diff --git a/Editor/Processors/SkinnedMeshes/RenameBlendShapeProcessor.cs b/Editor/Processors/SkinnedMeshes/RenameBlendShapeProcessor.cs index b208126d7..35ece3357 100644 --- a/Editor/Processors/SkinnedMeshes/RenameBlendShapeProcessor.cs +++ b/Editor/Processors/SkinnedMeshes/RenameBlendShapeProcessor.cs @@ -212,7 +212,7 @@ private void WarnErrorConflicts(List<(string name, float weight, List so BuildLog.LogWarning("RenameBlendShape:warning:weight-conflict", name, string.Join(", ", sources)); // animation checks (we only check for isAnimated, for now - var partiallyAnimated = sources.Select(source => animationComponent.TryGetFloat($"blendShape.{source}", out _)).Distinct().Count() > 1; + var partiallyAnimated = sources.Select(source => animationComponent.ContainsAnimationForFloat($"blendShape.{source}")).Distinct().Count() > 1; if (partiallyAnimated) BuildLog.LogWarning("RenameBlendShape:warning:animation-conflict", name, string.Join(", ", sources)); }