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piglit glsl-vs-loop and some DEQP tests GPU hang because the non-dispatched vertex shader channels never trigger their break condition. We should emit a GLSL link failure for non-uniform loops, to fix the DEQP conformance issue and avoid the hangs. This will involve adding a new PIPE_SHADER_CAP_* to gallium, and using that in st_glsl_to_nir.c to check for non-uniform loops and emit the error.
piglit
glsl-vs-loop
and some DEQP tests GPU hang because the non-dispatched vertex shader channels never trigger their break condition. We should emit a GLSL link failure for non-uniform loops, to fix the DEQP conformance issue and avoid the hangs. This will involve adding a newPIPE_SHADER_CAP_*
to gallium, and using that inst_glsl_to_nir.c
to check for non-uniform loops and emit the error.This will probably want Jason's pass
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