. 107; 110","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"folder":"tFOfAj4cr2LN77j7","sort":300001,"flags":{},"img":"icons/magic/unholy/strike-hand-glow-pink.webp","effects":[]} @@ -53,7 +53,7 @@ {"_id":"DjXi0IkCTbJx1gsp","name":"Invocation: Mire the Mind","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You can cast @Compendium[dnd5e.spells.yqUDoxk4x0NWG5Bz]{Slow} once using a warlock spell slot. You can't do so again until you finish a long rest.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":40,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Warlock 5","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[]} {"_id":"Dop1RcU5UdhSVLYS","name":"Grappler","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Prerequisite: Strength 13 or higher

You've developed the skills necessary to hold your own in close-quarters grappling.

You gain the following benefits:

\n","chat":"","unidentified":""},"source":"PHB pg. 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"STR 13 or higher","recharge":{"value":null,"charged":false}},"sort":400000,"flags":{},"img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[]} {"_id":"E8ozg8avUVOX9N7u","name":"Divine Sense","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the @Compendium[dnd5e.spells.SLxA9QhrggTz0taU]{Hallow} spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

","chat":"","unidentified":""},"source":"PHB pg. 84","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1 + @abilities.cha.mod","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/eyes/human-single-blue.webp","effects":[]} -{"_id":"EZsonMThTNLZq35j","name":"Dragon Ancestor","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
BlackAcid
BlueLightning
BrassFire
BronzeLightning
CopperAcid
GoldFire
GreenPoison
RedFire
SilverCold
WhiteCold
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Draconic Bloodline 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","effects":[{"_id":"xI5jjbA2Dlj7L0cd","changes":[{"key":"data.traits.languages.value","mode":2,"value":"draconic"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/creatures/abilities/dragon-fire-breath-orange.webp","label":"Dragon Ancestor","origin":"Item.EZsonMThTNLZq35j","transfer":true,"flags":{},"tint":""}]} +{"_id":"EZsonMThTNLZq35j","name":"Dragon Ancestor","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
BlackAcid
BlueLightning
BrassFire
BronzeLightning
CopperAcid
GoldFire
GreenPoison
RedFire
SilverCold
WhiteCold
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Draconic Bloodline 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","effects":[{"_id":"xI5jjbA2Dlj7L0cd","changes":[{"key":"data.traits.languages.value","mode":2,"value":"draconic"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/creatures/abilities/dragon-fire-breath-orange.webp","label":"Dragon Ancestor","origin":"Item.EZsonMThTNLZq35j","transfer":true,"flags":{},"tint":""}]} {"_id":"Ei1Oh4UAA2E30jcD","name":"Supreme Sneak","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn.

","chat":"","unidentified":""},"source":"PHB pg. 97","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Thief 9","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[]} {"_id":"EuX1kJNIw1F68yus","name":"Nature's Sanctuary","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you.

When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.

The creature is aware of this effect before it makes its attack against you.

","chat":"","unidentified":""},"source":"PHB pg. 69","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"value":"wis","scaling":"wis"},"requirements":"Circle of the Land 14","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/control/encase-creature-humanoid-hold.webp","effects":[]} {"_id":"F2lEKSmOY0NUruzY","name":"Sorcerous Restoration","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/water/orb-water-ice-pink.webp","effects":[]} @@ -90,7 +90,7 @@ {"_id":"OdrvL3afwLOPeuYZ","name":"Lay on Hands","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.

","chat":"","unidentified":""},"source":"PHB pg. 84","activation":{"type":"action","cost":1,"condition":"Target cannot be Undead or a Construct."},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":5,"max":"5 * @classes.paladin.levels","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/light/orbs-hand-gray.webp","effects":[]} {"_id":"Phy02H5x0TKHd7T3","name":"Invocation: Chains of Carceri","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You can cast @Compendium[dnd5e.spells.l9Ju5KE7bbn3WpTm]{Hold Monster} at will - targeting a celestial, fiend, or elemental - without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.

","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Warlock 15, Pact of the Chain","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/strike-flail-spiked-pink.webp","effects":[]} {"_id":"Q1exex5ALteprrPo","name":"Indomitable Might","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.

","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barbarian 18","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[]} -{"_id":"Q7mOdk4b1lgjcptF","name":"Wholeness of Body","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.

","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3* @classes.monk.levels","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Open Hand 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/life/heart-glowing-red.webp","effects":[]} +{"_id":"Q7mOdk4b1lgjcptF","name":"Wholeness of Body","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.

","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3 * @classes.monk.levels","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Open Hand 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/life/heart-glowing-red.webp","effects":[]} {"_id":"QBVmY56RMQuh6C8h","name":"Feral Senses","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it.

You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened.

","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Ranger 18","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/life/heart-shadow-red.webp","effects":[]} {"_id":"QBk1RsuTIEF4GEBC","name":"Invocation: Dreadful Word","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You can cast @Compendium[dnd5e.spells.9hQXdMSmerkTsHDe]{Confusion} once using a warlock spell slot. You can't do so again until you finish a long rest.

","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Warlock 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[]} {"_id":"QEuH5TeBN4PPYT2g","name":"Invocation: Ascendant Step","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You can cast @Compendium[dnd5e.spells.MRxldJd6C4bsBo3O]{Levitate} on yourself at will, without expending a spell slot or material components.

","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 9","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/light/explosion-beam-impact-silhouette.webp","effects":[]} @@ -157,7 +157,7 @@ {"_id":"he8RpPXwSl2lVSIk","name":"Song of Rest","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest.

\n

If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

\n

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1@scale.bard.song-of-rest","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bard 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/life/cross-worn-green.webp","effects":[]} {"_id":"hpLNiGq7y67d2EHA","name":"Bardic Inspiration","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

\n

You can use this feature a number of times equal to your Charisma modifier (a minimum of once).

\n

You regain any expended uses when you finish a long rest.

\n

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

\n

**Foundry note: Recovery is set to long rest (for levels before @Compendium[dnd5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration} is gained). Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 53","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"max(1, @abilities.cha.mod)","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1@scale.bard.inspiration","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bard 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[]} {"_id":"i6tPm3FNK13Ftc9v","name":"Spellcasting (Druid)","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.

\n

Cantrips

\n

At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n

Preparing and Casting Spells

\n

The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips Known-Spell Slots per Spell Level-
1st2nd3rd4th5th6th7th8th9th
1st22--------
2nd23--------
3rd242-------
4th343-------
5th3432------
6th3433------
7th34331-----
8th34332-----
9th343331----
10th443332----
11th4433321---
12th4433321---
13th44333211--
14th44333211--
15th443332111-
16th443332111-
17th4433321111
18th4433331111
19th4433332111
20th4433332211
\n

Spellcasting Ability

\n

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n

Ritual Casting

\n

You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.

\n

Spellcasting Focus

\n

You can use a druidic focus (see @Compendium[dnd5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a spellcasting focus for your druid spells.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druid 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/light/orb-beams-green.webp","effects":[]} -{"_id":"iQxLNydNLlCHNKbp","name":"Open Hand Technique","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting when you choose this tradition at 3rd level, you can manipulate your enemy's ki when you harness your own.

Whenever you hit a creature with one of the attacks granted by your @Compendium[dnd5e.classfeatures.5MwNlVZK7m6VolOH]{Ki: Flurry of Blows}, you can impose one of the following effects on that target:

\n","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Open Hand 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/unholy/strike-hand-glow-pink.webp","effects":[]} +{"_id":"iQxLNydNLlCHNKbp","name":"Open Hand Technique","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

Starting when you choose this tradition at 3rd level, you can manipulate your enemy's ki when you harness your own.

\n

Whenever you hit a creature with one of the attacks granted by your @Compendium[dnd5e.classfeatures.5MwNlVZK7m6VolOH]{Flurry of Blows}, you can impose one of the following effects on that target:

\n","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Open Hand 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/unholy/strike-hand-glow-pink.webp","effects":[]} {"_id":"id0gmGvzNZBEdzbx","name":"Invocation: Fiendish Vigor","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

You can cast @Compendium[dnd5e.spells.7e3QXF10hLNDEdr6]{False Life} on yourself at will as a 1st-level spell, without expending a spell slot or material components.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 +4","temphp"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/death/undead-zombie-grave-green.webp","effects":[]} {"_id":"ihoQHsmVZlyDbPhX","name":"Spellcasting (Paladin)","type":"feat","img":"icons/magic/symbols/cog-shield-white-blue.webp","system":{"description":{"value":"

By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does.

\n

Preparing and Casting Spells

\n

The Paladin table shows how many spell slots you have to cast your spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or a 2ndlevel slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Level-  Spell Slots per Spell Level  -
1st2nd3rd4th5th
1st-----
2nd2----
3rd3----
4th3----
5th42---
6th42---
7th43---
8th43---
9th432--
10th432--
11th433--
12th433--
13th4331-
14th4331-
15th4332-
16th4332-
17th43331
18th43331
19th43332
20th43332
\n

Spellcasting Ability

\n

Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n

Spellcasting Focus

\n

You can use a holy symbol as a spellcasting focus for your paladin spells.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} {"_id":"ip4bvmGoz3qkoqes","name":"Archdruid","ownership":{"default":0},"type":"feat","system":{"description":{"value":"

At 20th level, you can use your @Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape} an unlimited number of times.

Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell.

You gain this benefit in both your normal shape and your beast shape from Wild Shape.

","chat":"","unidentified":""},"source":"PHB pg. 67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druid 20","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/nature/beam-hand-leaves-green.webp","effects":[]} diff --git a/packs/src/classes/bard.json b/packs/src/classes/bard.json index 7707ff67d7..d819ffd6a7 100644 --- a/packs/src/classes/bard.json +++ b/packs/src/classes/bard.json @@ -5,7 +5,7 @@ "img": "icons/skills/toxins/cup-goblet-poisoned-spilled.webp", "system": { "description": { - "value": "

As a bard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Bard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.u4NLajXETJhJU31v]{Spellcasting}, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d6)}
2nd+2@Compendium[dnd5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d6)}
3rd+2@Compendium[dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College} @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[dnd5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration}
6th+3@Compendium[dnd5e.classfeatures.SEJmsjkEhdAZ90ki]{Countercharm}, Bard College feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d8)}
10th+4@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell, Slot@Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d10)}
14th+5@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}, Bard College feature
15th+58th Level Spell Slot, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)}
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d12)}
18th+6@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.GBYN5rH4nh1ocRlY]{Superior Inspiration}
\n

Bard Colleges

\n

@Compendium[dnd5e.subclasses.MNvsEc4D2ccX7dQT]{College of Lore}

", + "value": "

As a bard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Bard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.u4NLajXETJhJU31v]{Spellcasting}, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d6)}
2nd+2@Compendium[dnd5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d6)}
3rd+2@Compendium[dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College} @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[dnd5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration}
6th+3@Compendium[dnd5e.classfeatures.SEJmsjkEhdAZ90ki]{Countercharm}, Bard College feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d8)}
10th+4@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d10)}
14th+5@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}, Bard College feature
15th+58th Level Spell Slot, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)}
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d12)}
18th+6@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.GBYN5rH4nh1ocRlY]{Superior Inspiration}
\n

Bard Colleges

\n

@Compendium[dnd5e.subclasses.MNvsEc4D2ccX7dQT]{College of Lore}

", "chat": "", "unidentified": "" }, diff --git a/packs/src/classfeatures/dragon-ancestor.json b/packs/src/classfeatures/dragon-ancestor.json index ed03c16fa3..8060a86961 100644 --- a/packs/src/classfeatures/dragon-ancestor.json +++ b/packs/src/classfeatures/dragon-ancestor.json @@ -7,7 +7,7 @@ "type": "feat", "system": { "description": { - "value": "

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
BlackAcid
BlueLightning
BrassFire
BronzeLightning
CopperAcid
GoldFire
GreenPoison
RedFire
SilverCold
WhiteCold
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

", + "value": "

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
BlackAcid
BlueLightning
BrassFire
BronzeLightning
CopperAcid
GoldFire
GreenPoison
RedFire
SilverCold
WhiteCold
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

", "chat": "", "unidentified": "" }, diff --git a/packs/src/classfeatures/multiattack.json b/packs/src/classfeatures/multiattack.json index ab38e25cb2..cc642eeb45 100644 --- a/packs/src/classfeatures/multiattack.json +++ b/packs/src/classfeatures/multiattack.json @@ -7,7 +7,7 @@ "type": "feat", "system": { "description": { - "value": "

At 11th level, you gain one of the following features of your choice.

\n

Volley

\n

Whirlwind Attack

\n

You can drag your choice from the above onto your character sheet and it will automatically update.

", + "value": "

At 11th level, you gain one of the following features of your choice.

\n

@Compendium[dnd5e.classfeatures.l7W6JB9yWLLLtQKP]{Volley}

\n

@Compendium[dnd5e.classfeatures.1DY8w3CXeD7PHDXF]{Whirlwind Attack}

\n

You can drag your choice from the above onto your character sheet and it will automatically update.

", "chat": "", "unidentified": "" }, diff --git a/packs/src/classfeatures/open-hand-technique.json b/packs/src/classfeatures/open-hand-technique.json index 33a8586211..81dd3a9b54 100644 --- a/packs/src/classfeatures/open-hand-technique.json +++ b/packs/src/classfeatures/open-hand-technique.json @@ -7,7 +7,7 @@ "type": "feat", "system": { "description": { - "value": "

Starting when you choose this tradition at 3rd level, you can manipulate your enemy's ki when you harness your own.

Whenever you hit a creature with one of the attacks granted by your @Compendium[dnd5e.classfeatures.5MwNlVZK7m6VolOH]{Ki: Flurry of Blows}, you can impose one of the following effects on that target:

\n", + "value": "

Starting when you choose this tradition at 3rd level, you can manipulate your enemy's ki when you harness your own.

\n

Whenever you hit a creature with one of the attacks granted by your @Compendium[dnd5e.classfeatures.5MwNlVZK7m6VolOH]{Flurry of Blows}, you can impose one of the following effects on that target:

\n", "chat": "", "unidentified": "" }, diff --git a/packs/src/classfeatures/wholeness-of-body.json b/packs/src/classfeatures/wholeness-of-body.json index b0b132fb54..2c185a74f8 100644 --- a/packs/src/classfeatures/wholeness-of-body.json +++ b/packs/src/classfeatures/wholeness-of-body.json @@ -52,7 +52,7 @@ "damage": { "parts": [ [ - "3* @classes.monk.levels", + "3 * @classes.monk.levels", "healing" ] ], diff --git a/packs/src/subclasses/champion.json b/packs/src/subclasses/champion.json index 1b042231c2..e166e971bd 100644 --- a/packs/src/subclasses/champion.json +++ b/packs/src/subclasses/champion.json @@ -1,4 +1,5 @@ { + "_id": "sprHbe7cRg9osTzf", "name": "Champion", "type": "subclass", "img": "icons/skills/melee/maneuver-sword-katana-yellow.webp", @@ -76,6 +77,29 @@ "level": 18, "title": "Features", "icon": "" + }, + { + "_id": "6bzie31ksf56vvp3", + "type": "ItemChoice", + "configuration": { + "hint": "Choose a second option from the Fighting Style class feature.", + "choices": { + "10": 1 + }, + "allowDrops": true, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.8YwPFv3UAPjWVDNf", + "Compendium.dnd5e.classfeatures.zSlV0O2rQMdoq6pB", + "Compendium.dnd5e.classfeatures.hCop9uJrWhF1QPb4", + "Compendium.dnd5e.classfeatures.3Nc6u9pyStByuJsm", + "Compendium.dnd5e.classfeatures.06NVMYf58Z76O85O", + "Compendium.dnd5e.classfeatures.mHcSjcHJ8oZu3hkb" + ] + }, + "value": {}, + "title": "Additional Fighting Style", + "icon": "" } ], "spellcasting": { @@ -89,6 +113,5 @@ "ownership": { "default": 0 }, - "flags": {}, - "_id": "sprHbe7cRg9osTzf" + "flags": {} } diff --git a/packs/src/subclasses/college-of-lore.json b/packs/src/subclasses/college-of-lore.json index db2bd707fc..0d3a6aed19 100644 --- a/packs/src/subclasses/college-of-lore.json +++ b/packs/src/subclasses/college-of-lore.json @@ -1,4 +1,5 @@ { + "_id": "MNvsEc4D2ccX7dQT", "name": "College of Lore", "type": "subclass", "img": "icons/sundries/books/book-open-brown-black.webp", @@ -50,6 +51,22 @@ ] }, "value": {} + }, + { + "_id": "pu232jo6iy844q72", + "type": "ItemChoice", + "configuration": { + "hint": "Learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.", + "choices": { + "6": 2 + }, + "allowDrops": true, + "type": "spell", + "pool": [] + }, + "value": {}, + "title": "Additional Magical Secrets", + "icon": "" } ], "spellcasting": { @@ -63,6 +80,5 @@ "ownership": { "default": 0 }, - "flags": {}, - "_id": "MNvsEc4D2ccX7dQT" + "flags": {} } diff --git a/packs/src/subclasses/hunter.json b/packs/src/subclasses/hunter.json index b056e74ed5..be0709bb1f 100644 --- a/packs/src/subclasses/hunter.json +++ b/packs/src/subclasses/hunter.json @@ -1,4 +1,5 @@ { + "_id": "uqd2q6WjVfcsaaGb", "name": "Hunter", "type": "subclass", "img": "icons/skills/ranged/arrow-flying-spiral-blue.webp", @@ -63,6 +64,85 @@ "level": 15, "title": "Features", "icon": "" + }, + { + "_id": "8c4rk56z4ynaypc2", + "type": "ItemChoice", + "configuration": { + "hint": "", + "choices": { + "3": 1 + }, + "allowDrops": false, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.5gx1O0sxK08awEO9", + "Compendium.dnd5e.classfeatures.StfmqK1twVfukpa0", + "Compendium.dnd5e.classfeatures.C6sHdDGmCMo0cYHd" + ] + }, + "value": {}, + "title": "Hunter's Prey", + "icon": "" + }, + { + "_id": "7t2rkbjc6gpfra5a", + "type": "ItemChoice", + "configuration": { + "hint": "", + "choices": { + "7": 1 + }, + "allowDrops": false, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.pAQMJU5R9SGUmzHU", + "Compendium.dnd5e.classfeatures.slelvrm83v9UAKZU", + "Compendium.dnd5e.classfeatures.zbHu0NvHuII8lR7W" + ] + }, + "value": {}, + "title": "Defensive Tactics", + "icon": "" + }, + { + "_id": "opcw7puwazom08vg", + "type": "ItemChoice", + "configuration": { + "hint": "", + "choices": { + "11": 1 + }, + "allowDrops": false, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.l7W6JB9yWLLLtQKP", + "Compendium.dnd5e.classfeatures.1DY8w3CXeD7PHDXF" + ] + }, + "value": {}, + "title": "Multiattack", + "icon": "" + }, + { + "_id": "iioetnpfrvdryvp6", + "type": "ItemChoice", + "configuration": { + "hint": "", + "choices": { + "15": 1 + }, + "allowDrops": false, + "type": "feat", + "pool": [ + "Compendium.dnd5e.classfeatures.laVHAIOKIsUeezWd", + "Compendium.dnd5e.classfeatures.Xf763cJoDHPPWSGG", + "Compendium.dnd5e.classfeatures.7pyZjz5vlUWV01qQ" + ] + }, + "value": {}, + "title": "Superior Hunter's Defense", + "icon": "" } ], "spellcasting": { @@ -76,6 +156,5 @@ "ownership": { "default": 0 }, - "flags": {}, - "_id": "uqd2q6WjVfcsaaGb" + "flags": {} } diff --git a/packs/src/subclasses/life-domain.json b/packs/src/subclasses/life-domain.json index cd8a8ae16c..3a2cece25a 100644 --- a/packs/src/subclasses/life-domain.json +++ b/packs/src/subclasses/life-domain.json @@ -5,7 +5,7 @@ "img": "icons/magic/holy/barrier-shield-winged-cross.webp", "system": { "description": { - "value": "

The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-­evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-­Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).

\n

Life Domain Spells

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Cleric LevelSpells
1st@Compendium[dnd5e.spells.8dzaICjGy6mTUaUr]{Bless}, @Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Cure Wounds}
3rd@Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Lesser Restoration}, @Compendium[dnd5e.spells.JbxsYXxSOTZbf9I0]{Spiritual Weapon}
5th@Compendium[dnd5e.spells.ZU9d6woBdUP8pIPt]{Beacon of Hope}, @Compendium[dnd5e.spells.LmRHHMtplpxr9fX6]{Revivify}
7th@Compendium[dnd5e.spells.VtCXMdyM6mAdIJZb]{Death Ward}, @Compendium[dnd5e.spells.TgHsuhNasPbhu8MO]{Guardian of Faith}
9th@Compendium[dnd5e.spells.Pyzmm8R7rVsNAPsd]{Mass Cure Wounds}, @Compendium[dnd5e.spells.AGFMPAmuzwWO6Dfz]{Raise Dead}
", + "value": "

The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-­evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-­Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).

