From ebbe70069db13a334a5495e58ad98c38daf7bdeb Mon Sep 17 00:00:00 2001 From: anatawa12 Date: Wed, 23 Aug 2023 17:33:12 +0900 Subject: [PATCH] docs(changelog): add Auto FreezeBlendShape new features --- CHANGELOG-PRERELEASE.md | 4 ++++ CHANGELOG.md | 4 ++++ 2 files changed, 8 insertions(+) diff --git a/CHANGELOG-PRERELEASE.md b/CHANGELOG-PRERELEASE.md index 60f63d20a..afe3f9043 100644 --- a/CHANGELOG-PRERELEASE.md +++ b/CHANGELOG-PRERELEASE.md @@ -11,6 +11,10 @@ The format is based on [Keep a Changelog]. - Support for Multi Frame BlendShapes `#333` ### Changed +- Auto FreezeBlendShape now freezes meaningless BlendShape `#334` + - If you removed some vertices with RemoveMeshInBox or RemoveMeshWithBlendShape, some BlendShape may transform no vertices + - Auto FreeseBlendShae now freezez such a BlendShapes +- Auto FreezeBlendShape now freezes vertices even if already FreezeBlendShape is configured. `#334` ### Deprecated diff --git a/CHANGELOG.md b/CHANGELOG.md index bb5da74d0..d70962484 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -11,6 +11,10 @@ The format is based on [Keep a Changelog]. - Support for Multi Frame BlendShapes `#333` ### Changed +- Auto FreezeBlendShape now freezes meaningless BlendShape `#334` + - If you removed some vertices with RemoveMeshInBox or RemoveMeshWithBlendShape, some BlendShape may transform no vertices + - Auto FreeseBlendShae now freezez such a BlendShapes +- Auto FreezeBlendShape now freezes vertices even if already FreezeBlendShape is configured. `#334` ### Deprecated