diff --git a/.docs/content/docs/developers/make-your-components-compatible-with-aao/index.ja.md b/.docs/content/docs/developers/make-your-components-compatible-with-aao/index.ja.md index 08240e33..a744abbe 100644 --- a/.docs/content/docs/developers/make-your-components-compatible-with-aao/index.ja.md +++ b/.docs/content/docs/developers/make-your-components-compatible-with-aao/index.ja.md @@ -9,7 +9,7 @@ title: コンポーネントにAvatar Optimizerとの互換性をもたせる - コンポーネントはどのような場合にAvatar Optimizerと非互換になるか - どのように互換性を改善するか -もし質問があれば、お気軽に[fediverseで`@anatawa12@misskey.niri.la`][fediverse]や[NDMF Discord]でご連絡ください。 +もし質問があれば、お気軽に[Fediverse (Misskey / Mastodon)][fediverse]や[NDMF Discord]でご連絡ください。 ## コンポーネントはどのような場合にAvatar Optimizerと非互換になるか {#when-incompatible} diff --git a/.docs/content/docs/developers/make-your-components-compatible-with-aao/index.md b/.docs/content/docs/developers/make-your-components-compatible-with-aao/index.md index 7c64093f..1dad5593 100644 --- a/.docs/content/docs/developers/make-your-components-compatible-with-aao/index.md +++ b/.docs/content/docs/developers/make-your-components-compatible-with-aao/index.md @@ -9,7 +9,7 @@ This page describes the following two things. - When can components be incompatible with Avatar Optimizer? - How to improve the compatibility? -If you have some question, please feel free to ask [`@anatawa12@misskey.niri.la` on fediverse][fediverse] or on [NDMF Discord]. +If you have some question, please feel free to ask on [Fediverse (Misskey / Mastodon)][fediverse] or [NDMF Discord]. ## When can components be incompatible with Avatar Optimizer? {#when-incompatible} diff --git a/.docs/content/docs/reference/trace-and-optimize/index.ja.md b/.docs/content/docs/reference/trace-and-optimize/index.ja.md index 5333d96b..66248f9e 100644 --- a/.docs/content/docs/reference/trace-and-optimize/index.ja.md +++ b/.docs/content/docs/reference/trace-and-optimize/index.ja.md @@ -43,9 +43,9 @@ Trace and Optimizeは「**見た目に絶対に影響させてはならない** - `マテリアルスロットの前後関係を変えることを許可する`\ マテリアルスロットの前後関係を変えることで、アバターの描画負荷を減らせる場合があります。\ 多くの場合、マテリアルスロットの前後関係は特に意味を持ちませんが、描画順に影響を与える場合もあるようです。 -- `Optimize Texture`\ +- `テクスチャを最適化する`\ 見た目に影響を与えずにテクスチャを最適化します。\ - 現在、対応するシェーダーを持つマテリアルに対して、UVパッキングやテクスチャサイズの縮小を行います。 + 現在は、AvatarOptimizerが対応しているシェーダーが使用されているマテリアルに対してのみ、UVパッキングやテクスチャサイズの縮小を行います。 また、以下の設定で自動設定を調節できます。 - `MMDワールドとの互換性`\ diff --git a/.docs/content/docs/reference/trace-and-optimize/index.md b/.docs/content/docs/reference/trace-and-optimize/index.md index e60855e6..df1c2051 100644 --- a/.docs/content/docs/reference/trace-and-optimize/index.md +++ b/.docs/content/docs/reference/trace-and-optimize/index.md @@ -46,7 +46,7 @@ Currently the following optimizations are applied automatically. The order of material slots usually doesn't matter, but it may affect the drawing order in rare cases. - `Optimize Texture`\ Optimizes textures without affecting the appearance.\ - Currently, UV Packing and reducing texture size is performed for materials with supported shaders. + Currently, UV Packing and reducing texture size is performed only for materials with supported shaders. Also, You can adjust optimization with the following settings - `MMD World Compatibility`\