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Fluid collision layers #252
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Added this to salva already (for some time), needs first to be implemented there: dimforge/salva#57 |
Salva added this, so we can now add this to this repo too. |
Hey, any background progress on that? Id love to PR that, but kinda don't have the time to learn Rust right now oops. Getting liquids and RigidBody2D to interact the way I want is tricky. |
Hey, no progress, I can thinker with it maybe this coming weekend. |
That would be sweet! Hopefully it is a relatively straightforward to expose that. |
Hey there,
First off, huge thanks for all the hard work on this amazing physics engine! It's been a blast to work with, and I appreciate all the effort that's gone into it.
I've been tinkering around with fluids in my project, and I it would spare me a lot of headaches if I could set collision layers for fluids. I hope this makes sense and isn't too much trouble to consider. Thanks again for everything you do!
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