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We have a lot of code in our QIR scheduler, when it's trying to solve a problem that every driver has: Try to reduce register pressure and hide texture latency by moving instructions around at a high level.
Could implement those two things in NIR, and then skip QIR scheduling entirely in favor of just doing QPU scheduling? This would mean a lot less vc4/vc5 compiler code, and could be better at scheduling code than QIR is (since we can't really move our flags updates/condition code usage groups past each other). This would help with #76.
The text was updated successfully, but these errors were encountered:
We have a lot of code in our QIR scheduler, when it's trying to solve a problem that every driver has: Try to reduce register pressure and hide texture latency by moving instructions around at a high level.
Could implement those two things in NIR, and then skip QIR scheduling entirely in favor of just doing QPU scheduling? This would mean a lot less vc4/vc5 compiler code, and could be better at scheduling code than QIR is (since we can't really move our flags updates/condition code usage groups past each other). This would help with #76.
The text was updated successfully, but these errors were encountered: