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Web export needs implemented #23
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Hi! Any update on this? |
From what i see the linked issue is still open. So probably still wont work |
Actually the simd-stable also doesnt work with web. Disabled that in this PR #46 to see if it works. Will update if it works. Am investigating still tho. |
Small update on this. Make it start at all. Before it didn't want to load the dll, now it loads it, but at the step function it throws in the browser:
I am building locally with emscripten 3.1.56, but will try with other version to see if it works with any. Godot GDExtension uses 3.1.45, with that it doesn't load at all. |
By removing the call to step from rapier code, it works. So the problem is the world_step function and what it does most likely. |
Ok, on this, I looked at what godot-rust is doing, and they have web exports working. So I think migrating this addon to be a godot-rust gdext would give us web exports. Issue link where they describe how they added support for building web exports: |
Follow this for info godot-rust/gdext#438 |
Ok, now that I rewrote it to rust, I'll see if it will work. Also 4.3 did some changes to help with this, will try to see if anything changed on this issue. |
Removing it from issues as it is in readme as limitation. Better to not track it in issues also. |
Maybe related to this?
godotengine/godot#82865
Try out when that is fixed.
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