diff --git a/data/json/flags.json b/data/json/flags.json index 28f26bbc74124..94e7e343ac6b5 100644 --- a/data/json/flags.json +++ b/data/json/flags.json @@ -1924,76 +1924,6 @@ "type": "json_flag", "info": "This is meant for exosuit leg plating." }, - { - "id": "EXO_BOOT_PLATE", - "type": "json_flag", - "info": "This is meant for exosuit foot plating." - }, - { - "id": "EXO_SMALL", - "type": "json_flag", - "info": "This is meant for a small exosuit hardpoint." - }, - { - "id": "EXO_LARGE", - "type": "json_flag", - "info": "This is meant for a large exosuit hardpoint." - }, - { - "id": "EXO_PSU", - "type": "json_flag", - "info": "This is meant for an exosuit PSU hardpoint." - }, - { - "id": "EXO_SMALL_GADGET", - "type": "json_flag", - "info": "This is meant for small exosuit gadgets, 1 L or less." - }, - { - "id": "EXO_HELMET_GADGET", - "type": "json_flag", - "info": "This is meant for helmet-specific gadgets." - }, - { - "id": "EXO_MEDIUM_GADGET", - "type": "json_flag", - "info": "This is meant for medium exosuit gadgets, between 1 L and 5 L." - }, - { - "id": "EXO_LARGE_GADGET", - "type": "json_flag", - "info": "This is meant for large exosuit gadgets, larger than 5 L." - }, - { - "id": "EXO_HELMET_PLATE", - "type": "json_flag", - "info": "This is meant for exosuit helmet plating." - }, - { - "id": "EXO_TORSO_PLATE", - "type": "json_flag", - "info": "This is meant for exosuit torso plating." - }, - { - "id": "EXO_PSU_PLATE", - "type": "json_flag", - "info": "This is meant for exosuit PSU plating." - }, - { - "id": "EXO_ARM_PLATE", - "type": "json_flag", - "info": "This is meant for exosuit arm plating." - }, - { - "id": "EXO_GLOVE_PLATE", - "type": "json_flag", - "info": "This is meant for exosuit arm plating." - }, - { - "id": "EXO_LEG_PLATE", - "type": "json_flag", - "info": "This is meant for exosuit leg plating." - }, { "id": "EXO_BOOT_PLATE", "type": "json_flag", diff --git a/data/json/items/tool/science.json b/data/json/items/tool/science.json index 6fcb489a55725..acef4ec945404 100644 --- a/data/json/items/tool/science.json +++ b/data/json/items/tool/science.json @@ -1435,7 +1435,7 @@ "description": "Touch the opening.", "effect_on_conditions": [ { - "id": "EOC_MIGO_BIO_TECH_INTEREST", + "id": "EOC_MIGO_BIO_TECH_INTEREST_SLIGHT", "condition": { "not": { "one_in_chance": 3 } }, "effect": [ { "u_message": "You have a slight feeling of being watched." }, @@ -1443,7 +1443,7 @@ ] }, { - "id": "EOC_MIGO_BIO_TECH_INTEREST", + "id": "EOC_MIGO_BIO_TECH_INTEREST_INTENSE", "condition": { "not": { "one_in_chance": 100 } }, "effect": [ { "u_message": "You have an intense feeling of being watched." }, diff --git a/data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_shopkeep.json b/data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_shopkeep.json index a605fe196bde9..0b3b084eaadf4 100644 --- a/data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_shopkeep.json +++ b/data/json/npcs/refugee_center/surface_staff/NPC_free_merchant_shopkeep.json @@ -499,286 +499,5 @@ "id": "TALK_EVAC_MERCHANT_Boris_Mission_1c", "dynamic_line": "Woah, you're really intent hey? Okay, if you feel so strongly, ten Merch is enough to get a couple people out of guard duty to help, and you know what? If you feel that strongly about it, I'll come help out in my down time too. I respect someone putting their money where their mouth is.", "speaker_effect": { "effect": { "npc_add_var": "cleanup_asked", "type": "mission", "context": "Boris_mission_1", "value": "yes" } } - }, - { - "id": "MISSION_FREE_MERCHANTS_EVAC_1", - "type": "mission_definition", - "name": { "str": "Clear Back Bay" }, - "description": "Clear out the barricaded back area in the refugee center and lay the former leader of the Free Merchants to rest, in exchange for the local currency: Free Merchant certified notes.", - "goal": "MGOAL_KILL_MONSTER", - "difficulty": 2, - "value": 50000, - "start": { - "assign_mission_target": { "om_terrain": "evac_center_9", "reveal_radius": 1 }, - "update_mapgen": { - "om_terrain": "evac_center_9", - "place_monster": [ { "group": "GROUP_REFUGEE_BOSS_ZOMBIE", "name": "Sean McLaughlin", "x": 10, "y": 10, "target": true } ] - } - }, - "end": { - "effect": [ - { "u_spawn_item": "FMCNote", "count": 25 }, - { "u_add_var": "FMShopkeep_Mission1", "type": "mission", "context": "flag", "value": "yes" }, - { "u_adjust_var": "refugee_happiness", "type": "counter", "context": "refugee_center", "adjustment": 3 } - ], - "update_mapgen": { - "om_terrain": "evac_center_9", - "set": [ { "square": "terrain", "id": "t_floor", "x": 0, "y": 23, "x2": 1, "y2": 23 } ] - } - }, - "origins": [ "ORIGIN_SECONDARY" ], - "followup": "MISSION_FREE_MERCHANTS_EVAC_2", - "dialogue": { - "describe": "We need help…", - "offer": "If you really want to lend a hand we could use your help clearing out the dead in the back bay. Fearful of going outside during the first days of the Cataclysm we ended up throwing our dead and the zombies we managed to kill in the sealed back bay. Our promising leader at the time even fell… he turned into something different. Kill all of them and make sure they won't bother us again. We can't pay much, besides some of our own internal money which isn't good for that much yet, but it would help us to reclaim the bay.", - "accepted": "Please be careful, we don't need any more deaths.", - "rejected": "Come back when you get a chance, we really need to start reclaiming the region.", - "advice": "If you can, get a friend or two to help you.", - "inquire": "Will they be bothering us any longer?", - "success": "Thank you, having that big of a threat close to home was nerve wracking. Here's some of our local certified notes, we've been paying these to our workers in exchange for supplies. They're getting some value in the center as a trade item, I'm afraid they're all we have to spare at the moment.", - "success_lie": "What good does this do us?", - "failure": "It was a lost cause anyways…" - } - }, - { - "id": "MISSION_FREE_MERCHANTS_EVAC_2", - "type": "mission_definition", - "name": { "str": "Missing Caravan" }, - "description": "Investigate the last known location of a disappeared scavenger trading party, and eliminate any bandits or raiders in the vicinity in exchange for certified notes.", - "goal": "MGOAL_ASSASSINATE", - "difficulty": 5, - "value": 5000, - "start": { - "assign_mission_target": { "om_terrain": "field", "reveal_radius": 1, "random": true, "search_range": 80 }, - "update_mapgen": { - "rows": [ - " ", - " ", - " ", - " ggggggggggggg ", - " ggggggggggggg ", - " gg....R...ggg ", - " gg........ggg ", - " gg.......Rggg ", - " gg.F..a...ggg ", - " gg........ggg ", - " gg........ggg ", - " gg........ggg ", - " gg........ggg ", - " gg........ggg ", - " ggggggggggggg ", - " ggggggggggggg ", - " ", - " ", - " ", - " b b ", - " b bb ", - " b ", - " ", - " " - ], - "terrain": { "g": "t_grass", ".": "t_dirt", "a": "t_dirt", "b": "t_dirt", "R": "t_dirt", "F": "t_dirt" }, - "furniture": { "a": "f_ash" }, - "traps": { "F": "tr_fur_rollmat", "R": "tr_rollmat" }, - "fields": { "b": { "field": "fd_blood", "intensity": 1 } }, - "place_loot": [ - { "group": "cannedfood", "x": [ 6, 18 ], "y": [ 3, 15 ], "chance": 100 }, - { "group": "alcohol_bottled_canned", "x": [ 6, 18 ], "y": [ 3, 15 ], "repeat": 2, "chance": 75 }, - { "group": "trash_forest", "x": [ 6, 18 ], "y": [ 3, 15 ], "repeat": 2, "chance": 75 }, - { "group": "stash_drugs", "x": [ 6, 18 ], "y": [ 3, 15 ], "chance": 75 }, - { "group": "dresser", "x": [ 9, 10 ], "y": [ 10, 14 ], "chance": 75 }, - { "group": "softdrugs", "x": [ 9, 10 ], "y": [ 10, 14 ], "chance": 50 }, - { "group": "camping", "x": [ 9, 10 ], "y": [ 10, 14 ], "chance": 75 }, - { "group": "casings", "x": [ 10, 15 ], "y": [ 15, 18 ], "repeat": 5, "chance": 100 }, - { "item": "corpse", "x": 13, "y": 19, "chance": 100 }, - { "item": "corpse", "x": 12, "y": 20, "chance": 100 } - ], - "place_npcs": [ - { "class": "bandit", "x": 15, "y": 7 }, - { "class": "thug", "x": 12, "y": 5 }, - { "class": "bandit", "x": 9, "y": 8, "target": true } - ], - "place_vehicles": [ - { "vehicle": "cube_van", "x": 12, "y": 12 }, - { "vehicle": "quad_bike", "x": 18, "y": 7, "rotation": 270, "fuel": 500, "status": -1, "chance": 100 }, - { "vehicle": "motorcycle", "x": 10, "y": 3, "rotation": 315, "fuel": 500, "status": -1, "chance": 100 }, - { "vehicle": "motorcycle", "x": 7, "y": 7, "rotation": 90, "fuel": 500, "status": -1, "chance": 100 } - ] - } - }, - "end": { - "effect": [ - { "u_spawn_item": "FMCNote", "count": 30 }, - { "u_add_var": "FMShopkeep_Mission2", "type": "mission", "context": "flag", "value": "yes" } - ] - }, - "origins": [ "ORIGIN_SECONDARY" ], - "followup": "MISSION_FREE_MERCHANTS_EVAC_3", - "dialogue": { - "describe": "We need help…", - "offer": "This is a bit more involved than the last request, we recently lost a scavenger party coming to trade with us and would like you to investigate. We strongly suspect a raider band or horde caught them off-guard. I can give you the coordinates of their last radio message but little else. In either case, deal with the threat so that the scavengers can continue to pass through in relative safety. The best reward I can offer is a claim to the supplies they were carrying, plus thirty certified notes - that's our own internal money, good for trading and such.", - "accepted": "Our community survives on trade, we appreciate it.", - "rejected": "Come back when you get a chance, we really need to start reclaiming the region.", - "advice": "If you can, get a friend or two to help you.", - "inquire": "Have you dealt with them?", - "success": "Thank you, the world is a better place without them. Two of our more skilled individuals accepted the assistance of the Old Guard in setting up an outpost while you were out. We didn't have many other options, refugees are still streaming in and we don't know what else to do with our limited food supply. If you get a chance, you should see if they need your assistance in the future…", - "success_lie": "What good does this do us?", - "failure": "It was a lost cause anyways…" - } - }, - { - "id": "MISSION_FREE_MERCHANTS_EVAC_3", - "type": "mission_definition", - "name": { "str": "Retrieve Prospectus" }, - "description": "Visit the farming commune and bring the foreman's prospectus back to the refugee center, for certified notes.", - "goal": "MGOAL_FIND_ITEM", - "difficulty": 5, - "value": 50000, - "item": "commune_prospectus", - "start": { - "assign_mission_target": { "om_terrain": "ranch_camp_67", "om_special": "ranch_camp", "reveal_radius": 1, "search_range": 200 }, - "update_mapgen": { - "place_npcs": [ - { "class": "ranch_foreman", "x": 16, "y": 15, "target": true, "add_trait": "NPC_MISSION_LEV_1" }, - { "class": "ranch_construction_1", "x": 9, "y": 17 } - ] - }, - "effect": [ { "u_add_var": "tacoma_started", "type": "knowledge", "context": "flag", "value": "yes" } ] - }, - "end": { - "effect": [ - { "u_spawn_item": "FMCNote", "count": 50 }, - { "u_add_var": "FMShopkeep_Mission3", "type": "mission", "context": "flag", "value": "yes" } - ], - "update_mapgen": { - "om_terrain": "evac_center_8", - "set": [ - { "point": "terrain", "id": "t_gates_mech_control_lab", "x": 17, "y": 1 }, - { "point": "terrain", "id": "t_gates_mech_control_lab", "x": 17, "y": 3 } - ] - } - }, - "origins": [ "ORIGIN_SECONDARY" ], - "followup": "MISSION_FREE_MERCHANTS_EVAC_4", - "dialogue": { - "describe": "We need help…", - "offer": "We recently set out some skilled people to start an outpost, to secure us some food supplies in a safer location. The new outpost that we've started could use your assistance. I need you to get the foreman's prospectus before we begin to send