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This repository has been archived by the owner on Oct 6, 2023. It is now read-only.
Right now only in-Unity-editor playmode and the NUnit console runner is used for testing the project in the CI/CD workflow. This needs to improve to use more the of the Unity Test Frameworks powers. First target is testing in Windows containers.
This is mere a dream right now though, as I do not have Windows Pro (for that Hyper V) :(
Motivation
More stable knowing the tests passes when built with IL2CPP. Having this in the CI/CD would be very nice instead of leaving it to me to manually run the tests every now and then, which I forget from time to time.
applejag
changed the title
Suggestion: Run Unity Test Runner for Windows Standalone in CI/CD
Suggestion: Run Unity Test Framework for IL2CPP in Windows containers (CI/CD)
Dec 30, 2019
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Description
Right now only in-Unity-editor playmode and the NUnit console runner is used for testing the project in the CI/CD workflow. This needs to improve to use more the of the Unity Test Frameworks powers. First target is testing in Windows containers.
This is mere a dream right now though, as I do not have Windows Pro (for that Hyper V) :(
Motivation
More stable knowing the tests passes when built with IL2CPP. Having this in the CI/CD would be very nice instead of leaving it to me to manually run the tests every now and then, which I forget from time to time.
Suggested solution
Find one (or make a) docker windows image running Unity Editor 2019.x.x. Then via the Unity Test Framework with different parameters change the test platform & scripting backend (https://docs.unity3d.com/Packages/[email protected]/manual/reference-command-line.html#testplatform)
Inspiration sources
Would be neat to find something like gableroux's docker image, but for windows.
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