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After installing:
When attaching the addons/godot-rapier3d/fluid_3d_box.gd script onto a Fluid3D Node and changing the values of the script it should create the meshes in the Editor and they should be seen.
But for I got an error when changing any value of the script.
Drag the script in addons/godot-rapier3d called fluid_3d_box.gd onto the Fluid3D node
Select the Fluid3D Node
Change the Value of height, width or depth
Expected behavior
When I change any of the values of the script I expect that in the editor multiple spheres show up in a grid that is 10x10x10 (values in the script of Fluid3D).
I expected all the spheres to be normally distributed (same distance between them).
As it also shows the spheres, when creating them directly in the Fluid3D points property.
Environment:
OS: Linux Ubuntu 24.04.1 LTS
Version: v0.8.7
Godot Version: v4.3
Type: simd 3d single
Example project(zip)
Please attach a zip with project where issue occurs. Remove the addons folder so that the size is less than 25 mb.
Describe the bug
After installing:
When attaching the
addons/godot-rapier3d/fluid_3d_box.gd
script onto a Fluid3D Node and changing the values of the script it should create the meshes in the Editor and they should be seen.But for I got an error when changing any value of the script.
To Reproduce
Steps to reproduce the behavior:
addons/godot-rapier3d
calledfluid_3d_box.gd
onto the Fluid3D nodeExpected behavior
When I change any of the values of the script I expect that in the editor multiple spheres show up in a grid that is 10x10x10 (values in the script of Fluid3D).
I expected all the spheres to be normally distributed (same distance between them).
As it also shows the spheres, when creating them directly in the Fluid3D points property.
Environment:
Example project(zip)
Please attach a zip with project where issue occurs. Remove the addons folder so that the size is less than 25 mb.
rapier-fluid-bug.zip
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