additional refugees to the farming commune. Consult with the foreman to get more detailed tasks. We've got 50 Certified Notes for you if you can do this for us.", - "accepted": "I'm sure the outpost will expand quickly with your assistance.", - "rejected": "Come back when you get a chance, we really need to start reclaiming the region.", - "advice": "Just follow your map.", - "inquire": "Do you have the prospectus?", - "success": "With this we'll be able to convince others to invest in the commune. Thank you, here's your money. We also managed to get a manual crank hooked up to the garage in the back, so feel free to make use of that - you've been a great help to us.", - "success_lie": "What good does this do us?", - "failure": "It was a lost cause anyways…" - } - }, - { - "id": "MISSION_FREE_MERCHANTS_EVAC_4", - "type": "mission_definition", - "name": { "str": "Solar Power" }, - "description": "Deliver 10 solar panels to help the Free Merchants set up a renewable power grid, in exchange for a handsome reward.", - "goal": "MGOAL_FIND_ITEM", - "difficulty": 5, - "value": 400000, - "item": "solar_panel", - "count": 10, - "origins": [ "ORIGIN_SECONDARY" ], - "followup": "MISSION_FREE_MERCHANTS_EVAC_5", - "end": { - "effect": [ - { "u_spawn_item": "FMCNote", "count": 100 }, - { "u_add_var": "FMShopkeep_Mission4", "type": "mission", "context": "flag", "value": "yes" } - ], - "update_mapgen": [ - { - "om_terrain": "evac_center_8_z1", - "set": [ { "line": "furniture", "id": "f_solar_unit", "x": 11, "y": 12, "x2": 12, "y2": 12 } ] - }, - { - "om_terrain": "evac_center_12_z1", - "set": [ { "line": "furniture", "id": "f_solar_unit", "x": 21, "y": 12, "x2": 21, "y2": 14 } ] - }, - { - "om_terrain": "evac_center_14_z1", - "set": [ { "line": "furniture", "id": "f_solar_unit", "x": 1, "y": 12, "x2": 1, "y2": 14 } ] - }, - { - "om_terrain": "evac_center_18_z1", - "set": [ { "line": "furniture", "id": "f_solar_unit", "x": 11, "y": 3, "x2": 12, "y2": 3 } ] - } - ] - }, - "dialogue": { - "describe": "We need help…", - "offer": "We are starting to build new infrastructure here and would like to get a few new electrical systems online… unfortunately our existing system relies on an array of something called RTGs. Running generators isn't a viable option underground, of course. We have a big flat roof up top, and if we had a few solar panels we could use them to top up our usage. We could pay you pretty handsomely to bring us, say, ten solar panels?", - "accepted": "If you can do this for us our survival options would vastly increase.", - "rejected": "Come back when you get a chance, we really need to start reclaiming the region.", - "advice": "Solar panels are pretty common on electric cars and on rooftops.", - "inquire": "How is the search going?", - "success": "Great, I know it isn't much but we hope to continue to expand thanks to your help.", - "success_lie": "What good does this do us?", - "failure": "It was a lost cause anyways…" - } - }, - { - "id": "MISSION_FREE_MERCHANTS_EVAC_5", - "type": "mission_definition", - "name": { "str": "In a Pickle" }, - "description": "Deliver 100 half-liter glass canning jars to the Free Merchants to kickstart their food storage plans.", - "goal": "MGOAL_FIND_ITEM", - "difficulty": 3, - "value": 400000, - "item": "jar_glass_sealed", - "count": 100, - "end": { - "effect": [ - { "u_spawn_item": "FMCNote", "count": 25 }, - { "u_add_var": "FMShopkeep_Mission5", "type": "mission", "context": "flag", "value": "yes" } - ] - }, - "origins": [ "ORIGIN_SECONDARY" ], - "dialogue": { - "describe": "We need help…", - "offer": "While we've managed to secure day to day food supplies, it's very much hand to mouth. Our reserves would barely last a few days if something kept our people locked in. We need a stockpile to avoid that. Thanks to our outpost we have a bit of meat and vegetables coming in, but we need a better way to preserve them. Some of our people know enough about food canning that if we had a good stock of canning jars, we could make pickles and canned meats to get us set for the winter. I'll pay you a premium rate if you can bring us around a hundred jars to get us started.", - "accepted": "It'll take a load off my shoulders if I can finally stop worrying about this.", - "rejected": "We'll hold for the moment, but I'll get an ulcer if I have to keep worrying. If you reconsider let me know.", - "advice": "Grocery stores, house kitchens, there's plenty of places to look.", - "inquire": "How is the search going?", - "success": "That's one less thing to worry about. Glad to have someone like you on our side. Here's 25 merch, and the broker will buy any further glass jars you can find - at a reduced price, we can't keep up the premium rate. Actually, the broker was saying they had some jobs like this for you, and that it might be easier to just go straight through their office if you want more work.", - "success_lie": "What good does this do us?", - "failure": "It was a lost cause anyways…" - } - }, - { - "id": "MISSION_FREE_MERCHANTS_HUB_DELIVERY_1", - "type": "mission_definition", - "name": { "str": "Unknown Recipient" }, - "description": "Deliver the hdd to the military remnant. Return to the Evacuation Center when the trade is complete.", - "goal": "MGOAL_CONDITION", - "difficulty": 5, - "start": { - "effect": [ { "u_spawn_item": "fema_data", "count": 1 } ], - "assign_mission_target": { - "om_terrain": "robofachq_surface_entrance", - "om_special": "hub_01", - "reveal_radius": 1, - "random": true, - "search_range": 240 - } - }, - "goal_condition": { "u_has_var": "completed_free_merchants_hub_delivery_1", "type": "dialogue", "context": "intercom", "value": "yes" }, - "value": 5000, - "origins": [ "ORIGIN_SECONDARY" ], - "dialogue": { - "describe": "…", - "offer": "…", - "accepted": "…", - "rejected": "…", - "advice": "…", - "inquire": "Have you finished the delivery already?", - "success": "Good, that's one less thing to worry about.", - "success_lie": "What good does this do us?", - "failure": "At least you came back with your life…" - } } ] diff --git a/data/json/overmap/overmap_special/specials.json b/data/json/overmap/overmap_special/specials.json index 349eb29729904..a81cff7ff8d4f 100644 --- a/data/json/overmap/overmap_special/specials.json +++ b/data/json/overmap/overmap_special/specials.json @@ -1234,29 +1234,6 @@ "occurrences": [ 10, 100 ], "flags": [ "LAB", "UNIQUE" ] }, - { - "type": "overmap_special", - "id": "Mine Entrance", - "overmaps": [ - { "point": [ 0, 0, 0 ], "overmap": "s_lot_north" }, - { "point": [ 0, 1, 0 ], "overmap": "mine_entrance_north" }, - { "point": [ 1, 1, 0 ], "overmap": "mine_entrance_loading_zone_north" }, - { "point": [ 1, 0, 0 ], "overmap": "road_end_north" }, - { "point": [ 0, 1, 1 ], "overmap": "mine_entrance_roof_north" }, - { "point": [ 0, 1, -1 ], "overmap": "mine_shaft_middle_north" }, - { "point": [ 0, 1, -2 ], "overmap": "mine_shaft_lower_north" }, - { "point": [ 1, 1, -2 ], "overmap": "mine_shaft_lower_east_north" } - ], - "connections": [ - { "point": [ 0, -1, 0 ], "terrain": "road", "connection": "local_road", "from": [ 0, 0, 0 ] }, - { "point": [ 1, -1, 0 ], "terrain": "road", "connection": "local_road", "from": [ 1, 0, 0 ] } - ], - "locations": [ "wilderness" ], - "city_distance": [ 10, 40 ], - "city_sizes": [ 4, -1 ], - "occurrences": [ 0, 2 ], - "flags": [ "WILDERNESS" ] - }, { "type": "overmap_special", "id": "Spider Pit", diff --git a/data/json/overmap/overmap_terrain/overmap_terrain_commercial.json b/data/json/overmap/overmap_terrain/overmap_terrain_commercial.json index ff9f6600fe50b..d727a49d7a1a0 100644 --- a/data/json/overmap/overmap_terrain/overmap_terrain_commercial.json +++ b/data/json/overmap/overmap_terrain/overmap_terrain_commercial.json @@ -343,7 +343,6 @@ "s_bookstore_roof_1", "s_bookstore_roof_2", "s_bookstore_upper_roof", - "s_bookstore_upper_roof_1", "s_bookstore_upper_roof_1" ], "copy-from": "generic_city_building", @@ -829,7 +828,6 @@ "hdwr_large_0_1_1", "hdwr_large_1_1_1", "hdwr_large_0_2_1", - "hdwr_large_1_2_1", "hdwr_large_1_2_1" ], "name": "home improvement superstore", @@ -1186,7 +1184,6 @@ "2fmotel_1_f2", "2fmotel_2_f2", "2fmotel_3_f2", - "2fmotel_3_f2", "2fmotel_1_r", "2fmotel_2_r", "2fmotel_3_r" @@ -1235,8 +1232,7 @@ "loffice_tower_12", "loffice_tower_13", "loffice_tower_14", - "loffice_tower_15", - "loffice_tower_16" + "loffice_tower_15" ], "copy-from": "generic_large_office_tower" }, diff --git a/data/json/overmap/overmap_terrain/overmap_terrain_industrial.json b/data/json/overmap/overmap_terrain/overmap_terrain_industrial.json index 9f568477348f5..6c242f50ba0b9 100644 --- a/data/json/overmap/overmap_terrain/overmap_terrain_industrial.json +++ b/data/json/overmap/overmap_terrain/overmap_terrain_industrial.json @@ -21,7 +21,7 @@ }, { "type": "overmap_terrain", - "id": [ "public_works_NE_roof", "public_works_NW_roof", "public_works_SW_roof", "public_works_SE_roof" ], + "id": [ "public_works_NE_roof", "public_works_NW_roof", "public_works_SE_roof" ], "name": "public works roof", "sym": "w", "color": "light_gray", @@ -269,7 +269,6 @@ "steel_mill_4_2_3", "steel_mill_4_3", "steel_mill_4_3_2", - "steel_mill_4_3_3", "steel_mill_4_3_3" ], "copy-from": "generic_city_building_no_sidewalk", diff --git a/data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json b/data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json index 61bb3f0b4d18e..38a9e34cd7b5c 100644 --- a/data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json +++ b/data/json/overmap/overmap_terrain/overmap_terrain_public_institutional.json @@ -118,10 +118,6 @@ "police_dept_u011", "police_dept_u101", "police_dept_u111", - "police_dept_u002", - "police_dept_u012", - "police_dept_u102", - "police_dept_u112", "police_dept_d000", "police_dept_d010", "police_dept_d100", @@ -129,11 +125,7 @@ "police_dept_d001", "police_dept_d011", "police_dept_d101", - "police_dept_d111", - "police_dept_d002", - "police_dept_d012", - "police_dept_d102", - "police_dept_d112" + "police_dept_d111" ], "name": "police department", "copy-from": "generic_city_building", diff --git a/data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json b/data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json index ca180702f739f..41f0f71d60b7a 100644 --- a/data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json +++ b/data/json/recipes/basecamps/base/recipe_modular_firestation_1/modular_firestation_recipe_groups.json @@ -88,25 +88,6 @@ { "id": "steel_lump", "description": " Craft: Steel, Lump" } ] }, - { - "type": "recipe_group", - "id": "blacksmith_recipes_2", - "building_type": "SMITH", - "recipes": [ - { "id": "copper_knife", "description": " Craft: Knife, Copper" }, - { "id": "sword_crude", "description": " Craft: Sword, Crude" }, - { "id": "pot_copper", "description": " Craft: Pot, Copper" }, - { "id": "bolt_metal", "description": " Craft: Crossbow Bolt, Steel" }, - { "id": "armor_scrapsuit", "description": " Craft: Armor, Scrap Suit" }, - { "id": "helmet_scrap", "description": " Craft: Armor, Scrap Helmet" }, - { "id": "cuirass_scrap", "description": " Craft: Armor, Scrap Cuirass" }, - { "id": "armguard_scrap", "description": " Craft: Armor, Scrap Arm Guards" }, - { "id": "legguard_scrap", "description": " Craft: Armor, Scrap Leg Guards" }, - { "id": "boots_scrap", "description": " Craft: Armor, Scrap Boots" }, - { "id": "copper_ax", "description": " Craft: Axe, Copper" }, - { "id": "spear_copper", "description": " Craft: Spear, Copper" } - ] - }, { "type": "recipe_group", "id": "fbmc_firestation_blacksmith_recipes_3", diff --git a/data/json/recipes/basecamps/legacy_recipe_groups.json b/data/json/recipes/basecamps/legacy_recipe_groups.json deleted file mode 100644 index 606f5a3b66ab8..0000000000000 --- a/data/json/recipes/basecamps/legacy_recipe_groups.json +++ /dev/null @@ -1,371 +0,0 @@ -[ - { - "type": "recipe_group", - "id": "kitchen_recipes_1", - "building_type": "COOK", - "recipes": [ - { "id": "tinder", "description": " Craft: Tinder" }, - { "id": "meat_cooked", "description": " Cook: Meat, Cooked" }, - { "id": "fish_cooked", "description": " Cook: Fish, Cooked" }, - { "id": "veggy_cooked", "description": " Cook: Veggy, Cooked" }, - { "id": "boiled_egg", "description": " Cook: Egg, Boiled" }, - { "id": "starch", "description": " Cook: Starch" }, - { "id": "starch_from_fibrous_stuff", "description": " Cook: Cattail Starch" }, - { "id": "flatbread", "description": " Cook: Flatbread" }, - { "id": "veggy_wild_cooked", "description": " Cook: Veggy, Cooked Wild" } - ] - }, - { - "type": "recipe_group", - "id": "kitchen_recipes_2", - "building_type": "COOK", - "recipes": [ - { "id": "flour", "description": " Cook: Flour" }, - { "id": "salt", "description": " Cook: Salt" }, - { "id": "bread", "description": " Cook: Bread" }, - { "id": "fruit_leather", "description": " Cook: Fruit Leather" }, - { "id": "jerky", "description": " Cook: Meat Jerky" }, - { "id": "mushroom_cooked", "description": " Cook: Mushroom, Cooked" }, - { "id": "lard", "description": " Cook: Lard" }, - { "id": "cornmeal", "description": " Cook: Cornmeal" }, - { "id": "meat_smoked", "description": " Cook: Meat, Smoked" }, - { "id": "fish_smoked", "description": " Cook: Fish, Smoked" }, - { "id": "dry_mushroom", "description": " Cook: Mushroom, Dried" }, - { "id": "dry_fruit", "description": " Cook: Fruit, Dehydrated" }, - { "id": "sausage", "description": " Cook: Sausage" }, - { "id": "sausage_wasteland", "description": " Cook: Sausage, Wasteland" } - ] - }, - { - "type": "recipe_group", - "id": "kitchen_recipes_3", - "building_type": "COOK", - "recipes": [ - { "id": "pie_meat", "description": " Cook: Meat Pie" }, - { "id": "pie_veggy", "description": " Cook: Veggy Pie" }, - { "id": "sugar", "description": " Cook: Sugar" }, - { "id": "hardtack", "description": " Cook: Hardtack" }, - { "id": "veggy_pickled_jarred", "description": " Cook: Veggy, Pickled" }, - { "id": "cheese_hard", "description": " Cook: Cheese, Hard" }, - { "id": "pemmican", "description": " Cook: Pemmican" }, - { "id": "veggy_aspic", "description": " Cook: Veggy Aspic" }, - { "id": "meat_canned_jarred", "description": " Cook: Meat, Canned" }, - { "id": "meat_aspic", "description": " Cook: Meat Aspic" }, - { "id": "kompot", "description": " Cook: Kompot" } - ] - }, - { - "type": "recipe_group", - "id": "saltworks_recipes_1", - "building_type": "COOK", - "recipes": [ - { "id": "salt_from_salt_water", "description": " Craft: Salt from salt water" }, - { "id": "salted_fish", "description": " Cook: Fish, Salted" } - ] - }, - { - "type": "recipe_group", - "id": "saltworks_recipes_2", - "building_type": "COOK", - "recipes": [ - { "id": "brew_fruit_wine", "description": " Brew: Fruit Wine Must" }, - { "id": "brew_mead", "description": " Brew: Spiced Wine Must" }, - { "id": "brew_dandelion_wine", "description": " Brew: Dandelion Wine Must" }, - { "id": "brew_burdock_wine", "description": " Brew: Burdock Wine Must" }, - { "id": "brew_pine_wine", "description": " Brew: Pine Wine Must" }, - { "id": "brew_hb_beer", "description": " Brew: Beer" } - ] - }, - { - "type": "recipe_group", - "id": "saltworks_recipes_3", - "building_type": "COOK", - "recipes": [ - { "id": "brandy", "description": " Distill: Brandy" }, - { "id": "gin_from_mash", "description": " Distill: Gin" }, - { "id": "vodka_from_wash", "description": " Distill: Vodka" }, - { "id": "rum", "description": " Distill: Rum" } - ] - }, - { - "type": "recipe_group", - "id": "primitive_camp_recipes_1", - "building_type": "BASE", - "recipes": [ - { "id": "tinder", "description": " Craft: Tinder" }, - { "id": "pointy_stick", "description": " Craft: Pointy Sticks" }, - { "id": "wood_panel_from nailed planks", "description": " Craft: Wooden Panel, Nailed Planks" }, - { "id": "wood_panel_from wooden beams", "description": " Craft: Wooden Panel, Wooden Beams" }, - { "id": "wood_beam_from logs", "description": " Craft: Wooden Beam" } - ] - }, - { - "type": "recipe_group", - "id": "farm_recipes_1", - "building_type": "FARM", - "recipes": [ - { "id": "seed_veggy_wild", "description": " Craft: Wild Veggy Stems" }, - { "id": "seed_raw_dandelion", "description": " Craft: Dandelion Seeds" }, - { "id": "seed_potato_raw", "description": " Craft: Potato, Starter" }, - { "id": "seed_buckwheat", "description": " Craft: Buckwheat Seeds" } - ] - }, - { - "type": "recipe_group", - "id": "blacksmith_recipes_1", - "building_type": "SMITH", - "recipes": [ - { "id": "scrap_copper", "description": " Craft: Copper, Scrap" }, - { "id": "charcoal_npc", "description": " Craft: Charcoal" }, - { "id": "spike", "description": " Craft: Spike" }, - { "id": "caltrops_glass", "description": " Craft: Glass Caltrops" }, - { "id": "steel_chunk", "description": " Craft: Steel, Chunk" }, - { "id": "anvil", "description": " Craft: Anvil" }, - { "id": "steel_lump", "description": " Craft: Steel, Lump" } - ] - }, - { - "type": "recipe_group", - "id": "blacksmith_recipes_2", - "building_type": "SMITH", - "recipes": [ - { "id": "copper_knife", "description": " Craft: Knife, Copper" }, - { "id": "sword_crude", "description": " Craft: Sword, Crude" }, - { "id": "pot_copper", "description": " Craft: Pot, Copper" }, - { "id": "bolt_metal", "description": " Craft: Crossbow Bolt, Steel" }, - { "id": "armor_scrapsuit", "description": " Craft: Armor, Scrap Suit" }, - { "id": "helmet_scrap", "description": " Craft: Armor, Scrap Helmet" }, - { "id": "cuirass_scrap", "description": " Craft: Armor, Scrap Cuirass" }, - { "id": "armguard_scrap", "description": " Craft: Armor, Scrap Arm Guards" }, - { "id": "legguard_scrap", "description": " Craft: Armor, Scrap Leg Guards" }, - { "id": "boots_scrap", "description": " Craft: Armor, Scrap Boots" }, - { "id": "copper_ax", "description": " Craft: Axe, Copper" }, - { "id": "spear_copper", "description": " Craft: Spear, Copper" } - ] - }, - { - "type": "recipe_group", - "id": "blacksmith_recipes_3", - "building_type": "SMITH", - "recipes": [ - { "id": "chisel", "description": " Craft: Metalworking Chisel" }, - { "id": "hammer", "description": " Craft: Hammer" }, - { "id": "tongs", "description": " Craft: Metal Tongs" }, - { "id": "nail", "description": " Craft: Nail" }, - { "id": "wire", "description": " Craft: Wire" }, - { "id": "swage", "description": " Craft: Swage and Die Set" } - ] - }, - { - "type": "recipe_group", - "id": "blacksmith_recipes_4", - "building_type": "SMITH", - "recipes": [ - { "id": "blade", "description": " Craft: Blade" }, - { "id": "bearing", "description": " Craft: Bearings" }, - { "id": "caltrops", "description": " Craft: Caltrops" }, - { "id": "hand_drill", "description": " Craft: Hand Drill" }, - { "id": "sheet_metal", "description": " Craft: Sheet Metal" }, - { "id": "chain", "description": " Craft: Chain" }, - { "id": "shovel", "description": " Craft: Shovel" }, - { "id": "rebar", "description": " Craft: Rebar" }, - { "id": "gold_ring", "description": " Craft: Gold Ring" }, - { "id": "hammer_sledge", "description": " Craft: Hammer, Sledge" } - ] - }, - { - "type": "recipe_group", - "id": "blacksmith_recipes_5", - "building_type": "SMITH", - "recipes": [ - { "id": "knife_combat", "description": " Craft: Knife, Combat" }, - { "id": "spear_steel", "description": " Craft: Spear, Steel" }, - { "id": "machete", "description": " Craft: Machete" }, - { "id": "pipe", "description": " Craft: Pipe" }, - { "id": "screwdriver", "description": " Craft: Screwdriver" }, - { "id": "throwing_axe", "description": " Craft: Axe, Throwing" }, - { "id": "wrench", "description": " Craft: Wrench" }, - { "id": "hatchet", "description": " Craft: Hatchet" }, - { "id": "throwing_knife", "description": " Craft: Knife, Throwing" }, - { "id": "crowbar", "description": " Craft: Crowbar" }, - { "id": "pot", "description": " Craft: Pot" }, - { "id": "hoe", "description": " Craft: Hoe" } - ] - }, - { - "type": "recipe_group", - "id": "blacksmith_recipes_6", - "building_type": "SMITH", - "recipes": [ - { "id": "pliers", "description": " Craft: Pliers" }, - { "id": "halberd", "description": " Craft: Halberd" }, - { "id": "cuirass_lightplate", "description": " Craft: Armor, Cuirass" }, - { "id": "pockknife", "description": " Craft: Knife, Pocket" }, - { "id": "warhammer", "description": " Craft: Hammer, War" }, - { "id": "helmet_plate", "description": " Craft: Helm, Great" }, - { "id": "armor_ch_heavy_chestplate", "description": " Craft: Armor, Hardened Heavy Chestplate" }, - { "id": "armor_ch_light_chestplate", "description": " Craft: Armor, Hardened Light Chestplate" }, - { "id": "armor_ch_heavy_leg_guard", "description": " Craft: Armor, Hardened Heavy Leg Guard" }, - { "id": "armor_ch_light_leg_guard", "description": " Craft: Armor, Hardened Light Leg Guard" }, - { "id": "armor_ch_armguard", "description": " Craft: Armor, Hardened Armguard" }, - { "id": "armor_ch_heavyarmguard", "description": " Craft: Armor, Hardened Heavy Armguard" }, - { "id": "armor_ch_lightarmguard", "description": " Craft: Armor, Hardened Light Armguard" }, - { "id": "armor_ch_chestplate", "description": " Craft: Armor, Hardened Chestplate" }, - { "id": "armor_ch_leg_guard", "description": " Craft: Armor, Hardened Leg Guard" }, - { "id": "armor_ch_heavyplate", "description": " Craft: Armor, Hardened Heavy Plate" }, - { "id": "armor_ch_lightplate", "description": " Craft: Armor, Hardened Light Plate" }, - { "id": "armor_ch_plate", "description": " Craft: Armor, Hardened Plate" }, - { "id": "armor_hc_heavy_chestplate", "description": " Craft: Armor, High Steel Heavy Chestplate" }, - { "id": "armor_hc_light_chestplate", "description": " Craft: Armor, High Steel Light Chestplate" }, - { "id": "armor_hc_heavy_leg_guard", "description": " Craft: Armor, High Steel Heavy Leg Guard" }, - { "id": "armor_hc_light_leg_guard", "description": " Craft: Armor, High Steel Light Leg Guard" }, - { "id": "armor_hc_armguard", "description": " Craft: Armor, High Steel Armguard" }, - { "id": "armor_hc_heavyarmguard", "description": " Craft: Armor, High Steel Heavy Armguard" }, - { "id": "armor_hc_lightarmguard", "description": " Craft: Armor, High Steel Light Armguard" }, - { "id": "armor_hc_chestplate", "description": " Craft: Armor, High Steel Chestplate" }, - { "id": "armor_hc_leg_guard", "description": " Craft: Armor, High Steel Leg Guard" }, - { "id": "armor_hc_heavyplate", "description": " Craft: Armor, High Steel Heavy Plate" }, - { "id": "armor_hc_lightplate", "description": " Craft: Armor, High Steel Light Plate" }, - { "id": "armor_hc_plate", "description": " Craft: Armor, High Steel Plate" }, - { "id": "armor_lc_heavy_chestplate", "description": " Craft: Armor, Mild Steel Heavy Chestplate" }, - { "id": "armor_lc_light_chestplate", "description": " Craft: Armor, Mild Steel Light Chestplate" }, - { "id": "armor_lc_heavy_leg_guard", "description": " Craft: Armor, Mild Steel Heavy Leg Guard" }, - { "id": "armor_lc_light_leg_guard", "description": " Craft: Armor, Mild Steel Light Leg Guard" }, - { "id": "armor_lc_armguard", "description": " Craft: Armor, Mild Steel Armguard" }, - { "id": "armor_lc_heavyarmguard", "description": " Craft: Armor, Mild Steel Heavy Armguard" }, - { "id": "armor_lc_lightarmguard", "description": " Craft: Armor, Mild Steel Light Armguard" }, - { "id": "armor_lc_chestplate", "description": " Craft: Armor, Mild Steel Chestplate" }, - { "id": "armor_lc_leg_guard", "description": " Craft: Armor, Mild Steel Leg Guard" }, - { "id": "armor_lc_heavyplate", "description": " Craft: Armor, Mild Steel Heavy Plate" }, - { "id": "armor_lc_lightplate", "description": " Craft: Armor, Mild Steel Light Plate" }, - { "id": "armor_lc_plate", "description": " Craft: Armor, Mild Steel Plate" }, - { "id": "armor_mc_heavy_chestplate", "description": " Craft: Armor, Medium Steel Heavy Chestplate" }, - { "id": "armor_mc_light_chestplate", "description": " Craft: Armor, Medium Steel Light Chestplate" }, - { "id": "armor_mc_heavy_leg_guard", "description": " Craft: Armor, Medium Steel Heavy Leg Guard" }, - { "id": "armor_mc_light_leg_guard", "description": " Craft: Armor, Medium Steel Light Leg Guard" }, - { "id": "armor_mc_armguard", "description": " Craft: Armor, Medium Steel Armguard" }, - { "id": "armor_mc_heavyarmguard", "description": " Craft: Armor, Medium Steel Heavy Armguard" }, - { "id": "armor_mc_lightarmguard", "description": " Craft: Armor, Medium Steel Light Armguard" }, - { "id": "armor_mc_chestplate", "description": " Craft: Armor, Medium Steel Chestplate" }, - { "id": "armor_mc_leg_guard", "description": " Craft: Armor, Medium Steel Leg Guard" }, - { "id": "armor_mc_heavyplate", "description": " Craft: Armor, Medium Steel Heavy Plate" }, - { "id": "armor_mc_lightplate", "description": " Craft: Armor, Medium Steel Light Plate" }, - { "id": "armor_mc_plate", "description": " Craft: Armor, Medium Steel Plate" }, - { "id": "armor_qt_heavy_chestplate", "description": " Craft: Armor, Tempered Heavy Chestplate" }, - { "id": "armor_qt_light_chestplate", "description": " Craft: Armor, Tempered Light Chestplate" }, - { "id": "armor_qt_heavy_leg_guard", "description": " Craft: Armor, Tempered Heavy Leg Guard" }, - { "id": "armor_qt_light_leg_guard", "description": " Craft: Armor, Tempered Light Leg Guard" }, - { "id": "armor_qt_armguard", "description": " Craft: Armor, Tempered Armguard" }, - { "id": "armor_qt_heavyarmguard", "description": " Craft: Armor, Tempered Heavy Armguard" }, - { "id": "armor_qt_lightarmguard", "description": " Craft: Armor, Tempered Light Armguard" }, - { "id": "armor_qt_chestplate", "description": " Craft: Armor, Tempered Chestplate" }, - { "id": "armor_qt_leg_guard", "description": " Craft: Armor, Tempered Leg Guard" }, - { "id": "armor_qt_heavyplate", "description": " Craft: Armor, Tempered Heavy Plate" }, - { "id": "armor_qt_lightplate", "description": " Craft: Armor, Tempered Light Plate" }, - { "id": "armor_qt_plate", "description": " Craft: Armor, Tempered Plate" }, - { "id": "ch_demi_gaunt", "description": " Craft: Armor, Hardened Demi Gauntlet" }, - { "id": "ch_helm_close", "description": " Craft: Armor, Hardened Close Helm" }, - { "id": "ch_mitten_gaunt", "description": " Craft: Armor, Hardened Mitten Gauntlet" }, - { "id": "ch_sabaton", "description": " Craft: Armor, Hardened Sabaton" }, - { "id": "hc_demi_gaunt", "description": " Craft: Armor, High Steel Demi Gauntlet" }, - { "id": "hc_helm_close", "description": " Craft: Armor, High Steel Close Helm" }, - { "id": "hc_mitten_gaunt", "description": " Craft: Armor, High Steel Mitten Gauntlet" }, - { "id": "hc_sabaton", "description": " Craft: Armor, High Steel Sabaton" }, - { "id": "lc_demi_gaunt", "description": " Craft: Armor, Mild Steel Demi Gauntlet" }, - { "id": "lc_helm_close", "description": " Craft: Armor, Mild Steel Close Helm" }, - { "id": "lc_mitten_gaunt", "description": " Craft: Armor, Mild Steel Mitten Gauntlet" }, - { "id": "lc_sabaton", "description": " Craft: Armor, Mild Steel Sabaton" }, - { "id": "mc_demi_gaunt", "description": " Craft: Armor, Medium Steel Demi Gauntlet" }, - { "id": "mc_helm_close", "description": " Craft: Armor, Medium Steel Close Helm" }, - { "id": "mc_mitten_gaunt", "description": " Craft: Armor, Medium Steel Mitten Gauntlet" }, - { "id": "mc_sabaton", "description": " Craft: Armor, Medium Steel Sabaton" }, - { "id": "qt_demi_gaunt", "description": " Craft: Armor, Tempered Demi Gauntlet" }, - { "id": "qt_helm_close", "description": " Craft: Armor, Tempered Close Helm" }, - { "id": "qt_mitten_gaunt", "description": " Craft: Armor, Tempered Mitten Gauntlet" }, - { "id": "qt_sabaton", "description": " Craft: Armor, Tempered Sabaton" }, - { "id": "xl_armor_ch_heavy_chestplate", "description": " Craft: Armor, XL Hardened Heavy Chestplate" }, - { "id": "xl_armor_ch_light_chestplate", "description": " Craft: Armor, XL Hardened Light Chestplate" }, - { "id": "xl_armor_ch_heavy_leg_guard", "description": " Craft: Armor, XL Hardened Heavy Leg Guard" }, - { "id": "xl_armor_ch_light_leg_guard", "description": " Craft: Armor, XL Hardened Light Leg Guard" }, - { "id": "xl_armor_ch_armguard", "description": " Craft: Armor, XL Hardened Armguard" }, - { "id": "xl_armor_ch_heavyarmguard", "description": " Craft: Armor, XL Hardened Heavy Armguard" }, - { "id": "xl_armor_ch_lightarmguard", "description": " Craft: Armor, XL Hardened Light Armguard" }, - { "id": "xl_armor_ch_chestplate", "description": " Craft: Armor, XL Hardened Chestplate" }, - { "id": "xl_armor_ch_leg_guard", "description": " Craft: Armor, XL Hardened Leg Guard" }, - { "id": "xl_armor_ch_heavyplate", "description": " Craft: Armor, XL Hardened Heavy Plate" }, - { "id": "xl_armor_ch_lightplate", "description": " Craft: Armor, XL Hardened Light Plate" }, - { "id": "xl_armor_ch_plate", "description": " Craft: Armor, XL Hardened Plate" }, - { "id": "xl_armor_hc_heavy_chestplate", "description": " Craft: Armor, XL High Steel Heavy Chestplate" }, - { "id": "xl_armor_hc_light_chestplate", "description": " Craft: Armor, XL High Steel Light Chestplate" }, - { "id": "xl_armor_hc_heavy_leg_guard", "description": " Craft: Armor, XL High Steel Heavy Leg Guard" }, - { "id": "xl_armor_hc_light_leg_guard", "description": " Craft: Armor, XL High Steel Light Leg