\n

Life Domain Spells

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Cleric LevelSpells
1st@Compendium[dnd5e.spells.8dzaICjGy6mTUaUr]{Bless}, @Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Cure Wounds}
3rd@Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Lesser Restoration}, @Compendium[dnd5e.spells.JbxsYXxSOTZbf9I0]{Spiritual Weapon}
5th@Compendium[dnd5e.spells.ZU9d6woBdUP8pIPt]{Beacon of Hope}, @Compendium[dnd5e.spells.LmRHHMtplpxr9fX6]{Revivify}
7th@Compendium[dnd5e.spells.VtCXMdyM6mAdIJZb]{Death Ward}, @Compendium[dnd5e.spells.TgHsuhNasPbhu8MO]{Guardian of Faith}
9th@Compendium[dnd5e.spells.Pyzmm8R7rVsNAPsd]{Mass Cure Wounds}, @Compendium[dnd5e.spells.AGFMPAmuzwWO6Dfz]{Raise Dead}
", "chat": "", "unidentified": "" }, diff --git a/packs/src/subclasses/the-fiend.json b/packs/src/subclasses/the-fiend.json index 0be684e7ce..272b113389 100644 --- a/packs/src/subclasses/the-fiend.json +++ b/packs/src/subclasses/the-fiend.json @@ -1,10 +1,11 @@ { + "_id": "WPFVBg589uI8iOMH", "name": "The Fiend", "type": "subclass", "img": "icons/creatures/unholy/demon-fire-horned-winged-roar.webp", "system": { "description": { - "value": "

You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz'Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.

\n

Expanded Spell List

\n

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Spell LevelSpells
1st@Compendium[dnd5e.spells.5SuJewoa1CRWaj1F]{Burning Hands}, @Compendium[dnd5e.spells.arzCrMRgcNiQuh43]{Command}
2nd@Compendium[dnd5e.spells.zwGsAv6kmwzYGhh3]{Blindness/Deafness}, @Compendium[dnd5e.spells.7u2obDvuvtZBkTfq]{Scorching Ray}
3rd@Compendium[dnd5e.spells.ztgcdrWPshKRpFd0]{Fireball}, @Compendium[dnd5e.spells.TwlD4PLcltv7Xh7j]{Stinking Cloud}
4th@Compendium[dnd5e.spells.avD5XUtkBPQQR97c]{Fire Shield}, @Compendium[dnd5e.spells.X3DrXgxjwI2dvkD6]{Wall of Fire}
5th@Compendium[dnd5e.spells.5e1xTohkzqFqbYH4]{Flame Strike}, @Compendium[dnd5e.spells.SLxA9QhrggTz0taU]{Hallow}
", + "value": "

You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz'Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.

\n

Expanded Spell List

\n

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Spell LevelSpells
1st@Compendium[dnd5e.spells.5SuJewoa1CRWaj1F]{Burning Hands}, @Compendium[dnd5e.spells.arzCrMRgcNiQuh43]{Command}
2nd@Compendium[dnd5e.spells.zwGsAv6kmwzYGhh3]{Blindness/Deafness}, @Compendium[dnd5e.spells.7u2obDvuvtZBkTfq]{Scorching Ray}
3rd@Compendium[dnd5e.spells.ztgcdrWPshKRpFd0]{Fireball}, @Compendium[dnd5e.spells.TwlD4PLcltv7Xh7j]{Stinking Cloud}
4th@Compendium[dnd5e.spells.avD5XUtkBPQQR97c]{Fire Shield}, @Compendium[dnd5e.spells.X3DrXgxjwI2dvkD6]{Wall of Fire}
5th@Compendium[dnd5e.spells.5e1xTohkzqFqbYH4]{Flame Strike}, @Compendium[dnd5e.spells.SLxA9QhrggTz0taU]{Hallow}
", "chat": "", "unidentified": "" }, @@ -76,6 +77,5 @@ "ownership": { "default": 0 }, - "flags": {}, - "_id": "WPFVBg589uI8iOMH" + "flags": {} } diff --git a/packs/subclasses.db b/packs/subclasses.db index df2fbf1132..f47c5847c7 100644 --- a/packs/subclasses.db +++ b/packs/subclasses.db @@ -1,12 +1,12 @@ {"name":"Draconic Bloodline","type":"subclass","img":"icons/creatures/reptiles/dragon-horned-blue.webp","system":{"description":{"value":"

Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

","chat":"","unidentified":""},"source":"PHB pg. 102","identifier":"draconic-bloodline","classIdentifier":"sorcerer","advancement":[{"_id":"bjbipb2oydq3zsuy","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.EZsonMThTNLZq35j","Compendium.dnd5e.classfeatures.MW1ExvBLm8Hg82aA"]},"value":{},"level":1,"title":"Features","icon":""},{"_id":"cq0cwgss39pkvjox","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.x6eEZ9GUsuOcEa3G"]},"value":{},"level":6,"title":"Features","icon":""},{"_id":"rfd6o6858pl8k7fl","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3647zjKSE9zFwOXc"]},"value":{},"level":14,"title":"Features","icon":""},{"_id":"4xrl7vjblpn8zl5t","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Gsha4bl0apxqspFy"]},"value":{},"level":18,"title":"Features","icon":""}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_id":"2nadB2MBSHTQ0kcl"} {"name":"Circle of the Land","type":"subclass","img":"icons/environment/wilderness/tree-oak.webp","system":{"description":{"value":"

The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites.

