From 4b55edee6f808ff49512b59c4c92144c9cb0a927 Mon Sep 17 00:00:00 2001 From: anatawa12 Date: Sun, 24 Sep 2023 16:36:24 +0900 Subject: [PATCH] docs(changelog): Full EditMode Preview of RemoveMesh Components in rc.5 --- CHANGELOG-PRERELEASE.md | 3 +++ CHANGELOG.md | 1 + 2 files changed, 4 insertions(+) diff --git a/CHANGELOG-PRERELEASE.md b/CHANGELOG-PRERELEASE.md index f75663c1f..e428eb30d 100644 --- a/CHANGELOG-PRERELEASE.md +++ b/CHANGELOG-PRERELEASE.md @@ -20,6 +20,9 @@ The format is based on [Keep a Changelog]. ### Security ## [1.5.0-rc.5] - 2023-09-23 +### Added +- Full EditMode Preview of RemoveMesh Components [`#500`](https://github.com/anatawa12/AvatarOptimizer/pull/500) + ### Fixed - Remove unused bone references [`#498`](https://github.com/anatawa12/AvatarOptimizer/pull/498) - MergeBone will loose some other transform information with extreamly small parent scale [`#499`](https://github.com/anatawa12/AvatarOptimizer/pull/499) diff --git a/CHANGELOG.md b/CHANGELOG.md index 1b103c943..f8474d151 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -16,6 +16,7 @@ The format is based on [Keep a Changelog]. - Added `Exclusions` for exclude some GameObjects from optimization - In this section, there are for debugging GC Objects `#464` - Avoid Name Conflict in MergeBone `#467` +- Full EditMode Preview of RemoveMesh Components `#500` ### Changed - Improved 'Remove Unused Objects' `#401`