diff --git a/CHANGELOG-PRERELEASE.md b/CHANGELOG-PRERELEASE.md index cacdb22b..59ae6aaa 100644 --- a/CHANGELOG-PRERELEASE.md +++ b/CHANGELOG-PRERELEASE.md @@ -19,6 +19,10 @@ The format is based on [Keep a Changelog]. - Prefab overrides on the scene are reverted on first load of the scene at first launch `#1372` - Animating transform with C# named properties are broken by merge bone `#1373` - Animator window won't create such animation but some script generates and it works surprisingly +- Errors with blendShapes with exactly same name in a mesh `#1374` + - Such mesh can be generated with Autodesk Maya or 3ds Max + - Unity API denies generating such mesh with C# so AAO will rename such blendShapes to unique name to support. + - Unity Animator does animate first blendshale only so second shape would generally removed by remove unused blendShapes. ### Security diff --git a/CHANGELOG.md b/CHANGELOG.md index 45f183b4..b5a150e6 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -19,6 +19,10 @@ The format is based on [Keep a Changelog]. - Prefab overrides on the scene are reverted on first load of the scene at first launch `#1372` - Animating transform with C# named properties are broken by merge bone `#1373` - Animator window won't create such animation but some script generates and it works surprisingly +- Errors with blendShapes with exactly same name in a mesh `#1374` + - Such mesh can be generated with Autodesk Maya or 3ds Max + - Unity API denies generating such mesh with C# so AAO will rename such blendShapes to unique name to support. + - Unity Animator does animate first blendshale only so second shape would generally removed by remove unused blendShapes. ### Security