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index.html
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<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<title>WebGL Gaussian Splat Viewer</title>
<meta charset="utf-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no"
/>
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta
name="apple-mobile-web-app-status-bar-style"
content="black-translucent"
/>
<style>
body {
overflow: hidden;
margin: 0;
height: 100vh;
width: 100vw;
font-family: sans-serif;
background: black;
text-shadow: 0 0 3px black;
}
a, body {
color: white;
}
#info {
z-index: 100;
position: absolute;
top: 10px;
left: 15px;
}
h3 {
margin: 5px 0;
}
p {
margin: 5px 0;
font-size: small;
}
.cube-wrapper {
transform-style: preserve-3d;
}
.cube {
transform-style: preserve-3d;
transform: rotateX(45deg) rotateZ(45deg);
animation: rotation 2s infinite;
}
.cube-faces {
transform-style: preserve-3d;
height: 80px;
width: 80px;
position: relative;
transform-origin: 0 0;
transform: translateX(0) translateY(0) translateZ(-40px);
}
.cube-face {
position: absolute;
inset: 0;
background: #0017ff;
border: solid 1px #ffffff;
}
.cube-face.top {
transform: translateZ(80px);
}
.cube-face.front {
transform-origin: 0 50%;
transform: rotateY(-90deg);
}
.cube-face.back {
transform-origin: 0 50%;
transform: rotateY(-90deg) translateZ(-80px);
}
.cube-face.right {
transform-origin: 50% 0;
transform: rotateX(-90deg) translateY(-80px);
}
.cube-face.left {
transform-origin: 50% 0;
transform: rotateX(-90deg) translateY(-80px) translateZ(80px);
}
@keyframes rotation {
0% {
transform: rotateX(45deg) rotateY(0) rotateZ(45deg);
animation-timing-function: cubic-bezier(
0.17,
0.84,
0.44,
1
);
}
50% {
transform: rotateX(45deg) rotateY(0) rotateZ(225deg);
animation-timing-function: cubic-bezier(
0.76,
0.05,
0.86,
0.06
);
}
100% {
transform: rotateX(45deg) rotateY(0) rotateZ(405deg);
animation-timing-function: cubic-bezier(
0.17,
0.84,
0.44,
1
);
}
}
.scene,
#message {
position: absolute;
display: flex;
top: 0;
right: 0;
left: 0;
bottom: 0;
z-index: 2;
height: 100%;
width: 100%;
align-items: center;
justify-content: center;
}
#message {
font-weight: bold;
font-size: large;
color: red;
pointer-events: none;
}
details {
font-size: small;
}
#progress {
position: absolute;
top: 0;
height: 5px;
background: blue;
z-index: 99;
transition: width 0.1s ease-in-out;
}
#quality {
position: absolute;
bottom: 10px;
z-index: 999;
right: 10px;
}
#caminfo {
position: absolute;
top: 10px;
z-index: 999;
right: 10px;
}
#canvas {
display: block;
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
touch-action: none;
}
#instructions {
background: rgba(0,0,0,0.6);
white-space: pre-wrap;
padding: 10px;
border-radius: 10px;
font-size: x-small;
}
body.nohf .nohf {
display: none;
}
body.nohf #progress, body.nohf .cube-face {
background: #ff9d0d;
}
</style>
</head>
<body>
<script>
if(location.host.includes('hf.space')) document.body.classList.add('nohf');
</script>
<div id="info">
<h3 class="nohf">WebGL 3D Gaussian Splat Viewer</h3>
<p>
<small class="nohf">
By <a href="https://twitter.com/antimatter15">Kevin Kwok</a>.
Code on
<a href="https://github.com/antimatter15/splat">Github</a
>.
</small>
</p>
<details>
<summary>Use mouse or arrow keys to navigate.</summary>
<div id="instructions">movement (arrow keys)
- left/right arrow keys to strafe side to side
- up/down arrow keys to move forward/back
- space to jump
camera angle (wasd)
- a/d to turn camera left/right
- w/s to tilt camera up/down
- q/e to roll camera counterclockwise/clockwise
- i/k and j/l to orbit
trackpad
- scroll up/down/left/right to orbit
- pinch to move forward/back
- ctrl key + scroll to move forward/back
- shift + scroll to move up/down or strafe
mouse
- click and drag to orbit
- right click (or ctrl/cmd key) and drag up/down to move
touch (mobile)
- one finger to orbit
- two finger pinch to move forward/back
- two finger rotate to rotate camera clockwise/counterclockwise
- two finger pan to move side-to-side and up-down
gamepad
- if you have a game controller connected it should work
other
- press 0-9 to switch to one of the pre-loaded camera views
- press '-' or '+'key to cycle loaded cameras
- press p to resume default animation
- drag and drop .ply file to convert to .splat
- drag and drop cameras.json to load cameras
</div>
</details>
</div>
<div id="progress"></div>
<div id="message"></div>
<div class="scene" id="spinner">
<div class="cube-wrapper">
<div class="cube">
<div class="cube-faces">
<div class="cube-face bottom"></div>
<div class="cube-face top"></div>
<div class="cube-face left"></div>
<div class="cube-face right"></div>
<div class="cube-face back"></div>
<div class="cube-face front"></div>
</div>
</div>
</div>
</div>
<canvas id="canvas"></canvas>
<div id="quality">
<span id="fps"></span>
</div>
<div id="caminfo">
<span id="camid"></span>
</div>
<script src="main.js"></script>
</body>
</html>