","chat":"","unidentified":""},"source":"PHB pg. 68","identifier":"circle-of-the-land","classIdentifier":"druid","advancement":[{"_id":"v3qw412amvkgm7i5","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.lT8GsPOPgRzDC3QJ","Compendium.dnd5e.classfeatures.wKdRtFsvGfMKQHLY"]},"value":{},"level":2,"title":"Features","icon":""},{"_id":"ejei160vgl8crsxk","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.YiK59gWSlcQ6Mbdz"]},"value":{},"level":3,"title":"Features","icon":""},{"_id":"hsw1uymkf4814h8s","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3FB25qKxmkmxcxuC"]},"value":{},"level":6,"title":"Features","icon":""},{"_id":"vxmvdslbnlhreo62","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.OTvrJSJSUgAwXrWX"]},"value":{},"level":10,"title":"Features","icon":""},{"_id":"ti7txllqo5o344af","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.EuX1kJNIw1F68yus"]},"value":{},"level":14,"title":"Features","icon":""}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_id":"4Ae2SPZRXEVbVs0M"} -{"_id":"H3RYLGqCiqm8BP3q","name":"Life Domain","type":"subclass","img":"icons/magic/holy/barrier-shield-winged-cross.webp","system":{"description":{"value":"

The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-­evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-­Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).

\n

Life Domain Spells

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Cleric LevelSpells
1st@Compendium[dnd5e.spells.8dzaICjGy6mTUaUr]{Bless}, @Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Cure Wounds}
3rd@Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Lesser Restoration}, @Compendium[dnd5e.spells.JbxsYXxSOTZbf9I0]{Spiritual Weapon}
5th@Compendium[dnd5e.spells.ZU9d6woBdUP8pIPt]{Beacon of Hope}, @Compendium[dnd5e.spells.LmRHHMtplpxr9fX6]{Revivify}
7th@Compendium[dnd5e.spells.VtCXMdyM6mAdIJZb]{Death Ward}, @Compendium[dnd5e.spells.TgHsuhNasPbhu8MO]{Guardian of Faith}
9th@Compendium[dnd5e.spells.Pyzmm8R7rVsNAPsd]{Mass Cure Wounds}, @Compendium[dnd5e.spells.AGFMPAmuzwWO6Dfz]{Raise Dead}
","chat":"","unidentified":""},"source":"PHB pg. 60","identifier":"life-domain","classIdentifier":"cleric","advancement":[{"_id":"9fyr5t01nhdg0u8n","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.68bYIOvx6rIqnlOW","Compendium.dnd5e.classfeatures.jF8AFfEMICIJnAkR"]},"value":{},"level":1,"title":"Features","icon":""},{"_id":"4qh4ejxpwugva6ma","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.hEymt45rICi4f9eL"]},"value":{},"level":2,"title":"Features","icon":""},{"_id":"ihquu4r80mxr07qt","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.yv49QN6Bzqs0ecCs"]},"value":{},"level":6,"title":"Features","icon":""},{"_id":"ayh4gqp9vxjo9yd3","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.T6u5z8ZTX6UftXqE"]},"value":{},"level":8,"title":"Features","icon":""},{"_id":"m4m8xp6cabt71mdq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.4UOgxzr83vFuUash"]},"value":{},"level":17,"title":"Features","icon":""}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} +{"_id":"H3RYLGqCiqm8BP3q","name":"Life Domain","type":"subclass","img":"icons/magic/holy/barrier-shield-winged-cross.webp","system":{"description":{"value":"

The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-­evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-­Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).

\n

Life Domain Spells

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Cleric LevelSpells
1st@Compendium[dnd5e.spells.8dzaICjGy6mTUaUr]{Bless}, @Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Cure Wounds}
3rd@Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Lesser Restoration}, @Compendium[dnd5e.spells.JbxsYXxSOTZbf9I0]{Spiritual Weapon}
5th@Compendium[dnd5e.spells.ZU9d6woBdUP8pIPt]{Beacon of Hope}, @Compendium[dnd5e.spells.LmRHHMtplpxr9fX6]{Revivify}
7th@Compendium[dnd5e.spells.VtCXMdyM6mAdIJZb]{Death Ward}, @Compendium[dnd5e.spells.TgHsuhNasPbhu8MO]{Guardian of Faith}
9th@Compendium[dnd5e.spells.Pyzmm8R7rVsNAPsd]{Mass Cure Wounds}, @Compendium[dnd5e.spells.AGFMPAmuzwWO6Dfz]{Raise Dead}
","chat":"","unidentified":""},"source":"PHB pg. 60","identifier":"life-domain","classIdentifier":"cleric","advancement":[{"_id":"9fyr5t01nhdg0u8n","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.68bYIOvx6rIqnlOW","Compendium.dnd5e.classfeatures.jF8AFfEMICIJnAkR"]},"value":{},"level":1,"title":"Features","icon":""},{"_id":"4qh4ejxpwugva6ma","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.hEymt45rICi4f9eL"]},"value":{},"level":2,"title":"Features","icon":""},{"_id":"ihquu4r80mxr07qt","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.yv49QN6Bzqs0ecCs"]},"value":{},"level":6,"title":"Features","icon":""},{"_id":"ayh4gqp9vxjo9yd3","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.T6u5z8ZTX6UftXqE"]},"value":{},"level":8,"title":"Features","icon":""},{"_id":"m4m8xp6cabt71mdq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.4UOgxzr83vFuUash"]},"value":{},"level":17,"title":"Features","icon":""}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} {"name":"Way of the Open Hand","type":"subclass","img":"icons/skills/social/wave-halt-stop.webp","system":{"description":{"value":"

Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm.

