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すべてのクリップが同じプロパティを操作し、Direct BlendTreeじゃないかnormalizeが有効( = weightの合計が常に1)な場合にはマージして問題ない気がする(要検証)
The text was updated successfully, but these errors were encountered:
normalizeが有効な場合に関してはすべてが0の場合にどう動作するかに依存
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あとwrite defaultsの値が変化することになるので、これに伴う動作変化を気をつけないといけない。
ちょっとWDの調査は無理。
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すべてのクリップが同じプロパティを操作し、Direct BlendTreeじゃないかnormalizeが有効( = weightの合計が常に1)な場合にはマージして問題ない気がする(要検証)
The text was updated successfully, but these errors were encountered: