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MA Mesh Settingsをアバタールートおよび衣装にセットした場合
→ NullReferenceException が発生
設定したMesh Settings
以下スタックトレース
System.NullReferenceException: Object reference not set to an instance of an object
at Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.AutoMergeSkinnedMesh.CreateSubMeshesMergePreserveOrder (Anatawa12.AvatarOptimizer.Processors.SkinnedMeshes.MeshInfo2[] meshInfos) [0x00188] in .\Packages\com.anatawa12.avatar-optimizer\Editor\Processors\TraceAndOptimize\AutoMergeSkinnedMesh.cs:471
at (wrapper delegate-invoke) System.Func`2[Anatawa12.AvatarOptimizer.Processors.SkinnedMeshes.MeshInfo2[],System.ValueTuple`2[System.Int32[][],System.Collections.Generic.List`1[System.ValueTuple`2[UnityEngine.MeshTopology,UnityEngine.Material]]]].invoke_TResult_T(Anatawa12.AvatarOptimizer.Processors.SkinnedMeshes.MeshInfo2[])
at Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.AutoMergeSkinnedMesh.MergeStaticSkinnedMesh (nadena.dev.ndmf.BuildContext context, System.Func`1[TResult] gameObjectFactory, Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.AutoMergeSkinnedMesh+CategorizationKey key, System.Collections.Generic.List`1[T] meshInfos, System.Func`2[T,TResult] createSubMeshes) [0x00033] in .\Packages\com.anatawa12.avatar-optimizer\Editor\Processors\TraceAndOptimize\AutoMergeSkinnedMesh.cs:151
at Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.AutoMergeSkinnedMesh.Execute (nadena.dev.ndmf.BuildContext context, Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.TraceAndOptimizeState state) [0x002e7] in .\Packages\com.anatawa12.avatar-optimizer\Editor\Processors\TraceAndOptimize\AutoMergeSkinnedMesh.cs:121
at Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.TraceAndOptimizePass`1[T].Execute (nadena.dev.ndmf.BuildContext context) [0x00010] in .\Packages\com.anatawa12.avatar-optimizer\Internal\TraceAndOptimizeBase\TraceAndOptimizeProcessor.cs:95
at nadena.dev.ndmf.Pass`1[T].nadena.dev.ndmf.IPass.Execute (nadena.dev.ndmf.BuildContext context) [0x00000] in .\Packages\nadena.dev.ndmf\Editor\API\Fluent\Pass.cs:64
at nadena.dev.ndmf.ConcretePass.Execute (nadena.dev.ndmf.BuildContext context) [0x00000] in .\Packages\nadena.dev.ndmf\Editor\API\Solver\PluginResolver.cs:36
at nadena.dev.ndmf.BuildContext.RunPass (nadena.dev.ndmf.ConcretePass pass) [0x00124] in .\Packages\nadena.dev.ndmf\Editor\API\BuildContext.cs:350
at Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.AutoMergeSkinnedMesh.CreateSubMeshesMergePreserveOrder (Anatawa12.AvatarOptimizer.Processors.SkinnedMeshes.MeshInfo2[] meshInfos) [0x00188] in .\Packages\com.anatawa12.avatar-optimizer\Editor\Processors\TraceAndOptimize\AutoMergeSkinnedMesh.cs:471
at (wrapper delegate-invoke) System.Func`2[Anatawa12.AvatarOptimizer.Processors.SkinnedMeshes.MeshInfo2[],System.ValueTuple`2[System.Int32[][],System.Collections.Generic.List`1[System.ValueTuple`2[UnityEngine.MeshTopology,UnityEngine.Material]]]].invoke_TResult_T(Anatawa12.AvatarOptimizer.Processors.SkinnedMeshes.MeshInfo2[])
at Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.AutoMergeSkinnedMesh.MergeStaticSkinnedMesh (nadena.dev.ndmf.BuildContext context, System.Func`1[TResult] gameObjectFactory, Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.AutoMergeSkinnedMesh+CategorizationKey key, System.Collections.Generic.List`1[T] meshInfos, System.Func`2[T,TResult] createSubMeshes) [0x00033] in .\Packages\com.anatawa12.avatar-optimizer\Editor\Processors\TraceAndOptimize\AutoMergeSkinnedMesh.cs:151
at Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.AutoMergeSkinnedMesh.Execute (nadena.dev.ndmf.BuildContext context, Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.TraceAndOptimizeState state) [0x002e7] in .\Packages\com.anatawa12.avatar-optimizer\Editor\Processors\TraceAndOptimize\AutoMergeSkinnedMesh.cs:121
at Anatawa12.AvatarOptimizer.Processors.TraceAndOptimizes.TraceAndOptimizePass`1[T].Execute (nadena.dev.ndmf.BuildContext context) [0x00010] in .\Packages\com.anatawa12.avatar-optimizer\Internal\TraceAndOptimizeBase\TraceAndOptimizeProcessor.cs:95
at nadena.dev.ndmf.Pass`1[T].nadena.dev.ndmf.IPass.Execute (nadena.dev.ndmf.BuildContext context) [0x00000] in .\Packages\nadena.dev.ndmf\Editor\API\Fluent\Pass.cs:64
at nadena.dev.ndmf.ConcretePass.Execute (nadena.dev.ndmf.BuildContext context) [0x00000] in .\Packages\nadena.dev.ndmf\Editor\API\Solver\PluginResolver.cs:36
at nadena.dev.ndmf.BuildContext.RunPass (nadena.dev.ndmf.ConcretePass pass) [0x00124] in .\Packages\nadena.dev.ndmf\Editor\API\BuildContext.cs:350
調査に必要であれば衣装をギフトするので遠慮なくおっしゃってください。
The text was updated successfully, but these errors were encountered:
1.7.0-beta.6 の T&O の AutoMergeSkinnedMesh で NullReferenceException が発生してマージされない衣装がありました。
どうやら MA Mesh Settings の有無で発生するかしないかが変わるようです。
アバタールートに以下の状態のT&Oを付与した状態で確認
アバター:マヌカちゃん
対称衣装:https://vagrant.booth.pm/items/5111206
[発生しない場合]
→ 衣装はマージされずメッシュは個別で展開される
→ 衣装とManuka_atamaがマージされた状態になる。Anchor OverrideおよびRote BoneはMesh Settingsで指定したものになっている
[発生する場合]
→ NullReferenceException が発生
設定したMesh Settings
以下スタックトレース
調査に必要であれば衣装をギフトするので遠慮なくおっしゃってください。
The text was updated successfully, but these errors were encountered: