diff --git a/CHANGELOG-PRERELEASE.md b/CHANGELOG-PRERELEASE.md index 5f4e96c8..d991b9e6 100644 --- a/CHANGELOG-PRERELEASE.md +++ b/CHANGELOG-PRERELEASE.md @@ -9,7 +9,7 @@ The format is based on [Keep a Changelog]. ## [Unreleased] ### Added - Right-click menu option to create a new GameObject with a specified component [`#1290`](https://github.com/anatawa12/AvatarOptimizer/pull/1290) -- BlendShape support for Merge Skinned Mesh `#1286` +- BlendShape support for Merge Skinned Mesh `#1286` `#1299` - You now can successfully merge Meshes with BlendShape with Merge Skinned Mesh. - Actually, previous version does not have proper consideration for BlendShape. - This version introduces options to select BlendShape behavior in Merge Skinned Mesh. diff --git a/CHANGELOG.md b/CHANGELOG.md index 99c161a3..79ecfabd 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -82,7 +82,7 @@ The format is based on [Keep a Changelog]. - Support for Shaders that depends on vertex index `#1275` `#1281` `#1285` - Avatar Optimizer will not automatically merge meshes that are using vertex index - since merging them may change vertex order, which changes vertex index -- BlendShape support for Merge Skinned Mesh `#1286` +- BlendShape support for Merge Skinned Mesh `#1286` `#1299` - You now can successfully merge Meshes with BlendShape with Merge Skinned Mesh. - Actually, previous version does not have proper consideration for BlendShape. - This version introduces options to select BlendShape behavior in Merge Skinned Mesh.