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imdct.c
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imdct.c
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#include <math.h>
#include <stdint.h>
#include "ldacdec.h"
#include "utility.h"
scalar MdctWindow[3][256];
scalar ImdctWindow[3][256];
scalar SinTables[9][256];
scalar CosTables[9][256];
int ShuffleTables[9][256];
static void GenerateTrigTables(int sizeBits)
{
const int size = 1 << sizeBits;
scalar* sinTab = SinTables[sizeBits];
scalar* cosTab = CosTables[sizeBits];
for (int i = 0; i < size; i++)
{
const scalar value = M_PI * (4 * i + 1) / (4 * size);
sinTab[i] = sin(value);
cosTab[i] = cos(value);
}
}
static void GenerateShuffleTable(int sizeBits)
{
const int size = 1 << sizeBits;
int* table = ShuffleTables[sizeBits];
for (int i = 0; i < size; i++)
{
table[i] = BitReverse32(i ^ (i / 2), sizeBits);
}
}
static void GenerateMdctWindow(int frameSizePower)
{
const int frameSize = 1 << frameSizePower;
scalar* mdct = MdctWindow[frameSizePower - 6];
for (int i = 0; i < frameSize; i++)
{
mdct[i] = (sin(((i + 0.5) / frameSize - 0.5) * M_PI) + 1.0) * 0.5;
}
}
static void GenerateImdctWindow(int frameSizePower)
{
const int frameSize = 1 << frameSizePower;
scalar* imdct = ImdctWindow[frameSizePower - 6];
scalar* mdct = MdctWindow[frameSizePower - 6];
for (int i = 0; i < frameSize; i++)
{
imdct[i] = mdct[i] / (mdct[frameSize - 1 - i] * mdct[frameSize - 1 - i] + mdct[i] * mdct[i]);
}
}
void InitMdct()
{
for (int i = 0; i < 9; i++)
{
GenerateTrigTables(i);
GenerateShuffleTable(i);
}
GenerateMdctWindow(7);
GenerateImdctWindow(7);
GenerateMdctWindow(8);
GenerateImdctWindow(8);
}
static void Dct4(Mdct* mdct, float* input, float* output);
void RunImdct(Mdct* mdct, float* input, float* output)
{
const int size = 1 << mdct->Bits;
const int half = size / 2;
float dctOut[MAX_FRAME_SAMPLES] = { 0.f };
const scalar* window = ImdctWindow[mdct->Bits - 6];
scalar* previous = mdct->ImdctPrevious;
Dct4(mdct, input, dctOut);
for (int i = 0; i < half; i++)
{
output[i] = window[i] * dctOut[i + half] + previous[i];
output[i + half] = window[i + half] * -dctOut[size - 1 - i] - previous[i + half];
previous[i] = window[size - 1 - i] * -dctOut[half - i - 1];
previous[i + half] = window[half - i - 1] * dctOut[i];
}
}
static void Dct4(Mdct* mdct, float* input, float* output)
{
int MdctBits = mdct->Bits;
int MdctSize = 1 << MdctBits;
const int* shuffleTable = ShuffleTables[MdctBits];
const scalar* sinTable = SinTables[MdctBits];
const scalar* cosTable = CosTables[MdctBits];
scalar dctTemp[MAX_FRAME_SAMPLES];
int size = MdctSize;
int lastIndex = size - 1;
int halfSize = size / 2;
for (int i = 0; i < halfSize; i++)
{
int i2 = i * 2;
scalar a = input[i2];
scalar b = input[lastIndex - i2];
scalar sin = sinTable[i];
scalar cos = cosTable[i];
dctTemp[i2] = a * cos + b * sin;
dctTemp[i2 + 1] = a * sin - b * cos;
}
int stageCount = MdctBits - 1;
for (int stage = 0; stage < stageCount; stage++)
{
int blockCount = 1 << stage;
int blockSizeBits = stageCount - stage;
int blockHalfSizeBits = blockSizeBits - 1;
int blockSize = 1 << blockSizeBits;
int blockHalfSize = 1 << blockHalfSizeBits;
sinTable = SinTables[blockHalfSizeBits];
cosTable = CosTables[blockHalfSizeBits];
for (int block = 0; block < blockCount; block++)
{
for (int i = 0; i < blockHalfSize; i++)
{
int frontPos = (block * blockSize + i) * 2;
int backPos = frontPos + blockSize;
scalar a = dctTemp[frontPos] - dctTemp[backPos];
scalar b = dctTemp[frontPos + 1] - dctTemp[backPos + 1];
scalar sin = sinTable[i];
scalar cos = cosTable[i];
dctTemp[frontPos] += dctTemp[backPos];
dctTemp[frontPos + 1] += dctTemp[backPos + 1];
dctTemp[backPos] = a * cos + b * sin;
dctTemp[backPos + 1] = a * sin - b * cos;
}
}
}
for (int i = 0; i < MdctSize; i++)
{
output[i] = dctTemp[shuffleTable[i]];
}
}