Guard" }, - { "id": "xl_armor_hc_armguard", "description": " Craft: Armor, XL High Steel Armguard" }, - { "id": "xl_armor_hc_heavyarmguard", "description": " Craft: Armor, XL High Steel Heavy Armguard" }, - { "id": "xl_armor_hc_lightarmguard", "description": " Craft: Armor, XL High Steel Light Armguard" }, - { "id": "xl_armor_hc_chestplate", "description": " Craft: Armor, XL High Steel Chestplate" }, - { "id": "xl_armor_hc_leg_guard", "description": " Craft: Armor, XL High Steel Leg Guard" }, - { "id": "xl_armor_hc_heavyplate", "description": " Craft: Armor, XL High Steel Heavy Plate" }, - { "id": "xl_armor_hc_lightplate", "description": " Craft: Armor, XL High Steel Light Plate" }, - { "id": "xl_armor_hc_plate", "description": " Craft: Armor, XL High Steel Plate" }, - { "id": "xl_armor_lc_heavy_chestplate", "description": " Craft: Armor, XL Mild Steel Heavy Chestplate" }, - { "id": "xl_armor_lc_light_chestplate", "description": " Craft: Armor, XL Mild Steel Light Chestplate" }, - { "id": "xl_armor_lc_heavy_leg_guard", "description": " Craft: Armor, XL Mild Steel Heavy Leg Guard" }, - { "id": "xl_armor_lc_light_leg_guard", "description": " Craft: Armor, XL Mild Steel Light Leg Guard" }, - { "id": "xl_armor_lc_armguard", "description": " Craft: Armor, XL Mild Steel Armguard" }, - { "id": "xl_armor_lc_heavyarmguard", "description": " Craft: Armor, XL Mild Steel Heavy Armguard" }, - { "id": "xl_armor_lc_lightarmguard", "description": " Craft: Armor, XL Mild Steel Light Armguard" }, - { "id": "xl_armor_lc_chestplate", "description": " Craft: Armor, XL Mild Steel Chestplate" }, - { "id": "xl_armor_lc_leg_guard", "description": " Craft: Armor, XL Mild Steel Leg Guard" }, - { "id": "xl_armor_lc_heavyplate", "description": " Craft: Armor, XL Mild Steel Heavy Plate" }, - { "id": "xl_armor_lc_lightplate", "description": " Craft: Armor, XL Mild Steel Light Plate" }, - { "id": "xl_armor_lc_plate", "description": " Craft: Armor, XL Mild Steel Plate" }, - { "id": "xl_armor_mc_heavy_chestplate", "description": " Craft: Armor, XL Medium Steel Heavy Chestplate" }, - { "id": "xl_armor_mc_light_chestplate", "description": " Craft: Armor, XL Medium Steel Light Chestplate" }, - { "id": "xl_armor_mc_heavy_leg_guard", "description": " Craft: Armor, XL Medium Steel Heavy Leg Guard" }, - { "id": "xl_armor_mc_light_leg_guard", "description": " Craft: Armor, XL Medium Steel Light Leg Guard" }, - { "id": "xl_armor_mc_armguard", "description": " Craft: Armor, XL Medium Steel Armguard" }, - { "id": "xl_armor_mc_heavyarmguard", "description": " Craft: Armor, XL Medium Steel Heavy Armguard" }, - { "id": "xl_armor_mc_lightarmguard", "description": " Craft: Armor, XL Medium Steel Light Armguard" }, - { "id": "xl_armor_mc_chestplate", "description": " Craft: Armor, XL Medium Steel Chestplate" }, - { "id": "xl_armor_mc_leg_guard", "description": " Craft: Armor, XL Medium Steel Leg Guard" }, - { "id": "xl_armor_mc_heavyplate", "description": " Craft: Armor, XL Medium Steel Heavy Plate" }, - { "id": "xl_armor_mc_lightplate", "description": " Craft: Armor, XL Medium Steel Light Plate" }, - { "id": "xl_armor_mc_plate", "description": " Craft: Armor, XL Medium Steel Plate" }, - { "id": "xl_armor_qt_heavy_chestplate", "description": " Craft: Armor, XL Tempered Heavy Chestplate" }, - { "id": "xl_armor_qt_light_chestplate", "description": " Craft: Armor, XL Tempered Light Chestplate" }, - { "id": "xl_armor_qt_heavy_leg_guard", "description": " Craft: Armor, XL Tempered Heavy Leg Guard" }, - { "id": "xl_armor_qt_light_leg_guard", "description": " Craft: Armor, XL Tempered Light Leg Guard" }, - { "id": "xl_armor_qt_armguard", "description": " Craft: Armor, XL Tempered Armguard" }, - { "id": "xl_armor_qt_heavyarmguard", "description": " Craft: Armor, XL Tempered Heavy Armguard" }, - { "id": "xl_armor_qt_lightarmguard", "description": " Craft: Armor, XL Tempered Light Armguard" }, - { "id": "xl_armor_qt_chestplate", "description": " Craft: Armor, XL Tempered Chestplate" }, - { "id": "xl_armor_qt_leg_guard", "description": " Craft: Armor, XL Tempered Leg Guard" }, - { "id": "xl_armor_qt_heavyplate", "description": " Craft: Armor, XL Tempered Heavy Plate" }, - { "id": "xl_armor_qt_lightplate", "description": " Craft: Armor, XL Tempered Light Plate" }, - { "id": "xl_armor_qt_plate", "description": " Craft: Armor, XL Tempered Plate" }, - { "id": "broadsword", "description": " Craft: Sword, Broadsword" }, - { "id": "scimitar", "description": " Craft: Sword, Scimitar" }, - { "id": "fire_ax", "description": " Craft: Axe, Fire" }, - { "id": "hacksaw", "description": " Craft: Hacksaw" }, - { "id": "saw", "description": " Craft: Woodsaw" }, - { "id": "pike", "description": " Craft: Spear, Awl Pike" }, - { "id": "rapier", "description": " Craft: Sword, Rapier" }, - { "id": "halligan", "description": " Craft: Halligan Bar" }, - { "id": "zweihander", "description": " Craft: Sword, Zweihander" }, - { "id": "pickaxe", "description": " Craft: Pickaxe" } - ] - }, - { - "type": "recipe_group", - "id": "blacksmith_recipes_7", - "building_type": "SMITH", - "recipes": [ - { "id": "sheet_metal_npc_drop", "description": " Craft: Sheet Metal, Drop Hammer" }, - { "id": "chain_npc_drop", "description": " Craft: Chain, Drop Hammer" }, - { "id": "nail_npc_drop", "description": " Craft: Nail, Drop Hammer" }, - { "id": "wire_npc_drop", "description": " Craft: Wire, Drop Hammer" }, - { "id": "pipe_npc_drop", "description": " Craft: Pipe, Drop Hammer" }, - { "id": "rebar_npc_drop", "description": " Craft: Rebar, Drop Hammer" } - ] - } -] diff --git a/data/json/ui/move_counter.json b/data/json/ui/move_counter.json deleted file mode 100644 index 25e4c3eebebfb..0000000000000 --- a/data/json/ui/move_counter.json +++ /dev/null @@ -1,9 +0,0 @@ -[ - { - "id": "move_num", - "type": "widget", - "label": "Move count", - "var": "move", - "style": "number" - } -]