","chat":"","unidentified":""},"source":"","identifier":"way-of-the-open-hand","classIdentifier":"monk","advancement":[{"_id":"6mobkr8qlx5gk60w","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.iQxLNydNLlCHNKbp"]},"value":{},"level":3,"title":"Features","icon":""},{"_id":"0bhigjb0qzullpil","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Q7mOdk4b1lgjcptF"]},"value":{},"level":6,"title":"Features","icon":""},{"_id":"hj02xkoyhx9s29ci","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.rBDZLatuoolT2FUW"]},"value":{},"level":11,"title":"Features","icon":""},{"_id":"htx1d5pqlsn313pb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.h1gM8SH3BNRtFevE"]},"value":{},"level":17,"title":"Features","icon":""}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_id":"IvlpKMXX3PmW1NY2"} -{"name":"College of Lore","type":"subclass","img":"icons/sundries/books/book-open-brown-black.webp","system":{"description":{"value":"

Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.

\n

The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.

\n

The college's members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.

","chat":"","unidentified":""},"source":"PHB pg. 54","identifier":"college-of-lore","classIdentifier":"bard","advancement":[{"_id":"pxolz5oyrvbez6aj","type":"ItemGrant","level":3,"title":"Features","configuration":{"items":["Compendium.dnd5e.classfeatures.e9ytGikyLFgwZ5wi","Compendium.dnd5e.classfeatures.5zPmHPQUne7RDfaU"]},"value":{},"icon":""},{"_id":"pfjv7s5yjgoi3i1w","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.myBu3zi5eYvQIcuy"]},"value":{},"level":6,"title":"Features","icon":""},{"_id":"6seg1bfvuexp0gh9","type":"ItemGrant","level":14,"title":"Features","configuration":{"items":["Compendium.dnd5e.classfeatures.pquwueEMweRhiWaq"]},"value":{}}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_id":"MNvsEc4D2ccX7dQT"} -{"name":"The Fiend","type":"subclass","img":"icons/creatures/unholy/demon-fire-horned-winged-roar.webp","system":{"description":{"value":"

You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz'Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.

\n

Expanded Spell List

\n

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Spell LevelSpells
1st@Compendium[dnd5e.spells.5SuJewoa1CRWaj1F]{Burning Hands}, @Compendium[dnd5e.spells.arzCrMRgcNiQuh43]{Command}
2nd@Compendium[dnd5e.spells.zwGsAv6kmwzYGhh3]{Blindness/Deafness}, @Compendium[dnd5e.spells.7u2obDvuvtZBkTfq]{Scorching Ray}
3rd@Compendium[dnd5e.spells.ztgcdrWPshKRpFd0]{Fireball}, @Compendium[dnd5e.spells.TwlD4PLcltv7Xh7j]{Stinking Cloud}
4th@Compendium[dnd5e.spells.avD5XUtkBPQQR97c]{Fire Shield}, @Compendium[dnd5e.spells.X3DrXgxjwI2dvkD6]{Wall of Fire}
5th@Compendium[dnd5e.spells.5e1xTohkzqFqbYH4]{Flame Strike}, @Compendium[dnd5e.spells.SLxA9QhrggTz0taU]{Hallow}
","chat":"","unidentified":""},"source":"PHB pg. 109","identifier":"the-fiend","classIdentifier":"warlock","advancement":[{"_id":"mwpiq5ybhynszxgq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Jv0zu4BtUi8bFCqJ"]},"value":{},"level":1,"title":"Features","icon":""},{"_id":"icxswdpvqj9o89nz","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.OQSb0bO1yDI4aiMx"]},"value":{},"level":6,"title":"Features","icon":""},{"_id":"5ymsjeikr4pdu6u7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.9UZ2WjUF2k58CQug"]},"value":{},"level":10,"title":"Features","icon":""},{"_id":"swdh8yx47ilzgur2","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.aCUmlnHlUPHS0rdu"]},"value":{},"level":14,"title":"Features","icon":""}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_id":"WPFVBg589uI8iOMH"} +{"_id":"MNvsEc4D2ccX7dQT","name":"College of Lore","type":"subclass","img":"icons/sundries/books/book-open-brown-black.webp","system":{"description":{"value":"

Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.

\n

The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.

\n

The college's members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.

","chat":"","unidentified":""},"source":"PHB pg. 54","identifier":"college-of-lore","classIdentifier":"bard","advancement":[{"_id":"pxolz5oyrvbez6aj","type":"ItemGrant","level":3,"title":"Features","configuration":{"items":["Compendium.dnd5e.classfeatures.e9ytGikyLFgwZ5wi","Compendium.dnd5e.classfeatures.5zPmHPQUne7RDfaU"]},"value":{},"icon":""},{"_id":"pfjv7s5yjgoi3i1w","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.myBu3zi5eYvQIcuy"]},"value":{},"level":6,"title":"Features","icon":""},{"_id":"6seg1bfvuexp0gh9","type":"ItemGrant","level":14,"title":"Features","configuration":{"items":["Compendium.dnd5e.classfeatures.pquwueEMweRhiWaq"]},"value":{}},{"_id":"pu232jo6iy844q72","type":"ItemChoice","configuration":{"hint":"Learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.","choices":{"6":2},"allowDrops":true,"type":"spell","pool":[]},"value":{},"title":"Additional Magical Secrets","icon":""}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} +{"_id":"WPFVBg589uI8iOMH","name":"The Fiend","type":"subclass","img":"icons/creatures/unholy/demon-fire-horned-winged-roar.webp","system":{"description":{"value":"

You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz'Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.

\n

Expanded Spell List

\n

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Spell LevelSpells
1st@Compendium[dnd5e.spells.5SuJewoa1CRWaj1F]{Burning Hands}, @Compendium[dnd5e.spells.arzCrMRgcNiQuh43]{Command}
2nd@Compendium[dnd5e.spells.zwGsAv6kmwzYGhh3]{Blindness/Deafness}, @Compendium[dnd5e.spells.7u2obDvuvtZBkTfq]{Scorching Ray}
3rd@Compendium[dnd5e.spells.ztgcdrWPshKRpFd0]{Fireball}, @Compendium[dnd5e.spells.TwlD4PLcltv7Xh7j]{Stinking Cloud}
4th@Compendium[dnd5e.spells.avD5XUtkBPQQR97c]{Fire Shield}, @Compendium[dnd5e.spells.X3DrXgxjwI2dvkD6]{Wall of Fire}
5th@Compendium[dnd5e.spells.5e1xTohkzqFqbYH4]{Flame Strike}, @Compendium[dnd5e.spells.SLxA9QhrggTz0taU]{Hallow}
","chat":"","unidentified":""},"source":"PHB pg. 109","identifier":"the-fiend","classIdentifier":"warlock","advancement":[{"_id":"mwpiq5ybhynszxgq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Jv0zu4BtUi8bFCqJ"]},"value":{},"level":1,"title":"Features","icon":""},{"_id":"icxswdpvqj9o89nz","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.OQSb0bO1yDI4aiMx"]},"value":{},"level":6,"title":"Features","icon":""},{"_id":"5ymsjeikr4pdu6u7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.9UZ2WjUF2k58CQug"]},"value":{},"level":10,"title":"Features","icon":""},{"_id":"swdh8yx47ilzgur2","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.aCUmlnHlUPHS0rdu"]},"value":{},"level":14,"title":"Features","icon":""}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{}} {"name":"School of Evocation","type":"subclass","img":"icons/magic/fire/beam-strike-whip-red.webp","system":{"description":{"value":"

You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.

","chat":"","unidentified":""},"source":"PHB pg. 117","identifier":"school-of-evocation","classIdentifier":"wizard","advancement":[{"_id":"qgi9q6koa7jabbc5","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.7uzJ2JkmsdRGLra3","Compendium.dnd5e.classfeatures.6VBXkjjBgjSpNElh"]},"value":{},"level":2,"title":"Features","icon":""},{"_id":"j1twu5y6jafoeupk","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.evEWCpE5MYgr5RRW"]},"value":{},"level":6,"title":"Features","icon":""},{"_id":"vlybc408acscngpd","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.7O85kj6uDEG5NzUE"]},"value":{},"level":10,"title":"Features","icon":""},{"_id":"s82u4bepkgu04upt","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.VUtSLeCzFubGXmGx"]},"value":{},"level":14,"title":"Features","icon":""}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_id":"Ye5f3FReEnuXfi0y"} {"name":"Thief","type":"subclass","img":"icons/equipment/hand/glove-tooled-leather-red.webp","system":{"description":{"value":"

You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ.

","chat":"","unidentified":""},"source":"PHB pg. 97","identifier":"thief","classIdentifier":"rogue","advancement":[{"_id":"q1y2nsk2voi9hift","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ga3dt2zrCn2MHK8R","Compendium.dnd5e.classfeatures.FGrbXs6Ku5qxFK5G"]},"value":{},"level":3,"title":"Features","icon":""},{"_id":"mn1phw6y8csnul2f","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Ei1Oh4UAA2E30jcD"]},"value":{},"level":9,"title":"Features","icon":""},{"_id":"5zutrvrhem8ygscb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.NqWyHE7Rpw9lyKWu"]},"value":{},"level":13,"title":"Features","icon":""},{"_id":"8r4g78wm6s2k9jwo","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.LhRm1EeUMvp2EWhV"]},"value":{},"level":17,"title":"Features","icon":""}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_id":"k8iuefRorWOjb9gR"} {"name":"Oath of Devotion","type":"subclass","img":"icons/magic/holy/saint-glass-portrait-halo.webp","system":{"description":{"value":"

The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods' tenets as the measure of their devotion. They hold angels—the perfect servants of good—as their ideals, and incorporate images of angelic wings into their helmets or coats of arms. 

\n

Tenets of Devotion

\n

Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets.

\n

Honesty. Don't lie or cheat. Let your word be your promise.

\n

Courage. Never fear to act, though caution is wise.

\n

Compassion. Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom.

\n

Honor. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.

\n

Duty. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.

\n

Oath Spells

\n

You gain oath spells at the paladin levels listed.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Paladin LevelSpells
3rd@Compendium[dnd5e.spells.xmDBqZhRVrtLP8h2]{Protection from Evil and Good}, @Compendium[dnd5e.spells.gvdA9nPuWLck4tBl]{Sanctuary}
5th@Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Lesser Restoration}, @Compendium[dnd5e.spells.CylBa7jR8DSbo8Z3]{Zone of Truth}
9th@Compendium[dnd5e.spells.ZU9d6woBdUP8pIPt]{Beacon of Hope}, @Compendium[dnd5e.spells.15Fa6q1nH27XfbR8]{Dispel Magic}
13th@Compendium[dnd5e.spells.da0a1t2FqaTjRZGT]{Freedom of Movement}, @Compendium[dnd5e.spells.TgHsuhNasPbhu8MO]{Guardian of Faith}
17th@Compendium[dnd5e.spells.d54VDyFulD9xxY7J]{Commune}, @Compendium[dnd5e.spells.5e1xTohkzqFqbYH4]{Flame Strike}
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